Jab: Slaps twice with her leading arm. Like Peach and Daisy's, but stronger and with a little more pop to it. 3%, 5%.
Forward Tilt: Takes off her hat and swats with it. 8%.
Up Tilt: Pauline jumps up with her fist in the air. It's that one motion she does during the New Donk City Festival. 4%.
Down Tilt: Swipes her leg low to the ground. 8%.
Dash Attack: Pauline spins around twice as she moves forward before posing with her hand up. 2.3% (first two hits), 6% (end).
Forward Smash: When this move is used, Pauline will take out a familiar looking hammer. There’s a sweetspot at the head of the hammer. 19% (head), 10% (handle).
Up Smash: Pauline pops up her parasol and opens it when it's above her. This move protects her from attacks from above. 3% (hit 1), 14% (hit 2).
Down Smash: Pauline throws her hat around her in a wide circle, leaving behind a rainbow trail. The hat spins around her twice, with a slightly bigger radius the second time around. 15% (max range), 11% (point blank).
Neutral Aerial: Pauline twirls her purse around her. The animation resembles Palutena's n-air. 1.5% (hits 1-4), 4.5% (hit 5).
Forward Aerial: Pauline takes her hat and swipes it downward, swinging her arm so hard she tumbles forward. This is very similar to Peach and Daisy’s f-air. 17% (hat), 14% (arm).
Back Aerial: Pauline takes her hat and swipes it backward while spinning, hitting twice. 4.7% (hit 1), 5.8% (hit 2).
Up Aerial: Pauline tosses her hat upwards a short distance. 7%.
Down Aerial: Pauline stomps downward with one leg. 8.1%.
Grab: Pauline grabs with one hand.
Pummel: Pauline knees the opponent. 1.4%.
Forward Throw: Pauline pushes the foe away with both hands. This causes the foe to trip, allowing for follow-ups. 4% (hit), 3% (throw).
Back Throw: Grabs the opponent by the arm, and forcibly yanks them around and behind her. 10%.
Up Throw: Pauline will grab the foe, bounce them on her parasol, and toss them up. 7% (hit), 4.2% (throw).
Down Throw: Pauline takes out a barrel and smashes it over the opponent's head. Her most damaging throw. 18%.
Neutral Special—Cap Throw: Pauline throws her hat in front of her like a boomerang. The range is slightly shorter than that of K. Rool’s Crownerang. Her hat spins as it flies, hitting opponents multiple times. If the button is held, the hat will home in on the nearest opponent. Much like Mega Man’s Metal Blade, the hat can be thrown in different directions by flicking the control stick after the button is pressed. Additionally, there's a 1/6 chance that Pauline’s hat will have Bonneter eyes on it when it’s thrown, but this is purely an aesthetic bonus. 5% (initial throw), 1.2% (spinning attack), 3% (return).
Side Special—New Donk Melody: Pauline takes out a microphone and sings a couple of notes. Her music moves slowly forward in the form of up to three music notes in bubbles. If one touches an opponent, they will be forced to taunt, no matter what they were doing. This specific taunt will be non cancelable If an opponent is in midair, they will taunt as soon as they touch the ground, unless they grab a ledge.
Up Special—Jack Lift: Pauline bounces off a jack/spring/whatever those things are called. It’s basically Sonic and Mega Man’s up special, with Pauline being able to act out of it. Other characters can bounce off the jack as well.
Down Special—Mini-Toy: Pauline holds up a capsule with a ? Mark on it. From there, she can cycle through a selection of Mini Toys that act like Bowser Jr.’s Mechakoopas. They don’t explode upon contact with a foe, but they can be attacked and defeated. The available toys are:
Mini-Mario: Walks forward at the same speed as Young Link's walk. Deals 5% if touched.
Mini-Luigi: Walks forward at the same speed as Mini-Mario, but will jump occasionally. Also deals 5% and makes opponents trip if they touch it.
Mini-Peach: Walks forward at the same speed as Lucario's walk. Deals 6%, launching the foe up with a parasol.
Mini-Donkey Kong: The slowest toy, but also the strongest. Deals 12%, attacking with a double-armed swing if touched.
Mini-Toad: The quickest toy, but also the weakest. Deals 4%, attacking with a spin.
Each of the Mini-Toys has a set amount of health, and only 2 can be onscreen at a time. Mario and Luigi both have 15 HP, Peach has 20 HP, DK has 25 HP, and Toad has 10 HP.
Final Smash—New Donk City Concert: A microphone appears in front of Pauline. In a flash, she summons the Super Mario Players to play that hit song, “Jump Up, Super Star!” It’s such a toe-tapping beat, that opponents will be forced to dance (taunt) along, even if they respawn! They won’t be able to recover, either, so go wild! If someone is right next to Pauline when this Final Smash is activated, they'll be launched upwards for 30% with strong knockback by the appearance of the band!