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WHAT ARE THOSE!!! THEY LOOK SO AMAZING!!!!Here you go
Honestly this is what I'm expecting. The arrows are there for a reason. All of that empty space bothers me though lol.So... we were talking about how the CSS on the 3DS version might change earlier. I decided to make a mock-up on what I think it might be.
Now, the reason why I decided to do it this way is merely for two reasons.
1.) The Stage Select Screen does the exact same thing.
2.) With the way DLC has been handled, it seems to be perceived as just bonus content by the development team.
How do we know its been treated as just extra content? Well, look at how its been thrown in there. It's just been put along side the stuff in the base game, not included with it. That's why they never really decided to change the order of the roster at all.
Why bother with something that's just going to be very small, when you can increase development time rapidly if you don't really worry about the UI as much? That's why I don't really think they'll shave off three pixels of the CSS for every character.
They'd pretty much have to restructure everything, and it'd be a hassle to do it. That's why I feel they're going with this type of CSS. To lighten the work load.
Now, I'm not saying this is what they're exactly going to do. We really don't know what the team has planned for the UI at all. Maybe they'll keep everything on one CSS? Who really knows at this point. At the end of the day, it's just really my thoughts and opinions on the matter.
Anyways, what do you guys think they'll do with the CSS once more characters are added? Just kind of curious on what your guys thoughts are on this .
Huh, I feel like there should be at least one more slot.So... we were talking about how the CSS on the 3DS version might change earlier. I decided to make a mock-up on what I think it might be.
Now, the reason why I decided to do it this way is merely for two reasons.
1.) The Stage Select Screen does the exact same thing.
2.) With the way DLC has been handled, it seems to be perceived as just bonus content by the development team.
How do we know its been treated as just extra content? Well, look at how its been thrown in there. It's just been put along side the stuff in the base game, not included with it. That's why they never really decided to change the order of the roster at all.
Why bother with something that's just going to be very small, when you can increase development time rapidly if you don't really worry about the UI as much? That's why I don't really think they'll shave off three pixels of the CSS for every character.
They'd pretty much have to restructure everything, and it'd be a hassle to do it. That's why I feel they're going with this type of CSS. To lighten the work load.
Now, I'm not saying this is what they're exactly going to do. We really don't know what the team has planned for the UI at all. Maybe they'll keep everything on one CSS? Who really knows at this point. At the end of the day, it's just really my thoughts and opinions on the matter.
Anyways, what do you guys think they'll do with the CSS once more characters are added? Just kind of curious on what your guys thoughts are on this .
Actually, that makes so much more sense, it'll make the roster feel more complete.You do realize that they shrunk the icons in the 3DS version.
Don't believe me. Compare the starting roster to the final roster.
They'll just shrink the icons and can hold more spaces
Well... there are only 3 placeholder slots in the games code right now. Two that are left from patch 1.0.6 and one that was just recently added in version 1.1.1. So, we really don't know if there are going to be characters beyond that yet .Huh, I feel like there should be one more slot.
Like I said, it just lightens the work load so they don't have to shrink down the slots anymore. They would really have to overall the CSS on the 3DS to do so.You do realize that they shrunk the icons in the 3DS version.
Don't believe me. Compare the starting roster to the final roster.
They'll just shrink the icons and can hold more spaces
So... we were talking about how the CSS on the 3DS version might change earlier. I decided to make a mock-up on what I think it might be.
Now, the reason why I decided to do it this way is merely for two reasons.
1.) The Stage Select Screen does the exact same thing.
2.) With the way DLC has been handled, it seems to be perceived as just bonus content by the development team.
How do we know its been treated as just extra content? Well, look at how its been thrown in there. It's just been put along side the stuff in the base game, not included with it. That's why they never really decided to change the order of the roster at all.
Why bother with something that's just going to be very small, when you can increase development time rapidly if you don't really worry about the UI as much? That's why I don't really think they'll shave off three pixels of the CSS for every character.
They'd pretty much have to restructure everything, and it'd be a hassle to do it. That's why I feel they're going with this type of CSS. To lighten the work load.
Now, I'm not saying this is what they're exactly going to do. We really don't know what the team has planned for the UI at all. Maybe they'll keep everything on one CSS? Who really knows at this point. At the end of the day, it's just really my thoughts and opinions on the matter.
Anyways, what do you guys think they'll do with the CSS once more characters are added? Just kind of curious on what your guys thoughts are on this .
I pretty much agree with you on both points.I didn't read all of them, but did read most of them.
Best articles were Smash Bros. Roster Cuts, Is Wolf a Shoo-In? and Evaluating Plausibility of Third Party Characters: SEGA. Articles that investigate choices made during development always pique my interest, and I like the SEGA article because I pretty much agree with everything said in it. The belief that a second SEGA rep must come from a series other than Sonic has always irked me. Same goes for the Wolf article; it's an unpopular belief that I happen to share, and does a good job of explaining just why it's a very real possibility that more people should be considering.
Well we do have evidence, Pack 1 included four characters, so they may want to include four in Pack 2 to balance things out.Well... there are only 3 placeholder slots in the games code right now. Two that are left from patch 1.0.6 and one that was just recently added in version 1.1.1. So, we really don't know if there are going to be characters beyond that yet .
Like I said, it just lightens the work load so they don't have to shrink down the slots anymore. They would really have to overall the CSS on the 3DS to do so.
Eh... we'll really have to wait and see. It's really better to be pessimistic so we don't get our hopes crushed and our hype destroyed.Well we do have evidence, Pack 1 included four characters, so they may want to include four in Pack 2 to balance things out.
The first question is easy: Set something on fire; Anything can work really. And that right there would be the current state of leaks.HOW COME I DIDN'T KNOW ABOUT THIS THREAD??
Oh--well, I don't go outside like one subforum.
Anyways, nice to see you all here!
What's going on, what's happening in the world of leaks?
Also wtf is up with mega super volcano DX Mewtwo
It doesn't take a lot of work.Well... there are only 3 placeholder slots in the games code right now. Two that are left from patch 1.0.6 and one that was just recently added in version 1.1.1. So, we really don't know if there are going to be characters beyond that yet .
Like I said, it just lightens the work load so they don't have to shrink down the slots anymore. They would really have to overall the CSS on the 3DS to do so.
All they need to is shrink the pixels and re-edit everything. Thing is if they never used the second page for DLC before outside of stages, why do you think they'll do it now? Just to keep symmetry which they can edit easily
I think this looks much better because you're removing four pixels from the icons. Cool mockup though.
Yeah, I suppose you're right.Eh... well really have to wait and see. It's really better to be pessimistic so we don't get our hopes crushed and our hype destroyed.
.....you put Little Mac, Duck Hunt, AND R.O.B. out of order.....
I think this looks much better because you're removing four pixels from the icons. Cool mockup though.
If I remember Japan has a completely different bundle then us. SO the character bundles are NOA/NOE's deals, not Sakurai'sWell we do have evidence, Pack 1 included four characters, so they may want to include four in Pack 2 to balance things out.
I believe that all of those icon sizes were in the game from day one. We've yet to see a smaller size icons post-DLC.You do realize that they shrunk the icons in the 3DS version.
Don't believe me. Compare the starting roster to the final roster.
They'll just shrink the icons and can hold more spaces
It's labelled Fighter Pack 1~2. Let me check real quick.If I remember Japan has a completely different bundle then us. SO the character bundles are NOA/NOE's deals, not Sakurai's
Not really... Pack 2 could just be cheaper.Well we do have evidence, Pack 1 included four characters, so they may want to include four in Pack 2 to balance things out.
And yet somehow in this same universe people crap on Smogon for having rules. Because Lord knows this should be the true Pokemon metagame (but no Mega Rayquaza though. I'm deeply disappointed).So I booted up Pokemon Y after focusing on OR for so long, right? I then take my team to random battles to see how they fare after all the time. Finally a passerby accepts my battle request, and LO AND BEHOLD...
Five Arceus and a Darkrai.
Some people...managed to get the fifth Arceus to half health before losing. Didn't even get to the Darkrai...
I hate when these things happen, but it's satisfying if I can destroy them with my team of mostly pokemon you never see used... The other day, it was almost 4 in the morning( I couldn't sleep so I did some egg hatching to get my shiny absol, who hasn't shone yet), a random passerby challenged me, with 6 mewtwos.... I was like why? I've had all cheated legends as well randomly challenge me. It can get annoying. At least they prevent them from entering tournaments online as well as the battle spot.So I booted up Pokemon Y after focusing on OR for so long, right? I then take my team to random battles to see how they fare after all the time. Finally a passerby accepts my battle request, and LO AND BEHOLD...
Five Arceus and a Darkrai.
Some people, I swear...managed to get the fifth Arceus to half health before losing. Didn't even get to the Darkrai...
We've yet to see it because most of the DLC fighters were added in easily without editing the roster as much.I believe that all of those icon sizes were in the game from day one. We've yet to see a smaller size icons post-DLC.
It's labelled Fighter Pack 1~2. Let me check real quick.
Blame the dude from Reddit who made the image......you put Little Mac, Duck Hunt, AND R.O.B. out of order.....
Wait? Does it specifically state Fighter Pack #1-2 in Japan or are you just estimating?Dont create rules for Sakurai. GDC Slides are the closest thing we have to rules for adding characters in the game. Some people have really taken some things Sakurai has said in the past and incorrectly interpreted it. The "no fighting game' character is an example of this as well as 1 character per company (which he's NEVER said). I've collected all the quotes on third party characters here (and retranslated some Brawl ones). Here's the general character choice one.
Yes its labelled as Fighter Pack 1~2 in Japan.
Ha, I kinda went off on this a bit on our podcast. People make up all sorts of arbitrary rules for Smash character selection. These rules are only true until they're not. The fact that we have 5 Fire Emblem characters broke so many of these rules that it's funny.Dont create rules for Sakurai. GDC Slides are the closest thing we have to rules for adding characters in the game. Some people have really taken some things Sakurai has said in the past and incorrectly interpreted it. The "no fighting game' character is an example of this as well as 1 character per company (which he's NEVER said). I've collected all the quotes on third party characters here (and retranslated some Brawl ones). Here's the general character choice one.
Yes its labelled as Fighter Pack 1~2 in Japan.
There's no reason to believe that they will. It's still a possibility that they will adjust the CSS, but they haven't done anything to indicate they will. With the 3DS being the "private/home/individual" version, then it makes sense that it can have the arrows for the CSS. The Wii U being the "public/stadium/group" version can't have page arrows so the CSS will need to be adjusted.We've yet to see it because most of the DLC fighters were added in easily without editing the roster as much.
Just saying.
It's labelled as Fighter Packs 1 and 2.Wait? Does it specifically state Fighter Pack #1-2 in Japan or are you just estimating?
So, does this pretty much confirm we're getting 4 more characters in your opinion?It's labelled as Fighter Packs 1 and 2.
Then I will "defer to" that guy.Blame the dude from Reddit who made the image.
Well assuming certain things... Fighter Pack 1 has only one character (Mewtwo) and Fighter Pack 2 has 3.So, does this pretty much confirm we're getting 4 more characters in your opinion?
Welp. I got confused lol. I thought Push was talking about the Character bundle with all 4 characters . My bad!Well assuming certain things... Fighter Pack 1 has only one character (Mewtwo) and Fighter Pack 2 has 3.
With the 3 slots added, I think it's safe to assume we're only getting 3 characters next time as a solo Fighter Pack 3 (Fighter Bundle 2 everywhere else).
Maybe we'll get a random 4th later and THEN they'll round them up in one pack but [insert shrugging Shulk here]
(I'm not Push but I gave my opinion anyway )
I think we will get 3, I'm optimistic about 4. I'm thinking they might have started a final one in October (for a true "ballot results") but I have no idea how DLC will play out. The fact that they haven't announced the three characters that we have slots for might indicate that they could release all three and be finished with DLC (like a final blowout). It really could go either way. I'm sure they've been working on characters this whole time as Sakurai has stated that they were planning, creating and testing content at the same time (Creators Hands are Alive and Well), and we know Lucas, Roy and Ryu were planned before the April 1st announcement...so I'm sure they are almost finished with some, if not all 3 of the characters by now. I've previously estimated that development time takes about 6 months per character, so I wonder if they are saving them for the next Nintendo Direct (whenever that is) or a side event like Roy, Ryu and Lucas was suppose to be.So, does this pretty much confirm we're getting 4 more characters in your opinion?
Mewtwo is Fighter Pack 1 and Lucas, Roy and Ryu are Fighter Pack 2.Why did they even label it Fighter Pack 1~2 in Japan?
That implies there's a Fighter Pack 1 and Fighter Pack 2 but... there isn't.
I guess it's talking about it's release schedules then, but eh
YW official Facebook account: "We received another clue. What does this all mean??"
— WYDEAWAKE'S DAD (@ireallylikeyw) November 2, 2015
WHAT DOES IT ALL MEAN
SOMEONE
?? pic.twitter.com/fDJb8HPYim
What I don't understand is why call Fighter Pack 1 a pack if it's just Mewtwo, as "pack" would imply several bits of content in itself rather than a single thing. Is this an error on their eshop or am I missing something?Mewtwo is Fighter Pack 1 and Lucas, Roy and Ryu are Fighter Pack 2.
Here's a picture if you are still confused.
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