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Official Next Smash - Speculation & Discussion Thread

Verde Coeden Scalesworth

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Well, we had Target Blast as the new Break the Targets in 3DS/Wii U. Just done differently(though still served the same purpose, but also let you grind for trophies/customs).

Regardless, I wish we had something resembling Target Tests in Ultimate. Even if it was just a Stage Builder option. It is worth noting that Race to the Finish in Melee and Ultimate have a heavy enough focus on platforming that Board the Platforms felt redundant at the time. Melee's clearly got part of it as Board the Platforms baked into it, though Ultimate is a lot closer to the original 64 version. I still would love to see a return of both.

That said, having them specific to a character became unfeasible fast, and while maybe it was doable in Brawl(as it had 35 normal spots it could base it upon), we had way too many characters starting in 4, and Ultimate is a nuff said. It makes sense why it went more generic; that way they could still have some unique variations, but it takes a loooooot less time and work to set up. I like how 4 did it because it had multiple setups that could randomly happen where a target could be, which still at least somewhat helped you practice moves and spacing(part of what the original BTT and BTP were about, utilizing your character's abilities. Albeit, only in a very specific way. Brawl feels like it doesn't have this, but it's not really different from 4 in that regard).
 

SMAASH! Puppy

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That said, having them specific to a character became unfeasible fast, and while maybe it was doable in Brawl(as it had 35 normal spots it could base it upon), we had way too many characters starting in 4, and Ultimate is a nuff said. It makes sense why it went more generic; that way they could still have some unique variations, but it takes a loooooot less time and work to set up. I like how 4 did it because it had multiple setups that could randomly happen where a target could be, which still at least somewhat helped you practice moves and spacing(part of what the original BTT and BTP were about, utilizing your character's abilities. Albeit, only in a very specific way. Brawl feels like it doesn't have this, but it's not really different from 4 in that regard).
I think this may be why it was changed to Target Blast in SSB4 and removed in Ultimate, since every stage would have to be reasonably beatable by the entire cast, which means testing it with 50+ characters, and one of them is Little Mac...
 
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Perkilator

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I think this may be why it was changed to Target Blast in SSB4 and removed in Ultimate, since every stage would have to be reasonably beatable by the entire cast, which means testing it with 50+ characters, and one of them is Little Mac...
See, this is why it would be beneficial to turn Target Test, Board the Platforms, and Race to the Finish into Stage Builder options. That way, you can design your little games around each character's strengths and weaknesses to your liking.
 

Gengar84

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See, this is why it would be beneficial to turn Target Test, Board the Platforms, and Race to the Finish into Stage Builder options. That way, you can design your little games around each character's strengths and weaknesses to your liking.
Yeah, that was exactly my line of thinking. It gives fans nearly endless content for character specific challenges and other things the developers no longer have time to implement in a reasonable way. It also allows fans to express their creativity in new and fun ways.
 

Will

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Race to the Finish was in Melee, but it was only a part of Classic Mode. It returned in Ultimate also only as a part of Classic Mode.
Honestly, I didn’t like Ultimates as much. It’s similar to Smash Run’s minigame, but I’m not a fan of the autoscroller.


I prefer the atmosphere of the maze Melee gave you, plus the ability to choose your own path. Though that’s probably just my nostalgia.

 

Jave

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A few days ago I hooked back my Gamecube and started a fresh file of Melee. Out of every game in the series, this one is probably the most fun to unlock things. Outside of that huge roadblock you get when you have to unlock Mewtwo (and by extension Mr. G&W and All-Star mode), it feels very fun every time you beat one the main modes and you slowly unlock new stuff.

But unlocking Mewtwo is such a pain if you only have one controller. I pretty much had to do the 700 battles and setting the options so the fight ends with one hit. But once you do that grind it feels like smooth sailing until you unlock everything (except for the few truly hard challenges, like the No Damage Clear).
 

Will

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A few days ago I hooked back my Gamecube and started a fresh file of Melee. Out of every game in the series, this one is probably the most fun to unlock things. Outside of that huge roadblock you get when you have to unlock Mewtwo (and by extension Mr. G&W and All-Star mode), it feels very fun every time you beat one the main modes and you slowly unlock new stuff.

But unlocking Mewtwo is such a pain if you only have one controller. I pretty much had to do the 700 battles and setting the options so the fight ends with one hit. But once you do that grind it feels like smooth sailing until you unlock everything (except for the few truly hard challenges, like the No Damage Clear).
me hitting the trophy capsule slots trying to roll something new after unlocking 90% of the trophies

1737479248399.gif
 

PersonAngelo53

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Probably fake but I though I share anyway. It be wild if true tho. Summer 2016 for the next smash release date and all characters come back with a few getting updated movesets. I know a certain Everyone is here supporter would specially jump for joy if this was somehow true.
 

Arcanir

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Honestly, I didn’t like Ultimates as much. It’s similar to Smash Run’s minigame, but I’m not a fan of the autoscroller.


I prefer the atmosphere of the maze Melee gave you, plus the ability to choose your own path. Though that’s probably just my nostalgia.

I didn't mind Ultimate's the first few times since the dark energy chasing you gave it a sense of more urgency, but eventually the simplicity of it and how many times you're forced to run through it wore away at that novelty. Melee's could also risk repetition, but as you said, the ability to choose your path helped alleviate some of that and made it a bit more fun to run through. I hope the next iteration will do something similar as if we're going to play it multiple times through having something to break the monotony is important.
 

chocolatejr9

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Probably fake but I though I share anyway. It be wild if true tho. Summer 2016 for the next smash release date and all characters come back with a few getting updated movesets. I know a certain Everyone is here supporter would specially jump for joy if this was somehow true.
Yeah, it's fake. No way they're bringing back Trophies after how much easier the Spirits were to make.
 

MBRedboy31

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Ultimate does have something sorta like Break the Targets, but it is kind of obscure: the Jiggy spirit fight in the Banjo DLC. It has you run around Great Cave Offensive to KO a bunch of golden Kirbies that do not move or attack at all besides hopping up and down in place and have extremely low HP, so the challenge is to do it before time runs out.
 

Gengar84

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Probably fake but I though I share anyway. It be wild if true tho. Summer 2016 for the next smash release date and all characters come back with a few getting updated movesets. I know a certain Everyone is here supporter would specially jump for joy if this was somehow true.
I tend not to believe any leaks until confirmation and this one does sound fake but I don’t think it’s entirely out of the realm of possibility to bring everyone back one more time. It might not be the most likely option as Sakurai has stated the difficulties and doubts of being able to make it happen again but I wouldn’t say that alone would disqualify any leak making that claim.
 

GoldenYuiitusin

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Probably fake but I though I share anyway. It be wild if true tho. Summer 2016 for the next smash release date and all characters come back with a few getting updated movesets. I know a certain Everyone is here supporter would specially jump for joy if this was somehow true.
Just another dime a dozen fake 4chan "leak".

Not worth looking into.
 

BuckleyTim

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Probably fake but I though I share anyway. It be wild if true tho. Summer 2016 for the next smash release date and all characters come back with a few getting updated movesets. I know a certain Everyone is here supporter would specially jump for joy if this was somehow true.
Clicked through the link and clicked out as soon as I saw the source was a 4chan discussion. They ain't gonna give us anything worthwhile, no matter how hard some poor writer trying to meet engagement quota tries to spin it.
 

Ivander

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Probably fake but I though I share anyway. It be wild if true tho. Summer 2016 for the next smash release date and all characters come back with a few getting updated movesets. I know a certain Everyone is here supporter would specially jump for joy if this was somehow true.
If it's the one I recently saw, of course it is fake, for one thing and one thing alone.
>Adventure mode is like SSBU’s world map and Spirit fights but with Subspace Emissary story and cutscenes basically, apparently there’s over like an hour of cutscenes just like Brawl
When Sakurai not only had a dislike for the cutscenes getting leaked unto Youtube And also talked about how so much more effort it took in order to do Subspace Emissary, cutscenes and all, it doesn't take rocket science to know that Sakurai doesn't want to do something like Subspace Emissary again.
 

Gengar84

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If it's the one I recently saw, of course it is fake, for one thing and one thing alone.

When Sakurai not only had a dislike for the cutscenes getting leaked unto Youtube And also talked about how so much more effort it took in order to do Subspace Emissary, cutscenes and all, it doesn't take rocket science to know that Sakurai doesn't want to do something like Subspace Emissary again.
I really wish you were wrong as I loved Subspace Emissary but I’m afraid you’re probably right on that. It’s such a shame because there was so much potential in a mode like that. It really played into Smash’s platforming side of the genre, acted as a fun co-operative mode with friends, and gave the characters a chance to interact with each other. A really ambitious story mode like SSE is one of the only things that would make me content with a scaled back roster. If we get a much smaller roster and still no ambitious story mode, I’m not sure what’s left to be hyped about.
 
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Laniv

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Probably fake but I though I share anyway. It be wild if true tho. Summer 2016 for the next smash release date and all characters come back with a few getting updated movesets. I know a certain Everyone is here supporter would specially jump for joy if this was somehow true.
Fake 4chan leaks are back on the menu, folks! Bon appetit!
 

Gengar84

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At the very least, the fake leaks show that interest for another Smash game is starting to pick up again. If nothing else, it gives us something to talk about. I’m just going in under the assumption that all leaks are false until proven otherwise. Even fake leaks can help drive interest in certain characters and get us to talk about some we may have overlooked.
 
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Gorgonzales

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When Sakurai not only had a dislike for the cutscenes getting leaked unto Youtube And also talked about how so much more effort it took in order to do Subspace Emissary, cutscenes and all, it doesn't take rocket science to know that Sakurai doesn't want to do something like Subspace Emissary again.
(insert AVGN 'laughter turns to sobbing' meme here)
 

Louie G.

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I’m gonna go out on a limb and say comments Sakurai made about cutscenes many years ago may not be completely accurate to his feelings today.

But Subspace is clearly a massive undertaking that only gets harder and harder with more characters. I’d love for them to attempt another story mode, even if it doesn’t use every character or requires the roster to be condensed, but I think the answer moving forward will moreso resemble Melee’s arcade-y Adventure mode.

IIRC, a lot of the would-be budget for story cutscenes went toward reveal trailers as well. And honestly, I don’t mind that. At least through those we still get to see the characters interacting the way I’d want anyway. It’s not quite the same but I’m satisfied with the compromise.
 
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Ivander

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I really wish you were wrong as I loved Subspace Emissary but I’m afraid you’re probably right on that. It’s such a shame because there was so much potential in a mode like that. It really played into Smash’s platforming side of the genre, acted as a fun co-operative mode with friends, and gave the characters a chance to interact with each other. A really ambitious story mode like SSE is one of the only things that would make me content with a scaled back roster. If we get a much smaller roster and still no ambitious story mode, I’m not sure what’s left to be hyped about.
I wouldn't say a Metrovania is impossible by itself. Just that we'll never get something with a whole lot of cutscenes, like with World of Light. But a Metrovania-like Adventure Mode I wouldn't say is impossible. That said, Smash doesn't really need an ambitious storyline. It could have a simple story of "New bad guy brings forth many Nintendo villains and Mooks together to invade the Smash Bros. world, the characters must fight against not just an army of many Mook varieties, but find the leaders and defeat them to pave the way to the main villain" and I'd be hyped just for the Mook focus alone, especially if it's anywhere close to something I did.
So in regards to Smash Bros. content, some know me as someone who really wants Smash Run from Smash 3DS back because it was fun running around the giant stage and fighting against the different enemies from different franchises. And I have mentioned that I think Mooks being part of Spirit battles and World of Light would've been great for replayability if they couldn't bring back Smash Run. So this was a Mode I hypothesised for a Mook-based Mode that I think can work for Smash Bros. It's mainly about the mode cause if I added in all the Mooks that I want to appear, I wouldn't be able to post this due to too much words.
---
Smash Invaders

"Enemies from different franchises are invading stages across the franchises! Fight and defeat them throughout the stages and get to the leaders behind the invasions!"

"How it works: You fight enemy Mooks from different franchises on stages that are featured in Smash Bros. Sometimes during a stage you are doing, after defeating all of the enemies on that stage, you will fight a Mini-Boss, which can either be a powerful Mook, a Possessed character(with a feature similar to the possessed eyes on characters during Spirit battles in World of Light) or a possessed Assist Trophy, that appears after the enemies are defeated.
In other cases, they will appear at the start of a match alongside some of the Mooks you fight. Your goal is to get through the stages to the end where you fight against a Boss that leads the enemies."

"Quickplay Mode: Fight enemies through a set of 9 stages before fighting a boss on the 10th stage. You have 3 lives. You choose 1 out of 8 Bosses and their armies to fight against. Basically, each army's Boss is shown on the Quickplay Menu and depending on the Boss you choose to fight against will affect which 9 stages you fight on and affect the enemies that appear on the stages.
Like if you choose to fight against Dracula, while different enemies related to the stages appear for you to fight against, you will fight different Castlevania enemies, as well as certain enemies from different franchises that have similarities to Castlevania enemies not in Smash, in all of the stages you do, you will fight against a Werewolf Miniboss on the Omega version of Luigi's Mansion on the 5th stage, you will fight the Death Assist Trophy in Dracula's Castle on the 9th stage and then Dracula on the last stage.

"Random Mode: Fight a randomized set of enemies throughout a randomized set of stages that ends with a random Boss on the last stage. Every 5th stage and the last stage before the Boss, you will fight against either a character, an Assist Trophy or a MiniBoss Mook. There are 3 difficulties with different life counts and a Chaos Mode:
-Easy has you fight through 9 stages with the Boss on the 10th Stage. You have 3 lives.
-Medium has you fight through 14 stages with the Boss on the 15th Stage. You have 4 lives.
-Hard has you fight through 19 stages with the Boss on the 20th Stage. You have 5 lives.
-Chaos Endless Mode: You will start on a random stage fighting against enemies. Enemies appear in waves and after defeating all the enemies in one wave, a new wave will appear shortly. Every 5 waves, a Character/Assist Trophy/Mini-Boss will appear. Every two to three minutes, the stage will "Stage Morph" into a random stage, carrying you and all the enemies still alive into the new stage. Because the battle does not end, you keep fighting enemies until you lose all 5 of your lives.

"Tower Mode: Go through 100 stages with certain conditions(similar to Event Mode, but based around Mooks and whatnot), fighting against one of the game's bosses every 10th level, with the game's "Antagonist" and "Final Boss" on the 100th stage.
Something like that in a Smash Bros. game would be great for me. As for a dedicated Nintendo Crossover story, I don't see Smash Bros. ever doing something like it again. But I don't see it as impossible if another Nintendo studio or another company tried their hand at it, like Koei Tecmo as I mentioned here.
Anyway, on the subject of Nintendo crossovers and Subspace Emissary...Smash Bros. is obviously not going to do another big story like Subspace Emissary. So why don't people suggest a new Nintendo crossover game that tries to do what Subspace Emissary gave us? It may be hard to imagine a new Nintendo crossover game happening, but it's certainly not an impossibility.

I think I ask this because I once saw a thread in regards to people suggesting what take they would like to see a Nintendo crossover try and saw someone suggest something like Marvel Ultimate Alliance 3, where it's a singleplayer/Co-op experience with a team of Nintendo characters fighting against different enemies and bosses from different Nintendo franchises and the Nintendo characters uniting to fight against whatever enemy is causing the dimensional shenanigans and whatnot.
And when I saw that, I was like, "Huh, thinking about it, it's because of Nintendo and Koei Tecmo that we got Marvel Ultimate Alliance 3, since Nintendo funded and published it and KT developed it. And Koei Tecmo did both Hyrule Warriors and Fire Emblem Warriors, both of which started with a crossover-focused entry and then later got an entry connected to a main game. A Nintendo-crossover game done by Koei Tecmo doesn't sound like an impossibility."
And it would give Nintendo fans what they've been asking for in regards to Nintendo crossover interaction and another attempt at a crossover story like Subspace Emissary, except rather than trying to tie in and put a whole crossover story into a multiplayer focused game 1/3 it's size, it's making a singleplayer/Co-op focused game along with the story in mind, between characters, level designs, enemies and bosses, gameplay mechanics, extra modes and whatnot.

And there would certainly be the possibility of more side characters appearing alongside the main heroes, especially if keeping the focus on team-ups. Like besides the usual characters like Mario, Link, Kirby and whatnot, if the focus has characters defending their worlds from empowered foes, they can add side characters of that main characters' world as playable characters, like being able to have a team of Fox, Falco, Slippy and Peppy(or Krystal) or depending on which Mother/Earthbound world is being defended, it could be Ness, Paula, Jeff and Poo or Lucas, Kumatora, Duster and Boney(or Flint).
And team-ups don't necessarily need to consist of characters from one world. Like one area could be a conglomerate of different NES Stand-alone game worlds that happened to get merged together. And they could add characters that can have an interesting team-up in terms of origin or something along those lines. Like having Link, Samus, Pit and Takamaru as "Team 1986", or something like Ice Climbers, Bubbles from Clu-Clu Land, Balloon Fighter and Mach Rider for a "Nintendo VS." Team-up, in reference to their Nintendo VS. System Arcade game versions.

Either way, IMO, if we ever get another Nintendo-crossover story like Subspace, it's not going to be Smash Bros that brings another one, between how much it took to make it and Sakurai wanting people to play to experience instead of just immediately spoiling themselves on the internet. But I certainly wouldn't mind a different attempt at a Nintendo-crossover game that was made with the story in tandem to account for gameplay, mechanics, level designs, characters, enemies and bosses, and whatnot. And after remembering Koei Tecmo and their experience with both Nintendo games and crossover-focused titles like Marvel Ultimate Alliance 3, I wouldn't mind if Koei Tecmo did a Nintendo-crossover take similar to M:UA3.
So yeah, another game rather than Smash Bros. doing a more dedicated Nintendo crossover with story and interactions I see as more likely compared to Smash Bros. doing another story. And another Nintendo crossover I would say is certainly not an impossibility.
 

Guynamednelson

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I didn't mind Ultimate's the first few times since the dark energy chasing you gave it a sense of more urgency, but eventually the simplicity of it and how many times you're forced to run through it wore away at that novelty. Melee's could also risk repetition, but as you said, the ability to choose your path helped alleviate some of that and made it a bit more fun to run through. I hope the next iteration will do something similar as if we're going to play it multiple times through having something to break the monotony is important.
It would at least help if they pulled a Brawl Break the Targets on it, AKA difficulty-specific levels.
 

RileyXY1

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About that rumor, here's what it says:

All fighters from Ultimate return, with some modifications. Link now has some of his abilities from Tears of the Kingdom, Samus has the Dash from Metroid Dread, and Cloud's moveset is modified to represent the recent remakes. In terms of designs, DK is now based on the movie version (which given what we've seen of the new Mario Kart game wouldn't be surprising), Ganondorf now uses his TOTK design, Ryu and Ken now use their SF6 designs, and Bayonetta now uses her Bayonetta 3 design.
The stage roster is severely cut down, and there are now only 50-55 stages.
Art style is mostly the same as Ultimate, but with improved lighting and more expressive facial expressions.
Trophies will make their return after being absent from Ultimate.
Adventure Mode has lots of cutscenes like Brawl, but plays similarly to WOL with the World Map and Spirit fights.
The newcomers in the base roster are Waluigi, Toon Zelda, Noah and Mio, Armarouge/Ceruledge (apparently they're gonna be another transformation fighter like the Aegis), and Sol Badguy. Paper Mario is gonna be added in a similar way to Piranha Plant. They also listed Crash Bandicoot's name, but it's crossed out.
 

Gorgonzales

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About that rumor, here's what it says:

All fighters from Ultimate return, with some modifications. Link now has some of his abilities from Tears of the Kingdom, Samus has the Dash from Metroid Dread, and Cloud's moveset is modified to represent the recent remakes. In terms of designs, DK is now based on the movie version (which given what we've seen of the new Mario Kart game wouldn't be surprising), Ganondorf now uses his TOTK design, Ryu and Ken now use their SF6 designs, and Bayonetta now uses her Bayonetta 3 design.
The stage roster is severely cut down, and there are now only 50-55 stages.
Art style is mostly the same as Ultimate, but with improved lighting and more expressive facial expressions.
Trophies will make their return after being absent from Ultimate.
Adventure Mode has lots of cutscenes like Brawl, but plays similarly to WOL with the World Map and Spirit fights.
The newcomers in the base roster are Waluigi, Toon Zelda, Noah and Mio, Armarouge/Ceruledge (apparently they're gonna be another transformation fighter like the Aegis), and Sol Badguy. Paper Mario is gonna be added in a similar way to Piranha Plant. They also listed Crash Bandicoot's name, but it's crossed out.
This has got to be the most obvious fake hoax I've ever seen. There are so many things wrong with this that it actually loops back around to being funny in a self-parody kind of way.
 

Shinuto

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About that rumor, here's what it says:

All fighters from Ultimate return, with some modifications. Link now has some of his abilities from Tears of the Kingdom, Samus has the Dash from Metroid Dread, and Cloud's moveset is modified to represent the recent remakes. In terms of designs, DK is now based on the movie version (which given what we've seen of the new Mario Kart game wouldn't be surprising), Ganondorf now uses his TOTK design, Ryu and Ken now use their SF6 designs, and Bayonetta now uses her Bayonetta 3 design.
The stage roster is severely cut down, and there are now only 50-55 stages.
Art style is mostly the same as Ultimate, but with improved lighting and more expressive facial expressions.
Trophies will make their return after being absent from Ultimate.
Adventure Mode has lots of cutscenes like Brawl, but plays similarly to WOL with the World Map and Spirit fights.
The newcomers in the base roster are Waluigi, Toon Zelda, Noah and Mio, Armarouge/Ceruledge (apparently they're gonna be another transformation fighter like the Aegis), and Sol Badguy. Paper Mario is gonna be added in a similar way to Piranha Plant. They also listed Crash Bandicoot's name, but it's crossed out.
It wasn't. Crossed out but spoilered
 

Opossum

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People really need to leave duos and transforming characters behind at this point because clearly they cannot be trusted with them. Literally in what world would Armarouge and Ceruledge be a duo/swapping character? They'd either pick one or give them each their own character space. They're not tied to a trainer, and they're not a transformation.

God it really is bad fake leak season again lol.
 

Gengar84

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Yeah, there’s a lot about the leak that screams fake. Why severely cut back on stages but bring back all the characters? I imagine stages are much easier to port over than characters so that doesn’t make a ton of sense. Ceruledge and Armorouge are really cool, with the former being in my top 3 favorites of the gen, but I don’t think they really need to be transformations. I’m also not sure how many people are asking for another Zelda clone when we haven’t had a unique newcomer since Melee.

People really need to leave duos and transforming characters behind at this point because clearly they cannot be trusted with them. Literally in what world would Armarouge and Ceruledge be a duo/swapping character? They'd either pick one or give them each their own character space. They're not tied to a trainer, and they're not a transformation.

God it really is bad fake leak season again lol.
I agree with you about that specific example being unnecessary but I’m still going to defend transformations as a concept. There are quite a few pairings that make a ton of sense from both a narrative and mechanical perspective for a transformation duo. A few examples I think could work great are Alphen
/Shionne, Dixie/Kiddy, or Noah/Mio. Pretty much all of these could also work as standalone fighters but they all have potential as duo characters as well.
 
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Guynamednelson

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Why severely cut back on stages but bring back all the characters?
Because there's way more fat to trim when it comes to stages than fighters.

...no but seriously, this doesn't seem very Sakurai-ish to begin with. He still has a beef with people leaking the Subspace cutscenes, "some of his abilities from Tears of the Kingdom" would require more moveset changes than he likes to do, and he dumped trophies knowing how much work they were even with Brawl and 4 mostly recycling pre-existing models.
 

SMAASH! Puppy

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Honestly, I didn’t like Ultimates as much. It’s similar to Smash Run’s minigame, but I’m not a fan of the autoscroller.
That part where you have to go past a ledge and go back to get all the stuff, but you can't because of the autoscrolling mildly infuriates me every time.

People really need to leave duos and transforming characters behind at this point because clearly they cannot be trusted with them. Literally in what world would Armarouge and Ceruledge be a duo/swapping character? They'd either pick one or give them each their own character space. They're not tied to a trainer, and they're not a transformation.
To play devil's advocate:
  • Both are connected by being evolved forms of Charcadet possesed by different armor.
  • They share similar aesthetics, and the idea of a regal and noble warrior and an edgy and resentful one is a pretty compelling duo.
  • Their skillsets complement each other, with one having a cannon as a weapon, and the other having dual swords.
  • Their skeletons would be pretty similar, so basing them off of each other wouldn't be too hard. It wouldn't be quite as much of a copy/paste job as with Pyra/Mythra, but it would still be easier to do than something like Pokémon Trainer or Zelda/Sheik.
  • They may not be tied to a trainer, and without creative liberties you can't have them turn into each other, but there's more than one way to do a swap animation. You could have the swap move be an attack where the current character sets off a big burst of flame that obscures them, turns the other color, and then disperses to reveal the other character. If you wanted to show more explicitly that they aren't turning into each other, you could have the one you're not playing as show up in taunts, or show the character you are controlling jump out of play when you swap.
Now would they actually do this? No idea, and I'd lean toward "no", but I think it is one that works conceptually.


EDIT: Looking it up, both Armorouge and Ceruledge learn Ally Switch, so there's actually a pretty easy explanation on how they swap.
 
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GoldenYuiitusin

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People really need to leave duos and transforming characters behind at this point because clearly they cannot be trusted with them. Literally in what world would Armarouge and Ceruledge be a duo/swapping character? They'd either pick one or give them each their own character space. They're not tied to a trainer, and they're not a transformation.

God it really is bad fake leak season again lol.
I will at least give the fake credit for not defaulting to Meowscarada even if the Armarogue/Ceruledge duo concept doesn't make sense.

Especially at a point when Smash topics on /v/ are currently being spammed with people trolling about the cat.
 
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