Wonder Smash
Smash Champion
- Joined
- Oct 8, 2013
- Messages
- 2,253
Oh, he definitely makes sense! Plus, he's one of my MWs.Out of topic, but what do y'all think of Kunio in Smash? I mean, it makes a lot of sense.
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Oh, he definitely makes sense! Plus, he's one of my MWs.Out of topic, but what do y'all think of Kunio in Smash? I mean, it makes a lot of sense.
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One of my most wanted characters.Out of topic, but what do y'all think of Kunio in Smash? I mean, it makes a lot of sense.
100%.What do you all think are the odds of all Microsoft-owned characters in Smash Ultimate returning for the next game?
Juat asking, does WayForward holds the rights to River City or another company I don't know about?Out of topic, but what do y'all think of Kunio in Smash? I mean, it makes a lot of sense.
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As far as I'm aware, the Kunio-kun IP is licensed out to WayForward for the River City Girls games, but the rights are still held by ArcSys after their acquisition of most of Technos' assets (which also includes stuff like Double Dragon.)Juat asking, does WayForward holds the rights to River City or another company I don't know about?
I'd be all for Kunio (and Riki, if possible). I'd also love to see Billy and Jimmy, but I'm not sure whether ArcSys would be down with someone from the Technos games or if they'd rather have someone from Guilty Gear join Smash first, like Sol.Out of topic, but what do y'all think of Kunio in Smash? I mean, it makes a lot of sense.
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If Misako was picked over Kunio I would cryThen again, it could just as easily end up being Misako over Kunio...
You're making it real easy to be wrong lol
Takes me back to the year 2000 sigh of nostalgiaAs glad as I am to hear that the Switch 2 will most likely be getting some strong third-party support unlike the Wii's successor, I'd find it odd to see a gaming market where only Nintendo and Sony remained as the big names in the gaming console industry
I don’t know either and you’re entitled to your opinion. It was actually my brother’s favorite game we played last year and we had a blast playing it with our friends. My brother and I later bought River City Girls Zero (which is a port of a formerly Japanese exclusive River City Ransom game with added cutscenes) and didn’t have nearly as fun a time with it. So far, that’s my only experience with the mainline series but I was kind of disappointed with it after playing the two River City Girls games. The added intro and ending cutscenes and opening and ending credits themes were great though.I don't know if this is a hot take but I don't really think the River City Girls games are that good.
I love classic RARE but Conker never really clicked with me. I think I just have a different taste in humor than what that game was going for. I do admire the effort to try to make something unique and break expectations of the genre but it’s just not really my thing. If they somehow chose Conker, I’d personally be pretty disappointed but I’d be happy for his fans just like any other character. I also feel like there’s more to RARE than 3D N64 mascot platformers so I’d prefer to see something outside of that for their next character if they get one.Although Conker is one of the characters I would like to see in the Super Smash Bros. series due to his debut in Diddy Kong Racing, I can't accept him because with the exception of Conker's Pocket Tales, his other games have been made for a very mature audience and in my opinion they should have continued to make him family friendly. I wish they had released Twelve Tales: Conker 64 and released other games of his that were also family friendly.
Pretty much this.
If they wanted to do a few more Smash original stages, then great, I'd be super down for that, but to completely remove locations based on the actual games in your big crossover is just a bad move.
I mean it could just be stages based on IPs, just not actual locations. Like how traverse town is based on homely Disney town and Hollow Bastion based of a Final Fantasy castleHmm a crossover game with no crossover stages or music.
Don't think I'd be a fan...
I’m the same way but my choice is the Battletoads. Not so much because I thought their games were better but because I just think they’re really cool characters with fun and unique abilities that would be a blast to play in Smash. I did really enjoy the first few stages of the original Battletoads and Battlemaniacs but they got too hard past Turbo Tunnel. The arcade game and Battletoads & Double Dragon were great throughout though. I never really played other Beat ‘em Ups besides Battletoads, TMNT, and Rival Turf as a kid so I don’t have the same nostalgia for the bigger ones. In recent years, I’ve tried Streets of Rage 4 and both River City Girls games and had a lot of fun with them.The River City games fall into that odd category where I deeply respect them, but they never really clicked with me the same way Streets of Rage or even Final Fight did. Much like Double Dragon, I think discovering the games long after I'd been deep into other beat em' ups meant they were titles I could intellectual see why they were so important and recognize the things they did well while at the same lacking the same kind of exciting immersion with them that a could playthrough of a Streets of Rage 2 could offer me.
I am glad that River City has become more recognized the in West these last 10 years and it would absolutely deserve to be in Smash fighter wise; it's just that an Axel Stone or Mike Haggar is always going to be the bigger deal because of when I first played them.
So, Jaleco/City Connection Inc. for Smash, anyone?Rival Turf
Yeah, Battlemaniacs is easily my favorite design for the characters. I do like Zitz’s teal color scheme he’s had since Battletoads & Double Dragon though. I feel like the reboot tried too hard to emulate the Rise of the TMNT cartoon, which was a pretty questionable decision considering that cartoon didn’t go over too well either. I watched Rise last year and it was surprisingly decent for what it was trying to be and I found the movie genuinely enjoyable.Battletoads is an interesting beast in that many games in the series were in some ways variations of that original NES release with the Double Dragon crossover and the (sadly less well known) arcade game being the two games that actually shook up the experience. I'd love a Battletoads inclusion with aesthetics largely based on Battlemaniacs and the arcade release as they have some of the best look, for the characters proper.
The 2020 game has some merit design wise, but I'd say the 90s takes would be more natural fits for Smash.
Still think Sakurai should do something like this for the surprise character and the laughs.since we are on MvC2... SonSon, Amigo or Ruby? Would make good picks no for Smash?
How about we put....This Goku in Smash!
We make Nintendo's Goku an Echo Fighter of Goku!
Then make Goku III an Alternate Costume for Goku!
So we get Three Gokus in Smash Bros!
The reboot suffers a bit from trying to go too broad for laughs and seemingly being afraid of just embracing the premise of the franchise. A game that played the concept pretty straight and keeping any winking to the audience or excess wackiness to a minimum probably would have made for a stronger result. Streets of Rage 4 is a good comparison as it has a few elements which could be taken as absurd, but it balances taking just enough parts seriously while still having fun that it makes for a game with broader appeal. It probably didn't help that Shredder's Revenge came out some time after and arguably was a better model of doing a cartoonish beat em up while not going overboard with it.Yeah, Battlemaniacs is easily my favorite design for the characters. I feel like the reboot tried too hard to emulate the Rise of the TMNT cartoon, which was a pretty questionable decision considering that cartoon didn’t go over too well either. I watched Rise last year and it was surprisingly decent for what it was trying to be and I found the movie genuinely enjoyable.
I do feel like the reboot Battletoads lost some of the edge that made them cool in pursuit of trying to conform with modern cartoon trends. The humor of the reboot is also very hit or miss. I do think the gameplay is actually quite good though and it’s probably a step up from the classic games in that department at least. Still really happy that Battletoads even got a game at all even if it wasn’t everything I was hoping for.
I’m surprised Haggar hasn’t been a guest in Street Fighter yet when other characters from the series have. When I think Final Fight, Haggar’s the first character that comes to my mind. Between Axel and Blaze, I’d personally go with Blaze mostly because Smash could use more female fighters. A female brawler like Blaze or Tifa would be pretty cool to see in Smash. I’ve only played Streets of Rage 4 and my favorite character was Estelle but I get the impression that she’s more of a minor character specifically made for that game.I know it'll probably never happen, but I still think Haggar would be pretty cool, especially so I can hear music from the Final Fight series and other Capcom beat 'em ups.
I'd also love to see Axel and/or Blaze. The Streets of Rage series' music is just too good to pass up.
EDIT: Oh, and I'd still love to see Metro City in Smash, but that's about as likely as Haggar in Smash.
The fact that there's an area in Street fighter 6 called the Mike Haggar memorial implies he died sometime after 5.I’m surprised Haggar hasn’t been a guest in Street Fighter yet when other characters from the series have. When I think Final Fight, Haggar’s the first character that comes to my mind. Between Axel and Blaze, I’d personally go with Blaze mostly because Smash could use more female fighters. A female brawler like Blaze or Tifa would be pretty cool to see in Smash. I’ve only played Streets of Rage 4 and my favorite character was Estelle but I get the impression that she’s more of a minor character specifically made for that game.
The term platform fighter is better because smash clone has a negative connotation.Quoting @SnakeFighter64 in the Social Thread
Brawl had that if you were playing on a Wiimote. It was great.I think it would be cool if they added a voice line when selecting the character in the next Smash. For example, after the announcer says “Mario!”, Mario would say “Let’s a Go!”. That would be another cool way to help the characters show off their personalities.
Yeah, we should learn portmanteaus like Metroidvania and Soulsborne and create new genre portmanteausThe term platform fighter is better because smash clone has a negative connotation.
There's also a decent amount of problems with genre names like Metroidvania, Doom Clone, Rougelike, Soulslike etc. in that as the genre's definition shifts, the name becomes less and less accurate, among other things.
Oh that’s cool. I always played with a GameCube controller so I never heard those lines. I wish they’d bring the feature back and just play it through the normal speakers. I’d also love it if every character had some kind of intro line against a few specific other characters just to play into the whole crossover theme. Right now, the characters feel so disconnected.Brawl had that if you were playing on a Wiimote. It was great.
Unless your Sonic in which case all you get is the ring sound effect
This strikes me as being a little overly charitable when you'd still describe most of these other platform fighters to someone who hasn't played them as "it's like Smash, but..."The term platform fighter is better because smash clone has a negative connotation.
There's also a decent amount of problems with genre names like Metroidvania, Doom Clone, Rougelike, Soulslike etc. in that as the genre's definition shifts, the name becomes less and less accurate, among other things.
I don't think this is a fair comparison for Rivals of Aether. That game actually does stand out with it's original cast and mechanics.It's like Smash but everyone's a furry.
I mean...kind of, but not really?This strikes me as being a little overly charitable when you'd still describe most of these other platform fighters to someone who hasn't played them as "it's like Smash, but..."
It's like Smash but with Warner Bros. characters.
It's like Smash but with Nickelodeon characters.
It's like Smash but everyone's a furry.
Some of these games are fine in their own right but if the platform fighter genre is truly a genre and not a series of Smash clones with mostly niche appeal, then you'd think at least one of them would stand on its own. By contrast, FPS games today aren't called "Doom Clones" because they aren't still copying the original Doom's homework (or Wolfenstein's homework, really)-- we've had Half-Life, Quake, Goldeneye, Bioshock, Call of Duty, Team Fortress, Overwatch, Counter Strike and many more games and series with their own legacies.
I have to be honest, this post feels a little disingenuous. Your statement on Rivals (or at least I assume that's what you're talking about) in particular feels pretty superficial since as said before the game does a lot to stand out from Smash in its mechanics and characters, giving both areas a lot of work to flesh them out and stand on their own even when taking cues (ex. 2's pummel mechanic, which is done in a very unique way that plays into each character and encourages interaction from both players outside of just mashing the button).This strikes me as being a little overly charitable when you'd still describe most of these other platform fighters to someone who hasn't played them as "it's like Smash, but..."
It's like Smash but with Warner Bros. characters.
It's like Smash but with Nickelodeon characters.
It's like Smash but everyone's a furry.
Some of these games are fine in their own right but if the platform fighter genre is truly a genre and not a series of Smash clones with mostly niche appeal, then you'd think at least one of them would stand on its own. By contrast, FPS games today aren't called "Doom Clones" because they aren't still copying the original Doom's homework (or Wolfenstein's homework, really)-- we've had Half-Life, Quake, Goldeneye, Bioshock, Call of Duty, Team Fortress, Overwatch, Counter Strike and many more games and series with their own legacies.
Add Jacky from Virtua Fighter and bring back controller sounds.Brawl had that if you were playing on a Wiimote. It was great.
Unless your Sonic in which case all you get is the ring sound effect
Then there is Project M/Plus where Roy had a sword slash while Mewtwo had its video game voice clip. Also Failure older versions. Not sure about Knuckles.Brawl had that if you were playing on a Wiimote. It was great.
Unless your Sonic in which case all you get is the ring sound effect
I did not call Rivals of Aether "furry Smash Bros." I am not saying it doesn't have a single original idea going on, nor was I trying to put the game down in any way other than saying that, yes, I view it as a Smash clone. What I said was that if you were trying to describe the game to somebody who's never heard of it, you would most likely start off with some variation of "it's like Smash but..." because many of its core gameplay ideas, such as your accrued damage being represented as a percentage that makes it easier to knock you into a blast zone, is taken directly from Smash Bros.Also I don't think I've ever seen anyone non-jokingly refer to Rivals of Aether as "Furry Smash Bros."
You know, this is actually the reason I didn't say "it's like Smash but with Sony characters." PSABR is a low-hanging fruit because it's so half-baked, but it doesn't lift the Smash ruleset wholesale-- I couldn't reasonably call it a Smash clone at all.If you were to actually look at what they're offering though, I think there are quite a few examples of games that set themselves apart from Smash Bros. For example, PlayStation All Stars: Battle Royale's kill super mechanic was confusing and needed a bit more time in the oven, but it changed the entire objective of the game due to not being based on ring-outs. It also had a sort of family movie action flic kind of tone with stages often having a more serious or silly vibe being invaded by another game with the opposite vibe. One minute you're being attacked by Hades, and the next a bunch of dancing Unown have killed him and are trying to kill you too.
Roguelikes have definitely branched out a lot like you said, but I think the label is actually still helpful because even if games like Hades and The Binding of Isaac and Spelunky couldn't be more wildly disparate in how they play, people understand what's meant by "roguelike mechanics."And yeah, Doom clone has been dropped for the reasons we both described, it's not the case for every genre. Roguelikes for example have branched out extremely far, getting fused with pretty much every other genre under the sun. Slay the Spire is very little like Dead Cells is very little like Hades, and none of them are particularly like Rogue, but they're all considered Roguelikes due to their use of procedural generation and the gameplay loop of starting with very little, and building up a working strategy, dying, and repeating the process over again.
All in all language is kinda weird and what sticks can be a bit random, but certain names are better than others when it comes to communication, and in this case, I think naming a genre after a specific game can cause problems.
I don't think this is a fair comparison for Rivals of Aether. That game actually does stand out with it's original cast and mechanics.
This might be hard to believe given the dismissive tone of my original post, but I genuinely didn't mean for it to sound so unflattering. Maybe "Smashlike" sounds less disparaging?I have to be honest, this post feels a little disingenuous. Your statement on Rivals (or at least I assume that's what you're talking about) in particular feels pretty superficial since as said before the game does a lot to stand out from Smash in its mechanics and characters, giving both areas a lot of work to flesh them out and stand on their own even when taking cues (ex. 2's pummel mechanic, which is done in a very unique way that plays into each character and encourages interaction from both players outside of just mashing the button).