I know this is a question that comes up often, but I still find it interesting to talk about: what changes would you guys like to see in the veterans' movesets? These changes can range from simple buffs/nerfs, outright new moves, or even wholly revamped movesets.
Pit’s Neutral Air = stab on both sides
Pit’s specials ; down = Meteor Shower , & , down = Centurion Orbitars
Centurion Orbitars = fire shots arc in flight & are powerful at close range
*arrows via Palutena’s bow = more distance increases speed & Knock-back .
Pit’s Forward air = Pit’s swords spin vertically in front of him
Palutena’s forward tilt = frame 9 startup & , jab = frame 7 startup
Palutena’s ( F-air ) , a single fast jab w/ staff using her symbol
Palutena’s ( up air ) would be a single fast medium KB smaller hit-box
Palutena’s ( n-air ) would be like Sephiroth’s , rather using her symbol
Palutena’s = low air speed = ( .55 ) = , & , walk speed = 1.55 , & ZERO run
Palutena’s side special = Angelic missile + diagonal options & low end lag
Palutena’s up special = light rings liftoff = surrounds via rings of light
& knocks her opponent back & she flies up into the air & diagonal options
Palutena’s down special = Super speed , & attacks same as dash attack
Palutena’s neutral special = Centurion Knight , who charges Forward
Palutena’s up taunt = light bolt = create 3 spheres of light above her
vertically. The bolts will rapidly fire 1 at a time from top to bottom
Samus’ side special = Flash Shift = allows travel a set distance forward or
backward instantaneously, & usable , up to 3 times consecutively.
Samus’ Special ; Neutral = storm missile , & , up = Shine Spark
Samus’ down special = Battle hammer = fires green energy globules along an
arching path & has a splash-damaging explosion upon impact
Samus Down taunt = bomb drop & up air = screw attack
Pyra’s specials ; side = flame Nova , & , neutral = Blazing End
Pyra’s specials ; down = prominence revolt , & , up = Burning Sword
Mythra’s & Pyra’s , Final Smash = Pnuema = Radiant flare / Genesis Saber
Mythra’s specials ; down = Sacred Arrow , & , neutral = Radiance Bomb
Mythra & Pyra ; dash attack = forward stab
Isabelle‘s , Specials ; Neutral = Pushy Lloid , & , up = Liftoff Lloid
Isabelle’s , Specials ; down = projectile Pocket , & , side = same
Isabelle‘s ; taunts , down = Lloid bury , & , up air = exploding balloons
Inkling’s , Specials ; down = Splat charger , & , Neutral = trizooka
Inkling’s , Specials ; side = undercover Brella
Mario’s , Specials ; down = Spike ball , & , side = Cappy
Mario‘s , transform Specials ; up = flying squirrel, & , Neutral = elephant
Yoshi‘s , Specials ; down = unchanged , & , up = wing transform
Yoshi’s , Specials ; Neutral = fireball , & , side = egg toss
Pikachu‘s , Specials ; Neutral = charge beam , & , side = wild charge
Pikachu’s , Specials ; down = lightning strike , & , up = fly
Pikachu’s , Aerials ; back = Iron Tail , & , down = disarming voice
Lucario‘s , up Special = Aerial Ace , & , side smash = Steel beam
Lucario’s , Specials ; down = Flash Cannon , & , side = Meteor Mash
Kirby’s ability Aerials ; Neutral = Crystal Needle , & down = Twin Drill
Kirby‘s Down special = U.F.O. = 1st press transforms , then 2nd press
activates grab. U.F.O. = command grab beam lasts up to 3 seconds
Special transform ability ; side = Fire Dragon , & Neutral = Space Ranger
Kirby’s up Special = Jet = jet transform & Diagonal options
Kirby‘s taunts ; down = ( stone + & KB = nerfed ) , & side = inhale
ability copied = Kirby uses opponent’s down special
Kirby’s run speed nerf = 1.58 & weight nerf = 67
Demon King Ganondorf
Ganondorf‘s ; taunts , up = Too Weak! , down = warlock punch
Ganondorf‘s , Aerials ; ( Forward & back ) = gloom club swing
G’s Walk speed buff = 1.29 & air speed nerf = .44 & ZERO running
Ganondorf‘s , Horizontal Smash attack = gloom club swing & attacks properly
He starts the swing with the gloom club vertically above his head
Ganondorf‘s , Specials ; Neutral = gloom shots , & , up = levitate
Ganondorf’s aerial neutral Special = Wizard’s stunning volley
WSV = shoots out a medium ball of electricity w/ high hit-stun
Ganondorf’s , Specials ; down = gloom burst , & , side = Spear Charge
Spear Charge only goes diagonally down at a 30 degree angle in air
Ganondorf’s aerial side Special = Wizard’s Rising Gloom Grab
WRGG = Ganondorf Levitates up & grabs opponent & shocks them with gloom
WRGG = causes plenty of hit-stun for a follow up hit