And once again, apparently this is all the third-party's fault. Whenever something happens with a third-party, people really do be letting Nintendo off the hook, like it was Konami who pushed for their costumes - they don't give a **** about anything.
I'll confess to not knowing the ins and outs of this process, I'm not an insider. I'm just not sure the lack of anything SEGA after the Joker Challenger Pack, even something minor like a RGG or Puyo or Sakura Wars spirit event seems like something "in-character" for Nintendo when this is the same company that gladly makes you pay an Expansion Pack to play a good selection of Genesis titles. Not to mention that SEGA stuff immediately drying up is compounded with how Sonic's series still has the minimum in some aspects, as well.
Idk, Yakuza is the one that has the more worldwide popularity. Puyo Puyo is still pretty Japan-heavy.
I mean, outside Japan, I'd say there's a pretty big disparity in the recognizability between Kiryu and Arle.
This is why I specifically brought up popularity in Smash speculation circles. The amount of recognizability a character has, while it is a good factor, is not always the sole deciding factor of who gets in, especially when we have cases of Smash-specific demand superseding general recognizability.
Ryu from Street Fighter is generally more recognizable to the average person. I'm talking "referenced often enough on TV" recognizable. Mega Man, while not unpopular in his own right, is what I'd consider a bit below surface level in terms of gaming recognition, especially at the time where Inafune's departure buried a lot of plans for the series. But Mega Man got in first because he was the character Smash fans were asking about more.
Steve from Minecraft is
absolutely more recognizable than Banjo & Kazooie, anyone can tell you that for free, and on top of that it's Western audiences who owned an N64 that would recognize him--a pretty small group compared to the one that'd be likely to recognize Steve or anything Minecraft related. But ultimately, Banjo got to be first in line because the demand from Smash players was
that strong.
Now, I won't talk out of my bum and automatically assume that Arle has anywhere near the demand that Mega Man or Banjo had, but again, I absolutely recall seeing her talked about more often than any other non-Sonic SEGA character during Ultimate's active period. We have predecent for Smash popularity outweighing general recognizability in the past, but that same predecent usually dictates that one dominating the former and one dominating the latter both get in. If Nintendo has the final say in who gets in...? I guess it'd be reasonable to assume Arle comes first, but someone from Like a Dragon follows not too far behind. And I'd be okay with that.
Though speaking of Banjo--this may very well me be actually talking out of my bum, but from what I've seen at this point, I'd feel confident enough saying that Puyo has more of a Western presence at this point than Banjo has a Japanese presence. Though that may be a bit of an unfair metric considering the latter never really had the chance to cultivate an audience after the N64.
What big ambitions do you see for a puzzle game?
I think the main thing is just...using the characters from a branding/marketing aspect for more than just gacha crossovers. I'm not saying they should shove Arle and Amitie in Fortnite right away, but the hard truth is that it feels like Puyo has been historically treated as lesser in SEGA crossover games and similar aspects. None of the characters appear in any of the Sega Superstars/All-Stars games, at best you'll have a small Puyo minigame or a Garbage Puyo cameo as an item in the Japanese version of one of the games. None of the Puyo characters appear as guest characters in either recent Monkey Ball title (so far), Puyo Puyo wasn't included in that defunct Sega Heroes game...I know Like a Dragon was stiffed sometimes as well in that regard (zero presence in any of the Superstars/All-Stars games), but you know what's a game that did include those characters while still snubbing Puyo's cast? Project X Zone. Sonic as a guest in Puyo Puyo Tetris 2 is...a
baby step towards something meaningful. I would love to see a traditional RPG starring Arle and friends, or other non-puzle spinoffs, but honestly I'd be happy with just the bare minimum of
letting Puyo's characters appear in other things that don't tie back into Quest. It's...just tiring to see a pretty legendary Japanese arcade series not at least get something a little more to reflect its merits, or something to help increase international visibility for it like how they managed to do it for Like a Dragon.
Besides that, heck, I just realized I forgot a pretty important thing in terms of international visibility.
It's been two decades since the West got a straight Puyo Puyo experience without some sort of catch.
Every Puyo game we've gotten here in the past decade:
-Was a crossover with Tetris
-Was a budget title meant for nothing beyond competitive play
-Was a barely changed re-release of an old title (not that this is a bad thing, but most people aren't exactly rushing out to buy a decades-old arcade port)
-Was another crossover with Tetris that didn't even expand on much balancing-wise or story-wise when that was why people got attached to the first one
-Or is locked to Apple's stupid game service
Quite literally the best thing SEGA could do right now would be to give the West a straight, juicy Puyo game (think something a good bit bigger than 20th Anniversary, which I consider the quintessential "modern" Puyo game) without needing to rely on unbalanced crossovers or Apple exclusitivity money, and make it an early title for the Switch 2 like what they did with PPT1's re-release on the Switch 1. Having something like that available for westerners early on for the system would go a long way, assuming that the NS2 doesn't suddenly become a PR disaster for Nintendo.
Also pardon if I'm talking like I'm running on fumes here, I kind of am. I'll check back when I wake up tomorrow.