While there's nothing inherently wrong with event matches, the Spirit Battles in Ultimate are very samey compared to event matches in prior games.
Most of the Spirit Battles allow you to pick any character to win, and don't particularly care about how you do as long as you do win a match.
I don't really see that as downside. Gives players the freedom to use the characters they feel best with instead of being forced to be stuck as with any specific character they aren't as good with
Event matches tended to offer more variety in ways to win, besides just beating the opponent.
For example, from the past there were challenges such as:
A race as Kirby to lower your percentage to 0 by eating food.
Prevent the Game and Watches from landing on your ship as Falco.
Using an unlimited number of Packman's Final Smash, get the 7650 score by eating your opponents.
Being allowed to only KO your opponent by getting a 9 on Game and Watch's Judge.
As Duck Hunt, hit all 10 ducks on the Duck Hunt stage.
Destroy all breakable terrain on Skyworld as Pit.
As Jigglypuff, get all three of your opponents to sleep at the same time.
As Peach, use Lip's Stick to plant a flower on all of your opponents.
etc.
Even then, a large number of Spirits exist to turn off the hazards in Spirit Battles. How many Hazard-canceling spirits are there? Apparently, as of now, a little over 5%. In other words, 5% of spirits are dedicated to removing the gimmicks of certain fights, ruining the point of them. Consider also that there are some spirits that have hazardous floors with no platforms, meaning you have to have a matching spirit to stop it or else likely fail.
Yeah they give variety to wins but nost of those ways were kinda annoying and irritating to complete at times. I prefer to keep it simple in just beating the the oppenent. Also the ways to beat them aren't always simple like with Dr Wily, Ness Father, Wily Capsule. You still need to be smart with it too.
Also those harzards-removing spirits are optional. You can still fights battles without them and still win. Even when I use said spirits I make sure the power level is still low than the puppet fighter I'm fighting.
4 had a wider newcomer selection than Ult,
I can't disagree there, Ultimate Roster Picks and Choices are pretty weak compared to Smash 4. Too much focus on advertising and shill picks then actual picking characters that would fit the game. Guess that what happens when Nintendo is the one picking.
The basic platforming mechanics of SSE are not, like, mega-ingenious on their own; but SSE being a literal whole platformer inside of a fighting game is much more impressive.
And, crucially, as I explained the core loop of SSE is much better than WoL's; SSE flows just like a real exploratory platformer would, while WoL is just a series of gimmicked VS matches.
When said platforming comes with really bad level design and terrible brawl controls, I couldn't disagree more with that statement. Being a "real exporatory plaftormer" doesn't do anything to change that.
Also Smash Bros is primarily about the battles so isn't a downfall to see that ulitizes in it's adventure mode. With those "gimmicked VS matches" are lot more fun to play is it and ultizing Smash's strengths a whole lot more.
The platforming, that is, the adventuring from one place to another while facing off against foes, crafted a narrative that was IMO very well-integrated with the cutscenes. It created a reason for all the Nintendo stars to be together in a much more expansive way than had been attempted before unlike WoL
Except it has been done before with Melee and from the looks of it with much better execution.
It doesn't help either that the world you adventuring through was really drab and uninspired. As if they dumped the characters in a UE4 demo and called it a day. Nothing of World of Trophies screams Nintendo-All Stars other than the characters within it and a few objects here and there.
As least with World of Light, the world actually looks and feels like a Crossover World of Nintendo itself from the design of world being adventuring map being much more vibrant with colors, Spirit Battles, Puzzles, Dungeons, Sacred Land, Sub-Areas, Bosses etc.
I'll point out that Brawl went far beyond cute references by coming up with real scenarios in which Fox and Diddy Kong would have to team up against Rayquaza and Bowser, or explaining how Pikachu could make Samus's fight against Ridley a little more doable.
That's great but like i said before, outside that crafted narrative, SSE falls really short.
The descriptions are a tradeoff, though; if they had descriptions then there wouldn't be as many of them in the game. Which makes the total count of them less impressive relative to the collectible counts for Brawl and 4.
Not really, Even with descriptions, Spirits are a lot more easily to implement than Trophies so the collectible counts would be relatively not too different.