As a segue into a new topic, what are some things that people would like outside of the playable roster/stage selection?
Gonna bend the rules slightly here and start off with stage selection, because I think what I have to say is fitting here. I want far less returning stages, or if a lot of stages do return, some way to sort them. Trying to find the stage I want on a tiny Switch screen when there are
over 100 is a hassle. Random stage select where I only have the stages I want turned on does help mitigate the problem, but it's still aggravating.
Likewise, I wish we had sorting options on the CSS. I still find it to be something of a confusing, jumbled mess. Putting every character in order of when they were added to Smash just isn't intuitive, even for someone like me who has been playing Smash since the N64 original.
I'd love to see Squad Strike expanded to maybe 10 fighters, while keeping the 3 and 5. 5-character is how I play almost exclusively, so that I can practice many characters. I'd love to see the amount I can use in a game increased.
I want unique break the targets back so bad. They'd be a really fun way to practice aspects of a character's kit, as well as movement, if I want a break from actual fighting. I'm well aware that it's a tall order with how many characters we now have, so a break the targets maker would also suffice. Heck, it might even be better, because then I'd have multiple I could go download for one character.
Boss rush really seems like a no-brainer. It's kinda baffling that it's not a mode already, considering it wouldn't take much work to throw together.
I want DLC alts and costumes for non-Mii characters. I'd easily spend 75c to a dollar here and there if they gave me a new costume I liked.
That'd be cool. It would also be nice if we weren't hung out to dry in the balance department. They dropped Sora and it was like they were scrambling to get the hell out of there. Fast-forward nearly two years and people want to ban the Minecraft guy.
Because a tech was found that allows him to
negate hitstun, something which isn't too hard to pull off and if the Steve player fails to pull it off, they just take the combo as they normally would. That makes it so Steve can punish his opponent for winning neutral and hitting him. That's the thing that pushed a lot of people to be in favor of a ban. And it really is a shame that the balance team seems unwilling to come back. There wouldn't be ban talk if they patched it out, especially if they gave Steve some small nerfs along the way.