I'm not gonna watch this, but I'm curious
Opossum
could you come up with a potential Robinroot moveset?
I already made one but I'll edit it for Laser Focus:
Neutral B: Laser Focus
Robin Hoot dons his iconic hood, and charges his bow while his eyes glow red.
When he's done charging, a red aura accompanies him, meaning he's in Laser Focus state.
While in Laser Focus state, his Side B and Down B can be aimed in all eight directions, although in the case of Down B it means the Magical Leaves don't home in anymore.
In return, the Magical Leaves deal twice the damage.
Laser Focus also removes the need of charging Side B and Down B, as he already's readied his bow.
After he performed either Side B or Down B, Robin Hoot loses Laser Focus and goes back to normal.
If the move isn't charged all the way, Robin can fire off the arrow he charged by releasing the B button.
This arrow is not affected by gravity.
Up B: Fly
Robin Hoot flaps with his wings with each button press, up to three times, each time wielding a higher jump.
The player can tap the button three times in quick succession to go for the highest jump immediatelly, or test his opponent by stalling it.
Only the last jump makes him helpless and Rowlet can cancel the move at any time, so it's a great move for jumping around the field as well.
The move also spawns leaves under him that damage opponents, like Elwind.
Down B: Magical Leaf
Robin Hoot kneels down and readies his bow.
Robin Hoot, after a few frames of charging, then fires a magical leaf, which homes in on the opponent with incredible speed.
The leaves act like Pit's Arrows, having great speed and manoeuvreability.
The move also has multiple charge levels:
If the button is pressed, Robin Hoot quickly sheds his wings, spawning a bunch of magical leaves that travel slowly and have very small curves to them, making them perfect for controlling space directly in front of him, as the leaves only dissappear when they hit an object, shield, or opponent.
Though due to the slow speed and small curves, they're only usable to control space directly in front of Mr. Hoot, leaving quite a few blindspots.
If the move is charged all the way (Having a Pitish/Bayonettaish charge time), Rowlet's Final Evo fires five leaves in the same way as he does in the "second charge stage"
Side B: Air Cutter
Robin Hoot readies his bow and fires off... nothing.
Well, nothing is not the right word, since the movement of the bow creates a gust of wind, the same kind that the gust jar produces, that pushes opponents, items and most importantly, magical leaves away.
This allows Robin to redirect the magical leaves to his liking and control more space.
If the move is charged, Robin tucks in his wings, launching himself using the windbox, even being able to do a windbox assisted jump with the right timing!
Jab: Grass Pledge.
This one's funny.
Robin Hoot fires a seed at the ground three times.
This spawns three columns of grass in front of Robin, each column higher than the previous one.
Forward Smash: Bullet Seed
Robin Hoot kneels down and readies his bow.
He then fires five bullet seeds in a straight line.
Same reach as Mii Gunner FSmash
Down Smash: Petal Blizzard
Robin Hoot violently slaps with his wings five times, creating a petal storm all around him in a tornado like fashion.
This petal storm gets bigger with each slap before launching foes.
Up Smash: Acrobatics
Robin Hoot jumps up and flies in a loop multiple times, before slamming into the ground.
If all goes well, the opponent is taken with Robin in his free fall, dealing great knockback.
Grab: Grass Knot
Robin Hoot fires a grass knot like a lasso and grabs the opponent.