BananaBolts
I find you quite appealing
I'll just f-air right through it and catch your approaching u-air simultaneously. I play against a Luigi main just like you, Maaf.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't know when we're going to play lol. I'm not going to Apex but I'll see if I can get netplay up and running within the next couple of weeks. I've been working out some internet issues and a guy is coming on Monday to check our external connections and whatnot.
Sounds great, if you need help setting up pj64k then tell meI don't know when we're going to play lol. I'm not going to Apex but I'll see if I can get netplay up and running within the next couple of weeks. I've been working out some internet issues and a guy is coming on Monday to check our external connections and whatnot.
Very interesting tier lists here. I have my own idea as to how it looks from a certain point. Now mind you my NTSC tier list is based on a few factors:
1. Dreamland being the only legal neutral stage (along side the counter picks) and Hyrule being banned in most tournament rule sets now.
2. NTSC version only. Taking consideration of Japanese and European players is good and all, but they have a completely different build of the game and certain characters have different attributes in those respective versions.
3. Character performances by different players on Dreamland from Apex tournaments, Zenith tournaments, and so on from earlier years. I know it sounds like a not so valid factor to take in, but it works for this occasion.
4. Known character attributes and techniques on the NTSC version (the "No **** Sherlock" factor here).
So here goes.
S Tier:
Pikachu
A Tier:
Kirby
Falcon
Fox
B Tier:
Mario
Yoshi
C Tier:
Ness
Donkey Kong
Jigglypuff
D Tier:
Luigi
Samus
Link
Pikachu still remains in high tier, though he has to deal with certain trouble from some characters who do excellent in Dreamland. Pikachu's combos are not as extensive as him being on Hyrule Castle, so he's not God Tier as he was back then (at least in my mind). Falcon jumps from B tier to A tier for combos, throws, and spikes being much more better on Dreamland than Hyrule and with his speed being an incredible attribute of his along with Dreamland being a smaller, Falcon has a much more easier time closing in on the chance to take a stock. Fox doesn't suffer much from the Hyrule ban because he still has offensive capabilities outside of his projectile camping, it's just a matter of more Fox players needing to adapt to Dreamland (which most high level Foxes already have from the beginning). Yoshi gains a B Tier spot with Mario thanks to his Double Jump cancel being much more utilized in Dreamland than Hyrule. Same goes with Ness, who is now at the top of C tier. Link now holds the tile for worst character due to his poor recovery being even worse on Dreamland's layout and (same as Fox) his projectile camping being extremely limited now. This doesn't mean that he stands no chance at all in the roster, but it is a rather rougher time. Link players will have to play smart with their projectiles from now on and place them more strategically on platforms than ever before.
And there you have it, my NTSC Tier List. Feel free to take it with a grain of salt if you will and hell even point out stuff you may agree or disagree with, but I think it's a solid list considering the factors mentioned above.
What asianaussie means is that WE LITERALLY JUST HAD A BIG ARGUMENT OVER NESS! I think Ness is a solid character, but top of C Tier under ****ing Yoshi? DK is so much better than Ness Dreamland or Hyrule, and you forgot how Jiggs de Puff got really buffed with the size of the stage and whatnot. Ness is between Luigi and Samus or tied with Luigi since both their gameplans are basically try to get a hit and kill them off that.that is a lot of buzzwords
and a lot of what are you talking about
Luigi has death combos while Samus doesn't. Mario's excellent matchup spread alone makes him better than Yoshi. Other than that I agree with what you are saying, but I didn't mention those things because ignoring a big argument seemed like a bigger deal. Also, back to Ness > Link. Ness is better than Link because Ness just needs to combo people to death off a hit while Link needs to do all this projectile edgeguarding spacing stuff first. More reliable in a way.no, what im talking about is that he's saying things which make no sense - yoshi using DJC more on DL? that's totally a player thing lol, and ness JUMPING UP? there's also a lack of justification for things like luigi > samus, mario > yoshi, ness a tier above link/luigi/samus
how did jiggs get buffed on dreamland? she killed just as effectively on hyrule with rest and now she has a lower chance to survive stray b-airs or w/e due to the smaller stage? i mean, i could believe that she got buffed (she loses the bad matchup of link on hyrule, at any rate) but i dont think it can be explained that easily
also ness still sucks and luigi sucks more
Rofl, this threw me off for a sec.Jigglypuff
Good questions . To answer your first question, you could use cheat engine and explore stages. If you want to memorize them, just write down key coordinates and make a picture. I did dream land a while ago. It's kinda tricky to make a picture though. I can't fully remember my method of making characters invisible. I'll have to experiment with that again. Just in case you're wondering about where x = 0, it's the exact middle of the stage and the spawn location (after dying). I could take pictures of a few stages (~4) if you want. Just let me know the most important ones. The cool thing is, once you organize a list of key points for each stage, you can have a good idea of the minimum damage required for a KO, without having to do extensive manual testing.Where is X = 0 and Y = 0 on the stages?
What units are being used?
Thanks! Ahh, I forgot that most 3d games use floating point for locations too; I knew it was typically used in size calculations and other similar things. As for the pictures of stages, I don't really need any more pictures. DL is sufficient for nowGood questions . To answer your first question, you could use cheat engine and explore stages. If you want to memorize them, just write down key coordinates and make a picture. I did dream land a while ago. It's kinda tricky to make a picture though. I can't fully remember my method of making characters invisible. I'll have to experiment with that again. Just in case you're wondering about where x = 0, it's the exact middle of the stage and the spawn location (after dying). I could take pictures of a few stages (~4) if you want. Just let me know the most important ones. The cool thing is, once you organize a list of key points for each stage, you can have a good idea of the minimum damage required for a KO, without having to do extensive manual testing.
To answer your 2nd question, all I know is that it's floating point. The tricky part is that 1 unit != 1 pixel on the screen. Basically these units are what the game uses to keep track of coordinates. If you want to get a feel for how it works, I suggest you play around with cheat engine and change coordinates, to see how far you move.
You're welcome. Great, so I don't have to do more pictures .Thanks! Ahh, I forgot that most 3d games use floating point for locations too; I knew it was typically used in size calculations and other similar things. As for the pictures of stages, I don't really need any more pictures. DL is sufficient for now
I looked for the cheat engine and an old link that you posted had an error 404. Is there another cheat engine that I can use?
I already have your attack calculator for testing so I'll be able to do testing once I can use the cheat engine to check coordinate locations. Actually, is cheat engine the only source for coordinate locations?
Your attack calculator is so useful! Now that I know major coordinate locations on DL, things are very easy to test. You've done a fantastic job, Madao. I would thank mixa too but... *shrug*
Well it's more of my logic than anything else really(not that it makes any better lol). What I meant to say is that Yoshi's DJC is more...shall we say "user friendly"(or perhaps advantageous) on Dreamland than Hyrule, one being a small stage with surrounding platforms and the other having platforms in one particular section of a larger map, hence the reason I believe Ness is better on Dreamland as well (though I will admit to standing correct down below). Players can take advantage of DJC with the setup in Dreamland more than Hyrule imo. In the B tier, it's not Mario>Yoshi, I meant to express it like Mario=Yoshi (as it is in the current matchup chart right now), sorry for the confusion there. Luigi gained the top in D tier because Link is worst on Dreamland, not because Luigi gets better on Dreamland and again same with the Mario>Yoshi misconception, Luigi isn't meant to be better than Samus, but they're both sure as better than Link in terms of some combos and recovery, that's for sure.no, what im talking about is that he's saying things which make no sense - yoshi using DJC more on DL? that's totally a player thing lol, and ness JUMPING UP? there's also a lack of justification for things like luigi > samus, mario > yoshi, ness a tier above link/luigi/samus
how did jiggs get buffed on dreamland? she killed just as effectively on hyrule with rest and now she has a lower chance to survive stray b-airs or w/e due to the smaller stage? i mean, i could believe that she got buffed (she loses the bad matchup of link on hyrule, at any rate) but i dont think it can be explained that easily
also ness still sucks and luigi sucks more
This you are correct on, so I will change this admitting I stood correct. I forgot that while Ness has the DJC and can use it to good effect on Dreamland, he also has a recovery that is the most easy to gimp (especially by both DK and Jiggly). Therefore....What asianaussie means is that WE LITERALLY JUST HAD A BIG ARGUMENT OVER NESS! I think Ness is a solid character, but top of C Tier under ****ing Yoshi? DK is so much better than Ness Dreamland or Hyrule, and you forgot how Jiggs de Puff got really buffed with the size of the stage and whatnot. Ness is between Luigi and Samus or tied with Luigi since both their gameplans are basically try to get a hit and kill them off that.
I don't know how much sense you can make of this but it probably holds the answers you're looking for. I would search personally but I have some math tutoring to do. People need my help.This is off topic a bit but it came to my mind when talking about ness and yoshi DJC. Does anyone else have a harder time doing yoshis DJC than ness? Like what happens for me is it comes out too fast and so the hitbox doesn't come out before yoshi hits the ground again. But with ness I have no problem doing really fast DJCs with all his aerials
I find myself agreeing with you in general when you post things. But you have Falcon in the same tier as Pika?
Pfft. Nice try. Mario clearly belongs below Samus.Here's my tier list:
S:
A:
Z:
I know man, I just wich Flacno was better.Pfft. Nice try. Mario clearly belongs below Samus.
But seriously, Flacno isn't even close to being on top.
He's pretty close.But seriously, Flacno isn't even close to being on top.
Relative to Luigi, Ness, and Samus, yes. If Flacno had a better recovery and recovery mix-up, then I could consider him on top.He's pretty close.
I speedrun that all the time, it has to be under 30 seconds because I get it under 45 seconds.I don't know who this Flacno character is, I guess I gotta beat the game on very hard, 1 stock and under 60 seconds to unlock him
Damn, I guess I just can't get him then ;-;I speedrun that all the time, it has to be under 30 seconds because I get it under 45 seconds.
He must be really good, I heard he can switch between 2 modes with taunts.Damn, I guess I just can't get him then ;-;