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New Smash Bros for WiiU

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SmashChu

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ITT, people are butthurt over Baraman, and an invisible hating force is tossing out Smash praise at the expense of other games as usual.
Or maybe we feel Smash got it right. Besides, this IS a Smash forum. Seeing as everyone else dislikes the idea but you, you fanboy is showing.

I'm ticked off about the locked DLC, but it actually makes sense why they would have it on there from a data standpoint. Patches containing these characters would be way too big for patches which they have to put in so the DLC loads aren't too big. Still, I would like to see Capcom stop doing this unless these characters are indeed not finished.
Problem is that they are complete and on the disc. Heck, Elena works pretty well. Why not just have them completed in the full game.

I hope Smash doesn't follow suit with these other games. Thankfully, Sakurai is a huge gamer himself, so he'll likely stay away. I'd love Smash DLC, but I'm sure it wont be what we actually want.

Are you talking about my trip to Japan-Land for Smash 4 requests or tales from pre-Brawl times?
What you found for Smash 4, but anything interesting will do.
 

Metal Overlord

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For DLC, I would expect characters and stages, although music, new tools for Stage Builder, events, trophies and minigames would be cool as DLC, too

:phone:
 

---

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I still don't fully understand DLC, maybe some non-Capcom examples?

Anyway I'm guessing that Sakurai will be against DLC because he seems to like finishing his games as much as he can before release. Nintendo may be against that, but since we don't know how Nintendo is going to handle DLC just yet (not to mention they like finishing games as well), I'm going to guess against it.

If we do get anything at all, I'd expect there to be patches (for glitches, not character balance) and event (on-disk) trophies, and maybe something with AR cards for the 3DS.
 

Big-Cat

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I still don't fully understand DLC, maybe some non-Capcom examples?

Anyway I'm guessing that Sakurai will be against DLC because he seems to like finishing his games as much as he can before release. Nintendo may be against that, but since we don't know how Nintendo is going to handle DLC just yet, I'm going to guess against it.

If we do get anything at all, I'd expect there to be patches (for glitches, not character balance) and event trophies, and maybe something with AR cards for the 3DS.
I think every game with DLC works like that.

As for Sakurai not using DLC, I think he'll be following Nintendo's alleged policy (meaning whether they'll hold up to it or not) about not putting DLC on disk, but I get the feeling Sakurai will exploit it considering Melee and Brawl were plagued with time constraints.

BTW, here's Mize Z, the head of Skullgirls, on on-disc DLC.
You know, it's totally justifiable from a business perspective regardless of how the community looks at it. It might be a stupid move publicity-wise but it's fine technically since you have to hack the game to find the stuff.
 

Mario & Sonic Guy

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Bisharp? (-l_l-)

I'm curious to know why you think he'd be good?

:phone:
I think Bisharp is just random, and not all that important. It's probably better suited for the Poke Ball Pokemon spot.

Anyway, on the topic of DLC media, if DLC does get implemented, maybe some characters, stages, and items should be considered.
 

Metal Overlord

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Just because a developer likes to finish a game doesn't mean that they are against DLC. Look at MK9

IF we get any kind of post-launch support, it'll probably be DLC; we won't get 50 million pieces of DLC like some people expect, but rest assured we'll get something

:phone:
 

Mario & Sonic Guy

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So then why do we ask for DLC when we complain about it in the end?
Probably because some DLC media can make people jealous. For example, those who own the Wii version of Sonic & SEGA All-Stars Racing miss out on getting Metal Sonic.
 

SmashChu

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You know, it's totally justifiable from a business perspective regardless of how the community looks at it. It might be a stupid move publicity-wise but it's fine technically since you have to hack the game to find the stuff.
That's 100% wrong. No surprise, as he made Skullgirls.

Business is not just "make a nunch on money." In that was the case, Enron was a great business. There is more to business than just profits. Customers are key to a business. keeping customers is one of the big challenges a lot of rookie business guys forget.
 

GiantBreadbug

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Sakurai is reeeeally anti-sequel. He gets pissed whenever he gets asked to make sequels to games. You could consider me surprised if DLC makes its way in. Perhaps they'll make a separate dev team that'll pump out DLC for a couple years after the launch, but I would bet money that Sakurai won't be taking part in the process. He's really into completing a project, then leaving it be and moving on to something else.

Another thing is, bringing all the necessary people together to make Smash Bros. games is a big deal. I mean, I guess they could lay down the main game and then shoehorn DLC in, but it wouldn't be the same as if it were included from the beginning. If they introduce DLC (characters especially), I feel that they would need to do it in a way that it doesn't feel tacked on.

That being said, I would be pleasantly surprised if there were DLC of any kind. I'm thinking stages, mostly. I don't get bored of characters, but sometimes I'd like to get ahold of some new stages.
 

Johnknight1

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I still don't fully understand DLC, maybe some non-Capcom examples?
Just imagine the thought of Roy, Mewtwo, and Dixie Kong's Brawl data being "completed" after Brawl's release. Also, imagine perhaps more past stages from Melee. I dunno about you, but that would have been absolutely AWESOME!!!
If we do get anything at all, I'd expect there to be patches (for glitches, not character balance) and event (on-disk) trophies, and maybe something with AR cards for the 3DS.
Hopefully we would get patches for major glitches, like the Meta Knight Infinite Dimension Cape, the Jigglypuff Final Smash glitch, the Black Hole Melee glitch, that super item glitch in Smash 64, various frame rate issues (whether it be attacks, NPCs, stages, items and so forth), etc.

As for what I expect with DLC, I don't expect characters. The only thing I would expect are patches for glitches/frame rate issues, trophies, stickers, items, event matches/single-player stuff, online updates, and maybe stages. I would be so estatic if we got some past stages, like Saffron City, Mute City, or Delfino Plaza.
 

Big-Cat

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Probably because some DLC media can make people jealous. For example, those who own the Wii version of Sonic & SEGA All-Stars Racing miss out on getting Metal Sonic.
Smartest thing I've heard in this thread today. Then there's the fact that people want more and more after they've cleared everything.
 

Mario & Sonic Guy

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Smartest thing I've heard in this thread today. Then there's the fact that people want more and more after they've cleared everything.
Yeah what people need to understand is that there are limits to how much DLC material will be made. And if the game is for multiple major consoles, one console, such as the Wii, may heavily lack DLC, and won't get the extra features that the PS3 and XBOX360 version would receive.
 

Metal Overlord

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I don't get why people would think Sakurai is against DLC when the man has barely even said anything about DLC in general

If anything, I think he'd be excited at the prospect of DLC since he wouldn't have to wait to make a full-fledged Smash title for the next gen Nintendo console just to include characters that he couldn't include in Smash 4. He could just finish up those characters, release them as DLC, and go on about his business. But we'll see what happens in the end

:phone:
 

GiantBreadbug

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Just imagine the thought of Roy, Mewtwo, and Dixie Kong's Brawl data being "completed" after Brawl's release. Also, imagine perhaps more past stages from Melee. I dunno about you, but that would have been absolutely AWESOME!!!

Hopefully we would get patches for major glitches, like the Meta Knight Infinite Dimension Cape, the Jigglypuff Final Smash glitch, the Black Hole Melee glitch, that super item glitch in Smash 64, various frame rate issues (whether it be attacks, NPCs, stages, items and so forth), etc.

As for what I expect with DLC, I don't expect characters. The only thing I would expect are patches for glitches/frame rate issues, trophies, stickers, items, event matches/single-player stuff, online updates, and maybe stages. I would be so estatic if we got some past stages, like Saffron City, Mute City, or Delfino Plaza.

I don't know why you simply mentioning Delfino Plaza made me think of this, but...

Am I the only one who was disgruntled/confused about that place being deserted in Brawl? I expected some Piantas and Nokis to be watching in the background, bouncing around and going about daily island life. Stages with boring backgrounds aren't very common in Smash Bros., so I'm wondering why Delfino Plaza was a ghost town. Perhaps they'll put some in if the stage returns in SSB4?
 

Big-Cat

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For a game like Smash, or any fighting game for that matter, DLC shouldn't be needed, and if so, just do an update if there's enough demand for it.

And I forgot something earlier that should help justify the things like the 12 fighters being mostly on disc as it is in SFxTK. There's a 40K fee from both MS and Sony for even a free patch and there's a limit on how much you can make downloadable for free. So, to get around these high costs, they'll put a lot of it already on disc and they're only accessible via hacking into the game. So, regardless of they're mostly on disc or not, they were meant to be DLC from the very beginning but Capcom is actually doing US a favor by doing that.
 

Johnknight1

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Anyone expecting another games' worth of stuff out of DLC is silly.

Personally what I hope for is 2 or 3 characters (doubtful, but very possible), a handful of items, maybe a couple of Pokéball Pokémon that didn't make the initial cut, maybe a few Assist Trophy characters, extra Event Matches, extra Stage Builder parts/features, extra multiplayer modes, added online stuff, online fixes, some extra Past Stages (I always wished to play every Smash 64 and Melee stage in Brawl), and of course patches for glitches, things that are way unbalanced (Snake's fTilt hitting you when his foot is a foot or so away) and frame rate issues.

The idea of choosing between any stage from Smash 64, Melee, Brawl, and new stages in a brand new smash bros game excites me, even if it is somewhat far fetched.

@ Giant
That was a frame rate issue. Being on a moving stage in a location where there is all kinds of stuff is hard enough. Add in a crap ton of items, and those moving people/parts, and you would have some serious issues. Big Blue in Melee had a lot of moving parts, which gave the game frame rate issues sometimes without items on.
 

Mario & Sonic Guy

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I don't know why you simply mentioning Delfino Plaza made me think of this, but...

Am I the only one who was disgruntled/confused about that place being deserted in Brawl? I expected some Piantas and Nokis to be watching in the background, bouncing around and going about daily island life. Stages with boring backgrounds aren't very common in Smash Bros., so I'm wondering why Delfino Plaza was a ghost town. Perhaps they'll put some in if the stage returns in SSB4?
It is rather strange that the amount of spectators were lacking at Delfino Plaza. Maybe the residents didn't want to get caught in the crossfire.

Anyway, having spectators for certain stages would be a nice element to add. Maybe for Bowser's Castle, the seven Koopalings will be the spectators.
 

SmashChu

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So, regardless of they're mostly on disc or not, they were meant to be DLC from the very beginning but Capcom is actually doing US a favor by doing that.
God, you are such a fanboy.

It's not "regardless" and they aren't doing us a favor. They made a character, locked it on the disc and wont let you use it until you give them money, It's one thing if there is a place holder and the data is added later one. It's another when the data is all there, but locked. They're ripping you off, but I guess you ready to lap every little once of what they'll give you.
 

GiantBreadbug

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@John I can certainly see that; Delfino Plaza is a pretty huge stage. But hey, Nintendo's moving themselves into the next generation of powerful consoles, so I'd hope that they could make spectators work in SSB4. Honestly, I think they could've made it work in Brawl. Difficult, but not impossible. I mean, perhaps just some roped-off areas where the platform lands for Piantas to stand. The Wii may be underpowered, but it could handle that, I think (and the Wii U certainly could).

Either way, I think M&S Guy is on to something with spectators on many stages. I know I want the citizens of Skyloft to watch me pummel Samus as Olimar. They want to watch, too.

Let them watch, Sakurai-san.
 

Oasis_S

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Fans tend to think of DLC as a solution, whereas developers would see it as an impractical inconvenice, yeah?
 

Mario & Sonic Guy

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God, you are such a fanboy.

It's not "regardless" and they aren't doing us a favor. They made a character, locked it on the disc and wont let you use it until you give them money, It's one thing if there is a place holder and the data is added later one. It's another when the data is all there, but locked. They're ripping you off, but I guess you ready to lap every little once of what they'll give you.
I was hoping that DLC would be more like...

You download a character, and he/she gets saved onto your SD Card. The next time you play your game, you can access your SD Card, and choose that new DLC character.


Have the Koopalings even made an appearance in anything recently?

:phone:
Their last appearance was in New Super Mario Bros. Wii. However, in Mario & Sonic at the London 2012 Olympic Games, you can unlock costumes that are based on them.
 

Johnknight1

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@John I can certainly see that; Delfino Plaza is a pretty huge stage. But hey, Nintendo's moving themselves into the next generation of powerful consoles, so I'd hope that they could make spectators work in SSB4. Honestly, I think they could've made it work in Brawl. Difficult, but not impossible. I mean, perhaps just some roped-off areas where the platform lands for Piantas to stand. The Wii may be underpowered, but it could handle that, I think (and the Wii U certainly could).
Yeah I think the Wii U's processing power could handle the Piantas being there. I'm not so sure about the 3DS being able to handle that much data, though. :cool:

Also, I think that if we have console exclusive stages/items/etc, that eventually DLC will be released for (at least the Wii U Smash game) to put it in the other smash game. :smirk:
 

GiantBreadbug

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Have the Koopalings even made an appearance in anything recently?

:phone:
Yessir, New Super Mario Bros. Wii. They were the mid-world and final bosses of each world, as per usual. Their 3D renders are pretty awesome, though. They're some of the most bright, robust characters in the series.

@John I think you'd be surprised at how much that little machine can handle. I'm thoroughly impressed with it so far in terms of performance, considering what its got under the hood. But perhaps for audiences on the 3DS they could go the 2D character route like lots of sports titles on Wii.

And yes, if there are any console-exclusives, we should certainly get everything on both consoles. I'm thinking if we get console-exclusive content, we'll get the same concepts on each console, but with each version being different to compensate for the difference in hardware.

Example: The Luigi's Mansion II stage in SSB4 3DS is a single platform stage that doesn't travel, where the Luigi's Mansion II stage in SSB4 Wii U is a Castle Siege-esque stage that drops you down through multiple layers of the house.

I'm still firm in the belief that the idea of console-exclusive characters is just about the silliest thing I've ever heard, though.
 

Zap tackle

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Have the Koopalings even made an appearance in anything recently?

:phone:
Ever since NSMB Wii, I`m afraid not. :( Though it would be nice to see them making another return.

It is odd considering how SM3DL put in Boom Boom and a female version of him instead of the Koopalings or even Bowser Jr.. Guess they wanted a refresh on the road block to Bowser.
 

yani

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So then why do we ask for DLC when we complain about it in the end?
Well we usually complain because you have games such as Call of Duty that come out yearly. CoD = $60.00 a year for each game. They end up rushing out DLC , and if you end up buying them all it's pretty much like paying for another game. For example, Black Ops iirc had about $60.00 worth of DLC.

Then you have Nintendo. Games for the most part are always fun to go back to. You have Smash. A game that's one game per console. Four years later it ends up getting a bit boring with the same characters/stages etc. We just want "that little extra" every now and then to keep it fresh.

Hope that helped.
 

Mario & Sonic Guy

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Ever since NSMB Wii, I`m afraid not. :(

It is odd considering how SM3DL put in Boom Boom and a female version of him instead of the Koopalings or even Bowser Jr.. Guess they wanted a refresh on the road block to Bowser.
I think I recalled a statement that the Koopalings were originally going to appear in Super Mario 3D Land, but they must've gotten scrapped in the end. Oddly, the same thing happened with Super Princess Peach.
 

Metal Overlord

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Ahhhhh okay I see

I used to be for console-exclusive characters a loooooong while ago (okay, more like when I first joined lol), but now it's just glaringly obvious to me how STUPID the idea of exclusive characters are

Oh, yeah, and I agree with yani

:phone:
 

Zap tackle

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I think I recalled a statement that the Koopalings were originally going to appear in Super Mario 3D Land, but they must've gotten scrapped in the end. Oddly, the same thing happened with Super Princess Peach.
Ah, that's unfortunate if that statement was indeed true. :urg: The Koopalings weren't the most unique bosses (I preferred the SMB2 mini bosses); however, they did have some charm with their appearances.

I remember their cut in SPP as well. I guess Nintendo has never intended to remove the Koopalings, but it does seem like that they are rather selective or careful when they do make their appearances.
 

Big-Cat

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I was hoping that DLC would be more like...

You download a character, and he/she gets saved onto your SD Card. The next time you play your game, you can access your SD Card, and choose that new DLC character.
I'm pretty sure that's how it works for every game. Seriously, are you guys this new to the whole DLC world? Has Nintendo said anything about hard drives or are they still using just flash memory?

And who is this rather angry SmashChu fellow you guys are talking to? Is he an OC for this thread?
 

Zap tackle

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Am I the only one who forgot this song, but wants it?
I completely forgot about it(probably because the time I stole from Kecleon at Level 10 still haunts me and tells me not to steal), but after years, I hear it again. I want it so badly for a Mystery Dungeon/Pokemon stage now.
I still remember that song quite fondly, and a remix of it in SSB4 would be great to hear! Though one would need the Kecleons to be apart of it in order for the theme to really live up to its purpose. :bee:
 

TheFirstPoppyBro

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I still remember that song quite fondly, and a remix of it in SSB4 would be great to hear! Though one would need the Kecleons to be apart of it in order for the theme to really live up to its purpose. :bee:
Stage hazards. VERY ****ING DANGEROUS STAGE HAZARDS.
 
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