火山の爆
I. Intro&Table of Contents
I'm back again, this post will touch a few points that have come to my attention of the span of my absence.
- Possibilty of E3 Trailer
- Balancing; check subsection of Clones
- 3rd Parties
- Public Enemies
- Newcomers*
II. Thoughts on E3 Trailer
Now obviously I don't believe this is the title screen but it looks nice for presentation
I believe a trailer is more than doable in 4 months believe it or not. In Brawl's trailer it included gameplay.
Of course as seen here. Now while watching the video you can see around 0:35 Kirby's Hammer attack is very similar to his Melee's counter part.
Check the next snap of gamplay at 0:42-47! Look at that
hitstun! Seem familiar? Looks a lot like Melee's. Also not only but that as we can see 90% of the trailer was just a bunch of Cinematics.
The point I'm trying to get at? Quite simple really.
If SSB4's trailer is a top priority, they can simply use brawl's engine for trailer only purposes, seeing how they did it brawl's trailer. Which leads me to another thing. Why are the engine/physics for Subspace more Melee-like compare to versus mode and everything else? Was Brawl really going to Melee 2.0?
III. Balancing
Sakurai, Sora Ltd., and co. actually
do here the cries of the competitive community or at least what I'm getting from my observations, anyone feel free to challenge me as I am willing to back up my points or if there really is a fatal fallacy in them I'll conceed.
Sakurai's Interview said:
A balance regarding the difficulties of surgical balance changes, and how they don't want characters to "feel the same," adding that specific traits/strengths/weaknesses are intentionally built to differentiate characters. Along with the "oh now that we nerfed this, this other thing is broken," etc. Iwata comments that this type of balancing is ridiculously hard and congratulates Sakurai for pulling it off with every single character by himself.
As seen here, Sakurai and Iwata both acknowledge the fact that
all previous Smash installments had their balancing issues
Obviously . Moving right along, let's look a little deeper here and get what we are here for,
speculating. "...how they don't want characters to "feel the same," adding that specific traits/strengths/weaknesses are intentionally built to differentiate..." Now, looking at it, one could the feel they are changing characters from previous installments (that stay of course) so they won't feel the same. In other words that don't play the same. Now it's connection time, aiyyo N, you might not be around to read this but, this
very quote can be the exact reason why you don't like the Brawl
compared to the Melee
. They are striving to give each game a new feel and with that the characters must change.
So that's why characters like Falco, Fox, Marth, *insert other Melee returned character* feel different than their actual counterpart. They did it on purpose.
Let's look at the "built to differentiate" section that specific snipet. Now I think anyone wants to know where that "built to differentiate" part went when they were making Melee and they added (Ohhh this will be a fun one to talk about)
CLONES such as
- Roy
- Falco
- Young Link
- Dr. Mario
Right? Or how about in Brawl with general supsects
- Lucas
- Wolf
- Falco
again
- Toon Link
again what?
- etc.
Right?
Well here's the thing the
CLONES as much as the general population as I've seen from the thread tends to dislike are very far from being a
CLONE
Here let's break the Ice shall we? All we need are two pieces of information to get this started.
The Definition of Clone
1.
Biology .
a.
a cell, cell product, or organism that is genetically identical to the unit or individual from which it was derived.
b.
a population of identical units, cells, or individuals that derive from the same ancestral line.
2.
a person or thing that duplicates, imitates, or closely resembles another in appearance, function, performance, or style: All the fashion models seemed to be clones of one another.
and
"...how they don't want characters to "feel the same,"
adding that specific traits/strengths/weaknesses are intentionally built to differentiate..." attention stressed on the bolded.
Okay! So now time to take two examples. I'll use two that from Melee and Brawl and show how they
- Don't fit the defintion of CLONE
- have "that specific traits/strengths/weaknesses intentionally built to differentiate"
Melee
I'll take out these two in one link
&. This is set of
at the time Japan's best Fox and Falco. These two characters are supposed to be
CLONES right? I feel that my video will outspeak my words for how they don't even play the same.
Their strengths and weaknesses are obvious from the set two. Yes both characters fall victim to the fastfall but alot of characters, especially in Melee do.
's Strengths
Vertical KOs
Horizontal Combos
Speed
's Strengths
Horizontal KOs
Vertical Combos
Lasers
That pretty much covers it for the differentiating. Here where I strongly encourage you to look up
Shotos. Shotos come from the same fighting style, which in other words, give off the appearance that they may be
CLONES but they actually play differently.
Now onto
Brawl
May I say I like to slap myself when I see people say Lucas and Ness are
CLONES of each other...smh...anyways
vs.
Ness has control over the air with his moves like Fair, Nair, and Uair. He struggles on the ground
Lucas has better ground control, thanks to his PK Fire, better grab, and tilts.
Lucas has better mobility than Ness as seen in the videos.
Ness kills earlier than Lucas
They are the same weight
Overall Lucas's recovery is better but it is more dangerous to challenge Ness's PKT2
Once again, I encourage everyone to use the term, shotos, instead because neither of these two couples I've listed in Brawl or Melee or
CLONES.
Pieman said:
This is sort of unnecessary here. Everyone here knows that they don't play the same, but the fact that their specials (and sometimes normals) appear similar is what bugs people.
True, but many people I've seen still call them clones and say they play the same. This is a long shot to call it a trend but, seeing how the changes from Melee to Brawl, Shotos will start to lose that similar appearance look.
Melee
to Brawl
IV. Public Enemies
Now obviously people will have opinions that majorities won’t like. Don’t give up your opinion because it’s not liked, but the
worst thing you can possibly do is try to
force things down people throats if they don’t like it. This why characters and/or users become singled out. Once you become labeled people either will think of your opinion as lesser or not even consider it. This is how you get excluded from debates/discussion.
V.3rd Parties
When it comes to these guys,
these guys right here , it’s always a touchy subject. 3rd Parties will always be a topic to bring up and will only get suggested more as activity increases in Smash speculation. As much as we would like to avoid it sometimes it can’t be done.
Sakurai allowed Snake and Sonic and Brawl so it brings the question, who will be next? Some say Megaman, some want 2nd characters from Komani and Sega, some want more obscure choices.
My last two topics are as fully fleshed as the other because well, they are self explanatory.
So with a month, 2 months? Of this being made, DISCUSS, I’ll continue to work on this and post it again when I feel there are multiple updates. This probably won’t come until we get more information than just the start of development.