I usually hang around the competitive discussion thread, but just wanted to come in here and say congrats to anyone who wanted Steve and Minecraft content in general in Smash, I'm happy for y'all! Personally, the reveal was not at all what I was expecting and I was initially disappointed by it (and still not super thrilled), but I can at least appreciate how amazing it is to have Minecraft represented in smash from a crossover standpoint and I'm intrigued by how he'll function (though he looks extremely campy; probably going to be a nightmare to fight against on quickplay lol).
Can't speak much about most of these characters, but I completely agree with buffs for
and
. I've played both characters pretty seriously in ultimate, and while I think most of the smash community
vastly exaggerates how "underwhelming" they are as characters, they both suffer from lackluster start up on their moves and generally don't have much in the way of safe moves.
I agree with the user who said Lucario needs fdata buffs (especially dtilt and ftilt; as it stands now, his cqc is quite poor because he basically has the range of
with the start up of
on many of his moves), but I also want to add that force palm grab NEEDS to get fixed so that Lucario can have a consistent command grab that he can use to punish opponents for abusing shield and not risk it completely whiffing point blank on shield. Aura sphere is also a bit laggy on start up and cool down, so maybe fix that to avoid him getting smothered so easily. Those fixes alone would probably raise him up nearly a full tier and make him a much more viable competitive character.
needs much less by comparison, Imo. Less landing lag on bair and nair would be great, and maybe making the latter be a smidge faster with more damage output could be a nice QoL change. Fair is pretty solid, but could afford 3 or so frames of start up to make it a truly great move. Up smash is unnecessarily unsafe on shield at -35, and the last move I'd like to see fixed is dtilt (again, just a couple frames shaved off its start up would be quite nice).
With these improvements, I think both Lucario and Banjo would be in pretty good spots and they'd feel solid enough to better justify the substantial time and effort it takes to learn their unintuitive kits and use them well. The longer gaps between character reveals and releases for DLC at this point may help the odds that characters with inconsistencies in their tools will end up getting fixed/buffed, but we'll have to wait and see.