To this day, I'm sure it will forever trigger me how Smash considers Dark Pit a villain.
He
did oppose and directly plot for Pit's death for a good chunk of the game, so while not a villain (he's pretty neutral outside of what I said), he's still an antagonist.
The problem is that Smash fans tend to see "villain" and "antagonist" as being the same word when it's clearly not the case.
okay, you all win. the next smash game should just be Ultimate, but with less characters. Nothing to replace them, to make it worth buying.
That's not what we're saying.
"Ultimate with less characters" can absolutely work if the roster we get is filled with new ways to play and the game itself actually has a bunch of stuff Ultimate can't offer, like an online that isn't absolute trash.
Just look at Marvel vs Capcom 3. From its predecessor, which had 52 characters, the original MvC3 was reduced to 38 with DLC, but out of these 38, only 16 of them were actually returning from MvC2, with one of these 16 even having a moveset so wildly different that she could also count as a newcomer.
That's
36 cuts, 70% of the entire MvC2 roster getting snapped, and even if you add up the 12 characters UMvC3 added, only Hiryu was an actual veteran of the series, with the other 11 being newcomers. So MvC2 got an INSANE amount of cuts.
What was done to make up for it? Add an absolutely insane amount of fresh new faces that are either classic that somehow never got any spotlight before or characters that simply didn't even exist in 2000 yet are still very important to either company (well... X-23 is the only Marvel addition that debuted in the 2000s, but you get my point).
The result is that MvC3's cast may as well be one of the most solid and complete rosters that a crossover game not named Smash Ultimate has ever seen, as the vast majority of the cuts were either joke characters or simply had no more relevance in 2011, and the newcomers we've gotten came from all sorts of places.
And even outside of the roster, changes were made to make Marvel 3 feel fresh. Completely changing the artstyle by dropping sprites entirely, having a very solid presentation that's themed around comic books to really sell on the Marvel aspect, simplifying the button layout from a limb-based system to a simpler Light-Medium-Heavy scheme that has stuck to the franchise and even influenced other games such as Dragon Ball FighterZ...
This is how I see a Smash reboot happen, although not to the same extreme as Marvel 3; remove most characters that are simply there for the sake of being there (while still keeping household names like Captain Falcon), add a bunch of fresh new faces from franchises both new and old (but not too much emphasis on the old because they still gotta market the game to casual audiences who may not know what the hell Golden Sun or SMRPG is) and give a lot of changes to the gameplay that are actually good instead of making a bull**** buffer.