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What I meant was that assigning a single button for a single function seems like it's underusing your resources. I could take one of the shield buttons and turn it into a traditional block. I could take one of the jump buttons and turn it into an attack button which would provide more versatility than just turning around which could be a control stick input.Valuable button? We have multiple buttons we can use, we don't need to add a bunch to the game to make use of them, and I doubt Sakurai would. Though, double tapping in the opposite direction in mid-air could be a viable option.
Falchion, you'll never know.
3-have a nice face like my avatar.The only truths about real men are:
1. Wear pink.
2. Play Peach.
There is no problem because Brawl fixed it with a much better, Simpler solution than yours.We wouldn't have that problem if we could turn in mid-air, you know.
Ah... No... Their complaints extend much further. The more recent games, I THINK, have done a good job giving monsters personality and making them all distinct fighters from one another. But the fans would rather they all walk around and stiffly slap at each other, with the occasional beam battle.MI HERMANO! SEREMOS FUERTES!
I'd say you're more of a jerk with charm. And speaking of the Godzilla game, just tell them that it's all about balance. The only reason why they think film accuracy should manner is because canon says X is stronger than Y, but you can't have that in a videogame. Pretend it's an original cast and it makes no sense.
I like the running speed option. It should be somewhere between Melee and Brawl. Definitely yes to tripping going away (except Diddy's banana). It's pointless and gives us nothing. #5 makes sense as well, thought I don't really care if it remains the same. The rest, I cant' really say anything about.1. Increase running speed.
2. Remove random tripping.
3. Make it impossible to air dodge out of hitstun before a certain point (see BlazBlue).
4. Implement auto L-Canceling.
5. Make ledge grabbing possible only if you're facing it.
6. Remove automatic sweet spots for tether recoveries.
7. Reduce the ledge grabbing range.
8. Make throws only grab opponents on the ground.
I think it depends. I've always been ticked that Ness and Lucas' specials were copped out. Other than that, if the moves are in character, that's fine. I think Ganondorf's moves are in character, but resembling a space racing bounty hunter hurts the personality in his moves. As I've said before, making him like Scar, Heihachi, or Makoto would be a welcoming, fitting change.It's just weird to think about. How often do we care about accuracy around HERE, lol?
As a serious response:Or Tom Nook fighting with a shovel and fishing poUAGAFHOUEKAH.
Oh, what was that. Did I just eat my own words.
Or we can just make those tether recoveries like they did with Link and Samus in Melee. It will remain easy if there's ground ahead.Why remove auto sweet spots for tether recoveries? That really puts the screws to Olimar, Ivysaur, and Zero Suit Samus.
Personally, I think it should be easier to fight for edge grabs, especially with characters that completely rely on tethers. Then again, I think edgehogging is one of the cheapest things ever, and the hallmark of a true *sshole.
Agreed.As a serious response:
If he's using them in a way that's in character, it's fine. If he was using the shovel like Marth using his sword, or using the fishing pole like Ivysaur's vines, there would be a problem.
It is the sound of manliness.Google tradutor says it means DON.
What that means?
Don't care about number 1,5,6,81. Increase running speed.
2. Remove random tripping.
3. Make it impossible to air dodge out of hitstun before a certain point (see BlazBlue).
4. Implement auto L-Canceling.
5. Make ledge grabbing possible only if you're facing it.
6. Remove automatic sweet spots for tether recoveries.
7. Reduce the ledge grabbing range.
8. Make throws only grab opponents on the ground.
Captain Falcon is not that good on edgeguarding,you know.I also like edgeguarding. I just suck at it. It's fun to me.
Edgehogging is something that kid from the "Annoying Childhood Friend" meme would do.
Only characters with bad recovery needs this.I just said edgehogging makes technical sense, but I want characters (mostly tethers ) to be able to grab the edge more easily after knocking an edgehogger off of it.
Oh, and yep, that's the meme.
I think we should give a reason for people to not L-cancel. We already have a reason to L-Cancel --> Getting up faster to follow up with a next attack or to avoid getting hit.I'm split on the L cancel topic. On one hand it does increase the combo potential and technical depth of the game but creates a bit of an artificial skill factor.
2 is the only one I fully agree with, the rest I'm either not sure because I'm a noob at competitive play or I disagree with.1. Increase running speed.
2. Remove random tripping.
3. Make it impossible to air dodge out of hitstun before a certain point (see BlazBlue).
4. Implement auto L-Canceling.
5. Make ledge grabbing possible only if you're facing it.
6. Remove automatic sweet spots for tether recoveries.
7. Reduce the ledge grabbing range.
8. Make throws only grab opponents on the ground.