The extras are nice, but they're not that amazing. Probably not worth getting unless you're a collector.
Do you guys know if buffs and debuffs stack in this game?
Do you guys know if buffs and debuffs stack in this game?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Ah, cool. That's what I thought, but I didn't know that I could see them in battle. That's neat, thanks!Buffs and debuffs stack up to three times. Attack(both phys and magic), defense, and Hit/Evade can all be buffed/debuffed up to three at the same time.
You can see your current buffs/debuffs by hitting X in battle. The game will not let you use a buff/debuff skill again if that stat is maxed for everyone it affects.
My agility is rather high, so I don't get ambushed much on the map, luckily. lolThat's one thing I don't like about this game, not being able to choose which partner assists you. That and uncontrollable ambushes, such as the world map and red enemies, I feel like damage in this game was balanced with the fact that you have control over if you are ambushed for most fights.
Well, it is Atlus, haha. They're pretty infamous for reusing assets. I still hope to see SMT getting a proper console mainline game again. SMTIV feels like such a solid title, it's disappointing that the game had a very limited budget.It's not a huge sticking point for me, but I wish the battles weren't first person, and I want more substance to my cutscenes. I feel like they could have squeezed so more more out with their graphics. Like I said, not a huge deal, but I feel like I'm playing a launch DS game.
Agility affects that? Cool, I thought I was noticing less ambushes lately. I have been putting one point into agility every level up.My agility is rather high, so I don't get ambushed much on the map, luckily. lol
But yeah, there are times when the party can easily get wiped from just being ambushed.
My agility is rather high, so I don't get ambushed much on the map, luckily. lol
But yeah, there are times when the party can easily get wiped from just being ambushed.
I know, but I can dream.Well, it is Atlus, haha. They're pretty infamous for reusing assets. I still hope to see SMT getting a proper console mainline game again. SMTIV feels like such a solid title, it's disappointing that the game had a very limited budget.
I love how I can use fundraise and ask a boss for money lol
Also, anyone know how elemental bullets work? Does it take both the property of shot and the element? Or does it only become just element?
Haha, I haven't thought to use fundraiser on a boss before, is the money worth it/do you get any money?I love how I can use fundraise and ask a boss for money lol
Oh, thanks. I have Dex as my 3rd highest stat and practically ditched magic, so this is good to know.The damage is based off your dexterity, but if you choose the aquans bullet, the ice attribute will override the gun's attacks, so it will only activate a weakness if the enemy is weak to ice, not gun. Also, you can't switch bullets mid-battle or anything, so if the enemy repels ice or something, SURPRISE.
It's not worth it. The amount is the same as when you fundraise other enemies. So in a way it's wasting the MCs turn, or worst case, your whole party's, haha.Haha, I haven't thought to use fundraiser on a boss before, is the money worth it/do you get any money?
I may try that on the next one.
11 or 12 was my level. Make sure your party has Bufu. Then on your next set of turns, do buffs to raise your hit evasion and then one to raise your defense or lower the Minotaur's attacks. Then just keep doing Bufu and answering the conversations correctly and you'll do fine.It really sounds like ya'll are farther ahead than me. I've just recently reached a terminal. What do you guys suggest my level be at after beating the Minotaur?
So it wasn't just me lol. I just use the symbol/indicator now to time my X button.Btw, is it just me, or does it feel weird when you strike the enemy? I feel like my depth perception isn't working because of the way the camera angle is in this game XD
I think its inevitable that you'll run into this kind of situation no matter what RPG you'll play tbh.I've been in Tokyo for a while now, but I'm just wandering around the different areas. I keep doing quests and stuff, but as far as advancing the plot goes, there's not a lot going on in that regard.
I'm getting a little bored, I guess!