Ivander
Smash Legend
- Joined
- Dec 1, 2014
- Messages
- 11,217
Because it wasn't a story mode. It's a character you choose, competing with 3 other players, going around and defeating enemies from many different Nintendo franchises from Goombas and Shy Guys from Mario, to Stalfos and Darknuts from Zelda, to Kremling Kritters and Kihunters from Donkey Kong and Metroid, to Plasma Wisp and Bonkers from Kirby, to Clubberskulls and Reapers from Kid Icarus, to Chandelure and Koffing from Pokemon, to Eggrobos, Mettaurs and Pookas from Sonic, Megaman and Dig Dug, to the Polar Bear and Sneaky Spirit from Ice Climber and Rhythm Heaven. Making the enemy list in Smash Run 10x better than Subspace's enemy list, and Smash Run even has a few enemies from Subspace return.I never got the chance to play Smash Run since I only played the Wii U version. The mode did seem fun but it lacks the character interaction I’m looking for in a story mode.
And Smash Run was much more fun to replay, between fighting all the different enemies, going around on a gigantic map finding secrets and bonus areas, having unexpected events happen during the match like heavy winds blowing the players around, or sudden bounties or doors appearing and you having to reach them and defeat or open them before the other players do, and being able to listen to any music of your choice while playing.
They tried to make it more like City Trial with the players being able to interact and sabotage each other, but because of console issues, couldn't. This could easily be fixed with the Switch 2 and as mentioned, all it just needs is an expanded map, new enemies from franchises without enemies, like Fire Emblem and Xenoblade, and from newer franchises like Castlevania, Dragon Quest and Minecraft, and an options menu like City Trial to allow you to set how long you can play the main Smash Run part for and which Final Battle you do after the main part. A new sudden Event where the Bounty is an Assist Trophy or Boss enemy like Rathalos or Galleom would be great too.
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