what sort of stage would we get?I am also indifferent to there being a playable rep from Undertale but if they do the stage alone would prolly blow my mind.
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what sort of stage would we get?I am also indifferent to there being a playable rep from Undertale but if they do the stage alone would prolly blow my mind.
I think it has the benefit of Japanese popularity that other solid indie choices like Shovel Knight and Cuphead lack. Though neither is completely devoid of a following there, which makes any of them pretty good choices for the first indie.Well since we're talking about it.
How do you guys feel about Undertale getting a character in Smash in general?
Nothing's impossible, but this was a similar line of thinking people used to support KOS-MOS, and it's not really how things work.you never know, game freak might put in a good word for toby fox
I imagine a hazardous stage where players either have to avoid stage generated damage or maybe a time based approach. Some sort of warioware slash halberd but with Undertale stuff.what sort of stage would we get?
?Nothing's impossible, but this was a similar line of thinking people used to support KOS-MOS, and it's not really how things work.
I haven't exaggerated anything but rather you seem to have misunderstood the contents of my post borderline entirely because your response didn't really respond to anything I said with any semblance of an actual counterpoint and seems to be a stock reply you have saved up for the Melee elitist or whatever.The Casuals make up the bulk of the Smash fanbase. From little Jimmy to the Old John who plays. From a marketing standard, it makes sense to appeal more to the biggest pie of the market. Competitive Players barely make up the one percent. I'm not saying dumb down everything to absurdity but Simplicity is one of Smash's biggest appeals compared to fighting games
"Melee did the absolute opposite of what some here are suggesting and not only did it redefine and set a new standard for what a platform fighter could do but itself is now a forever game." this is such an exaggeration.
You say that as if that was its intended purpose and not just a side effect of glitches and exploits spawning due to extreme time constraints and rushed development schedule. Smash Bros isn't even considered to be a fighting game.
Even if it's a forever game to some, it's still a relative niche to the main market Smash was meant for. I don't get me wrong. The way they went about in Brawl was too much but I think 4 and Ultimate was a pretty good balance
Yeah. One argument was that Monolith would suggest KOS-MOS, despite unrelated devs not getting that degree of authority, the arbitrary elevation of Monolith above the other devs, and their own current characters being overlooked. Similar thing here. I suspect GF is focused on their own work.?
For KOS-MOS, I assume it's linked back to Monolith Soft?
Would make sense. Nintendo said they wanted an annual Zelda release, and probably have these WW/TP ports sat on to use at the opportune time, such as when needing to offset the delayed BotW2, which is also close enough to now warrant more attention. So it would line up.Anybody hear the potential rumors of a Nintendo Direct with a "Zelda Blowout" or something?
Well, it came from Jeff Grubb, so I guess we can at least entertain the possibility...Anybody hear the potential rumors of a Nintendo Direct with a "Zelda Blowout" or something?
yeah but it was based on the same rumours we've been hearing for ages so hard to put any stock in itAnybody hear the potential rumors of a Nintendo Direct with a "Zelda Blowout" or something?
Man, would love that if it's true. I also heard that maybe we should expect a new Zelda game to come out this year, as it's a pattern so far to get at least one major Zelda release every year for the last 10 years. And am also dying to see more of BotW2.Anybody hear the potential rumors of a Nintendo Direct with a "Zelda Blowout" or something?
Would you really want to hear about a new Smash so soon?The one thing that would please me more is Donkey Kong, or of course Smash. But Smash is a VERY unlikely scenario.
Would you really want to hear about a new Smash so soon?
I’d honestly be more hyped at more Ultimate DLC than a full sequel, especially if it was something substantial like an expansive single player/co-op mode like Sub-Space Emissary. I’m so far invested in Ultimate with all the progress the modding community has made lately that it would kind of be a shame to start over, never mind that the base game might even have less content than Ultimate itself.Would you really want to hear about a new Smash so soon?
Of course.Would you really want to hear about a new Smash so soon?
However, I can wait for a new game of the Super Smash Bros series, as long as it is released.Would you really want to hear about a new Smash so soon?
Depends on what it is they have to give...Would you really want to hear about a new Smash so soon?
or like he did himself with some kirby games up to amazing mirrorIf he doesn't go back to direct the next game, I could see Sakurai taking a supervisor role for the series much like Aonuma did for Zelda and Miyamoto did for Mario, lending advice for the next generation and coordinating with them as a mentor for developing the series properly. We've already seen signs of him wanting to pass his knowledge on with his Youtube channel.
Fine.How do you guys feel about Undertale getting a character in Smash in general?
Well it was sakurai who came wanted to make the fighter and the idea to use Nintendo charactersIn some alternate timeline would have loved for Iwata to have tried his hand at a Smash entry. Instead of that fabled Wii port of Melee + online maybe Iwata could have rolled up his sleeves and managed Nintendo as an entire organization while also directing a AAA video game haha. I think I could have trusted him to pull it off well too. Does anyone else feel like Iwata had just as much claim to Smash as Sakurai did or is it actually just me? I know nobody compares to Sakurai's investment in the franchise especially at this point but I do consider Iwata the co-creator of the platform fighter alongside Sakurai. Sure Sakurai has the initial spark but it was Iwata that significantly contributed to the materialization of this spark. Again I would have loved to see what Iwata could have done with Smash whether it be good or bad and I truly feel the loss of this non-existent entry into the franchise.
Why not. I'm not buying a remaster of a game I already own, and I have most of the Game Cube catalog that interests me, but for other people, yeah, that can be an easy way to discover a good game.Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?
Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
I don't know how reliable these rumors are, but I hope they're true. I never had a GameCube, so most games on the system would be brand new to me. It would also be a way to fill the "easy release" gap now that we're running out of Wii U games to port, it would take a bit more effort but it would still be easier than making new games from scratch. I'd also like to see Wii and 3DS games get a simmilar treatment, I've played far more of their library but I want more people to be able to play it.Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?
Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
Rumors are a dime a dozen, I'll believe when I see it. Better to keep my expectations low and be pleasantly surprised than raise my expectations and be crushingly disappointed.Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?
Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
It makes sense. We're almost out of Wii U games to port, and these have good utility as the next drought fodder, being quality games that can be relatively easily remastered/remade without revamping the motion controls, while the secondary market pricing makes obtaining them legally a steep endeavor, and the distance from their original release and (mostly) lack of re-releases makes them desirable again.Well, now that Smashboards is back online, here's a question I wanted to ask: a bunch of rumors have been popping up about Nintendo doing more remasters of Gamecube games (not just the Zelda titles or Metroid Prime). Anybody here have any thoughts on that?
Oh, and to make it Smash-related, we can also talk about the possibility of a Melee remaster, as unlikely as that is.
No you're just wrong. I think you're talking about that arcade game from like 94 or whatever. It still uses traditional health and has no knockback system to speak of which literally defines the platform fighter as a genre. By your logic Urban Champion could be considered a platform fighter which is just ridiculous. Smash invented the platform fighter as we understand it to be.Well it was sakurai who came wanted to make the fighter and the idea to use Nintendo characters
Also there was a platform fighter before smash so neither of them can be said to have made platform fighters
The one with the platform based staged format with unique layouts requiring you to run around the stage to fight each other while navigating the stage. Like in smashNo you're just wrong. I think you're talking about that arcade game from like 94 or whatever. It still uses traditional health and has no knockback system to speak of which literally defines the platform fighter as a genre. By your logic Urban Champion could be considered a platform fighter which is just ridiculous. Smash invented the platform fighter as we understand it to be.
Yeah.I have a question to ask of the thread.
Do you believe Smash Ultimate as a GAME ( not the hype culture, speculation, nor promotion material or "the ride") lives up to its title?
Do you believe that Smash Ultimate is truly the Ultimate Smash Game?
If so or not, why?
Be honest with you answer
There are areas where I think it can be improved, but I also think there are ideas where they knock it put of the park (Classic Mode, Spirit Battles, WoL using actual locations from the series represented, etc.)I have a question to ask of the thread.
Do you believe Smash Ultimate as a GAME ( not the hype culture, speculation, nor promotion material or "the ride") lives up to its title?
Do you believe that Smash Ultimate is truly the Ultimate Smash Game?
If so or not, why?
Be honest with you answer