Alex Strife
Smash Hero
well walkoff is a big issue but since the stage is not a typical stage can it be safe to say that it is a bit better than stages like shadow moses?
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port town aero is a fine stage i don't think is that bad, each and every hazard is predictable and can be seen like a minute away, the no ledges are counteracted by a good portion of the stage time not having an actually pit but just damaging ground
pictochat is very hard to say, it only has 3 really dangerous changes, tall ground spikes, rockets, and piranha that kills too early, i'd say it needs more testing TBH
distant planet, no, a ramped walk off is bad, and you can camp really good at the ramp bottom under the leaf you can't fall through
also, a fun stages to see would be spear pillar and big blue (BTW, big blue definitely has qualities making it a good CP TBH)
isnt that the point of a counterpick? lol. Japes is gonna be on IMO.japes is bad because a lot of characters (including viable ones) get too much disadvantages or advantages on it, the problem isn't the clap trap though, just the general layout creates too much of unbalance even for a CP
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pictochat is very hard to say, it only has 3 really dangerous changes, tall ground spikes, rockets, and piranha that kills too early, i'd say it needs more testing TBH
hmm well lets test the stagedistant planet, no, a ramped walk off is bad, and you can camp really good at the ramp bottom under the leaf you can't fall through
no no no no no no no no no noalso, a fun stages to see would be spear pillar and big blue (BTW, big blue definitely has qualities making it a good CP TBH)
wasnt there an issue with people getting killed early?port town aero is a fine stage i don't think is that bad, each and every hazard is predictable and can be seen like a minute away, the no ledges are counteracted by a good portion of the stage time not having an actually pit but just damaging ground
What exactly is too random about Pictochat? As far as I know, it's the only stage with a random hazard that follows a pattern. Frigate flips whenever it wants, Halberd uses it's weapons in no order, but Pictochat hazards last 10-14 seconds, then you have 8-12 seconds till the next one, and they don't repeat until a cycle of all of them happens.[On Pictochat legality]
random = no...so GONE
Frigate has a blaring siren and flashing lights before it does anything. The random flipping has a warning which allows enough time to react and stay safe. Halberd's claw floats around signaling the attack AND it pauses right before the strike. The Canonball takes a significant amount of time to affect gameplay and the same with the laser.What exactly is too random about Pictochat? As far as I know, it's the only stage with a random hazard that follows a pattern. Frigate flips whenever it wants, Halberd uses it's weapons in no order, but Pictochat hazards last 10-14 seconds, then you have 8-12 seconds till the next one, and they don't repeat until a cycle of all of them happens.
QFTwe had a discussion about it and the issue is that the transformations happen at random. There is no set order to it. People do not want to camp the safe area an entire game. It is just dumb.
Skill should be the deciding factor, not luck.alex, picto can work because hey listen. ITS A COUNTERPICK. if someone didint ban it then u get some hope for loosing the first match. if ppl are worried and have to ban picto all the time well guess what that mid/high tier just got a winning chnace vs snake/mk
other then that, japes is alright and ps2 , no other stage has buisiness being tournament
Yup, they both suckSo you have to play it safe in the safe zone or have quick enough reactions to avoid the hazard.
Sounds kind of like Pictochat to me.
Really, if we're so against Pictochat I feel we should also be against Port Town. Port Town's hazards are much more dangerous than Picto's, and just as random. At least the drawings for it are on a timer, and a cycle of sorts. They also give a similar warning time as the cars do on some parts of the stage.
So yeah, Port Town is bad if Picto is bad for similar reasons.
I don't know about you, but I live in constant fear of Port Town cars. Every time the platform stops, I'm looking for the highground, since I'm afraid to get hit by a stupid car that kills me at 60%. At least on Pictochat I don't have that fear. Even if I do get hit by the hazards, I won't be dying until like, over 100, probably 120-ish, and that's really only by the pillar spikes.The hazard in port town is very expected, its not like pictochat where its completely random. you already KNOW cars will be zooming by. you have ample time to avoid it soon as the platforms appear.
Snake can Fsmash. =PThe drawings are so slow on pictochat that you shouldn't be hit by them. Even if you are, they do minimal damage. I believe port town cars do like 20 per hit and kill insanely early. No stage hazard should kill you from below 60 lmao...not even snake can normally do that
Yeah....because Snake and D3 are such bad characters that they need help from stages. I suppose Castle Seige and Halberd(both not very beneficial to many not-amazing characters) aren't enough huh? They need more to win despite even doing well on neutrals??? You've got to be kidding. Adding new stages show create more of a balance.....not completely shut out more characters.Shadow Moses
Pros - Nothing affects the gameplay on that stage
Cons - Walls
I think this should be a CP cuz its pretty much made for up killers like D3 and Snake and its a pretty logical reason for a CP