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New Smash Bros for WiiU

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Pieman0920

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....

Okay one last time. Just this one last time. I hope you actually read my post instead of ignore it, though I admit I keep on editing in little clarifications in there, so maybe its my fault that you don't seem to be getting what I'm writing.

*ahem*

The idea that Palutena is the most likely character for an additional Kid Icarus character is an opinion. The idea that a character is more enjoyable or appealing than another is also an opinion.
Your statement is clearly an opinion.
What your statement is actually an opinion on is not clear.
In it you state that a character is better (in your opinion) than another because they are playable and that there is nothing else that can change your opinion simply because of this.
You have not played the game.
Your opinion does not seem to be based on appeal because you had not played the game and thus didn't play as him yourself.
Your opinion thus appears to be one that is saying that the character in question is better suited to be playable in Smash 4.
In my opinion one wouldn't have generated that sort of opinion if they had actually played the game, and thus I expressed that opinion of mine.

You can think Magnus is a better character than Palutena. I guess you can even think he's a better character because hes playable (even when never playing him yourself) and not because of personality. I have learned today that people can come to opinions based off of things like this even if it makes no sense to me.
 

Big-Cat

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Those two are good representatives for a possible Little Mac set, although Balrog's charge moves wouldn't transition very well and Dudley is sort of basic if you look past his personality.
Believe me, I don't care much for Balrog myself. And Dudley is not basic if you know what you're doing. Rushdown, 50/50s, and means of getting in, that sounds like something good for Little Mac, IMO.

And for the record, I'm not saying they need to give Little Mac any of their moves, but it wouldn't hurt if it helps his design better.
 

Pieman0920

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I still say Mac can work well with a system that lets him power up his specials via stars. Throw in some of his opponents moves (Bull charge, Dreamland express, SMM's spinning lariat-punch) and you're golden.
 

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I'm not sure why simplicity is a good thing or why some minor extra would provide any further backing for Little Mac's addition. The most we can hope for is that Sakurai isn't lazy this time around.
Probably just me then. That and I keep forgetting about "Star" Punches and what not.

Agreed though on Sakurai being lazy, but I do have confidence in him as a developer.
 

smashbot226

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Believe me, I don't care much for Balrog myself. And Dudley is not basic if you know what you're doing. Rushdown, 50/50s, and means of getting in, that sounds like something good for Little Mac, IMO.

And for the record, I'm not saying they need to give Little Mac any of their moves, but it wouldn't hurt if it helps his design better.
I'm aware Dudley has more going for him than just basic rushdown. I personally believe Steve from Tekken is a better source for potential ideas. The weaving/transitioning into attacks, particularly. It'd give Little Mac a little more depth than I imagine we'd get as of now.

As for all the Kid Icarus talk, I can imagine getting Palutena, Magnus, Hades, Medusa, and generic Eggplant Wizard for new reps. Since, you know, it's Sakura's franchise now.
 

Oasis_S

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I still want Tired Mac to happen. Especially if Doc is in the background. SNAP OUT OF IT, MAC BABY.

And why did Pie have to say "Lariat." Now I have to listen to that Kuma song about double lariats.
 

Kantrip

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So we turn him from generic boxer into generic bruiser?
Someone sign this man up for the SSBU team.
I'm not sure if I detect a pang of sarcasm in here or not. It's been a while and frankly I'm quite tired.

Either way, I do feel like a simplistic approach to Little Mac would be a breath of fresh air. His specials could be... special, I just don't want standards that feel out of whack. I imagine a moveset similar to Marth's in essence (not in execution).
 

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Ah, I see now what you're getting at.

I guess I got simplicity mixed with how easy it is to imagine Mac as a character. I wonder if I should grab that moveset I came up with a while back.
 

Big-Cat

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I'm aware Dudley has more going for him than just basic rushdown. I personally believe Steve from Tekken is a better source for potential ideas. The weaving/transitioning into attacks, particularly. It'd give Little Mac a little more depth than I imagine we'd get as of now.
I know where you're coming from. I still think a delightful blend of two influence Mac would most optimal. I'd like to see his punches made into something like Dudley's Machine Gun Blow. Maybe even give him a Dempsey Roll for a Final Smash/Super.

And for the Star System, Super Meter and EX Specials say hi.

@Oasis
:troll:
http://www.youtube.com/watch?v=z5fd-icTaHY&list=PL47EADE82F9539CB1&index=12&feature=plpp_video
 

smashbot226

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I'm not sure if I detect a pang of sarcasm in here or not. It's been a while and frankly I'm quite tired.

Either way, I do feel like a simplistic approach to Little Mac would be a breath of fresh air. His specials could be... special, I just don't want standards that feel out of whack. I imagine a moveset similar to Marth's in essence (not in execution).
NSpec: Charging Punch- basically, you hold it down to increase it's power and shield-damaging capability. Full charge plows right through it.

SSpec: Rushdown Punch- He dashes forward and performs one punch. Keep mashing to perform multiple strikes.

USpec: Uppercut- The name says it all.

DSpec: Counter Stance- He tenses up for an attack. If he's hit, he performs a straight punch.
 

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I doubt it'll impress anyone but here:




Little Mac

Attributes: His weight is 96 which "weights" him in between Sonic (97) and Ness/Lucas/Pit (95). He has the same walking speed as Pit and a running speed the same as Diddy/Marth. His Air Speed is balanced at 100. Has a falling speed similar to Donkey Kong.

Playstyle: Mac is, for the most part, is the most balanced rushdown character in the game. Many of his attacks has high priority and he has plenty of "knockout" moves. In return though, the majority of his moves have poor range overall and vary in lag. Mac himself is above average on speed, but is under average on weight. Much of his game involves rushing down opponents on the ground with his basic Hadouken projectile and cancelable Side Special, while also punishing opponent's mistakes in order to power up his deadly Star Punch. His juggling game is also rather good as well due to his great Up-Tilt and Smash.


Specials:

Neutral - Light speed Punch - Mac's version of the "Hadoken." It moves slightly faster and has a larger hitbox than Luigi's fireball, but has a tad bit more of ending lag preventing rapid fire. Does 7-9%.

Side - Rushing Jab - Does 2 small punching dashes forward, 1st Right fist then Left. After the first punch is send, the second punch may be shield canceled within a small time frame. When done in the air the full lenght of the attack leaves him in a helpless state but if canceled it does not, however, he is not allowed to use this move again until he touches the ground. Does 8% per hit.

Up - Star Punch - Mac's "Shoryuken," good vertical distance, high priority, power and knockback increases for very "Star" Mac has (extra 5% damage per), resets Mac's "Star Meter", at max power it can K.O. at 60%. Normal: 8%, 1 Star: 12%, 2 Star: 16%, 3 Star: 20%,

***Down - Counter Punch - dodges an opponent’s move "Punch-Out" style, puts an opponent (must be close to him) in a dazed state, and if the opponent is hit during the dazed state Mac gains a star. Has almost no starting lag but a good amount of ending lag if missed making it a rewarding but very punishable move.

Final Smash - Giga Mac - Powers up all of Macs attacks and gives his Star Punch Max Power throughout. However, it does not increase his hitbox or hitboxes of his attacks. Lasts for 15 seconds.

Tilts:

Neutral/Jab - Jabs forward, can be done 3 times, similar to Snake's jab, has high priority. Does 13% if all hits connect.

Forward - does a large leaning jab forward similar to Mario's F-Tilt, it can be slightly angled with the controller. Does 8%

Up - does a 45 degree face punch, good anti-air, poor knockback but little lag, can be used to juggle. Does 6%

Down - crouches down and does a low hitting jab. Does 7%

Dash - dashes forward with his fist held out, laggy but high priority. Does 9%

Aerials:

Neutral - punches down at a 100 Degree angle, has poor knockback, good for edge hogging and getting back up on the stage. Does 6%.

Forward - same as Mario's F-Air, has a slightly narrower but longer hitbox (longer arms), can Meteor Smash. Does 11%, 13% when sweetspotted.

Up - a smaller version of his U-Smash, lowers his decent slightly, good for juggling, has poor knockback. Does 12% if all hits connect.

Down - plummets downwards with his fist held directly down, like Toon Link's D-Air. A poor dive, has little start up but a lot of end lag, poor knockback as well. Does 7%.

Back - Twists his body in a spinning motion, and turns around for a spining punch. Like a one hit version of Pikachu's B-Air. Has good priority, but poor range, average knockback, and has a laggy startup. Not very reliable. Does 8%.

Smashes:

***Forward - uses both fists to hug/crush the opponent ala King Hippo/DK's F-Smash, poor knockback but has little start up lag. Does 20%-24%.

***Up - rapidly punches at an opponent like a Punching Bag, very good damage, but no knockback and a poor hitbox, has slight ending lag. Only gives him 1 Star overall. Does 18-20% if all hits connect.

***Down - punches opponent downward similar to D.K.'s F-Special, his most reliable Smash, very quick and a good amount of knockback, but has the lowest damage output of his Smashes. Does 14-17%.

Throws:

Pummel - small rapid punches to the gut, one of the fastest pummels in the game, Does 2%.

Forward - a very large punch to the gut, good knockback, can be chain grabbed on certain characters. Does 7%.

Up - lets go of the opponent for a uppercut to the jaw, high vertical knockback. Does 10%.

Down - punches opponent on the head forcing them to fall down, poor knockback, his worst throw. Does 7%.

Back - pushes the opponent back, turns around and delivers a large punch, good knockback. Does 9%.

Taunts:
1. Doc Louis says a random saying, Ex. "Join Club Nintendo today Mac!"
2. Does his animation from the Punch-Out referee countdown,
3. Stretches

Other:
*** Stars are also gained by K.O.ing an opponent
"Star Meter" - Boosts his U-Special, is displayed next to his damage %, at 3 Star's it's at max power, Stars are reset every time Mac loses a life or uses his U-Special.

Costumes:

Pink - Wear's his pink jumpsuit
Red
Blue - Major League colors
Yellow - World League colors
Orange

Enterance - Chases Doc Louis on-screen in his pink sweatshirt.

Pros:
Good Rushdown
High Priority on most moves
Best Pummel in the Game
Above Average Speed
Good Throws
Has a Chain Grab
Counter Punch
Doc Louis

Cons:
Poor Smashes
Poor Aerials
Poor range on many moves
Under Average weight


For the record, yes I do have a lot of time on my hands.
 

Johnknight1

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Having character specific stages would be nice, although that'd be a whole mess of stages for Nintendo to make.
It was already in Smash 64 (along with character specific board the platforms) and Melee. It isn't that hard to do.

On a side note I still don't think Paletuna has that great of chances. Sakurai should first make Pit not a campy spammy little piece of crap before he adds another character from Kid Icarus. Quite frankly, Pit is one of the worst smash newcomers ever IMO. I like his games, him as a character, but his Brawl move set (and Pit players) is just plain annoying.

@ Golden
Don't become the next SmashChu; become the next Johnknight1. ;) Counter logic with cool logic with a shady answer. :smirk:

Also, can we stop calling people and characters the next this or the next that. It's friggen annoying. Like seriously, all it does is annoy people when you call them the next this person. It's stoopid. In character-related discussion, soon some people are gonna be calling this character or that the next Sonic or Diddy Kong. Expect flames... and war! :awesome:
 

Big-Cat

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I still think Little Mac and Krystal are prime examples of where Tekken-type combos would really help them and make them stand out.
 

SmashChu

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@SmashChu: Teach me in the ways. If Kuma says I am to be the next SmashChu, who am I to make a liar out of him?
Not to hard.

Kuma hate's opposition. You disagree with him, you'll think your a big poppy head and soon ignore you. You have to find that one thing that he always says and just get him on that. He's rarely keep an argument going after a post and wont stand his ground, so if you can write in complete sentences, you're fine. He'll drop it, and then you do it again.

The thing I've noticed about Kuma is he hates people disagreeing with him. He hate the mighty Toise because Toise tells it like it is. It's why he is awesome. I will say that I always argued because he said some pretty crazy things.

That's about it. Not to hard to get on the ignore list ;)

Naturally. We don't have to sacrifice power for simplicity. :)
Sounds like a plan to me ;)
In truth, Mac works the best as a simple character. People want all these crazy unique things, but sometimes, you have to have some simple characters too. makes the whole roster that much more fun.
 

Kantrip

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Oh yeah that's something that would be VERY interesting: If Little Mac got a lot of his kills by breaking an opponent's shield in order to finish them off with his otherwise laggy and punishable smash attacks. Really emphasize the "knockout" part of boxing that can be incorporated into his game.

@smashbot: Yeah those moves are something I could get behind.

Reading ---'s moveset now
 

smashbot226

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Sounds like a plan to me ;)
In truth, Mac works the best as a simple character. People want all these crazy unique things, but sometimes, you have to have some simple characters too. makes the whole roster that much more fun.

The entire roster will be simple enough. It'd be interesting for a twist to make the one predictably simple character not simple.
 

Johnknight1

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Yeah, I think Little Mac should have a few complex combos, tech chases, techniques, etc. However, by and large he should be simple. Plus simple in smash often equals technical or complex. Jigglypuff in Melee is straightforward as heck. Yet Jigglypuff has some complex and awesome combos.
 

Big-Cat

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I get the feeling people are using simple too much around here. Besides, it's such a subjective term.

Heck, John, you even mentioned that Jigglypuff was seemingly simple yet she has loads of depth. Sometimes, the depth's more obvious than in other characters.
 

Oasis_S

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Really emphasize the "knockout" part of boxing that can be incorporated into his game.
That sounds amazing. As long as it also incorporates the risk of MAC being the one to get GROGGY. Tired Mac is the best. Mashing the A button is something everyone remembers from Punch-Out.
 

Kantrip

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@The moveset: I like it for the most part, but some moves feel out of character or like they don't fit. I feel as though there are too many punches, even if as a character he's all about those. Aerials especially didn't click to me, like his neutral air being a strangely angled punch. Not sure what the "stars" aim to do in the moveset, but I question how necessary they are. Overall it's very sound in personifying the character that is Little Mac and there are no technical issues with it. Just personal things, really. :)
 

Johnknight1

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I get the feeling people are using simple too much around here. Besides, it's such a subjective term.

Heck, John, you even mentioned that Jigglypuff was seemingly simple yet she has loads of depth. Sometimes, the depth's more obvious than in other characters.
Maybe depth and straightforward as better words than "simple," but we all know how Jigglypuff is in Melee.

I think overall that type of play style (except instead of dominating the air dominate the ground, possibly with a lot of tech chases) would be an excellent way to go for Little Mac.

I should note I do like Little Mac's basic attacks in Brawl as an Assist Trophy character. I think they would make great moves for a playable version of Little Mac. :cool:
 

Aurane

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It's midnight here... Ya'lls flapping your flappers... Yup, it's definatly prime time...

Night.

@yusuke

Stop. You're hurting my head.
 
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@Pieman
Here are my main reasons why I want Magnus:

1. His playstyle would presumably match that of Zabuza or Kisame of the Naurto Clash of Ninja fighting games. He swings his sword like they do, he does strong kicks like they do, and being the "strongest human alive", I wouldn't be surprised if he could grab and slam his opponents down like they can.
While this is just senseless correlation, Zabuza was one of my most used characters when I would play Clash of Ninja 2 in years past, and *Kuma moment* I wouldn't mind having a character with a similar playstyle in Smash.*end Kuma moment*

2. Playability. Had Magnus not been playable in Chapter 18, I honestly would denounce him as an Assist Trophy at best and probably drink the Palutena Kool-Aid.
This is another "stupid" reason, but still, I would look at who has been playable out of new reps first.

3. He isn't supposed to be an omnipotent being.
Another stupid reason, but the fact that he's human, rather than a (supposedly) all powerful god appeals to me more. I know, Smash has Ganondorf, who is supposed to be immortal and can only be defeated by the Master Sword, but it's just my preference.

4. He's clearly a big deal to Sakurai. Magnus is a new creation of Sakurai's, and seems to be in favor. He has his own theme, appears multiple times through the story (essentially, he's Kid Icarus' Scotsman. Not a main character, but still a major recurring character.), and is actually PLAYABLE among things. And other than that, his sword is a weapon that can be used by Pit, Dark Pit, or the Fighters.
Even if Magnus doesn't get much in Smash, I can safely assume Sakurai isn't done with him yet. Perhaps with his statement of him being a "guest" character, Sakurai may be considering making a game with him as the main character, though that's probably looking too much into it.

5. His design. Call me a fool with bad taste, but Magnus' design appeals to me. And I personally prefer a BFS over a rod (see what I said about Zabuza and Kisame). Oh, and it doubles as a club.

While these are probably stupid reasons, these are simply why I like Magnus and want him in Smash.

And that is last I have to say on that matter.
 

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@The moveset: I like it for the most part, but some moves feel out of character or like they don't fit. I feel as though there are too many punches, even if as a character he's all about those. Aerials especially didn't click to me, like his neutral air being a strangely angled punch. Not sure what the "stars" aim to do in the moveset, but I question how necessary they are. Overall it's very sound in personifying the character that is Little Mac and there are no technical issues with it. Just personal things, really. :)
Yeah, when it comes to aerial attacks, Mac's not the easiest character to work with in that regard. That's what people have said about my moveset for him for quite a while. lol

For the most part, I'm mostly proud with the specials I came up with.


EDIT: I should also take a look at more fighting games for ideas besides just Smash, SF, or the Vs. Series. lol
 
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Not to hard.

Kuma hate's opposition. You disagree with him, you'll think your a big poppy head and soon ignore you. You have to find that one thing that he always says and just get him on that. He's rarely keep an argument going after a post and wont stand his ground, so if you can write in complete sentences, you're fine. He'll drop it, and then you do it again.

The thing I've noticed about Kuma is he hates people disagreeing with him. He hate the mighty Toise because Toise tells it like it is. It's why he is awesome. I will say that I always argued because he said some pretty crazy things.

That's about it. Not to hard to get on the ignore list ;)
I see. Well, not sure how good that will do me, as he claims to have blocked me again, and I have blocked him as well.
 

Johnknight1

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Yeah Triple Dash your move set gets a lot of the essence of how I see Little Mac working, and how I think he should work. Those aerial moves... man... it is tough to choose how he should work. If Little Mac kicks, he's a kick boxer. If Little Mac does low punches, he's a cheater! :laugh:
 

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Yeah Triple Dash your move set gets a lot of the essence of how I see Little Mac working, and how I think he should work. Those aerial moves... man... it is tough to choose how he should work. If Little Mac kicks, he's a kick boxer. If Little Mac does low punches, he's a cheater! :laugh:
Pretty much. It took me forever to imagine a Back Air for him. lol
 
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Alright, to be on topic, would it seem farfetched for Little Mac to have a boxing glove on a rope as a tether Up Recovery like how Aran Ryan has?

I've heard that idea throughout forums.
 

smashbot226

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Alright, to be on topic, would it seem farfetched for Little Mac to have a boxing glove on a rope as a tether Up Recovery like how Aran Ryan has?

I've heard that idea throughout forums.
That might work. I could picture LM having a bad recovery but his ground game could make up for it. I won't put it past the dev team to make it a generic uppercut, unfortunately.
 
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