[Collapse=Character descriptions : Not finished]Mario
A well rounded character who can combo and zone. He has a mix of attacks that are used for zoning or for rush down. A good character to begin with. Easy to learn but actually, hard to master.
Luigi
He's rounded at first glance but once you play as him, he's the "cowardly aggressive type". He has tools for rushing down nicely and running away. He can chunk out a lot of damage although he has low traction leaving him open for punishment. Be CAREFUL (Cowardly part) and beat up your opponent (Aggressive part)!
Peach
Peach has a special ability to glide which plays a great role in her rushdown game. She can do any sort of rush down from her high priority aerials to her turnip projectile although.... Be wary of her low weight
Bowser
Bowser is a terrifying enemy that relies on his strong, quick and powerful attacks mixed with his grabs. Most of his attacks are armored. He is the heaviest character in the game but that makes him open to a lot of combos.
Toad
With his stubby legs and repeated history of being kidnapped, Toad doesn't seem like much of the fighting type. When the going gets tough, Toad shows what he's made of with his super speed and super strength. Given his size, Toad can move around quite easily and use his strength to catch the opponent literally off guard and to strike at various angles with fury.
Bowser Jr.
Jr. is a small brute that relies on his paintbrush specials to set up for offense. His normals lack range but they do pack a punch. His paintbrush specials combined with his normals make Jr. one of the most annoying characters to deal with but using Jr. will require wise usage of paint specials and precise usage of normals.
Donkey Kong
Donkey Kong is a powerhouse that can deal a ton of damage in a matter of hits. What makes it even scarier is that his attacks have long range... He's also the 3rd heaviest in the game losing only to Bowser and K Rool but just like them, he's a target for long combos.
Diddy Kong
Diddy is an agile character who can easily run around the stage thanks to his number of mobile options. He can shoot peanuts while using the jet pack, rush down the enemy using Monkey Flip or control the stage using bananas. Diddy is gonna be hard to hit but once he is hit, it's gonna get rough (Diddy doesn't have that much weight).
King K Rool
K Rool is the slow jack of all trades type. He can actually approach and prevent foes from approaching, and quite well at that. He can be where he wants to be, should he play intelligently. While this might seem broken when coupled with his power, if a fast foe should get right up in K. Rool's face, he's dead meat. No literally, he is dead meat, as he'll be making up a delicious meal of combo food for the small fast character. K. Rool is the largest character in the game, meaning it's absurdly easy for someone like Fox or Shiek to come up to him and utilt him in mass for over 50% damage, or for even Ganondorf to dtilt his percentage up.
Dixie Kong
Dixie's main asset is her defensive abilities. Although she is sent flying more easily than Diddy, she makes up for it in several more ways than one. Dixie forgoes Diddy's bananas for the strongest & most versatile counter in the game. Although it can absorb energy projectiles, w/ its slow startup delay, she might be better off using Side B for most of those, perhaps w/ an exception to Fireballs, Thunder Jolts, PK Thunders, & energy projectiles used from some distance. Her bubble attacks also have a sort of secondary counter effect. Dixie's Neutral B is like a medium between Marth's & Ike's Neutral B, except w/ an arguably better hitbox, growing in size as it does w/ power, & can auto-execute for defensive purposes. Also of note is her shield. Being slightly bigger than other fighters of similar size, it can take a bit more punishment. Although the set knockback of her Side B means she won't be KO'ing anyone with it any time soon, its awesome knockback resistance stops would-be jugglers cold. Finally, although Dixie can definitely hold her own in 1v1s, it is in team battles where she really shines. Shines with blinding awesomeness at that.
Link
Link relies on his numerous amount of weapons to zone. He has combo potential but unfortunately, his sword attacks aren't so fast. His sword, arrows and boomerang specials can be used to fend off enemies. His bombs can be used to set up defenses and his clawshots can be to punish rush downs (Or just--- straighforward.... stop them).
Zelda
Zelda is known as "The zoning queen". She has some of the best projectiles in the game such as Din's fire and the triforce trap. Din's fire is used for zoning in general and can be capable for set ups. Her triforce trap is a scary tool used to fend off rush downs. Unfortunately, her normals aren't so great and they lack speed.
Ganondorf
Ganondorf is known to be "The weakest of the hard hitters". Though in trade, his attacks are much faster than those of the big hard hitters and he's rather more mobile than them. He can also set up for offense using his lightning ball and rush down using his gerudo charge.
Toon Link
Toon Link is sort of like Link except he has a lot more safer options when it comes to rush down. He can do both rush down and zoning so he's pretty much a tiny jack-of-all-trades that's pretty easy to kill once he's hit.
Ghirahim
Ghirahim is an opportunistic, sadistic character. Ghirahim can use his daggers to camp or release his buzzsaw dagger projectile as both a punishment and an easy way to start a combo due to the length of the attack. He also uses his teleports, dashes, and counter attack to make the opponent rage which is just what Ghirahim wants.
Samus
Samus is a projectile rush down type. She uses her fast firing charge shots along with her missiles and bombs to rush down the enemy. Unfortunately, Samus is actually an easy character to hit so be careful with her so learn when to run or rush down.
Zero Suit Samus
Zamus is pretty much a straight forward rush down character. She can easily string specials and normals PLUS air normals to each other plus she has great range. Unfortunately, she lacks defensive options especially if the enemy is below her and hard hitters can be quite a scare for her.
Ridley
Ridley is known for eating the flesh of victims and the way he fights reflects that. Ridley likes to stay in the air, waiting for his food er... opponents to come in and try to attack. Try as they might, Ridley has many ways to make the opponent sorry for coming in, and to make matters worse, he can easily trap the opponent after getting them into his attacks make it seem like there is no end to Ridley's onslaught.
Yoshi
Yoshi is a hard hitter that relies on his mobility in the air to get in the opponent. Most of his aerials are spastic but they deal a ton of shield damage and pretty much base damage in general. Though he is lacking in the recovery and KO department, he's extremely good when it comes to racking up damage.
Kirby
Kirby is a rush down character who has the ability to copy neutral special abilities thanks to his inhale. He can easily do short damaging combos and he can KO enemies on the spot. His attacks have high priority which makes Kirby has no problem when he goes against certain attacks. Despite these advantages, he lacks mobility and he's pretty easy to edgeguard.
Meta Knight
Meta Knight is a demonic rush down who relies on DPS (Damage per second). He can string his normals and specials really well to form combos. Despite this, he has a serious problem regarding his lacking KO options and his weight is also a main problem for him.
King Dedede
Dedede is the type of hard hitter that can't do much combos. Most of his combos only compose of 2 or 3 hits. Despite this, his attacks are long ranged and powerful. Basically, he's a long range keep away type/hard hitter.
Waddle Dee
Waddle Dee is a rush down that relies on his long range spear attacks. His spear attacks can easily string to each other and they deal a good amount of shield damage. Waddle Dee havs problems though regarding KOing his opponent. Oh... He's also light.
Fox
Fox is an extremely technical character. He requires quick thinking, fast fingers and dexterity. Most of his attacks are extremely useful along with his shines and lasers making him a formidable character. Despite this, he has an extremely high learning curve. If you like technical characters that come with a lot of rewards, Fox is the man for you.
Falco
Falco is a defensive character in general but unlike the other defensive types, his is rather more "controlled" thanks to his quick and versatile lasers, flip kicks and reflectors. Although, he fears those with fast offense especially since he's super light.
Wolf
Wolf is a feral rush down character. His attacks keep himself near the enemy. He's also hard to shake off. Wolf is one of the best choices against zoners but he might have problems regarding heavy hard hitter characters like Bowser.
Krystal
Krystal's enchanted staff provides many an opportunity for her. Krystal has many ways to keep her opponent where she wants. She can use her Ice Blast to keep herself in their face, playing it safe with her staff, or to scare the opponent from coming in with her Quake. Krystal has an answer to just about every situation making her a very versatile character.
Pikachu
Pikachu is a rush down character. He has also the necessary tools to rush down and he even has some decent KO options. Unfortunately, when Pika gets hit, some of his options get unsafe and most of his aerials may become extremely risky to use. Glass cannon rush down. The end.
Jigglypuff
Jigglypuff is known as the aerial demon. She specializes in strong, long ranged aerials that can be used to keep away and rush down. She also has a ton of KO options and she's extremely mobile in the air. Although, her ground game is extremely terrible having a mix of some of the worst normals in the game.
Zoroark
Zoroark is an all around type. He can do a mix of all playstyles. The problem though is that he can't do them as well as the others who excel in that certain playstyle but, his main advantage is that he can still do them decently.
Captain Falcon
Falcon is one of the best gimpers in the game thanks to his strong and quick attacks in addition to his numerous amount of rush down and mix up options. If you master the art of FALCOOOON, you might be capable of killing anyone in just one combo! Just... get used to his recovery issue.....
Ivysaur
Ivysaur is a long ranged grapple character. His vine grapple and his up B are really long ranged plus they deal a lot of damage. Ivysaur in general hits like a truck if you combine his vine grapples with his combos. His bullet seed is also worth noting since it's aimable and as usual, you can hit enemies on the ground. Despite this, his vine grapples are easily dealt with using projectiles. Ivysaur is gonna have a tough time against those who are projectile oriented.
Charizard
Charizard is a jack of all trades type heavy weight. He has a mix of great defensive and offensive moves. He can do both zoning and rushing down well plus he has great mobility plus he can fly and glide. In trade for that though, he's a big target making him vulnerable to combos. Luckily, he's heavy so he's gonna be hard for him but actually, that also supports him being really vulnerable for combos.
Squirtle
Squirtle is pretty like himself in brawl. He's a lightweight character that's extremely fast and mobile. He has one of the fastest air mobility in the game plus he has a good mix of aerials. He can wall cling too. His attacks are weak and fast except for his U-smash. His U-smash can kill at 80-100% without DI and it covers quite a large amount of space. He's easy to KO but he's hard to catch.
Mewtwo
Mewtwo is what people dub "A god" (Well sort of.... I guess). His moves are powerful, quick and extremely versatile and he can easily adapt to any situation. Recovering is no problem for him and so is KOing and comboing. He can also keep away well. Despite all of this, Mewtwo is like a cracker. He's extremely easy to KO, he's even KO'able at 50 - 70%.
Lucas
Lucas is a keep away character. All of his attacks are unusually a bit slow but the cover a lot of range and have high power and priority. His projectiles are also helpful to his keep away game such as his PK freeze. He can also power up his damage using PK love and he can deal with any projectile using his PSI Magnet. WELL.... Lucas' motion seems a bit... "Spastic" or maybe laggy is the word so Lucas is easily punished at times. He also has trouble recovering since his PK thunder is easiy.... edgeguarded all the time.
Marth
Marth is pretty much himself as always. He pressures the opponent using his well spaced, long ranged and powerful attacks that can string to each other easily and AHEM... Gracefully. Sourspotted attacks can be used to make follow ups and combos and his sweet spotted attacks can be used to finish combos. Dancing blade (His only valid special) can be used to continue, start or end follow ups or combos. Marth's main problem relies on his lack of versatile specials, a projectile and a good recovery making him have less defensive options other than well spaced attacks.
Ike
Ike is one of the most powerful characters in the game. He can deal a lot of damage.... IN A HIT. Most of his attacks are super powerful and long ranged. Most of them also have extremely high priority. Unfortunately, they're extremely slow overall and they're pretty much unsafe. Even the fastest of his moves is quite unsafe. Ike relies on zoning by punishing or spacing.
ROB
ROB is an aerial zoner. He has 2 useful projectiles: The laser beam and the gyro tops. Both deal a good amount of damage plus cover a lot of space. His ground game isn't good but his aerial game is amazing only losing to Wario and Jigglypuff. His aerial game can be used for spacing due to its long range and power and what makes it more useful is his up B : Robo burner (Flight in general). ROB has problems though regarding KO options. It might take awhile for ROB to rack up the damage enough for him to KO his opponent. His ground game is also.... Not so good....
Olimar
Olimar is one of the best zoners in the game. His pikmins pretty much describe his game plan. His pikmins are used for dealing damage. They're also quite a pain to deal with since they can latch on you, KO you or do random **** to you. Trying to kill the pikmins may be an option but your damage on your attacks will stale easily. Olimar can do well on ground and air. WELL.... Olimar has one major and significant problem, his recovery is one of the worst in the game so if he's off the stage, he's practically dead.
Snake
Snake is a defensive set up character. He has lots of traps that are used to set up his defenses and weapons to keep away. His attacks are also powerful, disjointed and they also have high priority. Snake's ground game is one of the best in the whole game but his aerial game is some of the worst in the whole game. Aerial rush downs/zoners are gonna be a nightmare for Snake.
Sonic
Sonic is a rush down who can also bait opponents from any angle thanks to his massive amount of mobile options. His specials and attacks may be weak but they can be used to combo most of the time. Sonic's main mechanic though revolves around his unadulterated speed. He's the fastest character in the game in general so he can easily run away, rush down and bait any sort of mistake. Unfortunately, Sonic has one of the worst KO options in the game. He most likely can only KO with 150%... WITHOUT DI. Think about how high it would be if the enemy's DI was good....[/collapse]