That applies to Zero too. Megaman had more than enough moves to consider him not a shoto clone. And Shoto clones also have a Tatsumaki, which Megaman does not have. Projectile and anti air isn't clone worthy enough, A LOT of characters have moves like that and aren't shoto clones. That'd be like saying the avatar I have on right now(Igniz) is a shoto clone because he has a projectile and a shoryuken-like anti air.
You have to consider the whole move set. If they put him in as he is I'd doubt anyone would complain about him being a shoto clone. What you're describing is pretty much unspecific, all he really has is the shoryuken motion from Ryu, that's it. And why wouldn't Megaman use projectiles?
The fact they couldn't make him feel unique enough for their own purposes, yet keep another shotoclone in is pretty annoying to people. And yes, he's a shotoclone. Dragon Punch isn't there "because it's an anti-air" when it comes to being a shotoclone. A shotoclone's dragon punch exists because... it's a dragon punch, a very memorable move. Same with the fireball.
http://tvtropes.org/pmwiki/pmwiki.php/Main/Shotoclone This more defines it as I'm using it. For the record, no, a Hurricane Kick isn't relevant. It's a rushdown attack more specifically, which MegaMan has with his slide. He's loosely one. But so is Zero as well, for the record. It's pretty notable that tons of characters in Capcom are shotoclones or use at leat 2 of the main moves(a rising attack and a fireball). MegaMan also is one in Smash, but he also has more than just the regular shotoclone moves.
Zero's been established to be far more favored than X when it comes to virtually every crossover with an X representative.(In other words, Capcom sees Zero as their Megaman X representative in general.) I never argued about Megaman's uniqueness, I've already established repeatedly that he's not really a clone. My reasoning was more so that he's pretty much dead, especially by that point. And that Zero even before then and after MvC2 was pretty much their primary Megaman representative in general, but people fail to realize that for some reason.
You are missing the point. I was telling you why MegaMan was legit not in MvC3. Because making him unique would completely ruin the character. The problem, again, with that logic is, that leaving him out was even worse for people. The reason he isn't unique is because his main moves happen to be a shotoclone basis(fireball, rising attack, rush attack), but stil had other stuff, which means he was way more unique than the more major shotoclones(I.E. Akuma. And I do like Akuma, so this isn't a knock against him).
The thing is, also, MegaMan will never die in people's eyes as a character because he's a gaming icon. It doesn't matter if his games die, the character is beyond memorable. This is the point I'm making overall, he's still important and always will be. Also, clone =/= shotoclone. You're confusing the term "clone" with the actual archtype of a shotoclone, which is two very very different things. Clones are just "moveset clones", meaning they take the entire moveset, or almost all of it with small differences.
Also, what's hilarious was that SSB Megaman was extremely hyped up yet hardly anyone used him, even at launch.
Not that it matters because people wanted him in the game. Some didn't like his interpretation. But they definitely made him about projectiles, which is fairly accurate considering a lot of his abilities are projectile based anyway. I mean, being they used his actual in-game abilities bar his Mega Upper, a literal dragon punch created strictly for Marvel VS Capcom...
I just don't Megaman(classic especially) is as sacred as people think he is, people treat him like this untouchable object that you must not criticize in any manner. He's sort of like the anti sonic in a way.
Sonic's okay(popular in fact) to openly bash and admit that he has points of dying, but not MM.
Of course not. But his popularity as the main mascot along with Ryu of Capcom is kind of important too. When talking about Capcom, these are their biggest guns. No puns intended. I'm not sure where this bit came from, though. I wasn't bashing or praising the games specifically. Just saying Capcom clearly is trying to ignore them a lot. Sakurai, at least, refuses to ignore such a gaming icon(same with Ryu later on down the line).
For the record, Mario, Luigi, and Dr. Mario are shotoclones too. Just remember, the Tatsumaki isn't the key point, it's about having an attack that rushes down the opponent and can easily trap them. Likewise, keeping in mind I am using a very specific trope definition, that was the least important move. You're confusing "full shotoclone" which is pretty much the entire moveset from Ryu/Ken/Akuma with very tiny differences with the regular usage of shotoclone, which is just "fireball", "dragon punch/rising attack", and sometimes "spinning move". You'd be surprised how few actually talk about pure shotoclones using all moves and not referring to those 3 notable attacks. You should read the full trope article to understand where I'm coming from. I do agree with it, though, since people are being too nitpicky about an archtype of character. Shotoclone is an archtype in this case, not a 100% set of moves that only a tiny slew of characters have. That archtype is everywhere. Smash, MUGEN, even Mortal Kombat has it with Johnny Cage, who surprisingly is the only shotoclones among it. The various ninjas almost get there, but only one cyber ninja has at least a rising attack and a projectile(Sektor). The "teleport punches" the regular ninjas have are side attacks and are very different in their purposes, like not being an anti-air to any degree, and some don't even have proper projectiles. It's very clear they're intended to be similar to the archtype but unique as well. I shouldn't need to explain its usage in tons of other fighting games, even obscure ones like Flying Dragon(the main character Ryuhi even says the attacks). And then there's both Jago and Fulgore from Killer Instinct, along with B. Orchid. But like I said, it's a playstyle archtype. The full moveset is used among few. The main 3 moves that define the archtype is everywhere.