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New Smash Bros for WiiU

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Kolorado

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OK, OK. I admit, I liked The Adventures of Sonic The Hedgehog too. It's just sometimes it seemed like something you would see while doing shrooms. But I guess that's not suprising, given that it was made by the same company that produced the Super Mario Bros. Super Show. Speaking of which...

This song should be in SSB4.
 

Starphoenix

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With finally getting a video camera to use on my writing project, my sociology essay being postponed for two extra days, today was a pretty good day. :cool:
Cool man, glad it has been.

All I'm going to say is out of the six songs I have heard from Kid Icarus: Uprising this game, in the past decade, has on of the best portable soundtracks I have ever heard. Period. It's freaking orchestrated, who expected that?
 

Diddy Kong

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I'm at the police station, my friend got arrested for joy riding.

But that aside, Impa is still ****ing B.O.S.S.!!

:phone:
 

ChronoBound

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All I'm going to say is out of the six songs I have heard from Kid Icarus: Uprising this game, in the past decade, has on of the best portable soundtracks I have ever heard. Period. It's freaking orchestrated, who expected that?
I am definitely expecting at least one newcomer for Uprising. I think at least one newcomer from Kid Icarus Uprising is practically guaranteed.
 

Metal Overlord

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OK, OK. I admit, I liked The Adventures of Sonic The Hedgehog too. It's just sometimes it seemed like something you would see while doing shrooms. But I guess that's not suprising, given that it was made by the same company that produced the Super Mario Bros. Super Show. Speaking of which...

This song should be in SSB4.
This song :laugh: :laugh: :laugh: :laugh: :laugh:

"HANG ON TO THE PLUMBERS, YOU'LL BE HOOKED ON THE BROTHERS"
 

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謹賀新年!
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Like I said yesterday, this is the most money Nintendo has thrown on a game since Pokemon Red/Blue/Yellow.

Chocolate
Anime
TCG (pretty much)
3D Version of the Original
Reverse Import of OM&M
The OST
The High Budget commericals

Still I can't help but feel that we're overestimating Uprising's relation to Smash a little bit...
 

Starphoenix

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I am definitely expecting at least one newcomer for Uprising. I think at least one newcomer from Kid Icarus Uprising is practically guaranteed.
Yeah, I think Kid Icarus is going to pan out very well for Nintendo, and with how much of a pair Palutena and Pit are becoming I am even more assured that Palutena would be the most likely choice.

Like I said yesterday, this is the most money Nintendo has thrown on a game since Pokemon Red/Blue/Yellow.

Chocolate
Anime
TCG (pretty much)
3D Version of the Original
Reverse Import of OM&M
The OST
The High Budget commericals

Still I can't help but feel that we're overestimating Uprising's relation to Smash a little bit...
Saying two characters are likely is over estimating. One character isn't really.
 

ChronoBound

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Yeah, I think Kid Icarus is going to pan out very well for Nintendo, and with how much of a pair Palutena and Pit are becoming I am even more assured that Palutena would be the most likely choice.



Saying two characters are likely is over estimating. One character isn't really.
I definitely think Palutena is going to be the one that Sakurai goes with. A second Kid Icarus newcomer (Medusa), however, is going to depend on a lot of things.
 

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謹賀新年!
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Saying two characters are likely is over estimating. One character isn't really.
I didn't really mean by characters, I just don't want to jump the gun.


And people thought my arguments for Palutena a few months ago were crazy. :awesome:
 

Starphoenix

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I didn't really mean by characters, I just don't want to jump the gun.


And people thought my arguments for Palutena a few months ago were crazy. :awesome:
I have a feeling, still, that Kid Icarus is going to do well. Nintendo is actually advertising the game.

I didn't. :3
 

ChronoBound

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Its funny how Palutena's personality alone is making her more popular than Medusa despite her not showing any combat abilities.
 

Starphoenix

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Its funny how Palutena's personality alone is making her more popular than Medusa despite her not showing any combat abilities.
Combat ability does not replace good character development (as much as you can have with a video game anyways.) Besides, in a game like Super Smash Bros "combat ability" means nothing. Just about anything can have "combat ability".
 

Pieman0920

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Its funny how Palutena's personality alone is making her more popular than Medusa despite her not showing any combat abilities.
Well I guess its because Palutena's kind of quirky/not what most expect out of a goddess type character (Though she is a Greek goddess so...) while Medusa hasn't really been shown that much, and outside of being a female villain, there's not much unique about her.

Plus combat ability isn't something that you need to strain your brain about when it comes to Palutena. Pit has a metric butt load of weapons in KIU and can't possibly use them all. If Palutena just takes the Staff weapon powers, she'd' probably work fine.
 

Starphoenix

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Plus combat ability isn't something that you need to strain your brain about when it comes to Palutena. Pit has a metric butt load of weapons in KIU and can't possibly use them all. If Palutena just takes the Staff weapon powers, she'd' probably work fine.
After all; Din's Fire, Farore's Wind, and Nayru's Love were not originally Zelda's techniques.
 

---

謹賀新年!
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People are using my arguments from a few months ago. :D

I probably should get this out again though:



Palutena

Attributes: Palutena is a lightweight character with a weight similar to Z.S. Samus (32nd, 81). Her size is quite large and is around Ganondorf's size. Being in a dress as well her walking speed is close to Zelda's (36th). While, surprisingly her dash speed is close to Lucario's (22nd). Falling Speed is the same as Samus's (37th). And her air speed is the same as Marth (11th).

Playstyle: Palutena can be played in many different ways. Her great projectiles can allow her to have great spacing potential especially when combined with her amazing but limited D-Special for defense; which can also be used for her offensive and approach. Her throws and aerial game are better than most characters, and she has one of the best recoveries in the game. She, however, is quite floaty and is a lightweight character meaning she is quite easy to kill. She also has slightly less kill moves than most characters as well. There is no real distinct way to play as her.

Entrance - Floats down in a beam of light.

Neutral Special - Light Ball - stops, waves her staff and it launches the ball end at the opponent. When it connects it causes the opponent to fall into a dazed state. It is chargeable and the charge can be held. The longer it's charged the longer the daze state, but the hit box and size are fixed. It does not cause a daze state when the opponent is in the air, but it does cause the opponent to flinch like any other projectile. Does 5%, 13% when fully charged.

Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion that homes in on an opponent. It can be attacked. Only 2 can be summoned at the same time. Is a good follow up to Light ball. Is one of her few killing moves. Does 20% per hit.

Up Special - Miracle of Flight - Gain the ability to fly similar to MvC’s flying moves. It therefore does not have any startup lag and you can attack during it. It lasts for 3.5 seconds, but like R.O.B.’s Up-Special you have a re-charge time of 2.5 seconds. If it expires mid-air it leaves you in a helpless state. Being attacked during the duration of the move does not leave you in a helpless state. It can also be shielded out of.

Down Special - Crystal Rod - Based the Crystal Rod item from the first 2 KI games. Palutena waves her staff and creates 2 clone orbs. Two orbs rotate around her in a 360 motion doing damage with no knockback while also blocking projectiles that make contact with the orbs. Every 2 hits by the orbs causes the opponent to flinch. It can stay out as long as her damage % does not exceed 50%. It is a mix of Vergil’s swords and Stirder’s Ouroboros Hypers from MvC. Does not do extra damage when throwing, nor does it do damage to an opponent's shield. Does 4% per hit.

Final Smash - Burst of Light
- She slams her staff onto the ground, the screen flashes and it puts opponents into a stunned state if they're on the ground while putting air born opponents in a helpless state. Does 30% to all opponents.

AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Raises her arm in the air and bonks the opponent with her shield. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.

Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. One of her few kill moves. Does 11%.
Up Air - looks up and flips herself upside-down to hit the opponent vertically with her shield. Good for Juggling. Does 9%.
Down Air - a standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%

Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 17-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.

Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.

Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.

Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.

Costumes:
Blue - Original Design
Grey - OM&M Design
Black - Fallen Angel
Gold
Green
Red

Kirby Hat:
Gains her hair and head piece

Pros:
Easy to rack up damage with
Good mix-ups
Amazing Projectiles
Great Recovery
Good Throws
Good Aerials

Cons:
Lightweight
Floaty
Few kill moves
Poor ground game
 

PsychoIncarnate

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Medusa for smash.

Palutena can stay in heaven or whatever babbling on about inventions that don't exist yet like the internet
 

GiantBreadbug

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Combat ability does not replace good character development (as much as you can have with a video game anyways.) Besides, in a game like Super Smash Bros "combat ability" means nothing. Just about anything can have "combat ability".
I'm gonna go ahead and quote this for absolute, sovereign truth. I mention characters that are developed and fun and quirky (*coughTomNookcough*), and they get the "not a fighter" treatment. Nice to see that there are others who think like me.
 

Starphoenix

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Palutena: "Sorry I'm useless Pit uguu. *blush* =^_^="

Character development.
Oh cut it out. I didn't say deep character development. I use the word loosely. Still, for Nintendo, it is some personality that is a little more sustaining.
 

GiantBreadbug

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Too bad you all don't think like Sakurai.
Too bad Sakurai has had to (and will undoubtedly continue to) eat his words on occasion. The man's a genius, but he says things that ostracize fans sometimes. Ridley and Toad are both off the board forever if we're going by things he's said about characters before.
 

Oasis_S

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Oh cut it out. I didn't say deep character development. I use the word loosely. Still, for Nintendo, it is some personality that is a little more sustaining.
Who knows, Medusa could be like Satan in the Romantic period. Tragic hero type. Doesn't matter that she failed to achieve greatness. It matters that she tried. THE JOURNEY IS ALL THAT IS IMPORTANT.

HUUARRRGGHH ADVENTURE! FIND THE ONE PIECE!
 

PsychoIncarnate

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Too bad Sakurai has had to (and will undoubtedly continue to) eat his words on occasion. The man's a genius, but he says things that ostracize fans sometimes. Ridley and Toad are both off the board forever if we're going by things he's said about characters before.
He's never eaten his words to my knowledge.

For all we know, he could still be against Toad and Ridley
 

Hoots

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I'm gonna go ahead and quote this for absolute, sovereign truth. I mention characters that are developed and fun and quirky (*coughTomNookcough*), and they get the "not a fighter" treatment. Nice to see that there are others who think like me.
****ing high five for the Tom Nook shoutout. You better watch out around these parts. Most people loathe the idea of an AC character or would much prefer the "Crosser" (gayest name ever.) You never know, though. Sakurai could surprise us.

:phone:
 

GiantBreadbug

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He's never eaten his words to my knowledge.

For all we know, he could still be against Toad and Ridley
Perhaps eat his words wasn't the best phrase... I'd say he's got something more of cognitive dissonance thing going on. I suppose my point is that he's said things that are going to get him in trouble, and could have already done so if everyone weren't so afraid to call him out on some things.

And the fact that he could be against Toad and Ridley makes me wonder why people don't question him more. Those are two incredibly great characters that would make great additions, and the idea that Sakurai has said things to the contrary in the past is kinda puzzling.


****ing high five for the Tom Nook shoutout. You better watch out around these parts. Most people loathe the idea of an AC character or would much prefer the "Crosser" (gayest name ever.) You never know, though. Sakurai could surprise us.
Nook is my main man. AC Villager would be fine, but how about someone with some depth (I know Nook isn't the deepest character in the universe, geez guys). I'm well aware that several dislike the idea of an AC character; I've been derped into oblivion about how he doesn't fight. I think it'd be awesome, so I'll just hold on to my obviously silly fantasy.

Laaaaaaaaaaaa laaaaaaaaaaaaaaaaaaaaaa.
 

Weavel

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I would like it if Marth came back as a zombie in SSB4, I feel like we need some sort of undead character to play as.
 
D

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People are using my arguments from a few months ago. :D

I probably should get this out again though:



Palutena

Attributes: Palutena is a lightweight character with a weight similar to Z.S. Samus (32nd, 81). Her size is quite large and is around Ganondorf's size. Being in a dress as well her walking speed is close to Zelda's (36th). While, surprisingly her dash speed is close to Lucario's (22nd). Falling Speed is the same as Samus's (37th). And her air speed is the same as Marth (11th).

Playstyle: Palutena can be played in many different ways. Her great projectiles can allow her to have great spacing potential especially when combined with her amazing but limited D-Special for defense; which can also be used for her offensive and approach. Her throws and aerial game are better than most characters, and she has one of the best recoveries in the game. She, however, is quite floaty and is a lightweight character meaning she is quite easy to kill. She also has slightly less kill moves than most characters as well. There is no real distinct way to play as her.

Entrance - Floats down in a beam of light.

Neutral Special - Light Ball - stops, waves her staff and it launches the ball end at the opponent. When it connects it causes the opponent to fall into a dazed state. It is chargeable and the charge can be held. The longer it's charged the longer the daze state, but the hit box and size are fixed. It does not cause a daze state when the opponent is in the air, but it does cause the opponent to flinch like any other projectile. Does 5%, 13% when fully charged.

Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion that homes in on an opponent. It can be attacked. Only 2 can be summoned at the same time. Is a good follow up to Light ball. Is one of her few killing moves. Does 20% per hit.

Up Special - Miracle of Flight - Gain the ability to fly similar to MvC’s flying moves. It therefore does not have any startup lag and you can attack during it. It lasts for 3.5 seconds, but like R.O.B.’s Up-Special you have a re-charge time of 2.5 seconds. If it expires mid-air it leaves you in a helpless state. Being attacked during the duration of the move does not leave you in a helpless state. It can also be shielded out of.

Down Special - Crystal Rod - Based the Crystal Rod item from the first 2 KI games. Palutena waves her staff and creates 2 clone orbs. Two orbs rotate around her in a 360 motion doing damage with no knockback while also blocking projectiles that make contact with the orbs. Every 2 hits by the orbs causes the opponent to flinch. It can stay out as long as her damage % does not exceed 50%. It is a mix of Vergil’s swords and Stirder’s Ouroboros Hypers from MvC. Does not do extra damage when throwing, nor does it do damage to an opponent's shield. Does 4% per hit.

Final Smash - Burst of Light
- She slams her staff onto the ground, the screen flashes and it puts opponents into a stunned state if they're on the ground while putting air born opponents in a helpless state. Does 30% to all opponents.

AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Raises her arm in the air and bonks the opponent with her shield. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.

Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. One of her few kill moves. Does 11%.
Up Air - looks up and flips herself upside-down to hit the opponent vertically with her shield. Good for Juggling. Does 9%.
Down Air - a standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%

Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 17-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.

Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.

Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.

Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.

Costumes:
Blue - Original Design
Grey - OM&M Design
Black - Fallen Angel
Gold
Green
Red

Kirby Hat:
Gains her hair and head piece

Pros:
Easy to rack up damage with
Good mix-ups
Amazing Projectiles
Great Recovery
Good Throws
Good Aerials

Cons:
Lightweight
Floaty
Few kill moves
Poor ground game
Needs more Sacred Goddess Clobberlaser.
 

Weavel

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Messages
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This may have been posted on here before, but this is a pretty well thought out argument for Toad in SSB4.
I personally do not want toad, Except in one way or anougher. Anyone can say a certain character should be in SSB4 and list many reasons why.

I personally don't understand why ppl want toad, I would rather settle for toadette.
 
D

Deleted member

Guest
I personally do not want toad, Except in one way or anougher. Anyone can say a certain character should be in SSB4 and list many reasons why.

I personally don't understand why ppl want toad, I would rather settle for toadette.
You don't want an iconic Mario character, but would rather have his less than iconic, spin-off only female counterpart?

If it's for the "Smash needs more females" bs, Ima slap you for such derpocity.
 

Verde Coeden Scalesworth

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Nah man, I just like pig tails.
...That's even worse than wanting a girl choice.

Toad should already be in as is.

He can have her costume(he'd get in anyway). Problem solved. Meanwhile, we want him in because he's the last fully important pure Mario character left. Then we have the extras with Dr. Mario(returning), Waluigi, Paper Mario, Kamek or a Wario character.

I may not like him that much, but I cannot deny that he deserves the spot.
 
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