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Imagining that if there'll exist a "Mario Movie video game", it could possibly happen.do you guys think Foreman Spike chances to be in the next smash game would rise up a lot after the Mario movie get released?
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Imagining that if there'll exist a "Mario Movie video game", it could possibly happen.do you guys think Foreman Spike chances to be in the next smash game would rise up a lot after the Mario movie get released?
Nomura says he was 'very picky' about Sora's appearance in Smash Bros. Ultimate, but Disney had no issues https://t.co/ldYKnbvN4t pic.twitter.com/4kyFJxQjGS
— GoNintendoTweet (@GoNintendoTweet) June 14, 2022
Honestly, I'm not sure MH needs a playable character, since they already have a Boss, which is more fitting of that franchise anyway.So really that leaves Monster Hunter the black sheep since I've never played it but I'm eager to learn more and how it could turn out a playable character.
Will they? Probably. Should they be? ...no.Can we agree that Crash, Waluigi, Geno would pretty much be the next big 3 of the smash community during the next smash game?
For those curious about what Nomura was hesitant about, it was the Kingdom Hearts lore and previously established Disney elements.Nomura says he was 'very picky' about Sora's appearance in Smash Bros. Ultimate, but Disney had no issues https://t.co/ldYKnbvN4t pic.twitter.com/4kyFJxQjGS
— GoNintendoTweet (@GoNintendoTweet) June 14, 2022
Well, that argument is officially dead.
Not in the slightest. I don't even think one of them needs to be on a big 3 list, if there's even any real noteworthy standouts at the moment.Can we agree that Crash, Waluigi, Geno would pretty much be the next big 3 of the smash community during the next smash game?
huh. fantasticNomura says he was 'very picky' about Sora's appearance in Smash Bros. Ultimate, but Disney had no issues https://t.co/ldYKnbvN4t pic.twitter.com/4kyFJxQjGS
— GoNintendoTweet (@GoNintendoTweet) June 14, 2022
Well, that argument is officially dead.
I feel like we'd only know their perspective by asking one of them. Granted, there is ONE user who shows up to this thread every now and then who is VERY passionate about Geno, so we can probably ask them (don't wanna say their name, in case they get the wrong idea).I have to agree with the notion that Geno's fanbase is likely to scatter to the winds by the time the next game hits.
Cuz like...that's already what happened during most of Smash 4 after he failed to get into Brawl. His vocal online fanbase only really recovered once Sakurai acknowledged his popularity with the Mii outfit and seemingly even said that he wanted to make him playable...which ended up amounting to absolutely nothing the very next game, which went out of its way to add some of the biggest community fan requests of them all ().
Honestly, with all due respect...what legs do Geno fans really even have to stand on anymore?
Oh wow I might post in that thread eventually. I stick to this thread because the future of Smash is what I'm most interested in when it comes to discussing this game.@ahemtoday and Chuderz :
I'd prefer that FS go back to being tied to the Smash Ball while the meter gets repurposed for super specials.
If we absolutely NEED a way to give FS its own input though, I think Shield+Y might work.
Anyway, I think it's best that we discuss this on this other thread, considering this thread quickly moves on if we do so.
No worries. We all got things to do.I am a full day late on this, but here goes:
Yeah I know what you meant. I was just typing out loud. I wouldn't mind him (or any other characters' Final Smash) just doing it there on the stage but I imagine it's an issue with getting the camera angles they want. Like for Pythra's after Rex lands the hit you get these close up on their face to accent their facial expressions/dialogue with one another along with a host of other dramatic camera angles during the entire attack sequence. I imagine Smash team prioritizes this hence the bland background being used so that this can be achieved much more reliably instead of factoring all the stage backgrounds, platforms and the like. I guess they could just freeze the background but the platforms could still be awkwardly in the way. I imagine it'd be a lot of time for the team to make sure every possible scenario would work so instead they opt for the bland background is what I'm saying. I think spicing up the background is about as much as you can ask for with these types of Final-Smash-Attacks. Some characters got 'em so why not the rest of 'em?I, er, no. I don't think they should "spice up the backgrounds". I don't think Shulk should knock you into his game. I don't think Shulk should be knocking you anywhere. It doesn't matter how cool your new place is, there's no reason he can't do a Chain Attack right there on the stage on which he is standing.
Well nothing is preventing them from being Smash as they're already there but they aren't competitively viable for obvious reasons and I think that's a shame. I'd personally like them to be either by distinguishing between "competitive" and "uncompetitive" Final-Smash-attacks as an advanced rule-setting or just dropping the uncompetitive ones entirely and/or retooling them elsewhere. I have this idea called "Super-Smash-Attacks" which is just essentially taking Terry's Go! Gimmick and allocating it to the rest of the cast. I could see nerfed versions of certain Final-Smash-Attacks fitting this bill such as big beam ones like Mario's and Samus'.I can't agree that supers/FSes/what-have-you need to all be designed the exact same way in order to be competitive. Beam supers have been a thing for a long time in traditional fighting games, and I do not see what is preventing them from appearing in Smash.
I could get behind this model and agree that this approach would definitely have the kind of depth to gameplay I'm always appreciative of. Though I remain supportive of such a model I still think a 2 bar system is justifiable. It's the most complex things could get while staying within the realm of "simplicity" but I think it's justifiable mainly because you could have one bar being positioned horizontally below the character portrait (like where FS meter currently sits) filling from left to right and the other bar (in this instance let's just say it's Super-Special-meter) could be positioned vertically on the right side of the character portrait filling from bottom to top. These would be visually distinct to a sufficient degree that I couldn't imagine it being that confusing other than just general resource management inherently is.If you're sticking to super specials being the same as the standard ones, then I can get down with that. Street Fighter does the same thing. But I don't see the point in making them use entirely separate bars. If they use the same bar, it creates a choice: do I use an EX move, or build up more bar and do a Final Smash? If the former, which? But when they don't... there is no choice. They get their Final Smash and then they try to hit you with it before the bar runs out. I think it's adding in another meter for the sake of less intriguing decision-making.
So from what I understand about this section of your post is that you feel that borderline completely uniform standardization of a hypothetical super move of some kind is preferable to my proposal of allocating Cloud's and Joker's models across the cast on a case-by-case basis.In a way, that's kind of my philosophy with these... let's call 'em Y-supers. The way I see it, moves are starting to come out the seams of the Smash moveset template. Characters need to have multiple specials for one direction, or a special resource they need to manage, or a powered-up form, or some sort of stance switch. And the issue with this is that... as implemented, it's the worst of both worlds to me. It isn't standardized because not only is not every character like this. but the ones that are all have unique mechanics in this space; but it also isn't unique because, like... it's all a special meter they expend on moves, or a super mode they occasionally enter.
So that's why I went for giving everyone a meter and four super moves they can do with it. (In addition to other things I've been wanting like air smashes.) Because if that's what every Smash character needs, then why not give it to them? If someone really needs a unique resource distinct from the standard meter - and I mean really needs like Steve, not "needs" in the same sense as cinematic Final Smashes need to teleport you - then they can get it instead. Maybe even in addition to the standard meter, if it doesn't have its own dedicated move(s) to expend it.
Well the idea is that since Final-Smash-Attacks are so seldomly acquired for use that this potential misinput wouldn't be possible the overwhelming majority of the game which is precisely why I think it's the best place for it. I understand we all play games differently but I don't input R3/L3 unless I meant to. Completely anecdotal but just thought I throw out my bias for extra clarification. My other motivation is just bringing R3/L3 inputs into the game in general since they're not doing anything currently and even pro-controller users like myself don't get to utilize them. I do think that like the right/c-stick you'd have to limit what inputs could be mapped to them though and on that note I think the two inputs I've proposed (Auto-lock and Final-Smash) would be both the least intrusive and most fluid choices possible for them.I don't hate this idea but I feel like clicking the stick is a little too likely to happen on accident to be a comfortable Final Smash input.
Fair enough. I just feel that it makes more sense to me that one would actively generate power-upped Specials like Cloud does or garner actively garner meter to enter an empowered state like Joker does versus doing either of those for a Final Smash which to me feels more natural being generated by your general all-around performance in the match considering it's supposed to be your ultimate attack. You may have or may not have seen my previous post on changes to Final-Smash-meter but I'm gonna spoiler a quick summary of my thoughts on Final-Smash-meter in what I think they got right with it and what I think they got wrong with it. I'll go ahead and include my changes to the Final-Smash system as well because it directly addresses specifically what I think Smash team got wrong in their implementation of the Final-Smash-meter.I like your thinking here, but between the two meters you've proposed, the one that needs the depth more is the FS meter. I was talking about the using of it having depth before, but if acquiring it has depth I think that'd be interesting too.
Pfft...Forest Mushrooms isn't the best Mario RPG song.I think Geno should have at least gottten a deluxe Mii with a custom full head and Beware the Forest Mushrooms song.
Once the next smash comes along with cloud/hero/sephiroth/sora returns along with 2B/crono/ten different FF characters/mickey, then will the next Square Enix ™ Slot be gracefully passed down from Sakurai and Furukawa to...... Mallow.I have to agree with the notion that Geno's fanbase is likely to scatter to the winds by the time the next game hits.
Cuz like...that's already what happened during most of Smash 4 after he failed to get into Brawl. His vocal online fanbase only really recovered once Sakurai acknowledged his popularity with the Mii outfit and seemingly even said that he wanted to make him playable...which ended up amounting to absolutely nothing the very next game, which went out of its way to add some of the biggest community fan requests of them all ().
Honestly, with all due respect...what legs do Geno fans really even have to stand on anymore?
Seeing that Disney is was totally ok for it makes me hopeful about Club Penguin getting in as a 2nd Disney rep for the next smash game if Sora returnsNomura says he was 'very picky' about Sora's appearance in Smash Bros. Ultimate, but Disney had no issues https://t.co/ldYKnbvN4t pic.twitter.com/4kyFJxQjGS
— GoNintendoTweet (@GoNintendoTweet) June 14, 2022
Well, that argument is officially dead.
I'd say some of the boss battles had some pretty friggin' based tracks as well.
they could probably only licence it for the trailer rather than inclusion in the gameI'd say some of the boss battles had some pretty friggin' based tracks as well.
Regardless, I can sympathize with the lack of Beware the Forest Mushrooms. Really, it just seems ridiculous that they could use the track for the trailer, but couldn't actually put it in the game itself. I have the same frustrations with the Chocobo theme.
I love Super Mario RPG but I never understood all the Geno support in Smash. I never personally cared about the character much and I stuck with Mario, Peach, and Bowser. I honestly preferred Mallow to Geno as far as the original characters went, not that I disliked either character. Still, I have absolutely no room to criticize Geno fans seeing as two of my own most wanted characters are also side characters from JRPGs in Magus from Chrono Trigger and Zegram from Rogue Galaxy. I know Zegram has no shot whatsoever and Magus is a pipe dream at best but that doesn’t stop me from cheering for them.I wouldn't hope for more from Geno beyond the Mii Costume honestly. I also never got the amount of support Geno got, he's not even a main character in his sole appearance. He'd be sort of cool yeah, but that alone doesn't make a character a fighter in Smash. And it's clear neither Square or Nintendo see Geno as a priority to add. Super Mario RPG isn't getting remakes, or any sort of special attention, and the genre it created in Mario RPGs is close to dead.
surely there comes a point where it defeats the purpose of a costume?I still think that all Mii DLC should get the deluxe treatment that comes with an actual head and not just a wig as well as one song from their game. It would make it feel a lot more like you’re actually playing as the character rather than a Mii dressing up as that character. I’m not sure if this is possible but it would be cool to have the actual character’s voice tied to the head you use (or a toggle you can turn on and off if you prefer the Mii voice for some reason). I think I could actually get excited about Miis in that scenario.
Probably but it still saves time not needing to make a moveset or stage with a whole list of music. The main important thing for me is the head. The voice was just a bonus idea that would probably never happen. If you couldn’t tell, I’m not the biggest fan of Miis so the farther a character can get from looking like a Mii, the more accepting I’ll be of them. That’s why I only bought the deluxe Miis that felt like actual characters.surely there comes a point where it defeats the purpose of a costume?
ah an ulterior motiveProbably but it still saves time not needing to make a moveset or stage with a whole list of music. The main important thing for me is the head, the voice was just a bonus idea that would probably never happen. If you couldn’t tell, I’m not the biggest fan of Miis so the farther a character can get from looking like a Mii, the more accepting I’ll be of them. That’s why I only bought the deluxe Miis that felt like actual characters.
No way lol. Mario spinoff games don't even include the Mario RPG characters they actually own like Fawful. They hardly even include anyone outside of the mainline platformer cast besides the usual DK, Wario, Waluigi and Daisy.I stand by the assertion that if Nintendo owned Geno he'd be in Ultimate right now. If he was Nintendo owned he'd potentially get (along with Mallow) to appear in Mario sports/kart/party games on top of Smash too and maybe even the Paper Mario series as a party member. It'd be for the best of character. I'm not even a Geno fan I'm just laying it out straight.
For a supporting character from a nearly three decade old SNES RPG, that would be good.No way lol. Mario spinoff games don't even include the Mario RPG characters they actually own like Fawful. They hardly even include anyone outside of the mainline platformer cast besides the usual DK, Wario, Waluigi and Daisy.
I think if Nintendo owned Geno, he'd probably gotten a sticker in Brawl and at best, appeared as an assist trophy in that, Smash 4 or Ultimate. But I think that'd be as good as it'd get.
I imagine there’ll be licensing issues with the people who made the song in the first place. Same reason why they dropped the music from the pikmin ads and couldn’t use KH’s theme songsI just had a thought. Since we got Advent Children music with the Sephiroth DLC, that means game related music from anime and movies is no longer off limits. Does anyone think there’s any chance we might ever get to hear this in Smash one day?
That's just because Mario is literally Nintendo's biggest and most popular franchise of them all, including spin-off games it's literally the best selling game IP ever, it makes sense for it to have loads of characters. Something like say, Fire Emblem, while certainly popular and successful these days, arguably still isn't "having eight characters in Smash" material for certain folk.You would think that more people would be complaining about the amount of Mario characters we have in Smash already, especially when you count Mario adjacent characters like Wario and Yoshi. I think they’re all deserving but it’s weird that I never see any complaints about that when other series with less characters get complaints all the time. Instead, Geno and Waluigi are still some of the highest requested characters. I don’t really have any issues either way, but I just find it interesting.
That’s fair. I do think Fire Emblem gets unfairly criticized because it doesn’t actually have eight unique characters. Chrom, Roy, and Lucina are all variations on the others so it only really has five unique characters, which I think is perfectly reasonable when you step back and think about it.That's just because Mario is literally Nintendo's biggest and most popular franchise of them all, including spin-off games it's literally the best selling game IP ever, it makes sense for it to have loads of characters. Something like say, Fire Emblem, while certainly popular and successful these days, arguably still isn't "having eight characters in Smash" material for certain folk.
That's actually Pokemon, which is in fact the most profitable entertainment brand in the world.That's just because Mario is literally Nintendo's biggest and most popular franchise of them all, including spin-off games it's literally the best selling game IP ever, it makes sense for it to have loads of characters. Something like say, Fire Emblem, while certainly popular and successful these days, arguably still isn't "having eight characters in Smash" material for certain folk.