SMAASH! Puppy
Smash Legend
I feel like a lot of the Pokémon clones (as in games with a similar gameplay premise) try to be different in the stupidest ways possible. Digimon often forces you to try and get an exact set of criteria (using systems not displayed to the player) in order to get something good and if you do poorly you literally get a poop monster. Meanwhile Yo-kai Watch seems to actively work against you if you're trying to befriend a specific Yo-kai. You have to feed the one you want until you find what it likes and then hope it decides to like you after the battle. If it doesn't (and it won't the first time) you have to run around for two to three minutes in order to find it again and repeat the process. Not only that but if you already have a Yo-kai and don't want another, but are approached by one anyway the game gets to make you feel bad because you rejected their friendship.Anyways, Digimon is one of those franchises that I can't never get into the games. Anime is fine but I find that the games tend to be an absurd combination of grinding due to the amount of parameters required to get the mon you want.
Semi-off topic ramblings aside, I think Agumon would be neat as a character in Smash. Mostly because I like the design, but if they went with the pet simulatoresque gameplay from the older games then it would put an interesting spin on things; making it a character that would change it's moveset based on your playstyle. Maybe they could also have some sort of powerful buff you could use at the risk of being turned into a Numemon.
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