Sephirothxxx
Smash Ace
See ya syrup. Make sure you go somewhere good, sundays are the best days to go out and eat.
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I think infinites could be patched, but it would be a different story if it was never there in the first place. Think, if someone didnt have wifi and they went to a tourney without that patch, but everyone else had thepatch since they had wifi to get the patch the guy would be in a little bit of trouble, don't you think?Lol I'll try and smear it into my computer screen, hope you get it/ READ MY EDIT
Oh ok.... we should seriously get to talking about Ridley 4 sm4sh and generate hype.'Cause I hid my online status
Ridley for Smash 4 all the way. In fact, more Metroid reps in general.Ridley IS hype
Oh, and uh, I want everybody back
Manthony Higgs would answer all your problems.Ridley for Smash 4 all the way. In fact, more Metroid reps in general.
Too many characters and Sakurai not having experience in fighters.What exactly went WRONG with Brawl's balance? With Melee, sure, there is a BIG GAP between which characters are GOOD, and which character are just okay (Competitively), but it least it had some balance. Where the **** did Brawl go wrong?
Ya, Anthony was the best thing to come out of Other M.Manthony Higgs would answer all your problems.
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Why would he bring up fighting games in a KI interview in the first place?Which reminds me of how I think he has it both right and wrong about fighting games from reading that KI interview.
He didn't. Iwata did.Why would he bring up fighting games in a KI interview in the first place?
@BlueberrySakurai: I've told you about how we originally made Super Smash Bros. as an antithesis to 2D fighting games, haven't I?
Iwata: We talked about that during the session of "Iwata Asks" over Super Smash Bros. Brawl.
Sakurai: When you hear fighting games, you can't help but to think of having to execute fancy combos.
Iwata: Fighting games had developed in a way that the person who can pull off combos the best gets stronger and stronger.
Sakurai: But I do like the organic, ad lib nature that happens distinctively in fighting games, rather than learning specific ways to get stronger.
Iwata: As a player, however, aren't you really good at unleashing combos? You seem to have been very good at it.
Sakurai: Oh no, I can only do easy ones. If I looked good to you, that was because I was winning at reading my opponent.
Iwata: Oh, I see.
Sakurai: Recently, I played a new fighting game that had a combo practice mode, but now matter how much I practiced, I could only do about 5 of the 16 available. Really, I was like, "I can't play today's fighters!" I'm also not as young as I use to be.
Iwata: (laughs)
Sakurai: But I had sensed that for a long time, so instead of asking players to pull off specific combos that require instant elaborate manipulation, I wondered how I could bring out an element of ad lib.
Iwata: To you, the element of ad lib was the fun core of fighting games.
Sakurai: Right. Every time you fight, your opponent's reactions change. Instead of set combos, how to react to changing situation is more important. That became the basis of the idea of cumulative damage.
Iwata: Oh, so that was a reason behind the idea of being able to blow away your opponent when their cumulative damage had built up?
Sakurai: Come to think about it, didn't we talk about this before? As a matter of fact, it’s a really simple thing. Fighting games seems to be like it’s about making specific combos, but I wondered how we could draw out that element of ad lib that I liked so much and thought it would be fun to have the reactions change every time. The result was putting in cumulative damage.
Iwata: By doing that, what you need to do will change depending on the situation. Players will engage in more ad lib—including the by-chance happenings that occur when players who aren't very good are just punching buttons that can change the course of play. Is that right?
Sakurai: Right.
Iwata: Now so many people have played it, so if you told them that Super Smash Bros. is that kind of game, they would understand.
Sakurai: Yes.
sakurai y u suck at fighters??he didn't. Iwata did.
http://iwataasks.nintendo.com/interviews/#/3ds/kidicarus/0/0
Doesn't Brawl have (proportionately) about the same amount of tournament (lol) VIABLE characters as Melee.What exactly went WRONG with Brawl's balance? With Melee, sure, there is a BIG GAP between which characters are GOOD, and which character are just okay (Competitively), but it least it had some balance. Where the **** did Brawl go wrong?
What CAN SHE DO? I didn't think she was a fighter.Saki and AIRAN, you fool.
Since you got that wrong, may as well go with Isaac and Jenna.
She's gay.You play as her just as much as you play as Saki. So she can do everything he can do, MINUS transforming into a giant monster.
I wished they had banned Meta earlier.Doesn't Brawl have (proportionately) about the same amount of tournament (lol) VIABLE characters as Melee.
I know it's a cop-out to say "ASIDE FROM META KNIGHT AND GANONDORF," buuut...
Shorts probably doesn't know anyhow since he Sucks.
That sucks dude....I wished they had banned Meta earlier.
I still remember getting to the best 4 in national tournament against a Diddy, still on winner bracket, no loses, as Ike....then he switched to Meta and destroyed me.
That was the exact moment I stopped playing Brawl competitively. Maybe I should come back...
Also, if you are wondering, I don't live in USA.
Manthony never can be mentioned enough. And he's the perfect solution to everything.We already went over this, Diddy
UK? If so then there aren't that many Meta Knights (thank god)
I left it vague on purpose.I wasn't wondering before, but I do now since you LOCATION clearly says AMERICA. That would be quite a generalization if you meant all of North, Central, and South America.