Moveset for Nathan Drake
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Nathan Drake
Nathan Drake from the Uncharted series joins SSB 4 despite it having nothing to do at all with Nintendo and it's a 1st part game for Sony! He is sony's rep even though they have better reps than this guy but who cares
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Stats:
Drake uses his epic arsenal of weapons which have nothing to do with violence and blood. He can camp but his aerials are horrible. He's strong but he lacks aerials. His recovery is easy to handle since it's a tether and he has low jumps.
STR: 8/10 (As powerful as Snake)
WEIGHT: 9/10 (As heavy as Snake)
SPEED: 3/10 (As fast as Snake)
ATK SPD: 4/10 (Below average attack speed)
SHIELD: 8/10 (As huge as Snake's shield)
SIZE: 8/10 (Human height)
JUMP: 3/10 (As high as Link's jump)
SPECIALS
Neutral special: Grenade launcher
Drake pulls out a grenade launcher and releases a grenade! He can shoot a maximum of 3 grenades. It damages 12%
Unlike Snake's grenades, you can't pick these up. It also explodes right away if it lands on ground or if it hits an enemy. One of Drake's assets in camping. You can hold the B button to cook the grenade. You can also aim with it by moving the control stick.
Downward special: Riot shield
Drake uses the Riot shield. It can reflect and shield against projectiles and melee attacks
You can move while using this move. It can resist attacks until it has taken 15% damage in total. You're still vulnerable from your back though.
Forward special: Crossbow
Drake uses a crossbow. It damages 7 - 12%.
You can charge the attack to make it travel farther and damage more. You can also aim with it using the control stick.
Upward special: Rope swing
Drake uses his rope to grab the ledge! Oh wait, he doesn't have a rope
It works exactly like Zero suit Samus' recovery except it can hit enemies and he does not do the spinning
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. On ground, it's used to grab items and hit enemies.
STANDARD ATTACKS
Neutral combo: The usual combo
Drake does a punch - elbow - uppercut combo. It damages 14%
Great move for starting combos. You can jab cancel it to most moves. The uppercut does good knockback and kills at moderately low percents (Around 130 - 140%).
Dash attack: Knee
Drake hits the enemy with his knee! It damages 10%
This attack poses priority over power. It can clank with Snake's f-tilt and mach tornado. This attack is easily punished though. It doesn't have much range.
TILT ATTACKS
Forward tilt: Boot
Drake boots (Kicking the enemy with your shoe) the enemy. It damages 12%
This is Drake's best move for spacing. It has high knockback and good range. The ending lag is quite long though.
Upward tilt: Upper punch
Drake punches the enemy in the face. It damages 11%
Downward tilt: Lower kick
Drake kicks the enemy. It damages 9%.
SMASH ATTACKS
Forward smash: Backhand
Drake hits the enemy with the back of his hand. It damages 12 - 19%
Drake's combo finisher on ground. It can be followed up after his neutral combo. This move is fast but it's weak compared to most smashes. It still deals the knockback that mos smash attacks would deal.
Downward smash: Propane tank
Drake puts down a propane tank. It damages 14 - 24%
It explodes if something HITS the tank. If the enemy passes by it, it won't explode. It will explode if the enemy hits it, a projectile hits it or if it's grabbed. This could be used for strategies. It can be used as Drake's front defense while he's camping.
Upward smash: RPG - 7
Drake shoots a missile upwards. It damages 10 - 16% if the enemy got hit by the missile and 22 - 30% if the enemy is directly hit by it (That means he has to be close to Drake)
This move has an extremely slow start up so I suggest using if the enemy is far or if you can punish the enemy. The missile could be used for camping purposes. The sweetspot is hard to land but the reward is great.
AERIAL ATTACKS
Neutral aerial - Power kick
Drake kicks the enemy with full force! It damages 15%
Slow but extremely powerful attack. It's capable of killing Jigglypuff at 100%, The main problem is it has an extremely slow start - up.
Forward aerial - Spike
Drake spikes the enemy. It damages 18% and it's capable of meteor smashing.
It's just like the Neutral aerial but it can meteor smash. It has shorter range than the Neutral aerial but it's quicker.
Backward aerial - Back kick
Drake kicks backward. It damages 13%
Drake's quickest aerial yet it still has a notable lag, it's still your best option in the air. It does lesser knockback than all his aerials but it's the fastest.
Upward aerial - Vertical kick
Drake does a vertical kick to the enemy. No. It's not like Snake's Uair. He uses one leg. It deals 16% damage.
It still has a huge lag but it's still powerful as hell. Use it to kill enemies vertically if you want.
Downward aerial - Stomp
Drake stomps the enemy. He does not use both of his feet. It damages 20% and it meteor smashes.
Okay. This is similar to Ganondorf's stomp in many ways. Wait no, it is similar. Generally, it works like Ganondorf's stomp.
GRABS
Pummel - Headbutt
Upward throw - Throw up
Backward throw - Suplex
Downward throw - Throw down
Forward throw - Super punch
Final smash: TANK
Drake for some reason and yet pretty unfitting grabs the smash ball and for some reason calls a tank out of no where. What the heck? That doesn't make any sense. Where's the Science behind that? Oh well! This is like Fox's landmaster. Just treat it that way. The missile damages 14% and ramming the enemy damages 10%. It can't spin like the landmaster so too bad!
Playstyle
Drake relies on his projectiles to survive. To sum it up, he camps. He has loads of weapons such as a grenade launcher, a crossbow, a propane tank and an RPG 7. This makes him the ultimate camper. His approaching skills suck
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. Most of his attacks are strong but the ending lag is too much. Drake is more of a ground character. Drake's air game is too slow. His grabs are good. There is nothing good or bad about it which makes it average.
OTHER STUFF
Upward taunt - Laugh
Drake laughs for some reason.
Downward taunt - Reading a book
Drake reads a book about legends, artifacts and culture. There is a 1% chance he's reading Twilight.
Side taunt - Oh god
Drake says, "Oh God".
Victory pose 1 - Drake gets some treasure or artifact out of no where.
Victory pose 2 - Drake writes on his book about what happened in the battle/brawl/fight/melee
Lose - Clap
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