Idon
Smash Legend
- Joined
- May 24, 2018
- Messages
- 17,747
- Location
- Waxing Moon Ritual
- NNID
- Miyamoto Iori
- Switch FC
- SW-4826-9581-3305
While it's a fun idea for some franchises, I think that's terrible for actual individual character representation for the vast majority of series. If a character can do the bare minimum of several characters, their own unique abilities are greatly diminished and understated, leaving them to be sort of a hollow vessel to just take other moves. I think what defines a character is not just what they have, but what they don't have relative to other characters, including among their own cast.I unironically love the idea of cramming the entire roster of a game, and making it into a single composite character/fusion that has every attack on it's disposal.
It worked for Ness and Lucas having PK attacks from the other party members and also Mr. Game & Watch with his moveset borrowed from various G&W machines, but imagine that but with other franchises.
For example, Byleth's inclusion lets them use the 3 weapons of the other protagonists, but this leaves zero room for their actual unique capabilities like holy magic, martial arts, time manipulation, and a greatly diminished focus on the whip-sword. Similarly, for characters that canonically can use other characters' capabilities like Joker, it's significantly more fulfilling to see them rely on their own set of well-known skills (ignoring tetra/makarakarn).
For a character that isn't in the game, someone like Noah or Mio can use every single skill in the entire game, but it'd be pretty disappointing to most fans I feel if the samurai or dancer themed characters pulled out a big hammer or a minigun to fill out an arbitrarily chosen move.