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I always though this minigame would make for a unique stage...If not a board, perhaps there's even a distinct minigame that could operate as a gimmick stage not unlike Gamer. I have no specific ideas in mind, but just another angle you could take when representing Mario Party. Sometimes the minigames transport you into distinct areas or strange obstacle courses so maybe there are a couple that are memorable or distinct enough to be worthwhile. Just kinda blanking right now.
Regarding the roster I made, I can almost imagine what Kirby would look like if he took their forms, but there are a few forms of some of these characters that I have a bit of a hard time (not completely) imagining what Kirby would look like. Here are the following:I know I'm exaggerating, but in terms of the roster of video game characters I want as newcomers to the Super Smash Bros. series, I went from 90 to 120. But I know not all of them will come, and some will never come as newcomers. Besides, I made it more like this to pass the time. Here is the roster with these characters:
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Oh if we ever got a minigame stage it'd undoubtedly be Booksquirm.If not a board, perhaps there's even a distinct minigame that could operate as a gimmick stage not unlike Gamer. I have no specific ideas in mind, but just another angle you could take when representing Mario Party. Sometimes the minigames transport you into distinct areas or strange obstacle courses so maybe there are a couple that are memorable or distinct enough to be worthwhile. Just kinda blanking right now.
What about a Deluxe port with an extra THREE FPs?But honestly speculating about Smash 6 is way more fun than speculating about a Deluxe port with an extra FP tbh
It is. In fact, I'm willing to bet they did something similar for some of the Smash 4 vets. They probably worked on permissions for future titles for the DLC crew.I don't know how these deals work but isn't it feasible that they licensed characters for Ultimate & any rereleases of the Ultimate?
But Sakurai told us that re-licensing Cloud was difficult. I don't think there was much future proofing involved with the jump from SSB4 to Ultimate. And if there was, Squenix probably didn't accept.It is. In fact, I'm willing to bet they did something similar for some of the Smash 4 vets. They probably worked on permissions for future titles for the DLC crew.
There's some context to how it can be done;I don't know how these deals work but isn't it feasible that they licensed characters for Ultimate & any rereleases of the Ultimate?
If Nintendo had enough foresight, then certainly. But I'm sure that would cost extra. And the question is if Nintendo would be willing to shell out extra, unless they already knew they'd be rereleasing the game.I don't know how these deals work but isn't it feasible that they licensed characters for Ultimate & any rereleases of the Ultimate?
Not really. It's actually a very small set, since it's more of an Echo Chamber at best. It's actually more common to expect a new game.is there much fan demand for a port of ultimate?
I thought there didn’t seem to be much. Sure the idea comes up a lot but most of us seem down on itNot really. It's actually a very small set, since it's more of an Echo Chamber at best. It's actually more common to expect a new game.
You can see it mainly from some of the hardcore fanbase(which Smash caters to casuals mainly), so. It's the same kind of thing as when people talk about "extreme character changes". Same kind of fans mainly. That said, they don't entirely overlap. It's just mostly seen from that kind of fanbase, not so much that you will see it on every fan. I'm a hardcore fan, but I sure as hell don't want either.
Casuals generally are just referred to people who don't care about that stuff and just want fun options. Some will of course not like a decision, either.
it was always open it’s just no one wanted to entertain the ideaSo I discovered something after seeing trailer analyses of Zelda Echoes of Wisdom. Apparently this game has a battle ready Old Impa. This is very interesting cause Old Impa has never been shown to have any sort of fighting skills up to this point. It was only shown in her younger versions.
This kinda opens up a possibility for Old Impa to be included as a fighter now. As consistency was her biggest downfall as far as likelihood to be included in Smash.
Kinda cool. I myself always wanted a younger Impa in Smash but wouldn't be objected to an elder version either.
I mean, besides me? I'm the Oracles Impa supporter, after all~it was always open it’s just no one wanted to entertain the idea
shrug Who knows. People who are for it will act as though they are legion. People who are against it will be all "vocal minority!"is there much fan demand for a port of ultimate?
I saw Impa doing ninja stuff in the trailer, but didn't realize it was an Old Impa. I just assumed it was, like, a Cadence of Hyrule-style Impa.So I discovered something after seeing trailer analyses of Zelda Echoes of Wisdom. Apparently this game has a battle ready Old Impa. This is very interesting cause Old Impa has never been shown to have any sort of fighting skills up to this point. It was only shown in her younger versions.
Just do smash remix's pirate land.
Ah, right, the Mario Party stage. I'd love that. There's a lot of neat locations that you could work with. Whether it's a traveling stage, or a gimmick based upon a level. Having one that minorly transforms(like Mario Party 3 does with its boards) is another way. Could even incorporate some of the various items, like teleport spots to where the Star would be(or even make those usual spots the spawn points for a character), etc.
and meI mean, besides me? I'm the Oracles Impa supporter, after all~
She ain't young in that one, that's for sure.
But this helps too~
Probably less than the Quest 64 support(thusfar), but hey, it's a start~ :Dand me
I meant impa from echoes of wisdom! There shes a Ninja! But you can only see her for a couple of frames!Oracles Impa is the edgy choice that never made much sense to me honestly. I always advocated heavily for young Impa cause she's shown to be battle ready and the only consistent side character in Zelda from beginning to even recent years. Now she's fighting as an old woman that gives her more consistency.
In general I was always quite vocal about Impa and Ganon being the most consistent Zelda characters in the franchise not in Smash yet, and this new game gives us both of them. I kinda hope the new Smash reflects this in the roster. Cutting Young Link and adding Impa and Ganon whilst revamping Zelda, Ganondorf and differentiating Link and Toon Link more seems a good idea.
I mean yeah oracles impa could be a fun and cool character!Oracles Impa also was shown to be the second Impa to clearly be capable of strength feats(as shown by the artwork, she's got very powerful muscles. If not the actual first one, as we don't really see much from OOT Impa either), isn't afraid to show skin either(which means she's proud of who she is. Something that's great in design. It didn't matter that she might be considered "ugly" by some dumb standard. She wore what she wore and all. Sadly this was censored outside of JP, but even then, she's a heroic heavyset woman, and that's awesome), and there's nothing to suggest she isn't capable of battle. She's still Zelda's Protector, so it's quite implied she knows how to fight. Nursemaid too, but that just means she can take care of herself. She even goes into disguise in Seasons to be able to keep an eye on Din. Also, her strength easily sends Link to the ground with a simple slap on the back, a cutscene within the game.
The cow throwing became quite a meme quickly due to her massive strength. As Impa is a recurring character, this also was the first one to be clearly rather old as well as showing more than enough muscle(meaning she's not out of shape either). Plus, artwork does imply she knows how to use it too. Calling it an "edgy" pick is also a bit unfair. People legitimately find her interesting. Even then, the meme isn't exactly that common anyway. It's a fairly lowkey one. People just like having an actual heavyset woman sometimes because it's a good representation of different bodyshapes. But also because she's an actually well-made version, for someone who plays little role in the plot itself, too. Remember, it's not till SS she has an actual decent-sized role beyond "giving Link some direction"(which wasn't till even the CD-i games that had her finally appear in-game, respectively).
To go back to an earlier point, dismissing what people like as some edgy or whatever thing is silly. Yes, people enjoy sillier things. What's wrong with that? Nobody said it was a likely design to ever be used(it won't be, but only because Impa's already not in a great spot, but also because newcomers tend to often use some of their most latest designs. It's sometimes veterans that change it up, but even then, it's pretty rare and Zelda is one of the few franchises to represent different eras as a choice, not simply because of when a character was introduced. Fire Emblem somewhat does this too, but that's because the characters don't span multiple games as legacy characters either).
As for Impa being a replacement of Sheik, besides that not being realistic at all, they're massively different outside of OOT, which, well, why would Impa be from that game? When she's gotten way more animations to use from other games. See what I said also above about her Oracles version. It's not that it's a bad game choice, it's just easier to pull from another game that cuts a lot of development time down. That's generally the best way to add a character. The way that's easiest. Of course, a popular design can also help, but it can also depend what version feels best for Sakurai(one has to dance in his mind, after all). And since HW is a specific spin-off(of which Koei Tecmo does own some of it), that's harder to go with anyway since it's extra unnecessary licensing. That, and Nintendo may not be okay with it either, as it makes sense they'd want a Zelda character to pull specifically from their created games. It's still their character being represented, and we do know how picky they can be. In fact, it applies to every company too. While some are far less worried about it, it's still a thing. It's fine to trust other companies with a design, but when you're trusting another company to be talked to for another person to design it? Basically it's a 3rd party going to a 3rd party instead of the 1st party for accurate representation. It's too hands-off. It makes sense why these things are also reduced to minor cameos(Spirits) or even Music. Because the company who owns the core IP has less good control over it. Yes, it sucks that HW wouldn't get much recognition due to this kind of stuff, but it's far better to not have any weird issues with the IP etc.
I mean, yeah, both work. I'm just saying overall that it's pointless to replace Sheik when both Impas in question are widely different.I mean yeah oracles impa could be a fun and cool character!
I think she would fit very well in a zelda smash that way we also can have ninja impa!
I think she was fun in the manga! And decent in the games too! Obviously shes one of the few characters who isnt done that much justice in game!
Also if shes in a fighting game she could have a palette with blue skin ala Veran Possesion!
She also gives link the wooden sword which is neat!
(also you can sleep in her bed in seasons!)
And then there’s me, who doesn’t care about the exact size of the roster as long as the characters are fun and there’s sufficient single player content.Everyone I know in real life who plays Smash a lot wants Ultimate 2, if not straight up an Ultimate port with more content.
Those who are not all that much into Smash would prefer more single player content. But they're not avid Smash players at all, so they'd just play through the single player stuff and then stop to engage with the game anyways...
Yeah. It just doesn't make sense for them to charge $70 for a game that most of the audience you're selling to already owns and can play on the current system through backwards compatibility.If Twitter is any indication (it's at least broader than here lol) there is a sense that because Mario Kart did it Smash will to, that is, have a Deluxe edition and then add new DLC.
I still think this is folly. Sakurai and Bamco and Co. should not be expected to follow the same strategy as AC or Kart, not to mention the actual differences between Smash and Kart/AC as games. Add to this backwards compatibility and it really just doesn't make sense for Smash to be re-releasing Ultimate as a deluxe edition.
I would still prefer an OoT/SS Impa, or the Impa from AoC, but your plaidoyer for Oracles' Impa is very good.Oracles Impa also was shown to be the second Impa to clearly be capable of strength feats(as shown by the artwork, she's got very powerful muscles. If not the actual first one, as we don't really see much from OOT Impa either), isn't afraid to show skin either(which means she's proud of who she is. Something that's great in design. It didn't matter that she might be considered "ugly" by some dumb standard. She wore what she wore and all. Sadly this was censored outside of JP, but even then, she's a heroic heavyset woman, and that's awesome), and there's nothing to suggest she isn't capable of battle. She's still Zelda's Protector, so it's quite implied she knows how to fight. Nursemaid too, but that just means she can take care of herself. She even goes into disguise in Seasons to be able to keep an eye on Din. Also, her strength easily sends Link to the ground with a simple slap on the back, a cutscene within the game.
The cow throwing became quite a meme quickly due to her massive strength. As Impa is a recurring character, this also was the first one to be clearly rather old as well as showing more than enough muscle(meaning she's not out of shape either). Plus, artwork does imply she knows how to use it too. Calling it an "edgy" pick is also a bit unfair. People legitimately find her interesting. Even then, the meme isn't exactly that common anyway. It's a fairly lowkey one. People just like having an actual heavyset woman sometimes because it's a good representation of different bodyshapes. But also because she's an actually well-made version, for someone who plays little role in the plot itself, too. Remember, it's not till SS she has an actual decent-sized role beyond "giving Link some direction"(which wasn't till even the CD-i games that had her finally appear in-game, respectively).
To go back to an earlier point, dismissing what people like as some edgy or whatever thing is silly. Yes, people enjoy sillier things. What's wrong with that? Nobody said it was a likely design to ever be used(it won't be, but only because Impa's already not in a great spot, but also because newcomers tend to often use some of their most latest designs. It's sometimes veterans that change it up, but even then, it's pretty rare and Zelda is one of the few franchises to represent different eras as a choice, not simply because of when a character was introduced. Fire Emblem somewhat does this too, but that's because the characters don't span multiple games as legacy characters either).
As for Impa being a replacement of Sheik, besides that not being realistic at all, they're massively different outside of OOT, which, well, why would Impa be from that game? When she's gotten way more animations to use from other games. See what I said also above about her Oracles version. It's not that it's a bad game choice, it's just easier to pull from another game that cuts a lot of development time down. That's generally the best way to add a character. The way that's easiest. Of course, a popular design can also help, but it can also depend what version feels best for Sakurai(one has to dance in his mind, after all). And since HW is a specific spin-off(of which Koei Tecmo does own some of it), that's harder to go with anyway since it's extra unnecessary licensing. That, and Nintendo may not be okay with it either, as it makes sense they'd want a Zelda character to pull specifically from their created games. It's still their character being represented, and we do know how picky they can be. In fact, it applies to every company too. While some are far less worried about it, it's still a thing. It's fine to trust other companies with a design, but when you're trusting another company to be talked to for another person to design it? Basically it's a 3rd party going to a 3rd party instead of the 1st party for accurate representation. It's too hands-off. It makes sense why these things are also reduced to minor cameos(Spirits) or even Music. Because the company who owns the core IP has less good control over it. Yes, it sucks that HW wouldn't get much recognition due to this kind of stuff, but it's far better to not have any weird issues with the IP etc.
Generally speaking, most don't, hence the " " in my previous post. Granted there are those who do, but they're in the minority.Do casuals even hate characters from IPs they don't know as some people claim in forums? My casual friends don't think anything bad of characters they don't know, On the contrary my casual friends mains Little Mac and another mains Joker, and they never heard of Punch-Out or Persona before Smash Bros.
Some people act like adding Dillon from Rolling Western, DeMille from Tomato Adventure or Beat from Jet Set Radio is going to make casuals return copies of the game lol.
Most likely they just won't care or maybe some of them end up liking them.
Yeah, most people aren't ready to move on to a Smash 6 yet, this is why i'm doubting a Smash 6 this early and i'm expecting a Deluxe Port first, it just seems like a DP with extra FP will make the most money and least complains at least right now, i think Ultimate will last close to 18 years, i could see we getting a new Smash game by like 2036 or so on the Switch 2 succesor, just not now.Everyone I know in real life who plays Smash a lot wants Ultimate 2, if not straight up an Ultimate port with more content.
Those who are not all that much into Smash would prefer more single player content. But they're not avid Smash players at all, so they'd just play through the single player stuff and then stop to engage with the game anyways...