He started a modelling career and started posing for photosClose enough. Welcome back, Zeku Streetfighter.
Okay, now talk about what he's been up to in Dread.![]()
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He started a modelling career and started posing for photosClose enough. Welcome back, Zeku Streetfighter.
Okay, now talk about what he's been up to in Dread.![]()
Now everyone can play like Olimar.New item idea: Glow Seed. pick one up throw it at a foe upon impact it will turn into Glow Pikmin who will latch on and attack
just like how the fire flower lets everyone play bowserNow everyone can play like Olimar.![]()
it could also be used when the Pikmin 4 Protagonist joins with Oatchi although that’s a boring answer.New item idea: Glow Seed. pick one up throw it at a foe upon impact it will turn into Glow Pikmin who will latch on and attack
I posted this on the last page, but had no response. If this makes any sense, would anyone be willing to give any thoughts on this?Here is something I wish to say...
In terms of popular characters, I wonder, while it is not wrong inherently to root for such characters to get into a Smash Bros. game, is it wrong to cast less popular (but not necessarily hated) characters aside in favor of the popular characters and go as far as to pick on those who want characters that are not popular? I mean, even the less popular characters, like say Wart from Super Mario Bros. 2 USA and Captain Syrup from Wario Land, could make good characters, which not everyone knows. Those two are just examples, of course, but I feel that not many who don't know who such characters are realize their potential, and those people who want more popular characters and pick on others who want the less popular ones are not being good sports and are not being friendly and are just mean, especially when such characters could play in interesting ways, probably more so than the popular characters themselves. There may be popular picks, but not every character has to be popular to be in Smash and work well.
No orchestra scores? That sounds good to me. I don’t mind them but I am more so up for something new.I really want the next game to feel…different. I want there to be a lot of clear differences and little to no similarities to previous games. Not only do I want there to be cel-shaded graphics, but I also don't wanna hear anymore orchestral music. I think orchestral scores have run their course for Smash. I keep saying this, but I think the music direction for the next game should switch to rock and jazz-funk/fusion.
Alongside this, Sacred Stones is also getting added to GBA NSO.Fire Emblem Engage was added to the Nintendo Music app this week.
I mostly agree but I also don't think orchestra should be completely ditched.I really want the next game to feel…different. I want there to be a lot of clear differences and little to no similarities to previous games. Not only do I want there to be cel-shaded graphics, but I also don't wanna hear anymore orchestral music. I think orchestral scores have run their course for Smash. I keep saying this, but I think the music direction for the next game should switch to rock and jazz-funk/fusion.
For some reason I thought this was going to be a Pokémon Mystery Dungeon item.New item idea: Glow Seed. pick one up throw it at a foe upon impact it will turn into Glow Pikmin who will latch on and attack
I'm assuming they mean the Smash original tracks. Otherwise we'd have to get rid of most, if not all of Fire Emblem and Xenoblade Chronicles's music, which would be a crime.I mostly agree but I also don't think orchestra should be completely ditched.
It's nice to see some songs just go completely out of whatever the game's direction is. It makes them feel fresh. So having a rare orchestral song would only benefit the game.
Yeah, you're right. A stage like Final Destination (or even a stage based on an RPG like Fire Emblem or Xenoblade) probably wouldn't feel right without orchestral music.I mostly agree but I also don't think orchestra should be completely ditched.
It's nice to see some songs just go completely out of whatever the game's direction is. It makes them feel fresh. So having a rare orchestral song would only benefit the game.
I figured it was a mix of original tracks and remixes because yeah, removing that much and the few Mario Galaxy songs we have would be insane.I'm assuming they mean the Smash original tracks. Otherwise we'd have to get rid of most, if not all of Fire Emblem and Xenoblade Chronicles's music, which would be a crime.
I do agree leaning into jazz, rock or ideally both would give a fresher feel overall. I just think orchestral can't be fully ditched.Yeah, you're right. A stage like Final Destination (or even a stage based on an RPG like Fire Emblem or Xenoblade) probably wouldn't feel right without orchestral music.
For Final Destination, it kind of depends on the stage's vibe and execution. Neither Super Smash Bros. or Super Smash Bros. Melee have orchestral Final Destination tracks.Yeah, you're right. A stage like Final Destination (or even a stage based on an RPG like Fire Emblem or Xenoblade) probably wouldn't feel right without orchestral music.
I mean, Melee's Final Destination theme was kind of orchestral. It was just a remix of the Smash 64 Credits theme.For Final Destination, it kind of depends on the stage's vibe and execution. Neither Super Smash Bros. or Super Smash Bros. Melee have orchestral Final Destination tracks.
Super Smash Bros. for Nintendo 3Ds/Wii U had a rock version of it's Final Destination theme. It's...kinda bad, but the vibe is at least there. It can work.
The memories of playing that game thanks to 3ds ambassador promo. Now, I can play it on the switchAlongside this, Sacred Stones is also getting added to GBA NSO.
I don't.I really want the next game to feel…different.
Honestly, some people did treat smash bros's next character reveals as an all or nothing mentality. It did cause potential crash out after certain amount of reveals.I dunno. Smash is smash. There’s really nothing else like it on the market as much as other people have tried. Changing it dramatically would feel like a big loss of a key player in a genre of its own.
But if they just stick to the same ol' schtick, that might also risk making it fall apart because "why would I play this game with a smaller roster when I can also play Ultimate on the same console?"I dunno. Smash is smash. There’s really nothing else like it on the market as much as other people have tried. Changing it dramatically would feel like a big loss of a key player in a genre of its own.
Maybe a new type of move since there hasn’t been a universal new type of move since Brawl’s Final Smashes.That's what I think Smash should aim for. As an example, maybe instead of air dodges, we get air dashes which lack the invinciblity but can really up the offense?
I remember a time when Agnès was considered a shoe-in for Smash 4. I still think she'd be pretty cool, Edea and Magnolia would be other cool options.Well I beat Bravely Default. Good game though it had some frustrating parts.
That aside Nintendo seems to really like the IP. They've had two games on 3DS, they helped advertise the Switch game and now a remake of the first one is going to be a launch title for the Switch 2. Nintendo seems heavily invested in the IP.
Do you think it may be considered for Smash?
Bolded part is untrue. People are absolutely gonna mind any and all content loss.I think Smash will follow a similar trajectory. New art style, new mechanics to freshen up the gameplay experience, letting go of some long running series traditions, probably an ambitious new mode, and yes, the quantity of characters would have to take a hit to accommodate the truly new content. But I don't think anyone would mind if what is there offers a completely new experience that makes up for a slightly smaller roster.
it’s always possible but my instinct is they may go for other SE franchises insteadWell I beat Bravely Default. Good game though it had some frustrating parts.
That aside Nintendo seems to really like the IP. They've had two games on 3DS, they helped advertise the Switch game and now a remake of the first one is going to be a launch title for the Switch 2. Nintendo seems heavily invested in the IP.
Do you think it may be considered for Smash?
I always assumed it would have been either Final Fantasy or Dragon Quest (very popular in Japan) if it’s about which SE IP will join first before the announcement of Cloud.it’s always possible but my instinct is they may go for other SE franchises instead
I think Smash could also use some more rhythm game representation (Rhythm Heaven, Dance Dance Revolution, Beatmania, GuitarFreaks & DrumMania, PaRappa the Rapper, etc.)
Well there's a simple solution for that. Don't make the roster smaller.But if they just stick to the same ol' schtick, that might also risk making it fall apart because "why would I play this game with a smaller roster when I can also play Ultimate on the same console?"
You get the real ending?Well I beat Bravely Default.
Love the Job system and music. Dislike the art style. I think what they do with the late-game is...lazy, but interesting.Good game though it had some frustrating parts.
Which will probably be less fun than having 100 racetracks.World may not have close to 100 racetracks like 8 Deluxe did, but the stunning open world that you can freely explore, the missions and unlockables that encourage said exploration
This at least seems really cool. New methods of traversal is always welcome.and new mechanics such as rail grinding and wall riding offer a breath of fresh air to a series that needs it.
But I don't think anyone would mind if what is there offers a completely new experience that makes up for a slightly smaller roster.
I did. It's still good. Basically just more Default and Second.I have no opinion on Bravely Default 2 because I never played it and I don't know anyone who did.
Nier seems like the one SE would most want to push after FF, DQ and KH.it’s always possible but my instinct is they may go for other SE franchises instead
I talked about Tiz a handful of times during Ultimate’s speculation. I like the charm of the games, not sure if the rest of the gaming world has a palette for RPG McGuy.Well I beat Bravely Default. Good game though it had some frustrating parts.
That aside Nintendo seems to really like the IP. They've had two games on 3DS, they helped advertise the Switch game and now a remake of the first one is going to be a launch title for the Switch 2. Nintendo seems heavily invested in the IP.
Do you think it may be considered for Smash?
I mentioned once making Don-Chan from Taiko drum master an assist and i still think that would be neat.Quoting myself from another thread:
Yeah I think optimizing for the 3Ds kinda killed the game's artstyle. It's not ugly, but it looks like Chibi Fire Emblem Awakening, which is known for being a little wonky, especially given that no one has feet.Dislike the art style.
The rail grinding is funny because it doesn't look all that special because they're doing a terrible job of showing it off. It wasn't until they showed a clip of Birdo chaining rail grinding into wall driving into another rail grind into what could have been a continuation of that top route in Salty Salty Speedway that I saw the vision.This at least seems really cool. New methods of traversal is always welcome.
I'm not sure how I feel about losing underwater driving for boating...
Breakdancing Bowser Final SmashQuoting myself from another thread:
BD2 uses the same art style though, despite being made for Switch/PC.Yeah I think optimizing for the 3Ds kinda killed the game's artstyle. It's not ugly, but it looks like Chibi Fire Emblem Awakening, which is known for being a little wonky, especially given that no one has feet.
I saw potential immediately, because I thought, "Oh, instead of bouncing off a wall when I don't quite make a turn, I can wallride it, or hop on top and grind on it, depending on how high it is."The rail grinding is funny because it doesn't look all that special because they're doing a terrible job of showing it off. It wasn't until they showed a clip of Birdo chaining rail grinding into wall driving into another rail grind into what could have been a continuation of that top route in Salty Salty Speedway that I saw the vision.
Mechanically perhaps. But visually, going underwater was way more interesting.The boating looks about as OK as underwater driving was
People who are new to Bravely probably don’t know that the chibi models were hardware-limited versions of more lifelike proportions shown in the 2D art style and 3D CG cutscenes from the original duologyYeah I think optimizing for the 3Ds kinda killed the game's artstyle. It's not ugly, but it looks like Chibi Fire Emblem Awakening, which is known for being a little wonky, especially given that no one has feet.