• development team has everyone from 8-bit veterans to first-ever job rookies
• the humorous mood of Kid Icarus had to be retained in Uprising
• Kid Icarus had to evolve dramatically, but in a way that would feel right
• "Nobody's happy when a developer makes dramatic changes based on personal whims, and I assure you our changes have been made with a great deal of respect for the original game."
• Sakurai had misgivings about showing off the game in an unfinished state at expos, and feels confident that the final product will be a dramatic improvement over what they've shown before
• there's a lot of talking, but Sakurai believes that movies are better at telling stories than games, so Kid Icarus: Uprising will not force players to sit and watch a cutscene but play the game as the characters speak
• Greek mythology had no influence in Kid Icarus: Uprising because it's based on the world of the original Kid Icarus, which still had many influences from Greek mythology
• Sakurai has supervised the work of the animation studios working on the Kid Icarus shorts, but will let them do their own thing
• amount of weapons and items was designed from the start
• "Development won't go smoothly if the team doesn't know what goals they have to meet, so we have to figure out exactly how much content we're going to make at the very beginning of the project."
• Pit's bright, chatty character makes him different from Nintendo characters like Mario, Link, or Kirby, who were made for gameplay and don't show much personatlity
• Sakurai has played so much 3D that playing 2D makes it harder for him to play, and the game has ranged attacks
• game collectables were originally going to be like Smash Bros. trophies, but once they realized what the 3DS had to offer, they went with the AR cards
• Sakurai felt that a trading card-like concept would be too complicated, so the AR cards are simple to play
• when asked by NP about reviving another dormant franchise or character, Sakurai mused that if there was such a character, he might be planning it for the next Smash Bros.
• "You know, you could probably say that I'm the best in the world when it comes to giving second acts to classic video game characters. That's mostly due to Smash Bros... and now I can't believe I'm doing the same thing for Kid Icarus!"
• a weapon seed can be passed around using Streetpass that contain information about a weapon and can be bought by paying hearts
• the game has a huge amount of weapons with each one having a value
• multiplayer mode has more balanced weapons
• Japanese dialogue is funny, but Sakurai isn't familar with the English dialogue, so credit would have to go to NOA
• Kid Icarus: Uprising was a challenging game to make, and by portable game standards, Sakurai tried to make it just as challenging for us to play, even though it's accessible to beginners
• next Smash Bros. will depend of the team after Kid Icarus, and it may take a while, so be patient for that