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Official Next Smash - Speculation & Discussion Thread

dream1ng

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As far as Geno is concerned, I can see him being a bonus DLC character in the same vein as Piranha Plant, with a remix of “Beware the Forest’s Mushrooms” and a stage based on Forest Maze being bundled with him.
You offer a free DLC character and the third-party back-end becomes zero, at least for that window wherein they're free - which is also when the most people would get that character. I don't see any third-party being the bonus DLC character. Let alone a Square one.
 

SPEN18

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Also about Geno....why do some people outside SB hate him so much? Like it's so weird to see people have such bilis for such a inoffensive character like Geno.
I mean you go to the trouble to license a character from a major company and it's this random Mario side character that doesn't even appear in all the usual spinoff stuff, let alone anything mainline. It's not hard to see that being confusing or even controversial to fans outside Geno's hardcore fanbase. His niche nature is such that if you're not in his fan bubble then it's less likely he'd be appealing than more widely known characters who often garner general acceptance even from those who don't consider them personal favorites.
 

dream1ng

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I think this actually makes him a better fit for the base game; in addition to what Poppy said, base seems to be a natural fit for popular but inherently niche characters like Geno that cater more to the home crowd.

I could see something like Geno being base while a more "mainstream" Square rep like 2B gets in as DLC to maximize DLCbux from outsiders.
I agree Geno fits better as base, when you can bundle in less familiar characters instead of them selling based solely on their own (limited) appeal.

But yeah, it comes down to what Square wants. I don't think they're gonna sign off on any of their characters in base unless they're assured a compensatory DLC character. Including with Cloud.

So yeah, maybe 2B. Maybe even just one of the Square vets.
 

TheFirstPoppyBro

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I agree Geno fits better as base, when you can bundle in less familiar characters instead of them selling based solely on their own (limited) appeal.

But yeah, it comes down to what Square wants. I don't think they're gonna sign off on any of their characters in base unless they're assured a compensatory DLC character. Including with Cloud.

So yeah, maybe 2B. Maybe even just one of the Square vets.
I feel like Hero might be base game, and potentially Sora as well (including him here even though he's technically Disney, not Square for character rights, but yeah), and then Cloud and Sephiroth would be a DLC together with their content to make it a higher price because FF7 Remake is still going on, and then an additional DLC character later on like 2B.
 

dream1ng

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I feel like Hero might be base game, and potentially Sora as well (including him here even though he's technically Disney, not Square for character rights, but yeah), and then Cloud and Sephiroth would be a DLC together with their content to make it a higher price because FF7 Remake is still going on, and then an additional DLC character later on like 2B.
It depends if they're going to hold any new supporting content hostage until DLC, like I think they did for FF. That works better when there's another character from that series who can bring the content in their pack.

I could also see Square wanting to use Hero as a chance to push DQ12. And DLC might be more advantageous for that, given the timing and the increased focus a DLC character would get when compared to just another returning character in base. That's just a guess, though.

Honestly I think the path of least resistance for Nintendo is probably just to let Square have all their characters as DLC. Without EiH, I don't think there's quite the pressure to make sure any specific third-parties remain in base. Or, if they're willing to commit to bringing both FF characters back throughout the course of the game, they could let Cloud be base and Sephiroth DLC again. But it is still quite a concession to forego the back-end on Cloud, given his popularity.

Having said that, I could see Square acquiescing to Geno be base on the condition a bigger character was DLC, considering he's probably not going to sell nearly as well as any of their other characters, and I don't think they'd be as domineering over SMRPG content as their own big IP.

I would exclude Sora from this just because I think Disney's ownership makes how and what Square might negotiate less predictable. But regardless, something to factor in is Sora's popularity against the back-end cut being in base eliminates, and whether his companies would agree to that.
 

BrawlX10

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Jokes aside - how do I feel about Arle's chances? Not bad, really. I still think everything that I argued in Arle's favor back then is true - Puyo Puyo is one of the most historically significant and successful Japanese IP absent from the game. It literally has larger brand recognition and marketability than Sonic the Hedgehog in Japan. Puyo Puyo Tsuu is a staple of Japanese arcades on par with Street Fighter II, the series was so big in the 90s that they were going to build an amusement park. I'm not even kidding.



Its history with Nintendo is strong too. Despite being tied so closely with Sega, it did see ports on just about every major Nintendo console. And I mean like... every Nintendo console, I think Virtual Boy is the only one in Nintendo's history not to have a Puyo Puyo game on it. Not to mention Nintendo's own ventures into the cutesy, competitive puzzle game world with Panel de Pon and, yes, their own reskin of Puyo Puyo with Kirby.

Arle has every credential in the world to be in Smash. But with Nintendo and Smash alike focusing more on a worldwide / western demographic, I do have my concerns about whether or not Puyo Puyo is the first thing on their mind given its skewed (albeit massive) eastern notoriety. Sega has been citing their major pillars as Sonic, Yakuza and Persona despite Puyo Puyo being, at least on paper, bigger than all but one of them (and even that is arguable, regionally speaking). The series is in a sort of limbo right now with its last venture being Apple Arcade exclusive, and the previous two major series entries being Tetris crossovers. Where do we go from here? On the bright side though, at least Puyo has made a habit of localizing each release. Puyo Tetris 2 had a simultaneous global release and the Apple Arcade game was even developed by Sega of America and written first in English, believe it or not.

I think Arle has some competition. If more than one Sega character is a concern, I do think someone else from Sonic is the prevailing candidate right now. And DLC wise, I think Arle slots in nicely as a Terry-esque historical pick to school some uninformed Smash fans on. But all the same, Yakuza has been growing exponentially and if there is an opportunity to add it I think it could take priority. I feel like Puyo and Yakuza have somewhat equivalent merit measured in different units, and personally I'd love to see them both make the cut, but I do also consider it Arle's strongest competition.

Bottom line, I'm feeling okay about her odds. Not spectacular, but she's still in the back of my mind as a character who could and should be on the radar. And really, Puyo Puyo is just such a natural fit for Smash Bros that I'm baffled it doesn't have even a spirit to its name. I'm sure that one way or another, it will see some recognition next game or else something is seriously wrong.

And look, if we can get Master Chief, then we can throw Japan a bone and given them Arle. But by Japan I mostly mean me.



I was making a joke pretending not to know her, she's the character in my icon and my most wanted third party addition. She's the main character of perhaps the most influential puzzle game series in the world after Tetris.
I hope she joins, a puzzle rep would be cool to have too.
 

dream1ng

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I think Nintendo will try to keep Cloud at least. Didn't Sakurai say that Cloud was the most popular character to use Online when Ultimate released?
I would be very surprised if Cloud didn't return. The question is just whether Nintendo would capitulate to whatever Square would ask in return for putting him in base instead of their presumably preferred method of DLC.

Without needing to achieve EiH, there isn't going to be the same weight to assuring all vets make base... which also likely gave the more particular third-parties extra leverage in their demands and probably raised the amount Nintendo shelled out for the base third-parties.

Maybe that's why the only new (original) third-parties in base were ones even the Dead Cells developers were able to afford.
 

Diddy Kong

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Cloud will probably return. If anything or anyone from Square wi return it's him. Basically the top priority of both parties involved I think, and by extension Sephiroth of course. Hero being next in line, but not with a huge gap. Dragon Quest is also too big at this point not to continue to include.

Warmed up towards 2B quite a bit too. Even got the game when it was low priced, but am stuck in that one mansion and didn't feel like getting unstuck yet lol
 

SharkLord

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Hold on lemme look something up

...

Yeah okay sure she'd be cool why not (do people know what Dead or Alive even is? I never hear about it anymore)

As an aside, I feel like Mai's CotW design is a decent way for her to get around the Good Boys and Girls clause
I think DoA 6 had the problem of trying to tone back on the fanservice to make it more tournament-viable, except they didn't really tone in back that much, followed by a risque ad at EVO screwing it's chances entirely due to not fitting in with the event's "core values" (Though for what it's worth, they skipped the DoA trailer and showed friggin' Mortal Kombat completely uncensored. Take that as you will). After that the series went dormant.

Personally I mainly know DoA as that one series where Ryu Hayabusa is just There and actually plot important, and in return DoA characters also pop up in Ninja Gaiden
 

Þe 1 → Way

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I think Geno's chances really depends on how willing Square is to play ball. There's been solid evidence shown that they aren't as stingy as often made out. Given Geno is basically only popular in the context of Smash, this is probably the most easy thing they could do with the character.

Now that SMRPG is back in the public's eye, it does seem like the most ideal time for it, with the inclusion not being entirely based on fan demand. Still, I think it's now or never.
 

BrawlX10

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Cloud will probably return. If anything or anyone from Square wi return it's him. Basically the top priority of both parties involved I think, and by extension Sephiroth of course. Hero being next in line, but not with a huge gap. Dragon Quest is also too big at this point not to continue to include.

Warmed up towards 2B quite a bit too. Even got the game when it was low priced, but am stuck in that one mansion and didn't feel like getting unstuck yet lol
Granblue Fantasy Versus Rising and Soul Calibur 6 sold me on 2B as a fighting game character. She's also honestly one of the most iconic characters of the 2010s along the likes of Sans, i think she would be a good adition.
I think she's got a decent chance, probably not as likely as (imo) Sans, Crash or Ryu Hayabusa, but she's definitely a choice that i wouldn't be surprised with.
 

dream1ng

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I think Geno's chances really depends on how willing Square is to play ball. There's been solid evidence shown that they aren't as stingy as often made out. Given Geno is basically only popular in the context of Smash, this is probably the most easy thing they could do with the character.

Now that SMRPG is back in the public's eye, it does seem like the most ideal time for it, with the inclusion not being entirely based on fan demand. Still, I think it's now or never.
Square has been willing to cooperate, negotiate and compromise, I think they just come from a place of being particular about policies they hold.

To that end I don't think they've kept Geno out, I think Nintendo just has been like... "well we could negotiate for Geno, and then spend dev time and resources developing him... or we could do that for Cloud Strife", and in the end... their choices make a lot of business sense.

But for some reason the blame rarely seems to get put on Nintendo like they would never choose a huge character like Hero or Sephiroth when they could champion the niche supporting character from a spin-off made a long time ago that the fanbase likes. Rather it's Square not willing to play ball.

But, Geno isn't even close to the same league as the characters they've gone to Square for. It's more just when will Nintendo throw the fans a bone and pick a character who, in all candor, is probably a worse business decision than one of the remaining bigger characters Square owns?

This probably is the time for it, if it's going to happen. I don't think it's now or never, but I do think at least Geno finally has something more going for him than an affinity held by a bunch of loud online people.
 

Watuna4343

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Because it's still more than Waluigi's no game at all.

A bigger deal than Waluigi's nonexistent game.
That's very much personal opinions though, not supported by facts. For starters Waluigi has a game like every other Mario character in consideration, he just doesn't star in his own game however... neither has more than half of Smash - and neither has more than half of the Mario cast specifically. So I don't know why make such a big deal out of Waluigi specifically not starring in his own game as a point against him
 

DarthEnderX

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That's very much personal opinions though, not supported by facts.
"Toad has his own game. Waluigi does not." is not a personal opinion.

So I don't know why make such a big deal out of Waluigi specifically not starring in his own game as a point against him
Because it's something Toad has that Waluigi does not. While there's nothing Waluigi has that Toad doesn't. Because Toad is also in pretty much all the sports/party games that Waluigi is in.

She's also honestly one of the most iconic characters of the 2010s
I can't believe Automata was 8 years ago...
 
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RodNutTakin

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Jokes aside - how do I feel about Arle's chances? Not bad, really. I still think everything that I argued in Arle's favor back then is true - Puyo Puyo is one of the most historically significant and successful Japanese IP absent from the game. It literally has larger brand recognition and marketability than Sonic the Hedgehog in Japan. Puyo Puyo Tsuu is a staple of Japanese arcades on par with Street Fighter II, the series was so big in the 90s that they were going to build an amusement park. I'm not even kidding.



Its history with Nintendo is strong too. Despite being tied so closely with Sega, it did see ports on just about every major Nintendo console. And I mean like... every Nintendo console, I think Virtual Boy is the only one in Nintendo's history not to have a Puyo Puyo game on it. Not to mention Nintendo's own ventures into the cutesy, competitive puzzle game world with Panel de Pon and, yes, their own reskin of Puyo Puyo with Kirby.

Arle has every credential in the world to be in Smash. But with Nintendo and Smash alike focusing more on a worldwide / western demographic, I do have my concerns about whether or not Puyo Puyo is the first thing on their mind given its skewed (albeit massive) eastern notoriety. Sega has been citing their major pillars as Sonic, Yakuza and Persona despite Puyo Puyo being, at least on paper, bigger than all but one of them (and even that is arguable, regionally speaking). The series is in a sort of limbo right now with its last venture being Apple Arcade exclusive, and the previous two major series entries being Tetris crossovers. Where do we go from here? On the bright side though, at least Puyo has made a habit of localizing each release. Puyo Tetris 2 had a simultaneous global release and the Apple Arcade game was even developed by Sega of America and written first in English, believe it or not.

I think Arle has some competition. If more than one Sega character is a concern, I do think someone else from Sonic is the prevailing candidate right now. And DLC wise, I think Arle slots in nicely as a Terry-esque historical pick to school some uninformed Smash fans on. But all the same, Yakuza has been growing exponentially and if there is an opportunity to add it I think it could take priority. I feel like Puyo and Yakuza have somewhat equivalent merit measured in different units, and personally I'd love to see them both make the cut, but I do also consider it Arle's strongest competition.

Bottom line, I'm feeling okay about her odds. Not spectacular, but she's still in the back of my mind as a character who could and should be on the radar. And really, Puyo Puyo is just such a natural fit for Smash Bros that I'm baffled it doesn't have even a spirit to its name. I'm sure that one way or another, it will see some recognition next game or else something is seriously wrong.

And look, if we can get Master Chief, then we can throw Japan a bone and given them Arle. But by Japan I mostly mean me.



I was making a joke pretending not to know her, she's the character in my icon and my most wanted third party addition. She's the main character of perhaps the most influential puzzle game series in the world after Tetris.
I'm personally holding onto the hope that Arle edges out anyone from Like a Dragon thanks to timing plus demand. Assuming the newcomers for 6 that Nintendo negotiates for are at least partially decided on "the hot topics" during Ultimate speculation, it's absolutely no contest--Arle was pretty much the one non-Sonic SEGA character that I recall seeing serious support and demand for. Meanwhile, support for Like a Dragon series characters was nothing more than grassroots, primarily because of Nagoshi's outspoken resistance to porting the series to the Switch after 1+2 on the Wii U bombed--even after Nagoshi left SEGA, it took until last year for the series to finally reappear on Nintendo systems.
On the other hand, I have a slightly-worried gut feeling that with all these sudden cross promotions and other PR moves for Like a Dragon, SEGA might do what they did last game--let Smash dump an Ichiban challenger pack on us, take whatever cut of the money they earn from it, and then run as fast as they can from SSB6 without looking back. I'm still genuinely pretty irate that SEGA came in for SSBU just for the Joker DLC, and then immediately bowed out without so much as a Spirit Event promoting any of the other new releases they had coming out during Ultimate's active period. Even though Capcom and Konami didn't have any Challenger Pack characters either, they both still at least signed on to costumes and additional spirits.
It just kind of stinks because it's kind of a similar situation Bomberman is in right now; if Compile as we knew it in the 90s was still active and independent to this day, we probably would've already had Arle playable by now.
Regardless, I do think Arle has a great shot of getting in, especially if future Smash plans were being ironed out as early as 2022. I can't tap into Sakurai's mind, but I do hope he is passionate or sentimental enough about the Puyo series to lift a finger for it instead of taking the easy Yakuza-filled route out.
 

GoldenYuiitusin

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That's very much personal opinions though, not supported by facts. For starters Waluigi has a game like every other Mario character in consideration, he just doesn't star in his own game however... neither has more than half of Smash - and neither has more than half of the Mario cast specifically. So I don't know why make such a big deal out of Waluigi specifically not starring in his own game as a point against him
Because people will fabricate any justification they can to deny Waluigi simply because they don't like him.

Hell, I've even seen circular logic on the subject.
"Waluigi should have his own game to deserve to be in Smash instead of just being in spinoffs"
Then when the idea comes up for Waluigi getting his own game:
"Waluigi doesn't deserve to have his own game because he should only be in spinoffs as fodder."


It's always just gatekeeping Waluigi.
 

Captain Shwampy

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I think it could go either way. I've probably said this plenty of times before, but I'd love to see Arle get in with her own stage and music from the Puyo Puyo series, especially Arle's Theme and Final of Puyo Puyo.
Id hope they throw in some remixes of Madou songs in there too.
A remix of Red Hot Fire Dance by Takenobu Mitsuyohi would be incredible, not sure why Sega hasnt done it themselves.

Does hard drugs? 😅 So I googled this character and to my surprise a cutesy anime character, who would've thought this ? Japan voted this character massively after all. But what is even this lol
NP2_0032.png

NP2_0033.png
 
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Watuna4343

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In regards to Geno's chances, since he's become the topic as of late... I think I am the only one who is mostly negative on his chances (in order to not say completely negative, I'll say mostly negative). Now obviously Geno has historical fan demand dating back to pre-Brawl and Super Mario RPG got a remake but this character also has a lot going against him.
For starters, people bring up Super Mario RPG as a 'recent release' and while it did bring Geno back into the fold, I am not sure how much stock remakes/re-releases hold in terms of chances. Like, I can't remember any time a character got in because their game got a remake except for Cloud. And yes, someone might bring up the fact that Cloud is from the same company as Geno but let's be real, there's no comparison between the remakes of FFVII and Super Mario RPG. One got a legit budget into basically making it a whole franchise within a franchise whereas the other got a cuter glow up, which is more comparable to the other Nintendo re-releases ports I am mentioning here.
The other sticking point against Geno is simply put, competition. Competition with other Mario characters, with other Square characters and with other Nintendo franchises who also saw a similar recent release and this time not a port. In all categories Geno is simply outclassed by at least one character. In terms of Mario characters, we are at best talking about him getting as the 2nd newcomer after Waluigi over Toad or Pauline or someone else, in the Square Enix department, we are talking about Sakurai wanting to bring in Geno over attempting to bring back Hero (who is part of one of the most significant franchises in Japan point blank), Cloud and Sephiroth (who are obviously part of some of the best selling games and hugely iconic) and Sora (who also is the face of a big franchise but is the most requested character for Smash - this one is especially bad because Sora is stomping on Geno in the department that the latter banks on, which is fan demand) and that's without touching obvious newcomers with the most commonly speculated one being 2B but with others also following, like characters from Chrono Trigger or even Octopath Traveler and in terms of Nintendo franchises with also recent new releases, this basically puts into perspective that while Geno has had a recent showing in a remake, there were characters who got brand new games to themselves as well in various series like obviously Pokemon but also Xenoblade Chronicles, Legend of Zelda, Splatoon, heck even Pikmin and a niche character who also saw some modern day relevance in Ayumi Tachibana. Like all of these franchises have found an ever-increasing audience and more solid ground for their inclusions while Geno has, let's be real, remained very niche throughout the years, as he's a one-off character from an older game who had a bone thrown his way via remake whereas these franchises' new releases at large overshadow Geno's re-release. What I am trying to say is that it's hard for any of the 3 categories to see why Sakurai/Nintendo would choose Geno over any of the options presented to them whether it is Mario characters, Square characters or characters who saw recent releases.
And all of that just to add on top that Geno kind of requires a base-game addition instead of DLC. I completely agree with the argument that Square will want a bigger character for DLC and it's just historically with DLC characters being mostly bigger names (even more so requested ones - they were still bigger than Geno) or promotional material, Geno would feel pretty out of place as a niche character who appeals to a very small minority of people. And there's also the fact that Sakurai wanted to add Geno back in Brawl but didn't and that's both a good and a bad thing. It's good because consideration is always good but it's also bad because... since then he never quite went forward with adding Geno, even when presented with the opportunity. So with that in mind and given what I said above especially in regards to competition and ports/re-releases never really helping characters' cases, it's hard to see why now it'll be different for Geno.
 
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dream1ng

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Captain Toad's one game receding farther into the distance while Waluigi's popularity and annual or near-annual appearances hold steady somewhat undermine the cache that having your own spin-off would afford.

And btw, Toad and Captain Toad are not interchangeable in that the accomplishments of one will get the other included. If we got either of those characters, it would just be that character, not both of them. They're fairly distinct in what they actually do.

Now Toad vs. Waluigi is a different argument. But Waluigi also wouldn't be the first character in the series Toad "outranks" that got in. At this point if Toad happens he happens, it would be overdue imo, but it makes a lot of sense to proceed as if we might, once again, get someone else.

Or it's just gatecrashing Toad.
Take it up with Sakurai; Toad could've been included like three games ago based on his prominence within the series, and yet we've gotten a growing number of characters who fall below him in prominence. Sakurai doesn't appear to view him as a fighter, and that's who we're taking our cues from.

You can keep hope alive, but if the status quo keeps status quoing, Toad isn't going to take away from anyone in that series, Waluigi or whomever.
 

Watuna4343

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Take it up with Sakurai; Toad could've been included like three games ago based on his prominence within the series, and yet we've gotten a growing number of characters who fall below him in prominence. Sakurai doesn't appear to view him as a fighter, and that's who we're taking our cues from.

You can keep hope alive, but if the status quo keeps status quoing, Toad isn't going to take away from anyone in that series, Waluigi or whomever.
Make it four games even. Based on prominence and relevancy, Toad would've been a very sensible inclusion already from Melee (I mean heck he already was a background character and debuted as part of Peach's moveset) and yet even then he was snubbed, of course later inclusions aren't even up for discussion since as you said we got secondary characters before him which does say a lot about how Sakurai views Toad
 
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Captain Shwampy

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It just kind of stinks because it's kind of a similar situation Bomberman is in right now; if Compile as we knew it in the 90s was still active and independent to this day, we probably would've already had Arle playable by now.
Compile wouldn't exist at all, The President of Compile, Masamitsu Niitani is a known Charlatan that abused employees and made the company go into millions dollars in debt and eventually bankruptcy. There was recent callout post by a bunch of former Compile staff calling him out for lying because hes always comes into the media making up sob stories to make people feel bad for him so they can support his new company Compile O. Lies include claiming "hes the creator of Puyo Puyo" or that "Sega stole Puyo Puyo from him". Mooniitani eventually was forced out of Compile Heart cause of in-fighting.
1739777753059.jpeg

Yonemitsu is the actual creator of Puyo Puyo. Sega actually funded and supported Compile for the longest time, that includes SEGA AM1 helping with the development of the first Puyo and even giving Compile access to reuse the code from Columns in Puyo. Sega developers like Yuji Naka even trained many old compile staff in programming which made him heavily respected by them and why they were 100% okay with him making the calls to buy the Puyo IP.


Yonemitsu also created Baroque on the Sega Saturn btw.
 
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SPEN18

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In regards to Geno's chances, since he's become the topic as of late... I think I am the only one who is mostly negative on his chances (in order to not say completely negative, I'll say mostly negative). Now obviously Geno has historical fan demand dating back to pre-Brawl and Super Mario RPG got a remake but this character also has a lot going against him.
For starters, people bring up Super Mario RPG as a 'recent release' and while it did bring Geno back into the fold, I am not sure how much stock remakes/re-releases hold in terms of chances. Like, I can't remember any time a character got in because their game got a remake except for Cloud. And yes, someone might bring up the fact that Cloud is from the same company as Geno but let's be real, there's no comparison between the remakes of FFVII and Super Mario RPG. One got a legit budget into basically making it a whole franchise within a franchise whereas the other got a cuter glow up, which is more comparable to the other Nintendo re-releases ports I am mentioning here.
The other sticking point against Geno is simply put, competition. Competition with other Mario characters, with other Square characters and with other Nintendo franchises who also saw a similar recent release and this time not a port. In all categories Geno is simply outclassed by at least one character. In terms of Mario characters, we are at best talking about him getting as the 2nd newcomer with Waluigi over Toad or Pauline or someone else, in the Square Enix department, we are talking about Sakurai wanting to bring in Geno over attempting to bring back Hero (who is part of one of the most significant franchises in Japan point blank), Cloud and Sephiroth (who are obviously part of some of the best selling games and hugely iconic) and Sora (who also is the face of a big franchise but is the most requested character for Smash - this one is especially bad because Sora is stomping on Geno in the department that the latter banks on, which is fan demand) and that's without touching obvious newcomers with the most commonly speculated one being 2B but with others also following, like characters from Chrono Trigger or even Octopath Traveler and in terms of Nintendo franchises with also recent new releases, this basically puts into perspective that while Geno has had a recent showing in a remake, there were characters who got brand new games to themselves as well in various series like obviously Pokemon but also Xenoblade Chronicles, Legend of Zelda, Splatoon, heck even Pikmin and a niche character who also saw some modern day relevance in Ayumi Tachibana. Like all of these franchises have found an ever-increasing audience and more solid ground for their inclusions while Geno has, let's be real, remained very niche throughout the years, as he's a one-off character from an older game who had a bone thrown his way via remake whereas these franchises' new releases at large overshadow Geno's re-release. What I am trying to say is that it's hard for any of the 3 categories to see why Sakurai/Nintendo would choose Geno over any of the options presented to them whether it is Mario characters, Square characters or characters who saw recent releases.
And all of that just to add on top that Geno kind of requires a base-game addition instead of DLC. I completely agree with the argument that Square will want a bigger character for DLC and it's just historically with DLC characters being mostly bigger names (even more so requested ones - they were still bigger than Geno) or promotional material, Geno would feel pretty out of place as a niche character who appeals to a very small minority of people. And there's also the fact that Sakurai wanted to add Geno back in Brawl but didn't and that's both a good and a bad thing. It's good because consideration is always good but it's also bad because... since then he never quite went forward with adding Geno, even when presented with the opportunity. So with that in mind and given what I said above especially in regards to competition and ports/re-releases never really helping characters' cases, it's hard to see why now it'll be different for Geno.
Cloud didn't get in because of a remake. But yes, remakes rarely ever get dedicated promotional reps in Smash. A one-time remake of a niche Mario spinoff title put out to help fill in the back end of a system's lifecycle shouldn't normally have any meaningful bearing on speculation, but its importance gets blown way out of proportion because Geno appears as a side character in it.
Aside from that small point, yeah, the short of it with Geno is that his internet popularity is quite literally all that he is, to an extreme I think well beyond any other popularity-reliant character. Then you add in that Geno actually tends to poll worse than some might think (he still does well, but in both the Ballot era exit polling and in a recent poll on here you can see he's not a tip-top option), and his case becomes even more bleak.
 

RodNutTakin

Smash Lord
Joined
Jul 14, 2014
Messages
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Compile wouldn't exist at all, The President of Compile, Masamitsu Niitani is a known Charlatan that abused employees and made the company go into millions dollars in debt and eventually bankruptcy. There was recent callout post by a bunch of former Compile staff calling him out for lying because hes always comes into the media making up sob stories to make people feel bad for him so they can support his new company Compile O. Lies include claiming "hes the creator of Puyo Puyo" or that "Sega stole Puyo Puyo from him". Mooniitani eventually was forced out of Compile Heart cause of in-fighting.
View attachment 399183
Yonemitsu is the actual creator of Puyo Puyo. Sega actually funded and supported Compile for the longest time, that includes SEGA AM1 helping with the development of the first Puyo and even giving Compile access to reuse the code from Columns in Puyo. Sega developers like Yuji Naka even trained many old compile staff in programming which made him heavily respected by them and why they were 100% okay with him making the calls to buy the Puyo IP.


Yonemitsu also created Baroque on the Sega Saturn btw.
Thank you for informing me about this, I had heard rumblings that Moo was a bit of a ******* but I had no idea how deep it goes. I was mainly bringing it up since Compile pretty much played all sides in the console wars up to their demise, but now I can pretty much see they were forced to because of the financial situation they're in. Though honestly it stinks even more since now I could see things being a lot better for Puyo fans if Niitani was ousted before major damage could be done.
Though this still doesn't change how unfortunately it feels like Puyo fans are still being treated a bit like unwanted step-kids by SEGA. Or at least, it feels like the company is still keeping the IP at the "shallow" end of the pool away from the company's bigger ambitions. Regardless of what Niitani has said or did regarding losing Puyo to SEGA, it does still sting that the IP feels like it's getting snubbed on some fronts.
 

dream1ng

Smash Champion
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Messages
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Make it four games even. Based on prominence and relevancy, Toad would've been a very sensible inclusion already from Melee (I mean heck he already was a background character and debuted as part of Peach's moveset) and yet even then he was snubbed, of course later inclusions aren't even up for discussion since as you said we got secondary characters before him which does say a lot about how Sakurai views Toad
I mean yes after Peach and Bowser is when I think he would've made sense. But I don't think he's really on par with them, and it would've been the third original Mario newcomer in that game... which seems a little overly ambitious.

Though I guess we were close-ish to getting Wario then, though that's a little different.

On the other hand, I have a slightly-worried gut feeling that with all these sudden cross promotions and other PR moves for Like a Dragon, SEGA might do what they did last game--let Smash dump an Ichiban challenger pack on us, take whatever cut of the money they earn from it, and then run as fast as they can from SSB6 without looking back. I'm still genuinely pretty irate that SEGA came in for SSBU just for the Joker DLC, and then immediately bowed out without so much as a Spirit Event promoting any of the other new releases they had coming out during Ultimate's active period. Even though Capcom and Konami didn't have any Challenger Pack characters either, they both still at least signed on to costumes and additional spirits.
I'd trade all the DLC Capcom got for an actual new original character from them. At least Sega got one.

And once again, apparently this is all the third-party's fault. Whenever something happens with a third-party, people really do be letting Nintendo off the hook, like it was Konami who pushed for their costumes - they don't give a **** about anything.

It just kind of stinks because it's kind of a similar situation Bomberman is in right now; if Compile as we knew it in the 90s was still active and independent to this day, we probably would've already had Arle playable by now.
That series didn't even start getting localized until Sega took it over. Plus, it's Compile. I think there'd be even less of a chance if Sega didn't own the IP now.

Regardless, I do think Arle has a great shot of getting in, especially if future Smash plans were being ironed out as early as 2022. I can't tap into Sakurai's mind, but I do hope he is passionate or sentimental enough about the Puyo series to lift a finger for it instead of taking the easy Yakuza-filled route out.
Idk, Yakuza is the one that has the more worldwide popularity. Puyo Puyo is still pretty Japan-heavy.

I mean, outside Japan, I'd say there's a pretty big disparity in the recognizability between Kiryu and Arle.

Though this still doesn't change how unfortunately it feels like Puyo fans are still being treated a bit like unwanted step-kids by SEGA. Or at least, it feels like the company is still keeping the IP at the "shallow" end of the pool away from the company's bigger ambitions. Regardless of what Niitani has said or did regarding losing Puyo to SEGA, it does still sting that the IP feels like it's getting snubbed on some fronts.
I feel like crossing it over with Tetris was the best chance to get more people, especially outside Japan, to play it.

What big ambitions do you see for a puzzle game?
 
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Schnee117

Too Majestic for Gender
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Rollbackia
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SW-6660-1506-8804
Hold on lemme look something up

...

Yeah okay sure she'd be cool why not (do people know what Dead or Alive even is? I never hear about it anymore)

As an aside, I feel like Mai's CotW design is a decent way for her to get around the Good Boys and Girls clause
DOA's been dead for a while now. They went way too far on all the fanservice like $60-70 season passes that had dozens of skimpy outfits for the female cast with the bare minimum given to the men. This was also around the time they tried to do the whole "I'm a fighter" marketing campaign thing and well... can't do that when not only are you plastering that slogan on cheerleader outfits but you're doing all the aforementioned season passes. DOA5 was actually a solid competitive game so they sunk their own ship there.

Then DOA6 ruined a ton of mechanics and initially tried to tone down the sexualisation but it was too far gone and they were still doing the overpriced season passes filled with fanservicey outfits for the women. Plus there was the aforementioned thing at Evo which completely ****ed it over in the FGC.

And here we are now, DOA is in fact just D at the moment. A testament to why you perhaps shouldn't go in on being gooner bait slop if you want to be taken seriously.
 

Wonder Smash

Smash Champion
Joined
Oct 8, 2013
Messages
2,331
OK, here's a question…

How would you guys feel if Kasumi from Dead or Alive made it into Smash?

Honestly, I think she'd be an interesting choice for a traditional fighting game rep, and it'd be pretty cool to hear some music from the DOA series in Smash, especially new remixes of Hitohira (Reminiscent of Ketsui no Toki) and Tehu Tehu.

Now, before you do the "good boys and girls" joke, just know that Kasumi in her OG design is more covered up than Mai Shiranui in her OG design.
I like Kasumi, so if DOA were to have a rep, I'd pick her.

But for Koei Tecmo characters in general, Hayabusa is all I want.
 
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Captain Shwampy

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Jul 20, 2014
Messages
3,137
Thank you for informing me about this, I had heard rumblings that Moo was a bit of a ******* but I had no idea how deep it goes. I was mainly bringing it up since Compile pretty much played all sides in the console wars up to their demise, but now I can pretty much see they were forced to because of the financial situation they're in. Though honestly it stinks even more since now I could see things being a lot better for Puyo fans if Niitani was ousted before major damage could be done.
Though this still doesn't change how unfortunately it feels like Puyo fans are still being treated a bit like unwanted step-kids by SEGA. Or at least, it feels like the company is still keeping the IP at the "shallow" end of the pool away from the company's bigger ambitions. Regardless of what Niitani has said or did regarding losing Puyo to SEGA, it does still sting that the IP feels like it's getting snubbed on some fronts.
The series is developed by 10 people or less. One of the reasons why so many companies were so desperate to get the Tetris license is because making puzzles games is CHEAP and easy money. The development cost for making a Puyo game is small enough were Sega may feel like not wanting to make risk a huge positive for them. Of course they probably should do a Puyo 8 at this point. I dont really think Sega is responsible for there IPs getting smash or not though, its more on Nintendo.

What big ambitions do you see for a puzzle game?
Its a series that originated as dungeon crawler about witches, sorcerers, wizards, etc. You could do alot with that.
 

Geno Boost

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Star Hill. Why do you ask?
About Geno, if I may, I asked a question in my initial, recent post about him that was not answered. Thing is, I may have needed to word it better, but...

Does anyone think Geno may have more of a chance in getting into Smash 6 as DLC rather than base game?
knowing how square-enix prefer their content its probably more likely as DLC like :ultcloud: was the last veteran they managed to get in ultimate so i feel any new square-enix rep is bound to be DLC because it makes more money for them i guess and we all have seen how we barely gotten anything beside just Geno and Mallow spirits in base ultimate in fact we dont even have square-enix assist trophy or new music when it came down to square-enix content in base game (unless if you count the later spirits event but that came way later).
 
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RodNutTakin

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Messages
1,060
And once again, apparently this is all the third-party's fault. Whenever something happens with a third-party, people really do be letting Nintendo off the hook, like it was Konami who pushed for their costumes - they don't give a **** about anything.
I'll confess to not knowing the ins and outs of this process, I'm not an insider. I'm just not sure the lack of anything SEGA after the Joker Challenger Pack, even something minor like a RGG or Puyo or Sakura Wars spirit event seems like something "in-character" for Nintendo when this is the same company that gladly makes you pay an Expansion Pack to play a good selection of Genesis titles. Not to mention that SEGA stuff immediately drying up is compounded with how Sonic's series still has the minimum in some aspects, as well.

Idk, Yakuza is the one that has the more worldwide popularity. Puyo Puyo is still pretty Japan-heavy.

I mean, outside Japan, I'd say there's a pretty big disparity in the recognizability between Kiryu and Arle.
This is why I specifically brought up popularity in Smash speculation circles. The amount of recognizability a character has, while it is a good factor, is not always the sole deciding factor of who gets in, especially when we have cases of Smash-specific demand superseding general recognizability.

Ryu from Street Fighter is generally more recognizable to the average person. I'm talking "referenced often enough on TV" recognizable. Mega Man, while not unpopular in his own right, is what I'd consider a bit below surface level in terms of gaming recognition, especially at the time where Inafune's departure buried a lot of plans for the series. But Mega Man got in first because he was the character Smash fans were asking about more.

Steve from Minecraft is absolutely more recognizable than Banjo & Kazooie, anyone can tell you that for free, and on top of that it's Western audiences who owned an N64 that would recognize him--a pretty small group compared to the one that'd be likely to recognize Steve or anything Minecraft related. But ultimately, Banjo got to be first in line because the demand from Smash players was that strong.

Now, I won't talk out of my bum and automatically assume that Arle has anywhere near the demand that Mega Man or Banjo had, but again, I absolutely recall seeing her talked about more often than any other non-Sonic SEGA character during Ultimate's active period. We have predecent for Smash popularity outweighing general recognizability in the past, but that same predecent usually dictates that one dominating the former and one dominating the latter both get in. If Nintendo has the final say in who gets in...? I guess it'd be reasonable to assume Arle comes first, but someone from Like a Dragon follows not too far behind. And I'd be okay with that.
Though speaking of Banjo--this may very well me be actually talking out of my bum, but from what I've seen at this point, I'd feel confident enough saying that Puyo has more of a Western presence at this point than Banjo has a Japanese presence. Though that may be a bit of an unfair metric considering the latter never really had the chance to cultivate an audience after the N64.

What big ambitions do you see for a puzzle game?
I think the main thing is just...using the characters from a branding/marketing aspect for more than just gacha crossovers. I'm not saying they should shove Arle and Amitie in Fortnite right away, but the hard truth is that it feels like Puyo has been historically treated as lesser in SEGA crossover games and similar aspects. None of the characters appear in any of the Sega Superstars/All-Stars games, at best you'll have a small Puyo minigame or a Garbage Puyo cameo as an item in the Japanese version of one of the games. None of the Puyo characters appear as guest characters in either recent Monkey Ball title (so far), Puyo Puyo wasn't included in that defunct Sega Heroes game...I know Like a Dragon was stiffed sometimes as well in that regard (zero presence in any of the Superstars/All-Stars games), but you know what's a game that did include those characters while still snubbing Puyo's cast? Project X Zone. Sonic as a guest in Puyo Puyo Tetris 2 is...a baby step towards something meaningful. I would love to see a traditional RPG starring Arle and friends, or other non-puzle spinoffs, but honestly I'd be happy with just the bare minimum of letting Puyo's characters appear in other things that don't tie back into Quest. It's...just tiring to see a pretty legendary Japanese arcade series not at least get something a little more to reflect its merits, or something to help increase international visibility for it like how they managed to do it for Like a Dragon.

Besides that, heck, I just realized I forgot a pretty important thing in terms of international visibility. It's been two decades since the West got a straight Puyo Puyo experience without some sort of catch.
Every Puyo game we've gotten here in the past decade:
-Was a crossover with Tetris
-Was a budget title meant for nothing beyond competitive play
-Was a barely changed re-release of an old title (not that this is a bad thing, but most people aren't exactly rushing out to buy a decades-old arcade port)
-Was another crossover with Tetris that didn't even expand on much balancing-wise or story-wise when that was why people got attached to the first one
-Or is locked to Apple's stupid game service
Quite literally the best thing SEGA could do right now would be to give the West a straight, juicy Puyo game (think something a good bit bigger than 20th Anniversary, which I consider the quintessential "modern" Puyo game) without needing to rely on unbalanced crossovers or Apple exclusitivity money, and make it an early title for the Switch 2 like what they did with PPT1's re-release on the Switch 1. Having something like that available for westerners early on for the system would go a long way, assuming that the NS2 doesn't suddenly become a PR disaster for Nintendo.

Also pardon if I'm talking like I'm running on fumes here, I kind of am. I'll check back when I wake up tomorrow.
 
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Gengar84

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Dec 9, 2009
Messages
7,368
I think the reason Banjo had so much fan support which ultimately led to his inclusion in the roster is RARE’s connection with Nintendo. So many people, like myself, see the characters as honorary Nintendo characters. During the SNES and N64, RARE’s games were pretty much synonymous with Nintendo and they gave them some of the biggest games on the console. Particularly on the N64, I don’t think any other third party developer even came close. That was a rough time for third party support but RARE’s games were pretty consistently great which really helped the console. My hope is that now that we have Banjo, some of their other IP like the Battletoads, Killer Instinct, and Perfect Dark get some love. Perfect Dark has even previously had content in Smash with the remote bomb, which I think makes it and GoldenEye the first third party to get any Smash content which is pretty significant and overlooked.
 

dream1ng

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I'll confess to not knowing the ins and outs of this process, I'm not an insider. I'm just not sure the lack of anything SEGA after the Joker Challenger Pack, even something minor like a RGG or Puyo or Sakura Wars spirit event seems like something "in-character" for Nintendo when this is the same company that gladly makes you pay an Expansion Pack to play a good selection of Genesis titles. Not to mention that SEGA stuff immediately drying up is compounded with how Sonic's series still has the minimum in some aspects, as well.
Well first of all, Nintendo picks everything. I'm sure the third-parties can make suggestions, and occasionally you do see like a spirit event that was clearly promotional, but it's almost always Nintendo/Sakurai choosing stuff.

Next, supplying games for the systems on the NSO and featuring a breadth of series from a third-party in Smash are pretty different things to run a parallel between. The Wii's VC had the Turbografx and the Neo Geo, it's not like Hudson or SNK showed up in Smash before Ultimate.

Also, most of the third-parties with characters only got costumes related to those characters. Square only got new FF and DQ costumes, Microsoft only got Minecraft costumes (considering the Bethesda content was likely all licensed before the buyout), SNK got three costumes from its fighters (which is sort of what Terry seemed to be representing as a whole), Namco didn't get any new costumes. I think Capcom and Konami only got two new costumes each, but Capcom didn't even get an original newcomer, and Konami had no costumes previously. Sega's treatment was pretty much on par.

There's a lot of stuff that we didn't get from a lot of the companies. Chrono, Nier, Space Invaders, Tomb Raider (which was SE at the time), Halo, anything else Rare, Dark Souls, Xenosaga, Soulcalibur, more Tales, Silent Hill, Contra, Ace Attorney, Darkstalkers. It's certainly not just Sega stuff.

This is why I specifically brought up popularity in Smash speculation circles. The amount of recognizability a character has, while it is a good factor, is not always the sole deciding factor of who gets in, especially when we have cases of Smash-specific demand superseding general recognizability.

Ryu from Street Fighter is generally more recognizable to the average person. I'm talking "referenced often enough on TV" recognizable. Mega Man, while not unpopular in his own right, is what I'd consider a bit below surface level in terms of gaming recognition, especially at the time where Inafune's departure buried a lot of plans for the series. But Mega Man got in first because he was the character Smash fans were asking about more.

Steve from Minecraft is absolutely more recognizable than Banjo & Kazooie, anyone can tell you that for free, and on top of that it's Western audiences who owned an N64 that would recognize him--a pretty small group compared to the one that'd be likely to recognize Steve or anything Minecraft related. But ultimately, Banjo got to be first in line because the demand from Smash players was that strong.

Now, I won't talk out of my bum and automatically assume that Arle has anywhere near the demand that Mega Man or Banjo had, but again, I absolutely recall seeing her talked about more often than any other non-Sonic SEGA character during Ultimate's active period. We have predecent for Smash popularity outweighing general recognizability in the past, but that same predecent usually dictates that one dominating the former and one dominating the latter both get in. If Nintendo has the final say in who gets in...? I guess it'd be reasonable to assume Arle comes first, but someone from Like a Dragon follows not too far behind. And I'd be okay with that.
Though speaking of Banjo--this may very well me be actually talking out of my bum, but from what I've seen at this point, I'd feel confident enough saying that Puyo has more of a Western presence at this point than Banjo has a Japanese presence. Though that may be a bit of an unfair metric considering the latter never really had the chance to cultivate an audience after the N64.
The key difference is Mega Man and Banjo were, I believe, the second most requested third-party newcomers overall among their respective results. And that was after the first was already included (Sonic) or seemingly unsuccessfully attempted (Sora).

Arle is what? Maybe in top 30? She's not even the most requested Sega character. Fanbase demand is going to pick a more demanded character. Because picking Arle would be completely arbitrary, they'd be just as likely to pick any somewhat well-charting third-party character.

I think the main thing is just...using the characters from a branding/marketing aspect for more than just gacha crossovers. I'm not saying they should shove Arle and Amitie in Fortnite right away, but the hard truth is that it feels like Puyo has been historically treated as lesser in SEGA crossover games and similar aspects. None of the characters appear in any of the Sega Superstars/All-Stars games, at best you'll have a small Puyo minigame or a Garbage Puyo cameo as an item in the Japanese version of one of the games. None of the Puyo characters appear as guest characters in either recent Monkey Ball title (so far), Puyo Puyo wasn't included in that defunct Sega Heroes game...I know Like a Dragon was stiffed sometimes as well in that regard (zero presence in any of the Superstars/All-Stars games), but you know what's a game that did include those characters while still snubbing Puyo's cast? Project X Zone. Sonic as a guest in Puyo Puyo Tetris 2 is...a baby step towards something meaningful. I would love to see a traditional RPG starring Arle and friends, or other non-puzle spinoffs, but honestly I'd be happy with just the bare minimum of letting Puyo's characters appear in other things that don't tie back into Quest. It's...just tiring to see a pretty legendary Japanese arcade series not at least get something a little more to reflect its merits, or something to help increase international visibility for it like how they managed to do it for Like a Dragon.
I understand. It would be nice if Sega's crossover games actually tried to include all their noteworthy franchises.

I think the thing is that the Superstars/All-Stars games mostly focused on the franchises with stronger western popularity, which is why you didn't see Puyo Puyo, Phantasy Star, Sakura Wars, or, at the time, Yakuza.

And then with Project X Zone, it was largely the reverse. However, I believe they also had an edict of omitting the cartoony characters, which would entail Arle's usual depiction these days.

Besides that, heck, I just realized I forgot a pretty important thing in terms of international visibility. It's been two decades since the West got a straight Puyo Puyo experience without some sort of catch.
Every Puyo game we've gotten here in the past decade:
-Was a crossover with Tetris
-Was a budget title meant for nothing beyond competitive play
-Was a barely changed re-release of an old title (not that this is a bad thing, but most people aren't exactly rushing out to buy a decades-old arcade port)
-Was another crossover with Tetris that didn't even expand on much balancing-wise or story-wise when that was why people got attached to the first one
-Or is locked to Apple's stupid game service
Quite literally the best thing SEGA could do right now would be to give the West a straight, juicy Puyo game (think something a good bit bigger than 20th Anniversary, which I consider the quintessential "modern" Puyo game) without needing to rely on unbalanced crossovers or Apple exclusitivity money, and make it an early title for the Switch 2 like what they did with PPT1's re-release on the Switch 1. Having something like that available for westerners early on for the system would go a long way, assuming that the NS2 doesn't suddenly become a PR disaster for Nintendo.

Also pardon if I'm talking like I'm running on fumes here, I kind of am. I'll check back when I wake up tomorrow.
I don't have the numbers, so this is just a guess, but might that be because the games don't sell particularly well in the west?

Also, it does sort of seem like par for the course with Sega where outside of RGG and Atlus, they don't seem to know how to handle their franchises very well.

But it also underscores why Yakuza seems likelier at this point than Puyo Puyo.
 

Nabbitfan730

Smash Ace
Joined
Dec 15, 2020
Messages
692
Nicher characters even third-party ones have made into Smash Bros w/o issue and nor Bowser Jr, Rosalina, Daisy, Plant have their own respective games. If that was ever a factor, Captain Toad specifically would've made in especially Piranha Plant over all characters but he didn't.

When comes these 2 characters like Waluigi and Geno specifically, this community are so very eager to craft fake narratives and rules doesn't even apply to selections just to maintain imaginary walls that bar them entry usually due to spite them or more accurately their fans. Goalposts just endlessly moving. Bias just clouding the minds

A one-time remake of a niche Mario spinoff title put out to help fill in the back end of a system's lifecycle shouldn't normally have any meaningful bearing on speculation, but its importance gets blown way out of proportion because Geno appears as a side character in it.
Aside from that small point, yeah, the short of it with Geno is that his internet popularity is quite literally all that he is, to an extreme I think well beyond any other popularity-reliant character.
Hilarious to hear to this after of literal pages before when I told that popularity wasn't the end of all when I criticized Sora and Banjo's placement on the ballot. Every words and every letter here applies to Banjo specifically to equal amount of games and being niche third party but I was some how delusional in questioning his position like most here are with the Puppetman despite similar circumstances. Geno is impossible because he's an internet relic but somehow Banjo who also solely relied on the same thing was definitely 2nd place beyond all VG's characters conceivable. Definitely greater than Inkling, Isabelle, Minecraft Steve and Ryu. Because He was okay!?!

Heck. Geno's weakness against his competition of SE's allstars is the same problem with Crash and his chances but again, somehow i was told constantly that Crash has more chances than Master Chief, Doomguy/Slayer or even TLOU as the "Sony" Rep despite less relevancy, leverage or icongraphy. 90's US Marketing told me so.

Laughable. Perfect example in what i mean and somehow it's worse for Waluigi.
 
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Gengar84

Smash Hero
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Dec 9, 2009
Messages
7,368
I think Crash is helped a lot by being a platforming mascot. Since Smash is a platform fighter, it’s easier to visualize how Crash could play in Smash. The same is true for Rayman. While neither is really among my most wanted characters, I can at least see how they’d be appealing to a lot of Smash fans. I imagine there’s a good amount of overlap with their fanbases. Master Chief, on the other hand, is from a wildly different genre and has never been on a Nintendo console so I wouldn’t think the fanbases would have as much overlap as with Crash. Still, Halo’s iconic status and gaming influence makes Master Chief another popular request. Both he and Crash were essentially seen as the face of their consoles at one point or another which gives them a bit of a boost thanks to the rivalry angle.
 

Nabbitfan730

Smash Ace
Joined
Dec 15, 2020
Messages
692
I think Crash is helped a lot by being a platforming mascot. Since Smash is a platform fighter, it’s easier to visualize how Crash could play in Smash. The same is true for Rayman.
Yet i was told again that Rayman was has-been and Crash was definitive must. Despite the former's already has a foot-in Smash already compared to Crash who still doesn't have anything. Almost as if his backing is literally banking off Banjo's inclusion.
 
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Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
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Yet i was told again that Rayman was has-been and Crash was definitive must. Despite the former's already has a foot-in Smash already compared to Crash who still doesn't have anything. Almost as if his backing is literally banking off Banjo's inclusion.
I think both have a reasonable chance but I’d lean towards Crash specifically because of that rivalry angle. I don’t know if you remember that old PS1 Crash commercial where a guy in a Crash suit was at Nintendo’s headquarters calling out Mario. He was also positioned with Mario and Sonic as the face of their respective consoles on magazine covers. At the time, Rayman was getting advertisements comparing him to a guy named Ray, which, while it was pretty amusing, doesn’t have that same rival vibe.
 
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