As far as changes for the Marth's go. I'd personally opt for giving Roy a couple more differences again and adjusting Chrom and Lucina accordingly:
- Remains mostly the same and continues to serve as the base for the others.
- Echoes Marth, serving as an in between of Marth and Chrom.
- Echoes Roy, serving as in between of Marth and Roy. Give Skyward Slash the option of being direction forward as well, doubling as better horizontal recovery and referencing the duel at Arena Ferox. Give the same to Lucina.
- Further differentiated from Marth. Still clearly based on him but given a few more unique moves.
Basically, a gradual shift between two move sets between four characters. Lucina works as being the closest to Marth since she spends a good while masquerading as him and of course being his descendant,
Chrom's not a graceful fighter so having him closer to Smash's "rougher" Roy as Ultimate already did was a good move.
If possible, I would like for a one or two, (maybe three?) unique normals and maybe a special to be given to Chrom and Lucina. They could share these as moves unique to them not taken from either Marth/Roy).
It is outsourced, but it's still Nintendo's game. If Nintendo wants them to do something a certain way, they can ask the team at Namco to do so. The manpower is there, they even tried to work it out, but likely due to time constraints and the many issues involving the many variables in a game of Smash, they dropped it and continued with the delay based netcode they already had.
I brought up Namco's involvement in the other two because you seem to be hung up on the fact that Namco's making it. And I agree, Namco has also been very stubborn when it comes to adding rollback.
The manpower is there, they even tried to work it out, but likely due to time constraints and the many issues involving the many variables in a game of Smash, they dropped it and continued with the delay based netcode they already had.
So nothing related to Nintendo themselves
it's still Nintendo's game. They mostly let Sakurai do his thing, but they do have the ability to step in and make requests or mandates. They still get final say.
You keep repeating "Still it's Nintendo game" without understanding what that actually entails. Nintendo's game in terms being a game mostly based on Nintendo IPs, published and exclusive on the Nintendo Platforms. Sure.
final say when comes to advertising, basic guidelines, legal requirements and constraints with other parties involved or the occasional check-up on character representation. Other than that, it's all on Sakurai and his team at Bamco. They have literally admitted they couldn't do without the latter.
Nintendo themselves are also only recently coming around.
MK8D and Arms came out almost 7 years ago. Idk about you but i wouldn't call that "recently"
If Bomberman comes as a newcomer to the Super Smash Bros. series then that will be good, but the question is, will his stage be based on his NES game or from Super Bomberman R? It definitely won't be based on the first game in the Bomberman franchise though, and I have two images below for those who don't know:
Mostly Bomberman R. It's the latest edition so far and it is the look associated to Nintendo the most with the game be notable for the Switch Platform. If the Successor is a Switch ofc