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Official Next Smash - Speculation & Discussion Thread

dream1ng

Smash Champion
Joined
Jul 24, 2016
Messages
2,515
Well since we're talking about it.

How do you guys feel about Undertale getting a character in Smash in general?
I think it has the benefit of Japanese popularity that other solid indie choices like Shovel Knight and Cuphead lack. Though neither is completely devoid of a following there, which makes any of them pretty good choices for the first indie.

It does lack the plus of the cast recurring, as the eponymous protagonists of the other two will continue to appear in their series in lead roles, while a character like Sans doesn't. Who isn't even the lead, anyway.

Nevertheless, it does have a strong case to be the first indie on the roster. Personally I'd rather a different indie, but I'm not averse to it either.
 

LiveStudioAudience

Smash Master
Joined
Dec 1, 2019
Messages
4,800
Honestly I'm fairly indifferent about further Undertale inclusion in Smash. Its an impressive game and an interesting world, but speaking personally there's loads of other indie titles (Ori, Steamworld, Hollow Knight, Shovel Knight, Celeste, etc) I'd sooner get a bigger spotlight in the series,
 

Chuderz

Smash Journeyman
Joined
Dec 18, 2020
Messages
492
The Casuals make up the bulk of the Smash fanbase. From little Jimmy to the Old John who plays. From a marketing standard, it makes sense to appeal more to the biggest pie of the market. Competitive Players barely make up the one percent. I'm not saying dumb down everything to absurdity but Simplicity is one of Smash's biggest appeals compared to fighting games

"Melee did the absolute opposite of what some here are suggesting and not only did it redefine and set a new standard for what a platform fighter could do but itself is now a forever game." this is such an exaggeration.

You say that as if that was its intended purpose and not just a side effect of glitches and exploits spawning due to extreme time constraints and rushed development schedule. Smash Bros isn't even considered to be a fighting game.

Even if it's a forever game to some, it's still a relative niche to the main market Smash was meant for. I don't get me wrong. The way they went about in Brawl was too much but I think 4 and Ultimate was a pretty good balance
I haven't exaggerated anything but rather you seem to have misunderstood the contents of my post borderline entirely because your response didn't really respond to anything I said with any semblance of an actual counterpoint and seems to be a stock reply you have saved up for the Melee elitist or whatever.

I'll ask again. What needs to be simplified? No not some nebulous appeal to casuals getting something vague that they aren't actually even asking for but what specifically needs to be simplified further? The only thing I can truly think of is to have a dedicated short hop button versus the double input method we have currently and even that would only add to gameplay depth not detract from it in any way. Other than that I'd really like to know what it is about Smash that's turning off these casual players.

Melee added Side-Specials, Chargeable Smash attacks, Spotdodge, Airdodge, Wall Jumping, Pummels, Up Throws and Down Throws. Wavedashing was noticed and not addressed but Ledgehogging was an intended mechanic. All of these things added depth to the game.

Also Smash Bros isn't a fighting game? Then what the **** is it then? People that say that are patently ridiculous.
 
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dream1ng

Smash Champion
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Jul 24, 2016
Messages
2,515
?

For KOS-MOS, I assume it's linked back to Monolith Soft?
Yeah. One argument was that Monolith would suggest KOS-MOS, despite unrelated devs not getting that degree of authority, the arbitrary elevation of Monolith above the other devs, and their own current characters being overlooked. Similar thing here. I suspect GF is focused on their own work.

Anybody hear the potential rumors of a Nintendo Direct with a "Zelda Blowout" or something?
Would make sense. Nintendo said they wanted an annual Zelda release, and probably have these WW/TP ports sat on to use at the opportune time, such as when needing to offset the delayed BotW2, which is also close enough to now warrant more attention. So it would line up.
 

Diddy Kong

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Anybody hear the potential rumors of a Nintendo Direct with a "Zelda Blowout" or something?
Man, would love that if it's true. I also heard that maybe we should expect a new Zelda game to come out this year, as it's a pattern so far to get at least one major Zelda release every year for the last 10 years. And am also dying to see more of BotW2.

The one thing that would please me more is Donkey Kong, or of course Smash. But Smash is a VERY unlikely scenario.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
7,914
Would you really want to hear about a new Smash so soon?
I’d honestly be more hyped at more Ultimate DLC than a full sequel, especially if it was something substantial like an expansive single player/co-op mode like Sub-Space Emissary. I’m so far invested in Ultimate with all the progress the modding community has made lately that it would kind of be a shame to start over, never mind that the base game might even have less content than Ultimate itself.
 

Chuderz

Smash Journeyman
Joined
Dec 18, 2020
Messages
492
Well. I wanted to will bonus character into existence so yeah I'd sure like FP3. Though I'd prefer something along the lines of an epic expansion pack at this point sometime later next year or something if we were to go that route.

I'm not entirely convinced Sakurai isn't working on the next Smash though. We know that he feels like nobody else is up to the task. We know that Nintendo needs a Smash early for every system with their current one being at worst halfway through its lifecycle. We know that Sakurai would like to keep adding to Ultimate's "record". Lastly we know that Sakurai and Nintendo had some serious talks after Ultimate's DLC cycle. I'd go as far as to speculate that budget, timeframe and the nature of the inevitable sequel (whether it's built from scratch or built upon Ultimate) were topics of discussion at those talks.

I think maybe Sakurai had the choice between more DLC on a relatively thinner budget or Ultimate DX with a substantially larger budget and a further away deadline on a more powerful unit. That's my hope at least. I'd like to see this iteration of Smash keep going and making improvements of which there are so many. If Ultimate is Sakurai's magnum opus then it's significantly held back by its online to the point of that being a blemish on its record.
 

TCT~Phantom

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I think that no matter what, Sakurai will at least be partially involved in the next smash. Will he have the same active role he has now? That is hard to say. He clearly loves what he is doing and he does feel it would be a herculean task for anyone else to take up the mantle. That being said, I think there is a real possibility that he will have to at least start looking for someone to take up the mantle at some point. While he isn't exactly old, he will probably be in his mid 50s at least by the time the next Smash is on its way. At some point, he is going to have to start thinking about training a serious successor to take the helm.

More likely than not, Sakurai will be at the helm. But I would not be shocked if he is not front and center like he was for most of Ultimate.
 

Mushroomguy12

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If he doesn't go back to direct the next game, I could see Sakurai taking a supervisor role for the series much like Aonuma did for Zelda and Miyamoto did for Mario, lending advice for the next generation and coordinating with them as a mentor for developing the series properly. We've already seen signs of him wanting to pass his knowledge on with his Youtube channel.
 
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fogbadge

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If he doesn't go back to direct the next game, I could see Sakurai taking a supervisor role for the series much like Aonuma did for Zelda and Miyamoto did for Mario, lending advice for the next generation and coordinating with them as a mentor for developing the series properly. We've already seen signs of him wanting to pass his knowledge on with his Youtube channel.
or like he did himself with some kirby games up to amazing mirror
 

LiveStudioAudience

Smash Master
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Dec 1, 2019
Messages
4,800
Honestly, as inherently valuable as Sakurai is, between seeing how much passion he has in his YouTube channel and the long period of working on Smash, I think I'd be fine with him stepping back for a while and generally doing other projects, even if it meant the next SSB was overseen by someone else. If anybody's earned the right to do some out there gaming experiment via a new IP, its him.
 

Chuderz

Smash Journeyman
Joined
Dec 18, 2020
Messages
492
In some alternate timeline would have loved for Iwata to have tried his hand at a Smash entry. Instead of that fabled Wii port of Melee + online maybe Iwata could have rolled up his sleeves and managed Nintendo as an entire organization while also directing a AAA video game haha. I think I could have trusted him to pull it off well too. Does anyone else feel like Iwata had just as much claim to Smash as Sakurai did or is it actually just me? I know nobody compares to Sakurai's investment in the franchise especially at this point but I do consider Iwata the co-creator of the platform fighter alongside Sakurai. Sure Sakurai has the initial spark but it was Iwata that significantly contributed to the materialization of this spark. Again I would have loved to see what Iwata could have done with Smash whether it be good or bad and I truly feel the loss of this non-existent entry into the franchise.
 

chocolatejr9

Smash Hero
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Sep 30, 2018
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Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?

Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
 

fogbadge

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In some alternate timeline would have loved for Iwata to have tried his hand at a Smash entry. Instead of that fabled Wii port of Melee + online maybe Iwata could have rolled up his sleeves and managed Nintendo as an entire organization while also directing a AAA video game haha. I think I could have trusted him to pull it off well too. Does anyone else feel like Iwata had just as much claim to Smash as Sakurai did or is it actually just me? I know nobody compares to Sakurai's investment in the franchise especially at this point but I do consider Iwata the co-creator of the platform fighter alongside Sakurai. Sure Sakurai has the initial spark but it was Iwata that significantly contributed to the materialization of this spark. Again I would have loved to see what Iwata could have done with Smash whether it be good or bad and I truly feel the loss of this non-existent entry into the franchise.
Well it was sakurai who came wanted to make the fighter and the idea to use Nintendo characters

Also there was a platform fighter before smash so neither of them can be said to have made platform fighters
 

Lenidem

Smash Lord
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Oct 14, 2018
Messages
1,311
Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?

Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
Why not. I'm not buying a remaster of a game I already own, and I have most of the Game Cube catalog that interests me, but for other people, yeah, that can be an easy way to discover a good game.
 

PeridotGX

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Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?

Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
I don't know how reliable these rumors are, but I hope they're true. I never had a GameCube, so most games on the system would be brand new to me. It would also be a way to fill the "easy release" gap now that we're running out of Wii U games to port, it would take a bit more effort but it would still be easier than making new games from scratch. I'd also like to see Wii and 3DS games get a simmilar treatment, I've played far more of their library but I want more people to be able to play it.

As for Melee... I can't see it getting remastered. Remastering the game is playing with fire, one mistake might create a crucial difference that makes the Melee fanbase unwilling to play the remaster (and considering how much of the Melee experience is a result of bugs and oversights, re-engineering those might be difficult). A simple port is probably the best option for it.
 

Mushroomguy12

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Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?

Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
Rumors are a dime a dozen, I'll believe when I see it. Better to keep my expectations low and be pleasantly surprised than raise my expectations and be crushingly disappointed.
 

dream1ng

Smash Champion
Joined
Jul 24, 2016
Messages
2,515
Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?

Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
It makes sense. We're almost out of Wii U games to port, and these have good utility as the next drought fodder, being quality games that can be relatively easily remastered/remade without revamping the motion controls, while the secondary market pricing makes obtaining them legally a steep endeavor, and the distance from their original release and (mostly) lack of re-releases makes them desirable again.

They can also return to some IPs like the rumored F-Zero GX to test the waters without committing to the budget of a completely new title.

Nintendo also tends to throw out a lot of ports and remakes towards the end of a console's lifecycle, and given they are likely gearing up for what's next, using Gamecube titles to bridge the gap as the major new software is being held for the successor would also check out.
 

Chuderz

Smash Journeyman
Joined
Dec 18, 2020
Messages
492
Well it was sakurai who came wanted to make the fighter and the idea to use Nintendo characters

Also there was a platform fighter before smash so neither of them can be said to have made platform fighters
No you're just wrong. I think you're talking about that arcade game from like 94 or whatever. It still uses traditional health and has no knockback system to speak of which literally defines the platform fighter as a genre. By your logic Urban Champion could be considered a platform fighter which is just ridiculous. Smash invented the platform fighter as we understand it to be.
 

fogbadge

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No you're just wrong. I think you're talking about that arcade game from like 94 or whatever. It still uses traditional health and has no knockback system to speak of which literally defines the platform fighter as a genre. By your logic Urban Champion could be considered a platform fighter which is just ridiculous. Smash invented the platform fighter as we understand it to be.
The one with the platform based staged format with unique layouts requiring you to run around the stage to fight each other while navigating the stage. Like in smash
 

Nabbitfan730

Smash Ace
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Dec 15, 2020
Messages
751
I have a question to ask of the thread.

Do you believe Smash Ultimate as a GAME ( not the hype culture, speculation, nor promotion material or "the ride") lives up to its title?

Do you believe that Smash Ultimate is truly the Ultimate Smash Game?

If so or not, why?

Be honest with you answer
 

Swamp Sensei

Today is always the most enjoyable day!
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I have a question to ask of the thread.

Do you believe Smash Ultimate as a GAME ( not the hype culture, speculation, nor promotion material or "the ride") lives up to its title?

Do you believe that Smash Ultimate is truly the Ultimate Smash Game?

If so or not, why?

Be honest with you answer
Yeah.

  • It has arguably the best gameplay.
  • Biggest roster and biggest selection of stages.
  • Most music, items and assists.
  • Is a celebration of the series (and many others).
  • Has very few blatant gaps with spirit representation (as opposed to trophies being based around what they could get models of)
  • Has a robust single player mode, lots of multiplayer modes
  • Actual online lobbies.
Really unless you really liked a previous mode or gameplay style, I think Ultimate takes the cake. Online has problems but it's also the best we've ever gotten.

It really is the Ultimate Smash game.
 
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Perkilator

Smash Legend
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I have a question to ask of the thread.

Do you believe Smash Ultimate as a GAME ( not the hype culture, speculation, nor promotion material or "the ride") lives up to its title?

Do you believe that Smash Ultimate is truly the Ultimate Smash Game?

If so or not, why?

Be honest with you answer
There are areas where I think it can be improved, but I also think there are ideas where they knock it put of the park (Classic Mode, Spirit Battles, WoL using actual locations from the series represented, etc.)
 
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