You don't see traditional fighting game series like Street Fighter, Tekken, KOF, etc. change their gameplay fundamentals. That same design philosophy carries over into Smash.I disagree. There's a lot of redundant chaff that needs to be cut. We dont need 7 Marths, or Young Link when Toon Link exists.
Roster cuts happen all the time in other fighting games so I really couldn't care less about Smash fans being so entitled they can't even handle one echo being cut. Not to mention the game hasnt had a significant gameplay evolution in almost 20 years and it's starting to show its age. It needs to be fresh again. The magic has vanished from character reveals because the gameplay of Ultimate is just so utterly mediocre and samey that it almost doesn't matter who they add.
Smash Ultimate followed a quantity over quality approach and I'd rather they did the inverse for the next game. They can boast about their big roster all they want. Big roster does not mean good roster.
Like it or not, the fundamentals that make Smash what it is are most certainly not going to change for the same reasons why traditional fighting games don't change the fundamentals that make up their gameplay. Sure stuff, mechanics, etc. can vary across installments, but the fundamentals almost always remain intact. This isn't just limited to Smash; just about every fighting game series always retains their fundamentals across installments.
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