Aaaand I'm going to hardcore speculate here - but I think that's the last pure handheld Nintendo will produce, at least for a while. Mobile phones have pretty much taken up the "portable gaming" sphere. And as companies like NetEase continue to experiment with features like ray tracing on mobile, Nintendo would practically need to find something even crazier to stand out. It's difficult to see what would be standing out when they've done dual screens (DS) and stereoscopic views (3DS) already. The new handheld would likely come with a new controller interface... but where does one start? AR? VR? Never count out Nintendo, no, but for the forseeable future they're likely going to go hybrid and follow the Switch.In case you haven't noticed. but the 3Ds is finally being discontinued.
Not surprising, but it is kinda sad to finally see it go.Nintendo 3DS Production Has Officially Come To An End https://t.co/RE1USIWWl7 #3DS pic.twitter.com/ta8Fe9mDRP
— Nintendo Life (@nintendolife) September 17, 2020
TheBeastHimself has a legitimate critique here:
Nintendo's core philosophy is "New ways to play" after all - Miyamoto stated as much in an Iwata Asks regarding Star Fox 64 3D:RIP. To this day, I don't understand the whole 3D gimmick. It was cool for some games, kinda strains the eyes after a while. The NEW 3DS improved on that, but I went through this handheld generation with a 2DS just fine. In my opinion, they could've just released a more high powered DS in place of the 3DS, but I respect Nintendo's initiative because it was a pretty ambitious idea to make a handheld capable of 3D, and it worked!
One theme of the Nintendo 3DS system was gameplay involving depth.
That was probably the intent, to use the depth and create gameplay features that way. Now, intent = / = actual results, but as No Strings PD (the link above) put it: "Miyamoto didn't start with a Star Fox IP and then fit it to the console - he wanted to make use of certain features the console has, and found Star Fox to be the most fitting foundation of of which to build." This also applies to Star Fox Zero and the Wii U's gyroscopic features... as well as why there hasn't been a Nintendo-made F-Zero game since GX....you can clearly see the depth involved, so I thought it would be more fun shooting with the laser
It's both Miyamoto's creative strength and weakness. Strength because Miyamoto's ideas can - and has - produced some of the all-time greatest games with memorable features. Weakness because the feature can be overprioritzed (as with Star Fox Zero) and thus some games wind up suffering.
Miyamoto is one of Nintendo's most influential voices - sure, he's not the only one designing the hardware (and likely isn't the one coming up with the console designs). But the creator of Mario and Zelda likely voices his opinion on what should be explored next. Wouldn't be surprised if he's a major reason why Mario Kart Home Circuit exists, for example. Or LEGO Mario.
The weakness ties into the 3DS - I don't think most people really used the 3D effects because of the complaints you listed. IIRC those complaints were quite common. The 3DS is a great system even without the feature - it proved very versatile at handling different genres - and that's what separates it from bombs like the Virtual Boy. It's not a massive crutch the system - or most of Nintendo's consoles really.
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