• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

Pichu Fan

Smash Journeyman
Joined
Dec 3, 2011
Messages
281
All right, here are the solutions to this sheik-impa argument (which is getting really anoying)-

1- make impa replace sheik
2- keep sheik
3- keep sheik, make impa her own character
4- make impa replace sheik, make sheik her own character
5- make a costume swap thing- One costume is Ocarina of time 3d zelda/sheik, other is Skyward sword zelda/impa

Are their any other solutions possible cause this argument is getting annoying.
 
D

Deleted member

Guest
@---: I like your idea for a Wario stage. You also get all of the well-known music from it and they're pretty good (if a bit outdated).

Also, I would love to hear a more current remix of this in Smash.

@Pichu Fan: I'll take the one that keeps Sheik (#2). That is the only real solution that actually works.
 

AetherEch0s

Smash Journeyman
Joined
Nov 12, 2007
Messages
460
3DS FC
2681-0290-3939
I don't see any reason for Impa to be playable in the first place. Skyward Sword is the first game where she has played any role other than reoccurring NPC, and she hardly surpasses that role here. Even within the game she is easily overshadowed by Groose and Ghirahim, both of which are very unique and full of new personality for the series. Impa on the other hand, is just Sheik, and i mean a carbon copy of Sheik. Its probably intentional. Just because she is "reoccuring" in a sense doesn't give her priority over better more potent characters from the same game.
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
All right, here are the solutions to this sheik-impa argument (which is getting really anoying)-

1- make impa replace sheik
2- keep sheik
3- keep sheik, make impa her own character
4- make impa replace sheik, make sheik her own character
5- make a costume swap thing- One costume is Ocarina of time 3d zelda/sheik, other is Skyward sword zelda/impa

Are their any other solutions possible cause this argument is getting annoying.
Impa as her own character adds nothing to the game.

The only way it makes sense for her to appear is to be Zelda's transformation/swap rather than Sheik to keep with the Sjyward style of the Zelda series characters (if the team decides to use the most recent style so far).
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
NNID
Disfunkshunal
3DS FC
1848-1876-3249
All right, here are the solutions to this sheik-impa argument (which is getting really anoying)-

1- make impa replace sheik
2- keep sheik
3- keep sheik, make impa her own character
4- make impa replace sheik, make sheik her own character
5- make a costume swap thing- One costume is Ocarina of time 3d zelda/sheik, other is Skyward sword zelda/impa

Are their any other solutions possible cause this argument is getting annoying.
Lol what was the point of this list? You can state the possible solutions but people will still argue for the one they prefer.

@kuma
Because Zelda makes sheik better.

:phone:
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
If Zelda is made better because of Sheik, then why bother playing Zelda?
Maybe people want to play as a character they like???

EDIT: No wait, I see. What I meant by THAT was Zelda doesn't have to be separated from Sheik to be better. You can just make Zelda better, and keep Sheik as part of her.
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
Smash is a great series with great depth. Part of this comes from unique characters. The Zelda/Sheik dynamic is very creative. Just because it was not executed perfectly does not mean it should be stripped away. Let us not dilute Smash into a typical fighting game.

Zelda needs better movement options (quicker Up B) and faster attacks (such as grab). Her running speed and jumps don't have to be that good as long as she still can land attacks.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,266
Switch FC
SW-1597-979602774
Smash is a great series with great depth. Part of this comes from unique characters. The Zelda/Sheik dynamic is very creative. Just because it was not executed perfectly does not mean it should be stripped away. Let us not dilute Smash into a typical fighting game.

Zelda needs better movement options (quicker Up B) and faster attacks (such as grab). Her running speed and jumps don't have to be that good as long as she still can land attacks.
Zelda / Impa could easily work as good as Zelda / Sheik. Instead of a transformation, Zelda could magically warp away in place for Impa.

But the arguement that Zelda / Sheik is so very original is nuts. They could easily come up with a new idea as a transforming or 2 in 1 character. Diddy / Dixie Kong duo for example, Deoxys with its many forms (not very plausible) or a revamped Pokemon Trainer with better control of who you switch into...

There's lots of choices they could make. Why be boring and keep Sheik just for the sake of keeping her? Tbh, I thought she was leaving in Brawl already (last revealed veteran, plus somewhere it was said her down B was called Twilight Warp which REALLY got me hoping for Midna).

I want both. Separate Zelda from Sheik. Make Impa Sheik 1.5 with Sheik as an alternate costume. Add Ghirahim to fill everyone's hearts with rainbows of evil.

Suck it.
Thanks for supporting the cause!

No irrelevant characters for Smash 4! Unless those with Retro V.I.P status though. :cool:
N64 is not retro, or at least not retro ENOUGH to be considered giving the same treatment to Sheik as for G&W, ICs and Pit.

:phone:
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,266
Switch FC
SW-1597-979602774
Double post, would've swear I saw someone posted here from the main page other than me :/
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
Zelda / Impa could easily work as good as Zelda / Sheik. Instead of a transformation, Zelda could magically warp away in place for Impa.

This I agree with.

But the arguement that Zelda / Sheik is so very original is nuts. They could easily come up with a new idea as a transforming or 2 in 1 character. Diddy / Dixie Kong duo for example, Deoxys with its many forms (not very plausible) or a revamped Pokemon Trainer with better control of who you switch into...

The transformation represents the triforce of wisdom well. Zelda has access to many tools and by knowing her opponents weaknesses, she can pick the appropriate transformation.

There's lots of choices they could make. Why be boring and keep Sheik just for the sake of keeping her? Tbh, I thought she was leaving in Brawl already (last revealed veteran, plus somewhere it was said her down B was called Twilight Warp which REALLY got me hoping for Midna).

:phone:
Swapping her for Impa is fine as long as the transformation remains. The transformation is Zelda's hook. If the transformation is taken away, then Zelda needs something else (mechanic/move) that defines her as a character and gives her an unique role in the game.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Project M's Din's Fire. You want something so unique for Zelda, go for that.

I swear, you guys play up the unique card so much then there's moments where you want characters in without so much as a thought as to how they would play and would it even "stick out".
 

---

がんばってね!
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,571
Location
Michigan
NNID
TripleDash
3DS FC
1719-3728-6991
Switch FC
SW-1574-3686-1211
@---: I like your idea for a Wario stage. You also get all of the well-known music from it and they're pretty good (if a bit outdated).

Also, I would love to hear a more current remix of this in Smash.
Thank you, it's nice to see some more music suggestions. The Wario series is so weird with it's music.

No irrelevant characters for Smash 4! Unless those with Retro V.I.P status though. :cool:
N64 is not retro, or at least not retro ENOUGH to be considered giving the same treatment to Sheik as for G&W, ICs and Pit.
How many times do I have to say it? Being relevant is not one of the character criteria, therefore it does not matter at all.
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
33,986
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
Here's my Starfy moveset:




Starfy



A: Small Spin with his arms. This spin can suck opponents toward him. 5%
AA: An additional spin in the opposite direction. 8%
AAA: A much larger spin that lasts much longer as you hold A. 12%
A Side: Starfy slaps the opponent quickly. 6%
A Up: Starfy leaps up with a headbutt. 13%
A Down: Starfy gets on the ground and does a spin similar to Starly’s crawling spin. 15%
Dash A: Starfy’s eyes bug out and he slides into the foe. 11%

Smash Side: Starfy punches forward and releases a small pearl when it connects. The pearl is just for show. 18%
Smash Up: Starfy spins upward corkscrewing his body. 22%
Smash Down: Starfy leaps up and when he hits the ground, a torrent of water hurts opponents on both sides. 17%

Air A: Starfy does a small aerial spin like a cartwheel. 12%
Forward Air A: Starfy leaps toward the opponent with a body slam-type motion. 20%
Backward Air A: Starfy leaps back and kicks the opponent. 9%
Up Air A: Starfy leaps upward on an air current and hits the foe with the top of his head. 9%
Down Air A: Starfy bashes a pearl below him to meteor smash opponents. 22%

Grab and Pummel: Starfy grabs opponents and hits them with his arms. 4% per pummel.
Forward Throw: Starfy kicks the foe ahead of him. 13%
Back Throw: Starfy jumps backwards and slams the opponent into the ground. 12%
Up Throw: Starfy tosses the foe in the air with high speed. 6%
Down Throw: Starfy slams his opponent downward with a pork cutlet. 18%


Starfy’s Neutral B is the Star Spin. Similar to his AAA combo, Starfy spins, but his spin can now cover distances. When you hold B, he charges up. When you release it, he does a long spin depending on how long you held B. During this time, you can move around while spinning, a bit like Metaknight’s tornado, but much less overpowered. If held for too long, Starfy goes into a dazed state while the familiar sound to Starfy fans plays. 15-30% depending on charge.

His Side B is the Ultra Star Spin. This is a corkscrew spin that Starfy does in his games. It is one of Starfy’s stronger moves, but it only covers a short distance (about the length of a Battlefield platform.). Opponents also get sucked toward the move. 28%

His Up B is the Level Warp Cauldron. At the end of a Starfy level, this cauldron appears and sends Starfy skyward to the next level. Basically, this appears under Starfy and simply sends him upward. The cauldron causes no damage, but if Starfy hits the opponent on the way up, it causes 23% damage.


Starfy’s Down B would be Shooting Star. This attack only works in the air. Starfy spins downward like a shooting star and hits the opponents for good knockback and 35% damage if sweetspotted, 20% otherwise.

Finally, his Final Smash would be Transformation. Bunston hops in to Assist Starfy. Starfy touches a stone of his, and goes through the process of transforming. First, he becomes Monstar, and covers the ground of the stage with fire similar in effect to Ness’s PK Fire. Next, he turns into Starfright and covers the aerial ares with shadowy will-o-wisps. If either of these hit, they combo at 15% each. Next, Starfy becomes Starpedo to freeze the opponents and take 3% damage every two seconds. Finally, he becomes Roostar and sends the opponents away with the loud chicken screech with high knockback. After this 20 second period, Starfy returns to normal and Bunston is sent away.


Glide: Yes
Crawl: Yes
Wall Jump: Yes
Wall Cling: No



Tell me what you think.
 

Pichu Fan

Smash Journeyman
Joined
Dec 3, 2011
Messages
281
Here's my Starfy moveset:




Starfy



A: Small Spin with his arms. This spin can suck opponents toward him. 5%
AA: An additional spin in the opposite direction. 8%
AAA: A much larger spin that lasts much longer as you hold A. 12%
A Side: Starfy slaps the opponent quickly. 6%
A Up: Starfy leaps up with a headbutt. 13%
A Down: Starfy gets on the ground and does a spin similar to Starly’s crawling spin. 15%
Dash A: Starfy’s eyes bug out and he slides into the foe. 11%

Smash Side: Starfy punches forward and releases a small pearl when it connects. The pearl is just for show. 18%
Smash Up: Starfy spins upward corkscrewing his body. 22%
Smash Down: Starfy leaps up and when he hits the ground, a torrent of water hurts opponents on both sides. 17%

Air A: Starfy does a small aerial spin like a cartwheel. 12%
Forward Air A: Starfy leaps toward the opponent with a body slam-type motion. 20%
Backward Air A: Starfy leaps back and kicks the opponent. 9%
Up Air A: Starfy leaps upward on an air current and hits the foe with the top of his head. 9%
Down Air A: Starfy bashes a pearl below him to meteor smash opponents. 22%

Grab and Pummel: Starfy grabs opponents and hits them with his arms. 4% per pummel.
Forward Throw: Starfy kicks the foe ahead of him. 13%
Back Throw: Starfy jumps backwards and slams the opponent into the ground. 12%
Up Throw: Starfy tosses the foe in the air with high speed. 6%
Down Throw: Starfy slams his opponent downward with a pork cutlet. 18%


Starfy’s Neutral B is the Star Spin. Similar to his AAA combo, Starfy spins, but his spin can now cover distances. When you hold B, he charges up. When you release it, he does a long spin depending on how long you held B. During this time, you can move around while spinning, a bit like Metaknight’s tornado, but much less overpowered. If held for too long, Starfy goes into a dazed state while the familiar sound to Starfy fans plays. 15-30% depending on charge.

His Side B is the Ultra Star Spin. This is a corkscrew spin that Starfy does in his games. It is one of Starfy’s stronger moves, but it only covers a short distance (about the length of a Battlefield platform.). Opponents also get sucked toward the move. 28%

His Up B is the Level Warp Cauldron. At the end of a Starfy level, this cauldron appears and sends Starfy skyward to the next level. Basically, this appears under Starfy and simply sends him upward. The cauldron causes no damage, but if Starfy hits the opponent on the way up, it causes 23% damage.


Starfy’s Down B would be Shooting Star. This attack only works in the air. Starfy spins downward like a shooting star and hits the opponents for good knockback and 35% damage if sweetspotted, 20% otherwise.

Finally, his Final Smash would be Transformation. Bunston hops in to Assist Starfy. Starfy touches a stone of his, and goes through the process of transforming. First, he becomes Monstar, and covers the ground of the stage with fire similar in effect to Ness’s PK Fire. Next, he turns into Starfright and covers the aerial ares with shadowy will-o-wisps. If either of these hit, they combo at 15% each. Next, Starfy becomes Starpedo to freeze the opponents and take 3% damage every two seconds. Finally, he becomes Roostar and sends the opponents away with the loud chicken screech with high knockback. After this 20 second period, Starfy returns to normal and Bunston is sent away.


Glide: Yes
Crawl: Yes
Wall Jump: Yes
Wall Cling: No



Tell me what you think.
AWSOMENESS

:phone:

:phone:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
How many times do I have to say it? Being relevant is not one of the character criteria, therefore it does not matter at all.
Which is why I'm wondering why it's being used in arguments. The only time "relevancy" applies, it seems, is the addition of a new move or two (Mario) or to update the look of a character (the entire Zelda and Starfox rosters).
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
33,986
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
One cold also say that it matters with stage and music choice, but other than that, you're right. :awesome:
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
Project M's Din's Fire. You want something so unique for Zelda, go for that.

I swear, you guys play up the unique card so much then there's moments where you want characters in without so much as a thought as to how they would play and would it even "stick out".
Isn't Din's Fire already unique since no one else has a move quite like it? :awesome:

Also, what Sakurai considers unique (which is definitely something he makes a priority) is apparently pretty lenient. I mean, he said what stuck out in his mind with Zamus was her "supple martial arts." I hope he feels the same about Junior's paintbrush and Krystal's staff. *kicks dust*
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Lol yet it sucks.

"Supple martial arts"? I don't remember that being mentioned. I still think the whip needs play a larger role in her moveset or not be there at all. I still think that concept I had written up would be a great way for her to stick out.
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
Sucks. But still unique. :troll:

Maybe unique isn't the right word, but he strives for every character to feel like an individual. I mean, Toon Link with his cartoonish looks and MOON GRAVITY jumps definitely feels different from Link.

You'd probably be an over-achiever in his mind, Kuma. :awesome:
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,367
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
We've been over this before. Two systems lower is already retro. You can't get anything beyond retro stuff on the VC for a reason. That includes all versions. Stop even mentioning it, Diddy Kong. It's trolling now.

Anyway, I would rather just have Sheik stay, and Impa be added, since she's been given a ton more characterization than before. Now she's even more notable, and is a long runner. Although Tingle or Vaati would also fit the bill well. Groose and Ghirahim, nah. Cool characters, but unless they're going to show up more often...

Mind you, Sheik didn't even get in till OOT was already done for quite some time. Only character I could see add for relevance was R.O.B. at most. Even though he's kind of the reason Nintendo sold. So it just gathered attention when he was in Mario Kart DS.
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
Only character I could see add for relevance was R.O.B. at most. Even though he's kind of the reason Nintendo sold. So it just gathered attention when he was in Mario Kart DS.
I know ChronoBound has said it, and while it may have had SOME to do with R.O.B.'s inclusion in Brawl, he had been shown plenty of love by Nintendo long before Mario Kart DS. He makes cameos all the time. Heck, Sakurai even had him in Kirby's Dreamland 3.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,266
Switch FC
SW-1597-979602774
Well, she'd have a whole new Down B to represent the Triforce of Wisdom aspect with with all they like right? :) So that's of coarse besides the problem. Thing is also that Zelda was horribly imbalanced cause she represented / covered up the "weaknesses" Sheik had, and vise versa. They are both 2 forms of an extreme. Zelda is an extreme zoner, with slow tactical powerful moves and playstyle, while Sheik is a "weaker" speed combo demon. They where MADE for this, and when Melee came out it was a perfect addition to the series, especially considering their revelance in OoT (which was still the biggest Zelda game despite MM, and Zelda had the biggest role in it yet in the series). So yes, I do believe RELEVANCE was the reason Zelda / Sheik was added in Melee in the first place.

However the idea was completely imbalanced, yet very popular. Sheik was of coarse amongst the Top Tiers, and was discovered to be so good quite early iirc (Zelda was still in high tier as well I believe in EARLY Melee meta game) and she was quick to learn as well, and to many a fan favorite of OoT. What is not to like you'd ask? Well, more Zelda games came out, and fans mostly moved on from OoT's old succes. There's now a ton of different Zelda characters to choose from, and Sheik unfortunately never returned in another Zelda game (actually I would've liked for her to return in Twilight Princess, would've made sence as Zelda's 'Twilight' form like Link being the Wolf- but Zelda did jack **** instead in TP with a sort of sacrificial role for Midna which is an complete unsolved opening in the game cause HOW THE **** could Ganondorf possess her body WHEN IT'S NOT THERE? / end rant in between ( )'s)

And now that Skyward Sword came out, and the series finally moved on from copying most elements from OoT and did something new, I hope they'll at least remember that specific game for it. And what better way than to implement an awesome old timer as Impa with her newest design in Smash Bros? Cause I can say for many of us that I don't want to see it being overlooked by the upcomming games as Zelda Wii U and 3DS (and face it, (the) Link(s), Zelda and Ganon are gonna be based of from those games).

Quote her on it! As she said by the end of SS to Zelda:
'You and I will surely meet again someday. And yes then she dies but **** YOU she could use her Time Portal as her young self and that would make 300x more sence already than Sheik appearing in Brawl, OUT OF NOTHING

And face it: Zelda / Sheik is an unbalanced idea and Sheik always overshadowed Zelda because they're both too 'extreme' opposites. Sure people will prefer the one best playable- that has always been Sheik, especially so in Melee. If they made Impa the Sheik 1.5 of Sm4sh, they could use that oppertunity to find a better balance between the characters, or if they don't like- make them separate. Sheik as a separate character wouldn't work- Impa easily would. So for both the concept of Zelda / transformation and an as a stand alone Zelda, the concept of having Impa is just a superiour one to having Sheik yet AGAIN. Also, if Toon Link where to be removed, Impa could still have the slightly cartoony style of the cel shaded games, so she covers that to.

Any objections?
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Here's something interesting for you guys. I headed on by the Zelda Brawl forum and they had a somewhat similar discussion about the whole transforming thing, but it's mostly about the changes to Zelda's specific moves.

Anyway, they asked whether Zelda get a new B move or not for various reasons, one of which is that Zelda would more than likely be based on Skyward Sword. Something tells me, though, if that's the case, she would still have a regal design from concept art or be like Fox and have a Composite Outfit.

And I have no objections, Diddy.
 

yani_

Smash Ace
Joined
Sep 7, 2011
Messages
520
Location
Forest Maze
Switching Impa/Shiek does absolutely nothing in terms of the whole "extreme opposites" thing. If they still played the same way there's absolutely no point whatsoever to do so.

Sure Impa can be her own character, but the popularity of Ghirahim/Tingle is *most likely* greater than hers.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,266
Switch FC
SW-1597-979602774
Skyward Sword Zelda, is best Zelda (as in, the princess- also in role in general) so I'd be all for it. But I honestly doubt it, as they will likely do the same as they did with Brawl; base the Zelda characters on their latest apperance- which is both not Skyward Sword and Ocarina of Time (ALSO: WHICH SOLD BETTER OUT OF SS OR OOT 3DS??- Please tell me I kinda need this for this argument lolz)

And thb, I would've liked if they had given Zelda the rapier from her TP design in Brawl, along with a Midna (true form) transformation (and I swear I've read this before- before her official announcement, people played as Zelda and figured out her new down B was called 'Twilight Warp'!). The sword would give her range, and Midna would've been madly cool.
 

Pichu Fan

Smash Journeyman
Joined
Dec 3, 2011
Messages
281
I thought of a way to make farroras wind differnent from sheiks vanish. What happens is by clicking up B, Zeldas lofting from skyward sword comes out of no where and Zelda jumps on it and then a strong gust of wind (farroras wind to be exact) pushes them up ward, doing causing damage to those that touch them. Then the lofting disappears and Zelda falls slowly using the sail cloth, kinda like peaches parasol. Wa da ya think?

:phone:
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,367
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
I would've liked for Zelda to be able to use a few Rapier moves as well. Because honestly, as a battle mage/monk, she's terrible at it. Peach does it better, and she's not even a real mage in Brawl or Melee.

But anyway, I think they were trying to differentiate the main Zelda trio by their entire base. Ganondorf is the super monk/barbarian(without weapons). Zelda is the true mage(and shows it well). Link is the swordsman, with other cool items. Ganondorf even has moves that a Monk wouldn't use, like the Murder Choke, or his Dark Dive. Same with his Volcano Kick.

Sheik is the Thief/Ninja, and does that well too. She has a few magical moves in general. Or like, one. I like the way they were done in general.

Zelda doesn't need a weapon whatsoever. She just needs buffs as is. Maybe slightly more speed. Sheik has always been fine on her own. I would like if they had some kind of unique move that allows them to switch between eachother while doing damage. Something like the Samus duo.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,266
Switch FC
SW-1597-979602774
Really now? Can't say I'm really suprised, but would've liked to seen SS do better. =/

@ PichuFan: It's very likely Zelda won't be based on her SS incaration, so I don't think it'll be like that. But who knows what the Wii U and 3DS Zeldas will be like? Perhaps they'll follow up on Skyward Sword and it'll be possible.

@HyperFalcon: Impa would fit the 'Thief/Ninja' style as well, as she obviously would inherrit it from Sheik. And if Zelda doesn't have the rapier in Wii U or 3DS, I don't think she'll have it in Smash 4 either. In that way I think they'll be rather conservative in her moveset (and keep the OoT representation with Nayru's Love, Din's Fire and Faore's Wind of coarse :awesome: - so what's being lost?) but try to balance it better, or at least I hope. The Zelda / Impa switch could easily be excuted faster because it's not a transformation (which in Brawl takes longer than in Melee- which makes sence! Zelda has to warp in another incaration of her, that can't be easy! :laugh:) and maybe even allow for an attack when Impa would jump in for Zelda (perhaps already in mid air, and be able to give the opponents a nasty F-air Sheik-style).
 

Pichu Fan

Smash Journeyman
Joined
Dec 3, 2011
Messages
281
But I do think its very highly likely that her design will be changed to skyward sword Zelda, kinda like In brawl her design became Twilight princess Zelda.

:phone:
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,367
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Really now? Can't say I'm really suprised, but would've liked to seen SS do better. =/
You're trying to beat out OOT. The most overhyped Zelda game in existence. Think about that for a second.

Likewise, there's a lot of purists who prefer traditional controls, making SS less likely to be bought.(I do prefer Traditional Controls, but I can work with different ones) This is a big deal because of many of the players in the world. It's always something to keep in mind. Likewise, many reviews have noted that the controls are good, but still not perfect. That hurts.

As for the Shiek/Impa thing. I've put my view on it. It's not that I don't want Impa in, but I just can't see it happening. If OOT wasn't remade, the chance would like greater, but now it looks pretty meh to me. Likewise, Sheik did it first in a notable way. Impa never really showed any Sheikah moves till after Sheik did it. Think about that for a second. In the actual game, Impa actually used Sheik's stuff second.

Also, as for Impa in general, I would rather she fought outside of a ninja style. We need an old woman fighter, and she fits the bill.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Shortie did you ever do my (shockhorror!) roster? I'm on to you.... If you did do it though I'd love if you could bring up, if you couldn't find my roster I'll try and bring it up
No.

Toad, Pichu, Young Link, Bowser Jr. and Dixie Kong actually seem to be a lot more wanted than I've been thinking
Dixid, and YL had collectve votes, so I think that would be why they were so high on the list. People had the option to choose between Dixie, and then Dixie in two pairings, so she was chosen a lot, and Young Link had the option for MM link. So people just sort of chose the second optio because it was there. Which is why Im not doing any second types of the same character, or team ups besides like, Plusle and Minun, and IC's.

Plusle and Minun... PRAMAI? Only thing I could guess, and then Pichu is just popular.

Not too surprising as his game was only released in November.
Technically I was able to vote on your poll like five times last year. Each time I changed my votes... >.>
Just because you CAN do something, doesn't mean you SHOULD.

Umm Shortie, you forgot about Lip from Panel De Pon.

Also, I am putting up this poll on GameFAQs so that more people are aware of it. YouTube as well.
I'll add her (I had her on my list, I must have missed her) and fine, but I would rather you not. The idiot masses are going to **** UP any sort of logic that was semi used in the last two years.

I want both. Separate Zelda from Sheik. Make Impa Sheik 1.5 with Sheik as an alternate costume. Add Ghirahim to fill everyone's hearts with rainbows of evil.

Suck it.
Ghirahim, and Impa > Sheik are two of the reasons I left this site for a few weeks. That's how ****ing stupid the idea is.
 

---

がんばってね!
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,571
Location
Michigan
NNID
TripleDash
3DS FC
1719-3728-6991
Switch FC
SW-1574-3686-1211
And people thought the Pokemon/Mario debates were cyclic :laugh:
Would you believe I'm actually starting to prefer those debates to this? :laugh:

We need to get someone like Toise back here to kick some people in the head, this whole Impa vs Sheik thing is rediculous.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,266
Switch FC
SW-1597-979602774
It'll certainly take a while to get used to when playing SS HyperFalcon... I even skipped a few Heart Pieces cause of control gimicks I couldn't get used to (just 1 intentionally I'd say though).

That's not saying I didn't like SS much better than OoT though. But I do think I'll get the game when I get a 3DS myself...

I didn't even started this discussion actually! Last time I did though. :awesome:

And why is the idea ridiculous?
 

Baskerville

That's a paddlin'
Joined
Dec 31, 2011
Messages
8,123
Location
London
NNID
RedGazelle7
3DS FC
4184-3881-5805
I missed a heart piece when I beat Tentalus... then I couldn't get it back. -_-
 
Status
Not open for further replies.
Top Bottom