RodNutTakin
Smash Lord
- Joined
- Jul 14, 2014
- Messages
- 1,012
My thoughts exactly when it comes to Yakuza/Like a Dragon. It's certainly a notable series for Sega, but I can't imagine it cutting the line unless either Sakurai really likes the series (like in the case of Joker) or whoever the new director for the series is practically begs for a spot in the next Smash (like in the case of Snake).Well, there is Yakuza, but that has its own collection of unique obstacles. I think it's worth including in the conversation but I don't particularly expect it to happen. Shin Megami Tensei is also an option (I honestly wish we got this before Joker) then of course you've got the possibility of adding onto Sonic, which is kind of an inevitability at some point or another IMO. Unfortunately once you get to the likes of NiGHTS or Jet Set Radio, we've lost the plot a little bit. It's a shame that some of Sega's most colorful and inventive series don't have much of a case to be made.
But Puyo Puyo definitely has a lot in its corner. Puyo Tsuu was one of the biggest JP arcade games of its time right alongside SFII, it's a monumentally important puzzle game and the series is somewhat of a phenomenon overseas. One of my favorite fun facts, did you guys know Puyo was supposed to have an entire theme park in the 90s? It was that big a deal!! I'm still a little bit shocked that we didn't even get a little spirit event or something.
The only issue is how hesitant Sega has been to acknowledge the series here, they're a little wishy washy. We aren't getting the gacha, we didn't get Puyo Chronicle (probably because it was so late in the 3DS lifespan). A Puyo item was left out of the localized version of Sega All Stars Racing. But we got Puyo Tetris 2 a couple days before Japan did? Make up your mind Sega!
While I won't deny the possibility of SMT or its subseries, it'd honestly be a letdown if content from it or Persona was once again the only completely new thing added from Sega next time. As for adding onto Sonic, my gut tells me that if Sonic gets anything substantially new, it's more likely to be in the base game, which I have a different mindset for character-wise compared to DLC.
I feel Puyo is going to be what will be naturally gravitated to when it comes to new IPs, particularly since the series's identity transcends being a Sega IP, to the point where there's at least one Puyo on every Nintendo platform minus the Virtual Boy. And on the subject of its identity, since you mentioned SF2 as a comparison point, I'd easily argue that Puyo also had a great deal of influence with its success. Pretty much every company had some answer or equivalent to the "head-to-head falling blocks multiplayer game" phenomenon that Puyo started--Capcom had Puzzle Fighter, Konami had Taisen Puzzle-Dama, Hudson Soft had Panic Bomber, there's the Magical Drop games that started on Neo Geo, Taito's Puzzle Bobble featured versus play by installment #2, Tetris itself got a few head-to-head focused entries, and of course I can't forget Nintendo's own Panel de Pon. Puzzle games of that nature and STGs/SHMUPs are pretty much the two remaining Japanese-popular genres that sorely need something big, IMO.