We need more Custom Robo love. So I made this.
Ray MK
Size: Link size
Weight: Medium
Speed: Fast as Mario
Entrance: A Robo Cannon in the background fires Ray 01, still in his cube form. The cube starts to unfold. Sometimes he appears upside-down, and pulls his head out of the ground.
A: Simple punch
AA: Knees upward
AAA: Uses both arms to pound down the opponent.
FTilt: Headbutts, moderate knockback.
UTilt: Does a flip, most attack is at the top of the flip.
DTilt: Shoots at the ground in front of him. Like Samus's Dtilt.
FSmash: Fires a green, short ranged Shotgun shot. Large knockback, but with an Ike Windup.
Usmash: Does a fast, instantaneous jump like a dash attack, hitting the opponent with the spikes on his head. Not as much knockback as Fsmash, but still deadly.
Dsmash: This smash is different from others. Ray 01 uses the Acrobat Pod, which causes him to jump and escape attacks with a non-damaging explosion. More you charge, the higher he goes. He has a few invincibility frames when he uses this.
Nair: Spins in the air. Similar to MK.
Fair: A strong spin kick.
Bair: Drills with his legs, much like Falco or Sonic, but doesn't trap opponents as well.
Uair: Deploys a Satellite Pod right above himself ,with good but not good enough knockback.
Dair: Shoots a Shotgun round right below himself. Meteor Mash.
B: Ray 01 fires a Random Gun from the Custom Robo games. There are 7 different guns he can fire, and he can't fire the same one twice in a row.
1: Slide Gun. 3 Simple purple shots come out one at a time. Unlike his other guns, he can move while he fires these.
2: Hornet Gun: 4 bees are fired and follow the opponent. Moderate Knockback, They disappear if they don't hit after a while.
3: Vertical Gun: 4 Shots are fired, 2 go up and 2 stay down, but shortly after fired, aim on to their opponent and come back together. Little knockback, but very damaging.
4: Dragon Gun: A very slow and easy to dodge shot that does great damage and great knockback.
5: Knuckle Gun: This gun has almost no range at all, but if it hits, it's instant death.
6: Gravity Gun: A Black Orb is shot and it stays stationary for a while. Hits well.
7: The gun can sometimes jam up, and fail to fire. Ray 01 is very venerable if this happens.
B>: A red cross appears on the ground, in with you can manually aim to fire a bomb at. explodes when it hits ground. Annoying, but easy to evade if you use airborne characters..
B^: Satellite Pods come out and allow ray 01 to move completely free of gravity for 1.8 seconds. They can more pretty quickly, and they explode after they fly away.
Bv: Ray 01 charges a dash attack. he glows complete red when charged. Once released, the classic "Wooosh" sound is heard, and he instantly reappears, much like Fox illusion, but with much more knockback. Opponents hit are sent vertically. Cannot be used to recover.
Final Smash: Soulboost. Ray 01 turns completely gold and becomes much more powerful, making all his attacks have large knockback. B^ can last until FS is over, all shotgun related attacks have extra range, bombs have larger blast radius, Dash has longer range, and speed is slightly increased.
Taunts: Ray 01 goes into his cube form, and quickly comes back out.
Ray 01 shoots into the air. Even if you are in the way of these shots, they do no damage.
Ray 01 does a classic arm over arm stance from his Custom Robo victories.