GKMLTTSB
Smash Ace
Yeah, the fact that he's a lumbering juggernaut is one of the main things he has against him. I've thought of a few things you could do with him (have him disperse into rust and decay, then reform as an up-special, for example), but for the most part it feels limiting to keep him true to his nature. At the very least you'd need him to have a huge amount of super-armor moves and a huge reach, but at a certain point that would just make him feel more like a boss than a playable character.I don't think Pyramid Head could be done justice as a playable character. It'd be one thing if this was a traditional fighting game where it could be slow but oppressive, but in smash you have to allow this lumbering creature to run and jump around (eliminating any chance of the character being unnerving whatsoever) and due to it's mechanics, slow = nonthreatening so the character wouldn't even be intimidating. A silent hill protagonist would likely be a better pick for a playable character, and Pyramid Head himself would do very well as an assist trophy that acted similarly to The Black Knight. You could even add in multiple protagonists Hero style and use the various mechanics from each game in order to fully represent Silent Hill's take on the survival horror genre.
Granted, Konami made him chibi and had him play sports, run around Bomberman mazes, and drive a kart, so there's that... >_>
As far as using the protagonists goes, in general I think they make a poor choice to represent horror games. There are a few games that are exceptions to this, having both a lead with abilities that lend themselves to being playable, and a setting that helps justify it (eg: Alexandra Roivas from Eternal Darkness and Samanosuke Akechi from Onimusha: Warlords, if you want to count it), but in general, not so much.
If they did go that route, as I've said before, just embrace the ridiculous unlockables and give us Heather Mason with a Princess Heart kit, a sub-machine-gun, and the beamsaber... >_>
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