I'm not sure I agree. Is Smash going through an identity crisis? Or are fans expectations being subverted based on the direction the game itself is going?
I mean sure, fan interests are one thing. But Sakurai himself has referred to the game as the "biggest gaming crossover ever" the packaging and website describes it as "gaming icons clash".
If you ask me, that's the reality we are in. Smash has outgrown being simply a Nintendo crossover. Folks can love it or hate it, but that's the reality we're in. You can either continually resist and be frustrated that it doesn't fit the "ideal" image of what Smash is "supposed to be" (though, who are we to say what it should or shouldn't be?), or you can embrace the growing crossover element and embrace the exposure to gaming franchises that, to certain people, are previously unknown?
What's most ironic is that it seems the group steering Smash in the "gaming crossover" vision is none other than Nintendo themselves. Sure, it started with Sakurai planning to bring everybody together in this game, but Nintendo willingly continued with it.
I don't think it's the game having an identity crisis. I think it's the fanbase grappling with the direction the series has taken.
I wrote the original write-up on the "Smash Bros Identity crisis", so I feel these points are worth addressing.
First, I definitely agree that Smash's identity crisis lays far more with the fanbase than the game itself. I'm sure that Sakurai and the staff working on the game have an answer to whether Smash is a Nintendo crossover or a general gaming crossover, it's the fanbase that's divided. I now think, in retrospect, it would be better to call it Smash speculation's identity crisis than Smash's identity crisis. Thank you for articulating this better than I did in my original write up.
However, I ultimately disagree that the writing is on the wall suggests Smash is now a more general gaming crossover. While Sakurai and Nintendo's statements provide some initial support for this claim, they're a little more ambiguous than it might seem. First, many of these comments can be contextualize as marketing statements designed to sell the game. As is (unfortunately) often the case, publishers and developers will play up certain elements of a game to ship copies, regardless of truth. As such, it makes sense Sakurai and Nintendo would attempt to make Smash's crossover element to seem as grand as possible, as that's what's most impressive to a consumer. Likewise, Sakurai's comments also have the added layer of being translated from Japanese, meaning misinterpretation and mistranslation are always a possibility. Remember how the fanbase reacted to Sakurai claiming the focus was to add "new worlds" in the Banjo trailer, when a better translation showed he was just talking about "expanding the crossover"? Plus, a crossover can still be great while being maintained in a certain scope. Many would call the Avengers films "the greatest crossover in film history", but those are still confined to a relatively small stable of characters.
Most importantly, I just don't think this idea of going beyond Nintendo really has manifested itself in the roster thus far. Many saw Joker as a change of pace for who could be included in Smash. Suddenly, Smash Bros was no longer restricted to Nintendo and a handful of outside characters with massive franchises and unprecedented legacies. If Joker (a character that only debuted a few years prior, came from a modestly sized franchise, and had little to Nintendo) was fair game, then what's really stopping anyone else from joining the battle?
But the characters who followed Joker really don't fit this idea of Smash as an open-ended gaming crossover. Hero is pretty traditional as far as non-Nintendo characters in Smash go: he's the main character of a multi-billion dollar empire that has a 30-year history, influence on nearly every release that came after it, and in-depth ties to Nintendo. Hero may be third party, but he adds to Smash's traditional identity of having guest fighters that serve as an elite exception to the Nintendo cast. Likewise, Banjo fit the post-Joker idea of Smash speculation in that he's a non-Nintendo character from a more lowkey franchise, but he also has a reasonably strong legacy and is often considered an honorary Nintendo character. His inclusion added to Smash's traditional atmosphere as a Nintendo crossover. Terry is probably the closest in image to what the post-Joker batch was said to look like, but he's still closer to the traditional big third parties that Smash games usually get. His relative obscurity is far outweighed by the influence of his games and him being an established star within his genre. Terry really wouldn't be that out of place in the older Smash games, where the biggest and influential gaming icons contrasted Nintendo's icons.