• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

Sephirothxxx

Smash Ace
Joined
Oct 31, 2011
Messages
664
Location
This is my house.
NNID
Royzourboy
3DS FC
4313-2332-7958
Lol I'll try and smear it into my computer screen, hope you get it/ READ MY EDIT
I think infinites could be patched, but it would be a different story if it was never there in the first place. Think, if someone didnt have wifi and they went to a tourney without that patch, but everyone else had thepatch since they had wifi to get the patch the guy would be in a little bit of trouble, don't you think?


@overlord why does it always say you are offline?
 

payasofobia

Smash Champion
Joined
Feb 13, 2008
Messages
2,232
Location
America!
There are many ways to keep infinites and chain-grabs out. One such way is giving the player, after getting hit a certain amount of times, the ability to cancel the opponent's combo, ending a possible infinite. Other way is increasing the character's weight the more times he gets hit, making infinites impossible.

I am betting on the former, because the latter quite obviously wouldn't fit Smash's gameplay. As for the first one, make it so, after a cancel, you can still get stuck in a bad position, thus lending the attacker a few more hits if he plays his cards right.

So instead of Start Combo-------->End Combo

It would be:

Start Combo------->Cancel, Defender in bad position

Attacker plays cards right--->Combo continues for a while.
Defender outwits Attacker--->Combo ends.

This would make combos a little more active, and give the Defender something to do other than watch the combo end and, of course, no infinites.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Skullgirls has a mechanic for reading loops. When the game detects a loop, the player being attacked can do a burst to get the opponent off. It'd be cool if Smash could incorporate that. Then again, given that knockback goes up for most attacks, this might not be necessary.

I really want to see the code for that algorithm though.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
What exactly went WRONG with Brawl's balance? With Melee, sure, there is a BIG GAP between which characters are GOOD, and which character are just okay (Competitively), but it least it had some balance. Where the **** did Brawl go wrong?
 

payasofobia

Smash Champion
Joined
Feb 13, 2008
Messages
2,232
Location
America!
What exactly went WRONG with Brawl's balance? With Melee, sure, there is a BIG GAP between which characters are GOOD, and which character are just okay (Competitively), but it least it had some balance. Where the **** did Brawl go wrong?
Too many characters and Sakurai not having experience in fighters.

Manthony Higgs would answer all your problems.

:phone:
Ya, Anthony was the best thing to come out of Other M.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Which reminds me of how I think he has it both right and wrong about fighting games from reading that KI interview.
 

Metal Overlord

Smash Hero
Joined
Aug 2, 2011
Messages
6,794
Location
Nawf Side
I love it when we get these badass posters here like Paya and Golden who come here and post in this thread after returning from a hiatus
 

BlueberrySyrup

Smash Lord
Joined
Sep 26, 2010
Messages
1,111
Location
Tennessee
NNID
BlueberrySyrup
Does anyone know the last time he had an interview and the next time he's having one?

Also infinites if used by people who only played off wi-fi not getting a patch imo it's their fault, if they're wanting to use cheap strategies to beat their opponent then let them be screwed over.

Being cheap is bad, I'd rather see good sports not exploiting glitches while they battled.

EDIT: Just got back from walking the dogs, I'll bbl in like an hour or 2, bai.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Why would he bring up fighting games in a KI interview in the first place?
He didn't. Iwata did.
http://iwataasks.nintendo.com/interviews/#/3ds/kidicarus/0/0

Sakurai: I've told you about how we originally made Super Smash Bros. as an antithesis to 2D fighting games, haven't I?

Iwata: We talked about that during the session of "Iwata Asks" over Super Smash Bros. Brawl.

Sakurai: When you hear fighting games, you can't help but to think of having to execute fancy combos.

Iwata: Fighting games had developed in a way that the person who can pull off combos the best gets stronger and stronger.

Sakurai: But I do like the organic, ad lib nature that happens distinctively in fighting games, rather than learning specific ways to get stronger.

Iwata: As a player, however, aren't you really good at unleashing combos? You seem to have been very good at it.

Sakurai: Oh no, I can only do easy ones. If I looked good to you, that was because I was winning at reading my opponent.

Iwata: Oh, I see.

Sakurai: Recently, I played a new fighting game that had a combo practice mode, but now matter how much I practiced, I could only do about 5 of the 16 available. Really, I was like, "I can't play today's fighters!" I'm also not as young as I use to be.

Iwata: (laughs)

Sakurai: But I had sensed that for a long time, so instead of asking players to pull off specific combos that require instant elaborate manipulation, I wondered how I could bring out an element of ad lib.

Iwata: To you, the element of ad lib was the fun core of fighting games.

Sakurai: Right. Every time you fight, your opponent's reactions change. Instead of set combos, how to react to changing situation is more important. That became the basis of the idea of cumulative damage.

Iwata: Oh, so that was a reason behind the idea of being able to blow away your opponent when their cumulative damage had built up?

Sakurai: Come to think about it, didn't we talk about this before? As a matter of fact, it’s a really simple thing. Fighting games seems to be like it’s about making specific combos, but I wondered how we could draw out that element of ad lib that I liked so much and thought it would be fun to have the reactions change every time. The result was putting in cumulative damage.

Iwata: By doing that, what you need to do will change depending on the situation. Players will engage in more ad lib—including the by-chance happenings that occur when players who aren't very good are just punching buttons that can change the course of play. Is that right?

Sakurai: Right.

Iwata: Now so many people have played it, so if you told them that Super Smash Bros. is that kind of game, they would understand.

Sakurai: Yes.
@Blueberry
Son, all is fair in love, war, and fighting games. If the game allows it, you have the freedom to do it.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I might as well say what I think he has right and wrong.

Right: There is a distinct ad lib in fighting games. This is the mixups and footsies I've always talked about. That, and there's an emphasis on controlling the flow of the match.

Wrong: Thinking it's about who can do the biggest combos. Most people will tell you to avoid doing super big combos because you can choke while doing it, the damage gotten is not worth the risk, and the rule of thumb is that less is more thanks to damage scaling. The main thing about fighting games is controlling the space and keeping the flow in your favor. The combos you see in combo videos are, more often than not, just for show and are typically inefficent uses for meter.
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
What exactly went WRONG with Brawl's balance? With Melee, sure, there is a BIG GAP between which characters are GOOD, and which character are just okay (Competitively), but it least it had some balance. Where the **** did Brawl go wrong?
Doesn't Brawl have (proportionately) about the same amount of tournament (lol) VIABLE characters as Melee.

I know it's a cop-out to say "ASIDE FROM META KNIGHT AND GANONDORF," buuut...

Shorts probably doesn't know anyhow since he Sucks.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Little Mac, and King Hippo
Isaac, and Jenna
Shulk, and Kanan/Elza
Saki and Isa

If you had to have one of these pairings, who would it be?
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
You play as her just as much as you play as Saki. So she can do everything he can do, MINUS transforming into a giant monster.
 

payasofobia

Smash Champion
Joined
Feb 13, 2008
Messages
2,232
Location
America!
Doesn't Brawl have (proportionately) about the same amount of tournament (lol) VIABLE characters as Melee.

I know it's a cop-out to say "ASIDE FROM META KNIGHT AND GANONDORF," buuut...

Shorts probably doesn't know anyhow since he Sucks.
I wished they had banned Meta earlier.

I still remember getting to the best 4 in national tournament against a Diddy, still on winner bracket, no loses, as Ike....then he switched to Meta and destroyed me.

That was the exact moment I stopped playing Brawl competitively. Maybe I should come back...

Also, if you are wondering, I don't live in USA.
 

Sephirothxxx

Smash Ace
Joined
Oct 31, 2011
Messages
664
Location
This is my house.
NNID
Royzourboy
3DS FC
4313-2332-7958
I wished they had banned Meta earlier.

I still remember getting to the best 4 in national tournament against a Diddy, still on winner bracket, no loses, as Ike....then he switched to Meta and destroyed me.

That was the exact moment I stopped playing Brawl competitively. Maybe I should come back...

Also, if you are wondering, I don't live in USA.
That sucks dude....

@asage whatdahell.jpg
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
I wasn't wondering before, but I do now since you LOCATION clearly says AMERICA. That would be quite a generalization if you meant all of North, Central, and South America.
 

GiantBreadbug

Smash Ace
Joined
Dec 31, 2011
Messages
921
Location
Buckhannon, West Virginia
NNID
GiantBreadbug
3DS FC
5327-0910-4273
@Diddy I have already expressed my approval for this. My position remains unchanged, especially since I played through Other M again this weekend. Dammit, when I start playing that game I just can't stop.
 

payasofobia

Smash Champion
Joined
Feb 13, 2008
Messages
2,232
Location
America!
UK? If so then there aren't that many Meta Knights (thank god)
I wasn't wondering before, but I do now since you LOCATION clearly says AMERICA. That would be quite a generalization if you meant all of North, Central, and South America.
I left it vague on purpose.

Anyway, I just checked the official national Brawl forums....they won't ban Metaknight. They say USA is full of scrubs.

So much for coming back.
 
Status
Not open for further replies.
Top Bottom