epicmartin7
Smash Master
I want to come in and lay on a controversial opinion. I think almost every single Smash prediction, even my own, has no merit. Let me explain.
Game development, is like creating an art project. And game developers, are like artists. They are individuals who strive to have no limits and focus on creative freedom. Their minds go into a mode where they have no boundaries and try to achieve what is on their mind.
What I think almost every smash predictions aims to do is a scientific analysis of it, however, that's where the issue is. Science, is dependent on patterns and artists have no patterns.
I mean, sure, it's actually science to break down a games inner workings to find out its functions. However, it fails when trying to predict new stuff added.
A good analogy is like knowing a sentient being created the Universe. You currently know the laws of physics, so you try to predict what it'll add in relation to that. However, that will get you nowhere because the brain of the being is too unpredictable. It's the same with Smash Bros.
I just think that, while smash speculation can be fun, it's good to keep in mind that nothing is ever accurate. You and I might make predictions, but their conclusions don't really change all that much because we are trying to measure too many variables.
Now... there's one thing you can sort of approximate, and that's planning. That is more structured and economic, and is the template for the art project. So because of it's structure you can approximate it somewhat without leaving out too many variables.
But other than that, that's pretty much it. This might be an out there thing to say, but I do think it makes sense.
Game development, is like creating an art project. And game developers, are like artists. They are individuals who strive to have no limits and focus on creative freedom. Their minds go into a mode where they have no boundaries and try to achieve what is on their mind.
What I think almost every smash predictions aims to do is a scientific analysis of it, however, that's where the issue is. Science, is dependent on patterns and artists have no patterns.
I mean, sure, it's actually science to break down a games inner workings to find out its functions. However, it fails when trying to predict new stuff added.
A good analogy is like knowing a sentient being created the Universe. You currently know the laws of physics, so you try to predict what it'll add in relation to that. However, that will get you nowhere because the brain of the being is too unpredictable. It's the same with Smash Bros.
I just think that, while smash speculation can be fun, it's good to keep in mind that nothing is ever accurate. You and I might make predictions, but their conclusions don't really change all that much because we are trying to measure too many variables.
Now... there's one thing you can sort of approximate, and that's planning. That is more structured and economic, and is the template for the art project. So because of it's structure you can approximate it somewhat without leaving out too many variables.
But other than that, that's pretty much it. This might be an out there thing to say, but I do think it makes sense.