Alright, I made a new Smash 6 roster. Like the last one, I tried to balance popular characters the general public really wanted and my own personal choices just to keep things interesting. I tried to make the choices at least semi realistic. For the base roster, I kept it to Ultimate's 84 characters but made a good deal of cuts and additions to keep it fresh even if the total roster isn't larger. I also made three Fighter's Passes to get the roster up to 100 characters by the end of the DLC. I think a slightly more realistic approach is to cut six newcomers from the base game to fill out a fourth fighter's pass so the starting roster is only 78 instead of 84.
So for the base roster, here's what I was thinking:
Base Roster:
Cuts:
Dr. Mario
Toon Link
Young Link
Jigglypuff
Pichu
Incineroar
Roy
Corrin
Chrom
Zero Suit Samus
Lucas
Duck Hunt
Wii Fit Trainer
Mii
Bayonetta
Steve
Snake
Newcomers:
Waluigi (Super Mario)
Dixie Kong (Donkey Kong Country)
Impa (Legend of Zelda)
Zoroark/Hisuian Zoraork (Pokemon)
Team Rocket (Pokemon)
Bandana Dee (Kirby)
Elfilis (Kirby)
Lyn (Fire Emblem)
E.M.M.I. (Metroid)
Octoling (Splatoon)
DJ Octavio (Splatoon)
Elma (Xenoblade)
Officer Howard (Astral Chain)
Isaac (Golden Sun)
Dillon (Dillon's Rolling Western)
Shadow the Hedgehog (Sonic)
Zero (Mega Man)
Alphen and Shionne (Tales of)
Ryu Hyabusa (Ninja Gaiden)
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For the Fighter's passes, I leaned a bit more towards my personal preferences but wanted to keep the choices at least somewhat realistic and be able to make a solid argument for each inclusion.
So here's the breakdown for the first pass:
Fighter's Pass 1:
Jinx (League of Legends)
Chun-Li (Street Fighter)
Rash (Battletoads) with Zitz and Pimple as alts
Lu Bu (Dynasty Warriors)
Midna (Legend of Zelda)
Bill Rizer (Contra) with Lance Bean as an alt
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For Fighter's Pass 2, I wanted to lead with a first party character, so I went with an iconic Pokemon and one of my most wanted characters:
Fighter's Pass 2:
Gengar (Pokemon)
Fulgore (Killer Instinct)
Magus (Chrono Trigger)
Nightmare (Soul Calibur)
Etna (Disgaea)
Sarah Kerrigan (StarCraft)
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I wanted to start off the last Fighter's Pass with a popular character and end with a big surprise that's both very popular and one that not many expect like Sora:
Fighter's Pass 3:
Yuna (Final Fantasy)
Tails (Sonic)
Kunio (River City) with Riki as an alt
Illidan (WarCraft)
Bomberman (Bomberman)
Scorpion (Mortal Kombat) with Sub-Zero as a semiclone with unique specials, taunts, and final smash
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I like to mix in a good amount of unexpected choices because I feel like it would be boring to only include the most speculated characters with no surprises. I think this final roster does a good job at bringing in a lot of expected fan favorites with characters that no one really saw coming. The final roster size of just over 100 characters post DLC might be a bit too ambitious but I don't think it's impossible, especially if you cut some characters from the base roster for one or two more fighter's passes. Ideally, we'd get cut veterans back periodically separate from the Fighter's Passes at a reduced price.
Other ideas:
I had a few ideas for game modes and other content as well. First, every character will be playable from the start without the need to unlock them but using each character in various modes will unlock alternate outfits, trophies, and other things for them. Each character will have at least one unique model alternate outfit unlocked through completing their classic mode. There will also be a color editor for outfits with limitations for third party characters that don't want certain colors edited.
New side mode: Playable bosses and assist trophies
This mode will allow players to control the game's bosses and assist trophies but they aren't balanced for competitive play. The bosses and trophies don't have any additional moves but the players can control what they do have. I loved being able to play as Master Hand in World of Light so this would be a cool expansion to that. For those wondering why Eggman wasn't on the roster, I think a new playable boss is the perfect spot for him since he wouldn't have to sacrifice the size of his huge mechs to be a normal character.
New side mode: Boss rush mode
Upgrade to Stage Builder:
In addition to adding many more parts and backgrounds for normal stages, you'll also have the option from the start to select whether you want the stage to be a normal stage, Break the Targets, Board the Platforms, or Race to the Finish. This way players can create their own character specific mini game stages and upload them online without Sakurai having to spend too much development time on it. You'll also be able to select spawn points for each option.
New co-op adventure platforming mode similar to Sub-Space Emissary
Final Thoughts:
I admit that this is probably all a little ambitious and possibly not completely realistic but this would be what I'd consider to be my dream Smash game. It will be interesting to see how much if any of this actually becomes a reality in the next Smash. So what do you think? Would you be happy with this roster and the modes, even if they might be slightly too ambitious? I don't expect everyone to agree with my choices and I admit that a good part of this is personal bias, but that's just part of the fun for me. It would be boring if we didn't each bring our own ideas and flare to the game.