Intro: Ghirahim teleports onto the stage and swings his sword in a clockwise motion.
Stance/Idle 1: His stance from his fights in Skyward Sword.
Idle 2: Ghirahim flips his hair.
Idle 3: Ghirahim briefly licks his lips.
Notable Palette Swaps (only the color of his cape changes; the cape itself is the first color listed, while the diamond patterns are the second)
- Default
- Link (green/yellow)
- Zelda (pink/white)
- Impa (blue/yellow)
- Fi (purple/blue)
- Groose (green/navy)
- Koloktos (yellow/purple)
- Demon Lord Phase 3 (black/white)
Walk: His walk from Skyward Sword.
Dash: His run from Skyward Sword.
Damage: His damage animation from Skyward Sword.
Jump: His jump from Skyward Sword.
Crouch: Ghirahim crouches in a rather ominous manner.
Normal Attacks
Jab: Ghirahim slashes twice with his current sword (4%), then performs a flurry with two swords (1% each hit) before finishing with a horizontal slash (5%, small knockback)
Forward+A: Ghirahim stabs the opponent (7%, small knockback)
Up+A: A downwards crescent slash (7%, small knockback)
Down+A: A horizontal slash (6%, small knockback)
Dash Attack: A sweeping slash (9%, small knockback)
Edge Attack: A downwards slash (7%, small knockback)
Get-Up Attack: A sweep kick on both sides (6%, small knockback)
Aerial Attacks
Air+A: Ghirahim pulls out two swords and performs a circular slash in both directions (11%, OK knockback)
Air Forward+A: Ghirahim pulls out two swords and performs a horizontal slash (12%, OK knockback)
Air Back + A: Ghirahim nonchalantly performs a downward slash behind himself (11% with a meteor effect, OK knockback)
Air Up+A: Ghirahim slashes in an upward arc with both swords (12%, OK knockback)
Air Down+A: Endless Plunge; Ghirahim plummets down and attacks with both swords (12%, OK knockback). This catches opponents midair and then bounces them upward upon landing.
Smash Attacks
Forward+A: Skyward Strike; Ghirahim pulls out a giant sword and slashes downward (24%, medium knockback). If Ghirahim is at 0%, he fires a vertical sword beam
Up+A: Skyward Slash; Ghirahim pulls out two swords and performs three slashes, similar to Link’s up Smash (21%, medium knockback)
Down+A: Skyward Spin; Ghirahim pulls out two swords and performs a brief Spin Attack (21%, medium knockback). If Ghirahim is at 0%, he fires a sword beam on each side of himself.
Grab Game
Grab: Ghirahim grabs the opponent with his open hand and momentarily de-materializes his sword.
Pummel: Ghirahim slaps the opponent with his open hand (2%)
Forwards+Throw: A horizontal kick (9%, small knockback)
Back+Throw: Ghirahim flips the opponent over him (11%, OK knockback)
Up+Throw: An uppercut (11%. OK knockback)
Down+Throw: A downward knuckle punch (11% with a meteor effect, OK knockback)
Special Moves
B : Demon Diamonds; Ghirahim summons five knives from thin air and can point them in the direction tilted on the control stick (2% each, small knockback). They ricochet whenever they touch a surface.
B + ← → : Demon Sword; Ghirahim throws his sword straight forward before rematerializing it in his right hand (14%, OK knockback). The sword can go through multiple opponents, but it can’t go through shields.
B + ↑ : Spin Attack; Ghirahim pulls out two swords and performs a Spin Attack with both swords on each side (15%, OK knockback)
B + ↓ : Absorb; Ghirahim raises his hand to perform what the opponent would assume is a counter. However, when Ghirahim is hit, he instead grabs the opponent and absorbs their power, which doesn’t deal any damage…which is because this takes Ghirahim into Demon Mode, signified by his cape disappearing. The attack can also reflect projectiles if you do desire, but whatever the case, the attack only works from the front.
Final Smash: The Imprisoned One; Ghirahim transforms into his final form and erupts a pillar of dark diamonds (20%). Any opponents it hits are taken into a cutscene where the Imprisoned One appears and swallows them whole while Ghirahim performs his infamous dancing ritual (35%, far knockback). Any opponents above 100% are instantly K.O.’d.
Gimmick: Demon Mode
When Ghirahim absorbs another fighter’s power, his cape disappears and is replaced by a black demonic aura. In this state, not only does Ghirahim gain continuous super armor (though not as much as Bowser), but his special moves are given their own special boosts
- Ghirahim can summon ten spinning Demon Diamonds that circle around him and fire five of them at a time by pressing B again or let them fire one at a time. This time, they home in on the nearest opponent, but they can still be swatted away by an attack.
- Demon Sword now ignores shields and still goes through multiple opponents
- Spin Attack becomes faster and stronger
- Absorb is replaced by Teleport, which only allows Ghirahim to move up, left, right or down
- The longevity of Demon Mode depends on how Ghirahim is doing in a match
- If Ghirahim is winning, Demon Mode only lasts 15 seconds
- If Ghirahim is tied with the opponent, Demon Mode lasts 20 seconds
- If Ghirahim is losing, Demon Mode lasts 30 seconds
- You can end the mode early by using any of the special moves except Teleport
Taunts
Up: Ghirahim clenches his shoulders with both hands and sensually rears his head back.
Side: Ghirahim sticks his tongue out.
Down: Ghirahim dramatically squats down and makes a gesture with both of his hands reaching out.
Winposes
1: Ghirahim performs his infamous ritual dance.
2: Ghirahim appears to take a bow with both arms stretched out before sticking his tongue out and glaring at the camera with a sinister smile.
3: Ghirahim rears his head back, and an image of a dark Master Sword briefly appears.
Applause: Ghirahim writhes in pain, unable to comprehend his loss.
Icon: Triforce
Boxing Ring Title: Demon Lord
Star K.O.: “Huuaaaagh…!”
Victory Music:
Victory! Zelda Series
Kirby Hat: Ghirahim’s hair and eyeliner