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I always though this minigame would make for a unique stage...If not a board, perhaps there's even a distinct minigame that could operate as a gimmick stage not unlike Gamer. I have no specific ideas in mind, but just another angle you could take when representing Mario Party. Sometimes the minigames transport you into distinct areas or strange obstacle courses so maybe there are a couple that are memorable or distinct enough to be worthwhile. Just kinda blanking right now.
Regarding the roster I made, I can almost imagine what Kirby would look like if he took their forms, but there are a few forms of some of these characters that I have a bit of a hard time (not completely) imagining what Kirby would look like. Here are the following:I know I'm exaggerating, but in terms of the roster of video game characters I want as newcomers to the Super Smash Bros. series, I went from 90 to 120. But I know not all of them will come, and some will never come as newcomers. Besides, I made it more like this to pass the time. Here is the roster with these characters:
View attachment 391357
Oh if we ever got a minigame stage it'd undoubtedly be Booksquirm.If not a board, perhaps there's even a distinct minigame that could operate as a gimmick stage not unlike Gamer. I have no specific ideas in mind, but just another angle you could take when representing Mario Party. Sometimes the minigames transport you into distinct areas or strange obstacle courses so maybe there are a couple that are memorable or distinct enough to be worthwhile. Just kinda blanking right now.
What about a Deluxe port with an extra THREE FPs?But honestly speculating about Smash 6 is way more fun than speculating about a Deluxe port with an extra FP tbh
It is. In fact, I'm willing to bet they did something similar for some of the Smash 4 vets. They probably worked on permissions for future titles for the DLC crew.I don't know how these deals work but isn't it feasible that they licensed characters for Ultimate & any rereleases of the Ultimate?
But Sakurai told us that re-licensing Cloud was difficult. I don't think there was much future proofing involved with the jump from SSB4 to Ultimate. And if there was, Squenix probably didn't accept.It is. In fact, I'm willing to bet they did something similar for some of the Smash 4 vets. They probably worked on permissions for future titles for the DLC crew.
There's some context to how it can be done;I don't know how these deals work but isn't it feasible that they licensed characters for Ultimate & any rereleases of the Ultimate?
If Nintendo had enough foresight, then certainly. But I'm sure that would cost extra. And the question is if Nintendo would be willing to shell out extra, unless they already knew they'd be rereleasing the game.I don't know how these deals work but isn't it feasible that they licensed characters for Ultimate & any rereleases of the Ultimate?
Not really. It's actually a very small set, since it's more of an Echo Chamber at best. It's actually more common to expect a new game.is there much fan demand for a port of ultimate?
I thought there didn’t seem to be much. Sure the idea comes up a lot but most of us seem down on itNot really. It's actually a very small set, since it's more of an Echo Chamber at best. It's actually more common to expect a new game.
You can see it mainly from some of the hardcore fanbase(which Smash caters to casuals mainly), so. It's the same kind of thing as when people talk about "extreme character changes". Same kind of fans mainly. That said, they don't entirely overlap. It's just mostly seen from that kind of fanbase, not so much that you will see it on every fan. I'm a hardcore fan, but I sure as hell don't want either.
Casuals generally are just referred to people who don't care about that stuff and just want fun options. Some will of course not like a decision, either.
it was always open it’s just no one wanted to entertain the ideaSo I discovered something after seeing trailer analyses of Zelda Echoes of Wisdom. Apparently this game has a battle ready Old Impa. This is very interesting cause Old Impa has never been shown to have any sort of fighting skills up to this point. It was only shown in her younger versions.
This kinda opens up a possibility for Old Impa to be included as a fighter now. As consistency was her biggest downfall as far as likelihood to be included in Smash.
Kinda cool. I myself always wanted a younger Impa in Smash but wouldn't be objected to an elder version either.
I mean, besides me? I'm the Oracles Impa supporter, after all~it was always open it’s just no one wanted to entertain the idea
shrug Who knows. People who are for it will act as though they are legion. People who are against it will be all "vocal minority!"is there much fan demand for a port of ultimate?
I saw Impa doing ninja stuff in the trailer, but didn't realize it was an Old Impa. I just assumed it was, like, a Cadence of Hyrule-style Impa.So I discovered something after seeing trailer analyses of Zelda Echoes of Wisdom. Apparently this game has a battle ready Old Impa. This is very interesting cause Old Impa has never been shown to have any sort of fighting skills up to this point. It was only shown in her younger versions.
Just do smash remix's pirate land.Fan demand for a Deluxe Port won't help on its own.
There has to be significantly bigger factors. Like licensing being much easier and cheap enough to justify it. If it's too expensive, or any company doesn't cooperate, it won't happen. They couldn't have licensed for two games anyway, since it at most could only license characters super at the end of the Pass(so only Pass 2 at the earliest) for a new game, which means multiple characters would need new deals. So that would account for maybe 3 at best. That means you still need to license all of Pass 1, the entire base game(including Spirits). And if the Switch successor is backwards compatible, which is fairly likely to begin with, that means you have everything else already as a game.
The sole reason why MK8 could even get an easy Deluxe is because it didn't deal with licensing in the way Smash does. It isn't full of 3rd party content, or anything that isn't hard owned by Nintendo(Pokemon in particular requires a lot of extra company stuff, due to different views on how they are used. I'm not sure if it's a licensing fee or just a time sink figuring things out, though. It may be both?)
Not to mention how much new base game content it will absolutely need to justify buying it. Something like 6 characters will not make people happy. It has to have around 10-15, plus new DLC down the line(which was absolutely know that in general cases, we don't get DLC figured out till the base game is already determined. This still applies to 4. The game was determined, and frankly, Mewtwo was not possible for base, but that's why it was a free download. It is still possible it was the only character ever to be pushed to DLC due to these factors, unlike PP who has multiple things that don't fit that, including various data that has it placed after all the other amiibo. Meaning it was outright programmed to be the character after others. The amiibo release window is always going to be complicated due to 3rd party licensing, which actually applies to Pokemon in that case. Nintendo isn't the only one deciding how the amiibo is worked in. It's why they're later on generally, much like other 3rd parties).
So the chances are vastly unlikely. Impossible? No. Not until we find out more about the next console. Of course, with it already being a massive pain to license for just a port, which means it'll cost the same amount plus more(plus, people have to buy the same game again and a new console for it. Meaning they still would be spending more money than the original version, with little to come out of it. Another notable point with this is that we won't get much out of new content compared to Ultimate either. Even with a decent new base roster and new DLC, it will be ported over content instead of a nearly brand new game. Ultimate does take a bit from 4, but for the most part, it was done from scratch. This would no longer be the case. And they aren't going to lower the price much at all, if at all. It's going to be 70 since it's a big seller. No 60 for you, something which a port like that should be at bare minimum, if not 50, due to the mass content it will now have. Plus, the fact it would have 80+ characters, so there's no way to justify such a low price like 60 anymore. It might even be higher than 70 due to these. 80-100 isn't that unfeasible anymore, but realistically, 70 would be the price. However, since we will get DLC later on, that means we're adding enough to hit at least 100 or more. Plus with a console that's going to be in 300-400 range, that's 500 or more for... a port).
...This is why they don't do ports like this. It costs way too much money to create, money they will not get back easily at all. They lose money to begin with due to how little things cost to buy. So that makes it worse. All in all, a new game is cheaper to work with, since they no longer have to worry about as much licensing fees, but this also gives them breathing room for new ideas and they don't need to focus so much on character balance due to having less characters from the start. This means modes will have more to it(not something like SSE, but at least we won't have modes cut and lucky to be brought back later either).
I could go on, but there's really no good reason for a Deluxe Port at the end of the day when it actually is a poor business decision. That said, if the system isn't backwards compatible, it could happen... eventually. But it wouldn't have any DLC either because it's just a cheaper port for people to get than trying to buy all the DLC, etc. The caveat is that 3rd party companies do appear to really dislike selling things in base. The Mii Costumes may never be base for 3rd parties, which also brings another issue with a Deluxe Port. You will still be spending extra money to get certain things, even if somehow the characters all stay in base(Sora would likely be DLC at the very least). So don't expect it to be "cheaper" no matter what. There will never be a good deal for anyone that works how fans may want it to. Porting any game over sounds simple, but only if it's entirely 1st party. If it has 3rd party content, everything must be re-licensed again. I'm repeating this for a reason; it's a cold hard fact. Yes, Ultimate Deluxe will still cost money for them to create, though it could theoretically be cheaper than the normal Ultimate from start to finish(including DLC), it probably won't be anyway. You have new development costs, additional content, new licensing fees for other stuff added in by default, the licensing for 3rd Party Mii costumes will be different from the other stuff since DLC is determined later on(so it won't be bundled with other 3rd parties who are base. It can't, since they're separate timelines. As noted, DLC is determined after the core game is figured out. A few years in by default. As also noted, Mewtwo could've been the one-time exception, but we know for a fact it wasn't for Ultimate. That wasn't till 2017 that DLC became a thing), so the lack of bundling does cost them even more. All in all? It probably will cost them significantly more to do Ultimate Deluxe with base and DLC licensing combined, which is part of why it'll be a 70 game bare minimum before DLC pushes it further.
You can start to see why people are leery of the concept of a Deluxe. Especially since it can't work anywhere like Mario Kart 8 did. 3rd party fees, DLC-only content(that isn't figured out till later). The one thing not mentioned yet is... they are going to still do balancing in general and veterans may get minor changes to compliment new games at the time. While it could be only aesthetic, this is also a problem in another way; people who want a Deluxe is because they just want the game on another system. Outright doing any change to a character would ruin the point of a hard port. So this also means they need to remain static to please the fanbases. On the other hand, this hurts the concept of getting enough new content. The only changes would be bug-related stuff from the start. Sure, we'll get further patches by default, but the main game will be basically the same characters as the finale of Ultimate had, after Sora released. That conundrum gets worse too; with them having little point to changing the base game too much from the final game beyond straight-out additions, this means that it's harder to justify a massive price like 70. It has the content, but not enough changes. So you lose either way. Is it even possible for them to make the money back well enough in their opinion from a near identical port with just some new content? Is it worth the new development time? The answer is probably "no". If it was a first party game through and through(or had very little 3rd party content), sure. But it isn't. It's too much cost to justify the concept.
I'm 99% sure we're getting a new game and Ultimate will just be playable on the Switch successor. Upside is there should be a way that you don't need to do the game from scratch on the new console and it'll give you back all the DLC you got. At most, you may need to still unlock other stuff like normal. Though a patch could be thrown in to have an "unlock" button, but they'd otherwise need to add new Save data so you'll get everything from the Switch console back, being linked to your Nintendo account and all. Or it could be cloud saving. It's even possible Ultimate could get a non-balance patch like the amiibo ones that do this. Who knows. But that's generally how you would account for that and all.
Ah, right, the Mario Party stage. I'd love that. There's a lot of neat locations that you could work with. Whether it's a traveling stage, or a gimmick based upon a level. Having one that minorly transforms(like Mario Party 3 does with its boards) is another way. Could even incorporate some of the various items, like teleport spots to where the Star would be(or even make those usual spots the spawn points for a character), etc.
and meI mean, besides me? I'm the Oracles Impa supporter, after all~
She ain't young in that one, that's for sure.
But this helps too~
Probably less than the Quest 64 support(thusfar), but hey, it's a start~ :Dand me
I meant impa from echoes of wisdom! There shes a Ninja! But you can only see her for a couple of frames!Oracles Impa is the edgy choice that never made much sense to me honestly. I always advocated heavily for young Impa cause she's shown to be battle ready and the only consistent side character in Zelda from beginning to even recent years. Now she's fighting as an old woman that gives her more consistency.
In general I was always quite vocal about Impa and Ganon being the most consistent Zelda characters in the franchise not in Smash yet, and this new game gives us both of them. I kinda hope the new Smash reflects this in the roster. Cutting Young Link and adding Impa and Ganon whilst revamping Zelda, Ganondorf and differentiating Link and Toon Link more seems a good idea.
I mean yeah oracles impa could be a fun and cool character!Oracles Impa also was shown to be the second Impa to clearly be capable of strength feats(as shown by the artwork, she's got very powerful muscles. If not the actual first one, as we don't really see much from OOT Impa either), isn't afraid to show skin either(which means she's proud of who she is. Something that's great in design. It didn't matter that she might be considered "ugly" by some dumb standard. She wore what she wore and all. Sadly this was censored outside of JP, but even then, she's a heroic heavyset woman, and that's awesome), and there's nothing to suggest she isn't capable of battle. She's still Zelda's Protector, so it's quite implied she knows how to fight. Nursemaid too, but that just means she can take care of herself. She even goes into disguise in Seasons to be able to keep an eye on Din. Also, her strength easily sends Link to the ground with a simple slap on the back, a cutscene within the game.
The cow throwing became quite a meme quickly due to her massive strength. As Impa is a recurring character, this also was the first one to be clearly rather old as well as showing more than enough muscle(meaning she's not out of shape either). Plus, artwork does imply she knows how to use it too. Calling it an "edgy" pick is also a bit unfair. People legitimately find her interesting. Even then, the meme isn't exactly that common anyway. It's a fairly lowkey one. People just like having an actual heavyset woman sometimes because it's a good representation of different bodyshapes. But also because she's an actually well-made version, for someone who plays little role in the plot itself, too. Remember, it's not till SS she has an actual decent-sized role beyond "giving Link some direction"(which wasn't till even the CD-i games that had her finally appear in-game, respectively).
To go back to an earlier point, dismissing what people like as some edgy or whatever thing is silly. Yes, people enjoy sillier things. What's wrong with that? Nobody said it was a likely design to ever be used(it won't be, but only because Impa's already not in a great spot, but also because newcomers tend to often use some of their most latest designs. It's sometimes veterans that change it up, but even then, it's pretty rare and Zelda is one of the few franchises to represent different eras as a choice, not simply because of when a character was introduced. Fire Emblem somewhat does this too, but that's because the characters don't span multiple games as legacy characters either).
As for Impa being a replacement of Sheik, besides that not being realistic at all, they're massively different outside of OOT, which, well, why would Impa be from that game? When she's gotten way more animations to use from other games. See what I said also above about her Oracles version. It's not that it's a bad game choice, it's just easier to pull from another game that cuts a lot of development time down. That's generally the best way to add a character. The way that's easiest. Of course, a popular design can also help, but it can also depend what version feels best for Sakurai(one has to dance in his mind, after all). And since HW is a specific spin-off(of which Koei Tecmo does own some of it), that's harder to go with anyway since it's extra unnecessary licensing. That, and Nintendo may not be okay with it either, as it makes sense they'd want a Zelda character to pull specifically from their created games. It's still their character being represented, and we do know how picky they can be. In fact, it applies to every company too. While some are far less worried about it, it's still a thing. It's fine to trust other companies with a design, but when you're trusting another company to be talked to for another person to design it? Basically it's a 3rd party going to a 3rd party instead of the 1st party for accurate representation. It's too hands-off. It makes sense why these things are also reduced to minor cameos(Spirits) or even Music. Because the company who owns the core IP has less good control over it. Yes, it sucks that HW wouldn't get much recognition due to this kind of stuff, but it's far better to not have any weird issues with the IP etc.
I mean, yeah, both work. I'm just saying overall that it's pointless to replace Sheik when both Impas in question are widely different.I mean yeah oracles impa could be a fun and cool character!
I think she would fit very well in a zelda smash that way we also can have ninja impa!
I think she was fun in the manga! And decent in the games too! Obviously shes one of the few characters who isnt done that much justice in game!
Also if shes in a fighting game she could have a palette with blue skin ala Veran Possesion!
She also gives link the wooden sword which is neat!
(also you can sleep in her bed in seasons!)
And then there’s me, who doesn’t care about the exact size of the roster as long as the characters are fun and there’s sufficient single player content.Everyone I know in real life who plays Smash a lot wants Ultimate 2, if not straight up an Ultimate port with more content.
Those who are not all that much into Smash would prefer more single player content. But they're not avid Smash players at all, so they'd just play through the single player stuff and then stop to engage with the game anyways...
Yeah. It just doesn't make sense for them to charge $70 for a game that most of the audience you're selling to already owns and can play on the current system through backwards compatibility.If Twitter is any indication (it's at least broader than here lol) there is a sense that because Mario Kart did it Smash will to, that is, have a Deluxe edition and then add new DLC.
I still think this is folly. Sakurai and Bamco and Co. should not be expected to follow the same strategy as AC or Kart, not to mention the actual differences between Smash and Kart/AC as games. Add to this backwards compatibility and it really just doesn't make sense for Smash to be re-releasing Ultimate as a deluxe edition.
I would still prefer an OoT/SS Impa, or the Impa from AoC, but your plaidoyer for Oracles' Impa is very good.Oracles Impa also was shown to be the second Impa to clearly be capable of strength feats(as shown by the artwork, she's got very powerful muscles. If not the actual first one, as we don't really see much from OOT Impa either), isn't afraid to show skin either(which means she's proud of who she is. Something that's great in design. It didn't matter that she might be considered "ugly" by some dumb standard. She wore what she wore and all. Sadly this was censored outside of JP, but even then, she's a heroic heavyset woman, and that's awesome), and there's nothing to suggest she isn't capable of battle. She's still Zelda's Protector, so it's quite implied she knows how to fight. Nursemaid too, but that just means she can take care of herself. She even goes into disguise in Seasons to be able to keep an eye on Din. Also, her strength easily sends Link to the ground with a simple slap on the back, a cutscene within the game.
The cow throwing became quite a meme quickly due to her massive strength. As Impa is a recurring character, this also was the first one to be clearly rather old as well as showing more than enough muscle(meaning she's not out of shape either). Plus, artwork does imply she knows how to use it too. Calling it an "edgy" pick is also a bit unfair. People legitimately find her interesting. Even then, the meme isn't exactly that common anyway. It's a fairly lowkey one. People just like having an actual heavyset woman sometimes because it's a good representation of different bodyshapes. But also because she's an actually well-made version, for someone who plays little role in the plot itself, too. Remember, it's not till SS she has an actual decent-sized role beyond "giving Link some direction"(which wasn't till even the CD-i games that had her finally appear in-game, respectively).
To go back to an earlier point, dismissing what people like as some edgy or whatever thing is silly. Yes, people enjoy sillier things. What's wrong with that? Nobody said it was a likely design to ever be used(it won't be, but only because Impa's already not in a great spot, but also because newcomers tend to often use some of their most latest designs. It's sometimes veterans that change it up, but even then, it's pretty rare and Zelda is one of the few franchises to represent different eras as a choice, not simply because of when a character was introduced. Fire Emblem somewhat does this too, but that's because the characters don't span multiple games as legacy characters either).
As for Impa being a replacement of Sheik, besides that not being realistic at all, they're massively different outside of OOT, which, well, why would Impa be from that game? When she's gotten way more animations to use from other games. See what I said also above about her Oracles version. It's not that it's a bad game choice, it's just easier to pull from another game that cuts a lot of development time down. That's generally the best way to add a character. The way that's easiest. Of course, a popular design can also help, but it can also depend what version feels best for Sakurai(one has to dance in his mind, after all). And since HW is a specific spin-off(of which Koei Tecmo does own some of it), that's harder to go with anyway since it's extra unnecessary licensing. That, and Nintendo may not be okay with it either, as it makes sense they'd want a Zelda character to pull specifically from their created games. It's still their character being represented, and we do know how picky they can be. In fact, it applies to every company too. While some are far less worried about it, it's still a thing. It's fine to trust other companies with a design, but when you're trusting another company to be talked to for another person to design it? Basically it's a 3rd party going to a 3rd party instead of the 1st party for accurate representation. It's too hands-off. It makes sense why these things are also reduced to minor cameos(Spirits) or even Music. Because the company who owns the core IP has less good control over it. Yes, it sucks that HW wouldn't get much recognition due to this kind of stuff, but it's far better to not have any weird issues with the IP etc.
Generally speaking, most don't, hence the " " in my previous post. Granted there are those who do, but they're in the minority.Do casuals even hate characters from IPs they don't know as some people claim in forums? My casual friends don't think anything bad of characters they don't know, On the contrary my casual friends mains Little Mac and another mains Joker, and they never heard of Punch-Out or Persona before Smash Bros.
Some people act like adding Dillon from Rolling Western, DeMille from Tomato Adventure or Beat from Jet Set Radio is going to make casuals return copies of the game lol.
Most likely they just won't care or maybe some of them end up liking them.
Yeah, most people aren't ready to move on to a Smash 6 yet, this is why i'm doubting a Smash 6 this early and i'm expecting a Deluxe Port first, it just seems like a DP with extra FP will make the most money and least complains at least right now, i think Ultimate will last close to 18 years, i could see we getting a new Smash game by like 2036 or so on the Switch 2 succesor, just not now.Everyone I know in real life who plays Smash a lot wants Ultimate 2, if not straight up an Ultimate port with more content.
Those who are not all that much into Smash would prefer more single player content. But they're not avid Smash players at all, so they'd just play through the single player stuff and then stop to engage with the game anyways...