Am I the only one hoping they don't use the same fast pace OR slow-floatyness as melee or brawl respectively? Tech skill was required for melee and quit reflexes in order to be "good" while brawl you were good if you were just smart with your characters/matchups/spacing. I hope they make a good balance. I don't want to cramp my hands up from the tech skill/high learning curve like Melee does to me today (though I still love it)... I want something new and fresh that also doesn't go the same path brawl did.
Yeah, I want 2 new smash bros experiences. I think what we might get in one game is a floaty game (although with speed; think like how float everything was in Brawl/Smash 64 with Melee's floating speed) with good speed (somewhere inbetween smash 64 and Melee) and tech skills that don't take a lot of practice to learn (like Smash 64 I guess).
I think both of these two games will also continue the trend of most of the important techs being character specific or specifics to a small group of characters. In Smash most of the useful techs were universal. In Melee, there were a lot of useful character-specific/specific to a small group of character techs. In Brawl, nearly all of the useful techs were character-specific or could only be used by some characters.
PLEASE TELL ME YOU ARE STAYING KRY, IT'D BE NICE TO HAVE SOMEONE ELSE FROM THE COMPETITIVE TO STAY AROUND HERE SINCE STEAM LEFT ME V____V
/cap plea
You know I am still here, right=??? Although I stopped playing competitive Brawl, and play competitive Melee exclusive or nearly exclusively now (smash 64 I get ***** at too often). I actually got a text from my bro SuperSkeetBro about a tournament soon.
3. Fawful: 89
maybe gamefaqs isn't as bad as I thought.
fAWFUL got 89 votes=???
That's AWFUL!
But for realZ, GameFAQs is, and always will be, when it comes to smash bros, AWFUL!!! (for the most part)
I'm rather impressed by the depth in this game. It looks like Sakurai's starting to find the happy medium by basically let us decide for ourselves.
MOTHER****ING AWESOME!
Too bad I don't give two ****s about this game. Let's see this transfer over to Smash4, and then we can rejoice
I agree with this, except I actually care about Kid Icarus Uprising... a bit!
I swear to God, if the Adventure Mode is anything like the SSE....
...I will kill the Sandbag. Not hurt it. Not KO it. KILL IT!!!
But for realZs, I hope that we get an Adventure Mode that explores the universes of the various characters that are in the game (ie: Mushroom Kingdom in Mario), and maybe a few extra (Nintendo) worlds too, along with some "Smash World" thing. There can be a story, but make it simple, and make it about the characters, not some dumb Subspace garbage.
Dark Days of Brawl?
You must be a Zelda Main.
Or maybe you want a competitive smash bros game that isn't based on defensive tactics that all at some level involve running away or stalling action.
Anyways on a random side note, I just noticed something; Kid Icarus Uprising's multiplayer reminds me of Kirby Air Ride with the rails and gameplay, mixed with Metroid Prime Hunter's mechanics and presentation, Star Fox 64's multiplayer stage layout, and Smash Bros' party atmosphere.