Picking up this character. Did quite well with her having played her seriously for only a few days, but I am completely ******** when it comes to throwing 100%+ opponents.
- When, where, and why do dthrow > uair / fthrow > bouncing fish work at all? For the former, how do you consistently true combo before kill percents, and after those percents, can you really have a 50/50 air dodge trap?
- What are the uses of uthrow and bthrow? I feel as though I should be able to get something out of them in theory, but I am not quite sure what.
- I have, against a small number of opponents, been able to manage dthrow > fair for a kill at this percent. Is this just bad DI?
- At extreme percents (180%+), what is the most optimal move from grab?
- Dthrow > Uair is a popular kill move and true combos for a very, very long time; if you can jump high enough to reach them with Uair, you're good. As for the 50/50, you can use Vanish to punish their air dodge, as it has better knockback than Uair. Fthrow > Bouncing Fish is a little trickier, as you will have to SH a few frames before initiating BF. Exact percentages vary by character, but it tends to work low- to mid-percent.
- Uthrow is useless. Bthrow can combo to a B-reversed Bouncing Fish at lower percents, but that's very situational.
- Don't depend on Dthrow to Fair. You can land it without bad DI, but if you're already Dthrowing them or just dying to use Fair, you have better options.
- At crazy high percents - don't bother grabbing - because it wouldn't be Fair.
...
No, seriously, Fair kills ~160%, especially near the edge, and is an incredibly safe move.
The beauty of maining Sheik is her amazing options in just about any situation, and as you use her more, you'll get a better feel for these.