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Official Next Smash - Speculation & Discussion Thread

Stratos

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Black Panther, and I don't mean the Marvel superhero, I mean the cybernetic Black Panther from Konami's arcade game of the same name, even though he's one of the ones I would like as a newcomer to the Super Smash Bros. series, I know that he'll never get a new game released and that's why he'll never come as a newcomer, as much as I don't want to admit it. I've posted this image before, but for those who don't know and don't remember, here's the image of the Black Panther I mean:
1734197801600.png
 
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Perkilator

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Black Panther, and I don't mean the Marvel superhero, I mean the government-sponsored Black Panther from Konami's arcade game of the same name, even though he's one of the ones I would like as a newcomer to the Super Smash Bros series, I know that he'll never get a new game released and that's why he'll never come as a newcomer, as much as I don't want to admit it. I've posted this image before, but for those who don't know and don't remember, here's the image of the Black Panther I mean:
View attachment 396884
...Didn't you already talk about Konami's Black Panter a while back or am I just going crazy?
 

CannonStreak

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Black Panther, and I don't mean the Marvel superhero, I mean the cybernetic Black Panther from Konami's arcade game of the same name, even though he's one of the ones I would like as a newcomer to the Super Smash Bros series, I know that he'll never get a new game released and that's why he'll never come as a newcomer, as much as I don't want to admit it. I've posted this image before, but for those who don't know and don't remember, here's the image of the Black Panther I mean:
View attachment 396884
I have seen that before, actually.

It would be nice to have Black Panther and Amaterasu from Okami appear and fight each other in a Smash Bris. game, to me, at least.
 

Stratos

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I've been thinking about what moves Edward Carnby, the protagonist of the Alone in the Dark series, could have if he came as a newcomer to the Super Smash Bros. series and I can't come to a conclusion. But I'll be honest with what you see below, I asked ChatGPT to give me some ideas on what moves Edward Carnby could have in the Super Smash Bros. series even though I'm not sure if they're actually good. Here are these supposed moves for Edward Carnby in the Super Smash Bros. series:

Neutral Attacks
Punches and Kicks: Carnby could have a combination of fast melee attacks, based on punches and kicks, inspired by his adventures in the games.

Melee Weapon: Uses a knife or a flashlight for melee attacks.


Special Moves

Neutral Special: Pistol
Carnby draws his classic pistol and fires in the direction of the opponent. The attack is fast but has a limited range.

Side Special: Dark Powers
He uses his connection to the supernatural (as in the 2008 reboot) to unleash a dark energy or a "Stone of Eden" attack. It could be a slam-bang that deals damage to nearby opponents.

Up Special: Danger Evasion
Carnby makes an impressive evasive move, like a jump reminiscent of a movie action scene, and launches himself upward with the help of a supernatural force.

Down Special: Activate UV Flashlight
Activates a UV flashlight to create a protective field that deals damage to nearby enemies or repels "dark" enemies, such as ghosts or monsters from the series.


Grapple Moves (Throw Moves)
Grab: Uses his flashlight to grab an opponent from a distance.

Up Throw: Throws the opponent into the air and shoots upwards.

Down Throw: Throws the opponent to the ground and hits them with a melee weapon.

Side Throw: Pushes the opponent away with a punch.


Final Smash: The Dark Force
Carnby activates the "Stone of Eden" artifact, creating a large blast of dark energy that deals massive damage to all opponents in the arena. It could be accompanied by cinematic effects that show its supernatural roots.
 
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SMAASH! Puppy

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The normals basically don't exist.

Neutral Special: Pistol
Carnby draws his classic pistol and fires in the direction of the opponent. The attack is fast but has a limited range.
Not super interesting by itself, but it's a start.

Side Special: Dark Powers
He uses his connection to the supernatural (as in the 2008 reboot) to unleash a dark energy or a "Stone of Eden" attack. It could be a slam-bang that deals damage to nearby opponents.
Sounds cool but uh...what does it do? What's a slam-bang attack?

Up Special: Danger Evasion
Carnby makes an impressive evasive move, like a jump reminiscent of a movie action scene, and launches himself upward with the help of a supernatural force.
...Does it have any i-frames on it?

Down Special: Activate UV Flashlight
Activates a UV flashlight to create a protective field that deals damage to nearby enemies or repels "dark" enemies, such as ghosts or monsters from the series.
I think ChatGPT forgot what game it was making a moveset for at this point.

Grab: Uses his flashlight to grab an opponent from a distance.
He does what? How?



It's the beginnings of an interesting moveset, but it's very unfinished and is a pretty good example of why humans are still necessary to make good art.
 

Stratos

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The normals basically don't exist.


Not super interesting by itself, but it's a start.


Sounds cool but uh...what does it do? What's a slam-bang attack?


...Does it have any i-frames on it?


I think ChatGPT forgot what game it was making a moveset for at this point.


He does what? How?



It's the beginnings of an interesting moveset, but it's very unfinished and is a pretty good example of why humans are still necessary to make good art.
And for this very reason I wrote that they didn't seem like good ideas to me.
 

Borskaboska

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If we're talking about "characters I want but will never happen" again, two that I'd be really excited for are Guy from Spelunky and '@' from Net Hack (An actual name could be Adventurer, or if you want to get spoiler-y, War. But I'd be ok with the announcer just yelling "AT SIGN!")

Spelunky Guy (of course with Ann, Colin, Alto, Liz, Au, LISE, Margeret as alts) just has a lot of tools that I think would fit really well into moveset.
Rope as a recovery special would let you use it as a projectile to hit opponents above you but it also creates basically a temporary ladder on the stage.
Bomb neutral special is obvious since in spelunky it basically works like how Link's in smash does now.
Side special would be the Shotgun, a clear contender for "slow but powerful" kind of attack.
Down special i think would work best as him switching between the different backpacks he can wear, being the cape, tele-pack, and the jetpack (not the powerpack though, i'd like that to be incorporated into his regular moves like having the flame whip as his smash attacks) Jetpack would be hard to balance in a platform fighter sure, but it already has limited fuel like ROB's up special and you can incorperate it exploding if you get hit too much.
For his final smash, it HAS to be him donning the powerpack and spamming the opponent with a hundred giant sticky bombs.

@ from net hack, I just want him to be stupid (to be clear, he would be an actual giant at sign that animates solely through ascii art and particle effects). Like, as liable to kill himself as he is his opponent. His gameplan would revolve around collecting his "assension kit", which is basically a list of items recommending to beat the game. @ would have a little dog that follows him during the mach (obviously this dog is a small lowercase 'd'). This dog would occasionally find an item off the ground, and come bring it to @ (who promptly puts it into a bag of holding. Above @'s percentage would be 5 item slots, and his goal would be to fill it with powerful broken BS, but depending on what the dog doin he will very likely just fill his inventory with actual garbage.
Neutral special: He uses an item from his inventory, selected via menu Hero-style
Up special: Teleportitis. A usually reliable teleport move, but can occasionally misfire. Might teleport you into the blastzone, lol. lmoa even.
Side Special: Rubber Chicken. He swings the corpse of a cockatrice, stoning any opponent it hits. Of course, if he uses it in midair he will trip, and accidently turn himself into stone.
Down special: Elbereth. Writes the name 'Elbereth' onto the ground, creating a glowing light around him. Projectiles bounce off of the area of protection

The items he can get would range from useful to useless. Some would provide permant effects, while others would perform an effect and then break. The oilskin cloak would lower your ground traction but make you immune to grabs. K rations would heal him slightly. Ring of teleport would make his upspecial never misfire. Plenty of wands with different zap effects; fire balls, lightning bolts, gusts of wind, etc. A genie lamp would spawn in 3 random items. So on and so forth.
I wanted to include Polymorth in here somewhere, so I guess he'd turn into a dragon for his smash attacks idk. One of his attacks would be pushing a sokoban block onto the opponent.

His final smash I feel like needs to be the Scroll of Genocide. If I had my way, a keyboard would appear on screen and you have to manually type in a characters name within a time limit to instantly kill them. If multiple players are playing the same character, they both die. Type your own name, you die. But I think the world isn't ready for that.
 
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Inue Houji

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With Toby Fox working with Nintendo quite a bit lately, do you think Undertale/Deltarune will get a rep for the next game? And who?

Personally I'm not particularly invested in any characters from his games, but with their close relationship and how relatively uncomplicated the rights issues are, it doesn't seem unlikely to happen.
 
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Louie G.

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With Toby Fox working with Nintendo quite a bit lately, do you think Undertale/Deltarune will get a rep for the next game? And who?
Still think it kinda has to be Sans, his popularity is far and away the greatest and he already has roots in Smash / Sakurai acknowledged him as a notable request. It's too early for anyone from Deltarune until the game formally drops, and even then Undertale has nearly a decade of persisting impact and popularity. I think the odds of getting an Undertale character are quite good relative to other third parties, especially those from the west, but I can see us getting more major nonplayable content too like an AT or a stage. In some way or another I anticipate it will have a bigger presence in Smash next game.

I know Okami/Amaterasu is the big take away here, but Elden Ring is now an ongoing series with a 2nd entry on the way. I need an Elden Ring character right now.
I think this should be a much bigger takeaway than Okami. Amaterasu still has many other prominent Capcom characters challenging her opportunity at a place on the roster - I've always felt Okami's cult classic status ought to put it in the conversation, but when your competitors are Resident Evil, Monster Hunter, Devil May Cry, I think we need to work down the Capcom ladder a bit more first. But maybe her striking visual quality and moveset potential would give her the boost, not sure.

Elden Ring on the other hand... I firmly believe some From Soft property is the most sensible next-in-line for Namco, and I've felt that way for a good while. Although up to this point I've been pretty sure it would still be Dark Souls, and now I'm teetering more 50/50. The longer we go without a new Smash, the more Elden Ring expands and takes center stage here. I still think Dark Souls is more likely right now off its own legacy... Elden Ring largely works as an extension of this, but this could very well be a Joker scenario where they just want to celebrate such an attention-grabbing new presence. But I do think this is one of the most valuable observations from TGA about what the future may hold.

Obviously with stuff like this, it's irresponsible to go in and say oh new game means Smash character etc. Hayabusa for example, I think is about as likely as he's ever been with or without the new game. It's a well needed boost for the Ninja Gaiden brand, but if Nintendo has any intention to work with Koei Tecmo then it was always going to be him anyway. But if we're seeing an IP like Elden Ring continue to persist and demand so much attention and respect within the industry, then that's a more valuable takeaway to start adapting your perspective to the current climate and keep your finger on the pulse.
 
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Speed Weed

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Elden Ring on the other hand... I firmly believe some From Soft property is the most sensible next-in-line for Namco, and I've felt that way for a good while. Although up to this point I've been pretty sure it would still be Dark Souls, and now I'm teetering more 50/50.
Just want to add here that Elden Ring is actually fully owned by Fromsoft now, so it's not even competing with other Bamco people anymore
 

Noipoi

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With Toby Fox working with Nintendo quite a bit lately, do you think Undertale/Deltarune will get a rep for the next game? And who?

Personally I'm not particularly invested in any characters from his games, but with their close relationship and how relatively uncomplicated the rights issues are, it doesn't seem unlikely to happen.
I certainly hope so :nifty:

Sans is the breakout star and the obvious standout pick, he already has a mii costume and everything. He’s got a lot of great moves to pull from, would bring a great world and characters to the game, and would be a fun fighter.

The only issues is that in-universe he’s the last person who’d take part in a fighting tournament. The whole point of his boss fight is that he’s so apathetic he’ll only act when the entire world is at the brink of oblivion. Not to mention that some fans take umbrage with the idea of representing the whole of Undertale with the fight synonymous to the bleakness of the Genocide route. As opposed to the quirky wonder of the rest of the game.

But if Sakurai and Toby Fox really wanted it, I don’t think those concerns would get in the way. Mix his overpowered attacks with his laidback personality and Sans would make a radical first indie character.
 
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Louie G.

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Just want to add here that Elden Ring is actually fully owned by Fromsoft now, so it's not even competing with other Bamco people anymore
Even better - although presumably it still has to compete with Dark Souls for obvious reasons. I wonder then what becomes the more productive direction, do they add Dark Souls because Namco is already in their pocket, or do they build bridges with FromSoft directly? Not to mention the legacy vs contemporary success angle, I think there are just a variety of ways this choice could (theoretically, if they wanted to add a character from a Soulslike game) pan out.

Maybe we'll have to see if the Switch 2 can handle an Elden Ring port first, lol.

But if Sakurai and Toby Fox really wanted it, I don’t think those concerns would get in the way. Mix his overpowered attacks with his laidback personality and Sans would make a radical first indie character.
To an extent, the Sans concerns evoke the "Isabelle is a pacifist" argument to me. I have enough trust in Sakurai and Toby alike that they could work out a fun and creative way to implement Sans without betraying his strong sense of character.

I do understand why some people may be a stickler for the "Sans only has 1 HP" kind of nitpicking but I don't think they are above making this more of an abstract concept than living and dying off something literal. Making Sans a glass cannon, giving his strongest attacks rapid multi-hit properties where it's moreso delivering weak chip damage... stuff like that is easy to visualize, is true to the character's essence but just need to be slightly adjusted to work in Smash. Just like everyone else, really. I think everyone is a little too strict about Undertale, meanwhile Toby Fox is letting Sakurai play around with Gaster Blasters already.
 
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SharkLord

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I certainly hope so :nifty:

Sans is the breakout star and the obvious standout pick, he already has a mii costume and everything. He’s got a lot of great moves to pull from, would bring a great world and characters to the game, and would be a fun fighter.

The only issues is that in-universe he’s the last person who’d take part in a fighting tournament. The whole point of his boss fight is that he’s so apathetic he’ll only act when the entire world is at the brink of oblivion. Not to mention that some fans take umbrage with the idea of representing the whole of Undertale with the fight synonymous to the bleakness of the Genocide route. As opposed to the quirky wonder of the rest of the game.

But if Sakurai and Toby Fox really wanted it, I don’t think those concerns would get in the way. Mix his overpowered attacks with his laidback personality and Sans would make a radical first indie character.
I haven't actually played Undertale, so I'm gonna ask this:

Say Sans gets the letter but doesn't feel like fighting, so he hands it off to Papyrus instead. So Papyrus is the main fighter, but the fans still want Sans, so Papyrus gets Sans to pop up for some attacks as an assist character.

Would this scenario be considered mad funny or just plain baffling?
 

Stratos

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After Solid Snake, Simon Belmont and Richter Belmont, it is logical to think that the next Konami character that could come as a newcomer to the Super Smash Bros. series is Bomberman. But I wonder why they haven't brought him as a newcomer to the Super Smash Bros. series yet, Bomberman is famous and he has the moves he needs and he has alternate costumes, I don't think he lacks anything to not come as a newcomer to the Super Smash Bros. series. In Super Smash Bros. for Switch 2 it will be a good opportunity for him.
 

Noipoi

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I haven't actually played Undertale, so I'm gonna ask this:

Say Sans gets the letter but doesn't feel like fighting, so he hands it off to Papyrus instead. So Papyrus is the main fighter, but the fans still want Sans, so Papyrus gets Sans to pop up for some attacks as an assist character.

Would this scenario be considered mad funny or just plain baffling?
It’s actually be in character.

Papyrus is no stranger to dragging Sans along for his schemes, and Sans is no stranger to pranking his brother. I could see Payrus being the main fighter, with Sans popping in occasionally to either help or annoy him.
 

SMAASH! Puppy

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My main thing about Sans in Super Smash Bros. is that generally fan movesets for him consist almost entirely of extremely weak and unreadable poses that somehow summon and huck around bones that are sometimes projectiles and sometimes not.

I have more faith in Sakurai and his team than random fans, but I'd really like to see a concept that actually sells his personality rather than causing him to animate terribly.
 

Kirbeh

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Even better - although presumably it still has to competen extent, the Sans concerns evoke the "Isabelle is a pacifist" argument to me. I have enough trust in Sakurai and Toby alike that they could work out a fun and creative way to implement Sans without betraying his strong sense of character.

I do understand why some people may be a stickler for the "Sans only has 1 HP" kind of nitpicking but I don't think they are above making this more of an abstract concept than living and dying off something literal. Making Sans a glass cannon, giving his strongest attacks rapid multi-hit properties where it's moreso delivering weak chip damage... stuff like that is easy to visualize, is true to the character's essence but just need to be slightly adjusted to work in Smash. Just like everyone else, really. I think everyone is a little too strict about Undertale, meanwhile Toby Fox is letting Sakurai play around with Gaster Blasters already.
Sans having one HP wouldn't matter anyway. Smash operates on percents that go up, not down. :4pacman:[/QUOTE]
 
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Louie G.

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I haven't actually played Undertale, so I'm gonna ask this:

Say Sans gets the letter but doesn't feel like fighting, so he hands it off to Papyrus instead. So Papyrus is the main fighter, but the fans still want Sans, so Papyrus gets Sans to pop up for some attacks as an assist character.

Would this scenario be considered mad funny or just plain baffling?
Maybe a bit confusing? Like, conceptually it makes enough sense where I've thought of it and I've seen a lot of other people think of it too. It's a funny premise, but in execution I don't know. I love Papyrus, but if Sans is really that popular and he's attacking anyway, then I don't know why we have to go through the extra steps to get him.

It's not that Papyrus isn't popular either, he is, but it does just feel to me that Sans is in a league of his own. Personally, I do want Sans first because he is my favorite character in Undertale. And frankly I think his moveset and his general character would make for a character I'd connect with more in Smash... but whatever they choose to do with Undertale, I can't see myself being too disappointed. I would just be a bit baffled at the idea of not making Sans a character, but proceeding to use him as a prop anyway aside from straight up following Papyrus around and doing literally nothing (which would be hilarious) or standing in the back like Pokemon Trainer.

Sans having one HP wouldn't matter anyway. Smash operates on percents that go up, not down. :4pacman:
This would be a great meta way to handwave it in the trailer if they really felt so compelled to do so, lol. Although maybe Sans would be the worst character in Stamina Mode as a consolation...
 
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Ivander

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This would be a great meta way to handwave it in the trailer if they really felt so compelled to do so, lol. Although maybe Sans would be the worst character in Stamina Mode as a consolation...
I don't think that'd matter anyhow when you can adjust how much Stamina a character can have. Like Sans' Stamina could be made 1 as the default, but people would just adjust it to the usual amount of Stamina each character normally has. :p
 

GoldenYuiitusin

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I haven't actually played Undertale, so I'm gonna ask this:

Say Sans gets the letter but doesn't feel like fighting, so he hands it off to Papyrus instead. So Papyrus is the main fighter, but the fans still want Sans, so Papyrus gets Sans to pop up for some attacks as an assist character.

Would this scenario be considered mad funny or just plain baffling?
This is literally my idea for them; Sans sits in the background like Pokémon Trainer and occasionally throws Papyrus a bone and help him out for some attacks when he's high on damage, but otherwise stays off the battlefield as much as possible.

But Sans still gets top billing.
 
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TheFirstPoppyBro

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I don't think that'd matter anyhow when you can adjust how much Stamina a character can have. Like Sans' Stamina could be made 1 as the default, but people would just adjust it to the usual amount of Stamina each character normally has. :p
Admittedly I do think it'd be really funny if no matter what Stamina you set Sans at, he only has one HP anyway.

Like how giving a Shedinja HP EVs doesn't give it more than one health because it's hard-coded lol
 

Louie G.

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I also have a feeling that however they choose to tackle Sans, he will be considered to be an extremely annoying character as a zoner with huge screen control.
Seems about right, I think it would be wrong not to make Sans the kind of character that will make people throw controllers lol. That's his whole shtick.

Although personally I think his Gaster Blasters would cover a great amount of space but would telegraph themselves too much to be a reliable zoning tool. But they probably would deal a lot of shield damage. Bone tossing would probably be pathetically weak but a funny ledge gimp option. I don't think he'd have any projectiles that would be too dominant or effectively spammable outside of those contexts.

Other bone spawning attacks probably give Sans good spacing options, which is probably ideal for him. I see him as a mostly mid-range character with a few situational zoning options, probably close to Mewtwo without the ease of Shadow Ball. I do think he'd have to be kind of a slippery character though, with how easily he'd die (honestly shouldn't be much heavier than Game & Watch) I assume he does have a lot of ways to keep space to your point.
 
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PersonAngelo53

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My main thing about Sans in Super Smash Bros. is that generally fan movesets for him consist almost entirely of extremely weak and unreadable poses that somehow summon and huck around bones that are sometimes projectiles and sometimes not.

I have more faith in Sakurai and his team than random fans, but I'd really like to see a concept that actually sells his personality rather than causing him to animate terribly.
This is probably the best moveset for him I seen. Tho yeah is not perfect, plus it doesn’t have even a final smash but still is good all things considered.
 

PersonAngelo53

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This is probably the best moveset for him I seen. Tho yeah is not perfect, plus it doesn’t have even a final smash but still is good all things considered.
My bad video didn’t show up on my first message.
 

Louie G.

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My bad video didn’t show up on my first message.
Some of these moves need better visual clarity and impact, but conceptually that head dunk bair is fantastic lol. I like the idea of really taking advantage of him being a skeleton, having other limbs (although realistically, mostly his head) disconnect for certain attacks. That's the kind of creative thematic liberty that I really enjoy Smash taking, and highlights one of the biggest things that makes Sans different from the rest of the cast.
 
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PersonAngelo53

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Some of these moves need better visual clarity and impact, but conceptually that head dunk bair is fantastic lol. I like the idea of really taking advantage of him being a skeleton, having other limbs (although realistically, mostly his head) disconnect for certain attacks. That's the kind of creative thematic liberty that I really enjoy Smash taking, and highlights one of the biggest things that makes Sans different from the rest of the cast.
Yep the visual clarity is the main problem. But stuff like the head attack etc still make him a fun character here too in the end.
 

PersonAngelo53

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Which would be the better Final Smash for Sans?

This or This
Probably the first attack since the second one looks a bit to long lol.
But also it would be interesting if the player hit by the final smash can actually control the heart and be able to dodge the attacks from Sans Final smash if timed right. Just saying would be interesting for a cinematic final smash where the opponent has a chance to survive or take less damage. To make up for it maybe it’s also a final smash where it can do the most damage in the game if your opponent gets hits by every attack. This would make Sans final smash both the best or the worst in the game depending on how good the opponent is at dodging the attacks.
 

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After Solid Snake, Simon Belmont and Richter Belmont, it is logical to think that the next Konami character that could come as a newcomer to the Super Smash Bros. series is Bomberman. But I wonder why they haven't brought him as a newcomer to the Super Smash Bros. series yet, Bomberman is famous and he has the moves he needs and he has alternate costumes, I don't think he lacks anything to not come as a newcomer to the Super Smash Bros. series. In Super Smash Bros. for Switch 2 it will be a good opportunity for him.
I'm actually working on the Konami section of the big third party poll right now. (Thank you Speed Weed Speed Weed )

Looking at the IPs, the biggest remaining IP are Bomberman, Silent Hill and Suikoden.
 
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