Hadokeyblade
Smash Legend
- Joined
- Dec 5, 2018
- Messages
- 11,047
Only if the devs are still interested in it.Are you guys confident in Ayumi's chances?
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Only if the devs are still interested in it.Are you guys confident in Ayumi's chances?
I’m more of an Emio supporter.Are you guys confident in Ayumi's chances?
You heard it here first folks. Will supports mur- gets paper baggedI’m more of an Emio supporter. View attachment 399541
I'm curious, could Emio be possible as a fighter? Or would his moveset be too much for a E10+ game?I’m more of an Emio supporter. View attachment 399541
Thanks Emio but it’s not like he was wrongYou heard it here first folks. Will supports mur- gets paper bagged
If Joker can shoot you with a regular ass pistol but Emio can’t be a slasher villain archetype then I quitI'm curious, could Emio be possible as a fighter? Or would his moveset be too much for a E10+ game?
I mean he’s not a slasher anywayThanks Emio but it’s not like he was wrongKind of unnecessary dude, take him out of the bag
If Joker can shoot you with a regular ass pistol but Emio can’t be a slasher villain archetype then I quit
um, actually, it's a replicaIf Joker can shoot you with a regular ass pistol but Emio can’t be a slasher villain archetype then I quit
That's not how the clones were done in that game. They all happened to be Costumes first(and would've been had there not been enough time. Even Lucina was slightly changed to match Marth's height, showing there is some minor leeway in bodyshape, but not all that much). Dixie wasn't imagined as a costume. If she was going to be an Echo, it'd have been in Ultimate first.If Dixie was Echo Fighter material we would've had her in long time ago. Probably around Smash 4. She is one of the Forbidden Seven and never been touched again, and if Echo was a possibility they would've done so.
Ultimate Deluxe + rollback netcodeA bit of a weird question, but it's one that's been on my mind a lot as of late. What does the next game need to have for you to be satisfied?
Really? I thought only his Neutral Special used up tomes.Um... yes he does? That's the entire drawback of the durability mechanic.
Doesn't Tekken 8 have good netcode?I would also like to say a good netcode but I've given up on that hope for as long as Bandai Namco works on the series.
How satisfied would you personally be with the following list of newcomers?
Alternatively, how would you guys feel about these characters?
I love that all of these have Hayabusa, but the all suffer from the problem of having too many 1P characters.Here’s my shot at the base roster.
This thread is no place for that kind of maturity!It's occurred to me that my wanted newcomer list, by itself, wouldn't really make a good newcomer roster. So ideally, I should support each character individually while expecting other characters. And I can celebrate if any of my wanted characters do make it in.
I think they’re going to go heavy first party for the base game and heavy third party for the DLC. My list was for the base game. Check out the spoiler tag for my thoughts on DLC. Way more third parties there.Ultimate Deluxe + rollback netcode
Really? I thought only his Neutral Special used up tomes.
Alright, I guess two characters are bull**** like that then.
Doesn't Tekken 8 have good netcode?
I love that all of these have Hayabusa, but the all suffer from the problem of having too many 1P characters.
Over half of Ultimate's newcomers were 3P. I expect that tend to continue.
But I'll go the opposite direction:
1. Ryu Hayabusa [Ninja Gaiden]
2. Bill Rizer/Lance Bean [Contra]
3. Arthur [Ghosts ‘n Goblins]
4. Kunio/Riki [River City]
5. SV-001 Metal Slug [Metal Slug]
6. Jill Valentine [Resident Evil]
7. Morrigan [Darkstalkers]
8. Nightmare [Soulcalibur]
9. Kazuma Kiryu [Like a Dragon]
10. Nakoruru [Samurai Shodown]
11. Dante [Devil May Cry]
12. Estelle Bright [Legend of Heroes]
13. Zero [Mega Man X]
14. Alucard [Castlevania]
15. Raiden [Metal Gear]
16. Captain Toad/Toadette [Treasure Tracker]
17. King Hippo [Punch-Out]
18. Mii Mage
Echoes:
11e. Black Shadow [Captain Falcon]
16e. Impa [Sheik]
36e. Dixie Kong [Diddy Kong]
38e. Shadow [Sonic]
46e. Bass [Megaman]
64e. Octolings [Inklings]
This thread is no place for that kind of maturity!
That's what they did for both Smash 4 and Ultimate and I think it's gonna be the same for Smash 6.I think they’re going to go heavy first party for the base game and heavy third party for the DLC.
Yeah, that's what I'm thinking too. It's good that the game is at least localized.I think she has a 50/50 chance. The FDC series seems to have been doing well with its recent resurgence, but I'm not sure that'll be enough for Ayumi to be playable.
And that labeling makes people hate them 10x less. It would be dumb to get rid of it.Ditch the echo labeling. At the end of the day, they're still clone characters.
And that labeling makes people hate them 10x less.
Yes. The reactions to Echoes were WAY less negative than the reactions to clones used to be.Does it though?
And that's exactly what it did.I'm pretty sure Sakurai just decided to call them Echo Fighters to shut people up.
Considering the rest of Darth's post, no it doesn't.Does it though?
I think it's less the fact that they now have an official name and term for the type of movesets they have, and more the fact that it's also been made explicitly clear that they don't take up development time that could be put towards other characters with fully unique movesets (in other words, they're bonus characters, not characters that came at the cost of unique newcomers) that actually helped more people either warm up to them or dislike them less.![]()
Does it though?
I mean, people hate clones in Smash anyway, and I'm pretty sure Sakurai just decided to call them Echo Fighters to shut people up. I don't think removing the label would make much of a difference.
I haven't played Emio's game, so idk what his moveset could be like, but i think they might be warry to include him if it would be hard to make him and his moveset suitable for a E10+ game. but alas....we have Ridley which is technically a serial killer and has kind of a scary design for young kids, so idk lmao. maybe it doesn't matter.Thanks Emio but it’s not like he was wrongKind of unnecessary dude, take him out of the bag
If Joker can shoot you with a regular ass pistol but Emio can’t be a slasher villain archetype then I quit
It has nothing to do with "dash" and "fast" both involving high speed. The symbol they use is ', which in Japan is called a dash and is meant to indicate that something is derivative of something else.Dash Fighters in Japan. Because they're fast
Not particularly. I wouldn't be surprised if we see her, but I also wouldn't be surprised if we don't see her.Are you guys confident in Ayumi's chances?
You right, you right.This thread is no place for that kind of maturity!
"Because they're fast and easy to make."It has nothing to do with "dash" and "fast" both involving high speed. The symbol they use is ', which in Japan is called a dash and is meant to indicate that something is derivative of something else.
For example, Street Fighter II Champion Edition is called Street Fighter II' in Japan, but the American localizers didn't understand that and/or thought Westerners wouldn't, so they added something that looks more like a proper subtitle.
Exactly.I think it's less the fact that they now have an official name and term for the type of movesets they have, and more the fact that it's also been made explicitly clear that they don't take up development time that could be put towards other characters with fully unique movesets (in other words, they're bonus characters, not characters that came at the cost of unique newcomers) that actually helped more people either warm up to them or dislike them less.
Estelle Bright.What character do you think could be the Joker of Smash 6 DLC? (A surprising 3rdparty character that opens the first pass)
You know, really thinking about it after this reminded me, Dark Pit was such an anomaly of a character in Smash 4 lmaoI think it's less the fact that they now have an official name and term for the type of movesets they have, and more the fact that it's also been made explicitly clear that they don't take up development time that could be put towards other characters with fully unique movesets (in other words, they're bonus characters, not characters that came at the cost of unique newcomers) that actually helped more people either warm up to them or dislike them less.
I remember Dark Pit in particular getting a ton of hate in Smash 4 when the roster was first unveiled, and for a while afterwards. Compared to that, I didn't see much backlash to the returning Echoes nor the newly added Echoes in Ultimate at all.
I can see Yuri getting a mii sword fighter costume at the bare minimum if we get a different playable Tales of character.Yuri was an awesome protagonist but I feel like he’s got the least interesting moveset potential of all the options on his own. I’d love to see him take a page out of Clive’s book and act as a Rosalina style duo with Repede. That would be really cool even if it’s not entirely accurate to the gameplay of Vesperia.
It was probably timing. Palutena's Trailer was likely already done, but Robin's was not at the time, so they were able to do them differently.You know, really thinking about it after this reminded me, Dark Pit was such an anomaly of a character in Smash 4 lmao
Like he was in the Palutena trailer but only barely at the end and despite being playable, he didn't get any kind of fanfare like Lucina got or even a splash screen. He was just sitting there under our noses the entire time since Palutena's reveal, but we didn't know he was playable until the ESRB leak lol
Haha, yep indeed Estelle Bright could potentially be that Joker or Terry like announcement for the next smash.Exactly.
Estelle Bright.
She gets talked about here, but I'm pretty sure casual fans would be like, "Who the ****?"
I guess for the next Smash, Estelle could be Joker while Adol could be Terry.Haha, yep indeed Estelle Bright could potentially be that Joker or Terry like announcement for the next smash.
I think it had more to do with how many new ones they added. Melee added six new clones and Smash 4 added two, and people massively complained then. Ultimate also added six new clones and to top it all off for the first time ever in the base roster the number of new clones outnumbered the number of unique newcomers with a ratio of 6 to 5. So to avoid similar backlash Sakurai came up with the term "Echo Fighter" and reclassified all the clones Smash 4 and Ultimate added under that label except for one, that being Isabelle.The echo label made sense, but I’d prefer that they leave it behind. I can appreciate the transparency. The willingness to outright state that these are low effort, non-unique characters. And given that about half of Ultimate’s base game newcomers were echoes, it probably would have gone over poorly if they refused to acknowledge that they were any different from a full blown newcomer.
But the label’s also tacky, loosely defined and entirely unnecessary. Clones exist in most fighting games and we’ve had them in every Smash game. Weird time to suddenly give them a name. Also weird seeing characters like Doc and Pichu being considered unique, while Ken is labelled as an echo. I understand that it has more to do with how the characters were designed in Ultimate and less to do with how specifically unique they are, but the line between echo and unique fighter still feels arbitrary at worst and unintuitive at best. It almost makes me wish there was a separate label like “semi-echo” or “former echo” but at that point…yeah just ditch the label there really is no need for it.
Not to mention most people would probably prefer Smash 6 to have a higher focus on quality over quantity, since quantity was the entire hook of Ultimate. From Melee to Brawl every clone was either cut, or made more unique and I’d like to see the same thing done with the echoes. Cut most of them, but give the ones that stick around some new moves, so that they can “graduate” to unique character.
Id rather have a Diddy/Dixie combo character.If Dixie was Echo Fighter material we would've had her in long time ago. Probably around Smash 4. She is one of the Forbidden Seven and never been touched again, and if Echo was a possibility they would've done so.
Legendaries can easily break off like the Starters. Suicune got to be a version mascot and still got higher billing then the other two Beasts in HGSS, Unite, and Pokken, Zacian has gotten the star treatment in things such as Unite and the TCG while her brother gets scraps, and even Miraidon is currently in Unite with Koraidon nowhere to be found yet. When it comes to advertising the initial versions they get equal billing, but they will play favorites if there's a clear standout among the others.OK not all character relations are created equal:
- The starters are introduced as trios, but quickly break off.
- Legendaries are almost always a part of their duo/trio/quartet.
- Exceptions are standalone legendaries, Cresselia because they didn't really do anything with it, and Phione, which is just a big oddity in the first place.
- Team Star Fox has 4-6 members depending on the game, but it doesn't feel necessary to have all of them, or even the core 4, as cool as that would be,
- Rex needs Pyra to make sense as a choice, and while solo Aegis makes less sense, it doesn't not make any sense. Even so I don't think Solo Pyra would have worked near as well, and Rex is still there to show the connection, just not in playable form.
- Can't really comment on Alph.
- Min Min doesn't even belong in this conversation. She has 0 connections to the other ARMS fighters.
My two casual friens didn't know any of the dlc fighters except Steve and Kazuya, and the latter only known as "the guy from tekken", i think people overstimate how much the average casuals would recognize, specially in countries outside Japan and America.She gets talked about here, but I'm pretty sure casual fans would be like, "Who the ****?"