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New Smash Bros for WiiU

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Holder of the Heel

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Clearly important to the series? I am not sure I buy that. Tingle is kind of, well, non existent at the moment. His games, more like game, was probably the whim of some developer who thought it was cute idea at the time. Did not even make it to the West. After all, Nintendo has had their moments of bizarre gaming decisions (Captain Rainbow anyone?). I would not make more out of the Tingle situation. Does Tingle have a fanbase? Yes he does, but is it enough to place him on some superstar pedestal? Probably not. Plus there still is a large enough group of people that really do not like him, but make of it what you will.

Even with Midna on Wolf Link I did not see the potential in those two as a fighter then and I do not now, and this coming from someone who played Twilight Princess. Heck, and I've played both versions.
You've played BOTH versions? Wow that is dedicated. *claps*

Also, I noticed just now the ROB in the corner of your details, does the idea of ROB being left out seem likely/terrible to you? I'm asking because I somehow imagine he isn't popular or appreciated all that much, just curious. It is really cool that you use him though.
 

Verde Coeden Scalesworth

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Clearly important to the series? I am not sure I buy that. Tingle is kind of, well, non existent at the moment. His games, more like game, was probably the whim of some developer who thought it was cute idea at the time. Did not even make it to the West. After all, Nintendo has had their moments of bizarre gaming decisions (Captain Rainbow anyone?). I would not make more out of the Tingle situation. Does Tingle have a fanbase? Yes he does, but is it enough to place him on some superstar pedestal? Probably not. Plus there still is a large enough group of people that really do not like him, but make of it what you will.
He keeps being put in games. Honestly, you can't deny that they gave him his own game. Developed by Nintendo. Also, Tingle isn't terribly popular in America, but it was released in the UK. A lot of people are annoyed it didn't get localized, which means we miss out on a part of Zelda history, since his game is also Canon.

Even with Midna on Wolf Link I did not see the potential in those two as a fighter then and I do not now, and this coming from someone who played Twilight Princess. Heck, and I've played both versions.
I do. Just look up a moveset. It's a bit too late, but having 3 Links isn't a good idea, however. And SS Link isn't Toon or Young Link, so they wouldn't get repped either.
 

Starphoenix

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They better not leave him out that is one of my best characters right there! I like R.O.B, I think during the final days of Brawl when the roster was leaked and being validated there was a lot of resentment towards him because people saw him as a waste. Which is why we got this picture:



Now I think a lot of people will agree with me and do not see why he should be removed. He is a unique character and one that has a great significance with Nintendo. Really though it is just history repeating itself as during the pre-Brawl days I remember a lot of people thinking Mr. Game and Watch would be removed. For whatever reason it seems like the oddball retro characters have this stigma of uncertainty surrounding them. To put your question simply I do think it would be a horrible idea, and one I do not see as likely.
 

Holder of the Heel

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They better not leave him out that is one of my best characters right there! I like R.O.B, I think during the final days of Brawl when the roster was leaked and being validated there was a lot of resentment towards him because people saw him as a waste. Which is why we got this picture:



Now I think a lot of people will agree with me and do not see why he should be removed. He is a unique character and one that has a great significance with Nintendo. Really though it is just history repeating itself as during the pre-Brawl days I remember a lot of people thinking Mr. Game and Watch would be removed. For whatever reason it seems like the oddball retro characters have this stigma of uncertainty surrounding them. To put your question simply I do think it would be a horrible idea, and one I do not see as likely.
Haha nice picture. xD Thanks for legit answer. I didn't feel that way with Watch, but I do with ROB, though you do make me want reconsider a bit, and dropping characters is kind of unfortunate..

Also, Zelda spoilers;
I have decided as suggested that Demise shall go off and be Ghirahim's Final Smash (he unseals Demise, turns into his sword, and you control him until he is resealed.) WHich actually really inspires me to do a moveset for him on that one thread where people are posting some serious sets. I think it'd actually be kind of neat.

EDIT: Then replaced him with ROB. ^_^ NOA it must be a good roster! At least to most.
 

Verde Coeden Scalesworth

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Demise as Girahaim's final smash. That I dig.

And R.O.B. could leave, but I honestly wouldn't mind either way. He's definitely important, but I can't see him being key in the Story Mode again like he was last time.
 

Starphoenix

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Also, I have decided as suggested that Demise shall go off and be Ghirahim's Final Smash (he unseals Demise, turns into his sword, and you control him until he is resealed.) WHich actually really inspires me to do a moveset for him on that one thread where people are posting some serious sets. I think it'd actually be kind of neat.
Spoiler tags man. There are some here who have not played the game yet. Although I have, so I do understand what you are talking about. That is close to what I had in mind.

He keeps being put in games. Honestly, you can't deny that they gave him his own game. Developed by Nintendo. Also, Tingle isn't terribly popular in America, but it was released in the UK. A lot of people are annoyed it didn't get localized, which means we miss out on a part of Zelda history, since his game is also Canon.

I do. Just look up a moveset. It's a bit too late, but having 3 Links isn't a good idea, however. And SS Link isn't Toon or Young Link, so they wouldn't get repped either.
Change your tense, he was put in two games. One of which was only a Club Nintendo that was little more than an official romhack released at the same time as Rosy Rupeeland. I am not denying he has his own game I am simply saying that alone does not indicate this level of priority that you are deriving from it. Especially in a day and age when Nintendo can revive a series as obscure as Sin and Punishment and send it out to die. I am not exactly sure what the last part of your sentences are supposed to support? I mean Zelda history? Really? Last time I checked the games have to have "Zelda" in the title to be a part of Zelda history.

My comment was not over three Links, only Midna. I, personally, do not mind having two Links. I would enjoy more differentiation between the two if they are going to do so, but there is nothing wrong with that. Considering Link is probably going to get of a revamp anyways I am not that worried about Toon Link.

And what about R.O.B? Seriously? He does not need to be important to the story. He is a fun and unique character. What more is needed?
 

Verde Coeden Scalesworth

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Change your tense, he was put in two games. One of which was only a Club Nintendo that was little more than an official romhack released at the same time as Rosy Rupeeland. I am not denying he has his own game I am simply saying that alone does not indicate this level of priority that you are deriving from it. Especially in a day and age when Nintendo can revive a series as obscure as Sin and Punishment and send it out to die. I am not exactly sure what the last part of your sentences are supposed to support? I mean Zelda history? Really? Last time I checked the games have to have "Zelda" in the title to be a part of Zelda history.
Majora's Mask, one of the Oracle Games, Wind Waker, Minish Cap, his own game. He's been in more than Ganondorf. That's saying something. Yes, he made his way as to being part of the main secondary set along with Impa for important characters.

My comment was not over three Links, only Midna. I, personally, do not mind having two Links. I would enjoy more differentiation between the two if they are going to do so, but there is nothing wrong with that. Considering Link is probably going to get of a revamp anyways I am not that worried about Toon Link.
There's no way for Midna to fight without Wolf Link. That means there's 3 Links, which is pushing it just a bit.

And what about R.O.B? Seriously? He does not need to be important to the story. He is a fun and unique character. What more is needed?
Doesn't mean he shouldn't have a nice role in Story Mode again. What the problem is is how much better it'll be. Or you know, good at all. He was great in Brawl.
 

Starphoenix

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Majora's Mask, one of the Oracle Games, Wind Waker, Minish Cap, his own game. He's been in more than Ganondorf. That's saying something. Yes, he made his way as to being part of the main secondary set along with Impa for important characters.
Number of appearances ≠ Quality of appearances

Just appearing a bunch of times do not mean a character is somehow more important than others with more significant roles. Which is why Waluigi, tangent, never manages to get anywhere despite his mug being put in almost every spin off. I know I could explain this more eloquently, but it is late and I have finals tomorrow.

There's no way for Midna to fight without Wolf Link. That means there's 3 Links, which is pushing it just a bit.
Yeah, just never have been a big Midna and Wolfy fan. Will not say it is impossible since I said that about Bulbasaur and got my head handed to me when his older brother showed up.
 

Verde Coeden Scalesworth

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Number of appearances ≠ Quality of appearances

Just appearing a bunch of times do not mean a character is somehow more important than others with more significant roles. Which is why Waluigi, tangent, never manages to get anywhere despite his mug being put in almost every spin off. I know I could explain this more eloquently, but it is late and I have finals tomorrow.
Trust me, outside of Wind Waker(where was not liked), he was very useful and key to the story. And actually kind of fun to talk to. I agree with Waluigi being unimportant in general, but Tingle far outweighs him on that.

Yeah, just never have been a big Midna and Wolfy fan. Will not say it is impossible since I said that about Bulbasaur and got my head handed to me when his older brother showed up.
I think the difference is that Midna actually requires Wolf Link where Bulbasaur doesn't.
 

Holder of the Heel

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Trust me, outside of Wind Waker(where was not liked), he was very useful and key to the story. And actually kind of fun to talk to. I agree with Waluigi being unimportant in general, but Tingle far outweighs him on that.



I think the difference is that Midna actually requires Wolf Link where Bulbasaur doesn't.
...Tingle's part in WW was by far the worst part in the entire game. Enough to make me 1) take out the disc, 2) put it in its case, 3) place it back on the shelf, and never take it out again (except once when I tried it and got some done but the disc errored, repeated previous steps.)

Also, sorry about the spoiler tags, I shall fix.
 

Verde Coeden Scalesworth

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...Tingle's part in WW was by far the worst part in the entire game. Enough to make me 1) take out the disc, 2) put it in its case, 3) place it back on the shelf, and never took it out again (except once when I tried it and got some done but the disc errored, repeated previous steps.)

Also, sorry about the spoiler tags, I shall fix.
So... that's it? Otherwise, he was a fine character. Hell, Wind Waker was one of my favorite games. Only thing I missed was not having enough dungeons. I loved the rest, even Tingle. Keep in mind this is the only role that makes Tingle look annoying. He was beyond needed everywhere else, and wasn't a problem in Minish Cap either. In fact, in WW, one could argue he's a slave driver. Maybe he's evil too?
 

Holder of the Heel

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So... that's it? Otherwise, he was a fine character. Hell, Wind Waker was one of my favorite games. Only thing I missed was not having enough dungeons. I loved the rest, even Tingle. Keep in mind this is the only role that makes Tingle look annoying. He was beyond needed everywhere else, and wasn't a problem in Minish Cap either. In fact, in WW, one could argue he's a slave driver. Maybe he's evil too?
I was just merely talking about how awful his inclusion was in WW, his most crucial part was annoying, especially with the map buying.

But as to WW, yeah what I played through before that was pretty good if I remember correctly, enjoyed the Big Octo fights and the few dungeons they did were done well in my opinion. The bird boss was excellent as well. :D We need more interactive epic bosses like that one! Also the items were interesting in that one too. In SS they gave you little options to fight enemies with (bombs and arrows rarely worked on some enemies and the slingshot neither, and the ones it did work on simply stunned them).

Anyways, Ghirahim
with Demise FS
is not only more recent, important, and lacking in haters but also has a more natural moveset potential. Although improv is not unknown to Smash Bros. obviously, someone who naturally flows through the fight with no gimmicks and exaggerations, has originallity and character-intrinsic moves (like Ghirahim has moves he uses with his magic, Tingle has items that he can use and that is it, like how Waluigi would be a combination of his Spin-Off titles).
 

Verde Coeden Scalesworth

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I was just merely talking about how awful his inclusion was in WW, his most crucial part was annoying, especially with the map buying.
I more blame the Triforce itself.

But as to WW, yeah what I played through before that was pretty good if I remember correctly, enjoyed the Big Octo fights and the few dungeons they did were done well in my opinion. The bird boss was excellent as well. :D We need more interactive epic bosses like that one! Also the items were interesting in that one too. In SS they gave you little options to fight enemies with (bombs and arrows rarely worked on some enemies and the slingshot neither, and the ones it did work on simply stunned them).
I haven't played SS yet. You wouldn't mean TP too? Slingshot was so pointless in that game. It was actually notable in OOT.

Anyways, Ghirahim
with Demise FS
is not only more recent, important, and lacking in haters but also has a more natural moveset potential. Although improv is not unknown to Smash Bros. obviously, someone who naturally flows through the fight with no gimmicks and exaggerations, has originallity and character-intrinsic moves (like Ghirahim has moves he uses with his magic, Tingle has items that he can use and that is it, like how Waluigi would be a combination of his Spin-Off titles).
Um, yeah, every character has gimmick for moves. Honestly, Falcon has to use those considering his lack of canon moves, and so on. That's normal in fighting. Also, being a big sword user among many typical sword users means he needs gimmicks to be unique. Tingle, on the other hand, can use unique stuff without being a sword user. Albeit, I agree that making a moveset for him is a bit more difficult, but not much.
 

Hoots

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Although I have only beaten the first temple in Skyward Sword, I can totally see Girahim making it into Smash 4, even though to be honest, I was really warmed up to the idea of Tingle being playable, just given how unique his playstyle would be. However, I think the franchises that deserve classic villains such as DK and Metroid should get their additions before a second villain goes to Zelda.
 
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@ SSB FAN

Mario lost its top-notch quality a while ago.

:phone:
Derp alert :troll: <-- Wrong face but whatever

[collapse=Luigi 2.0]Neutral B - Electric ball

Luigi fires out an electric ball. This ball travels fast and moves straight forward dealing 7% damage.

Side B - Run!!!

Luigi runs like a sissy. If you input FORWARD B, he'll run backward. If you input BACKWARD B, he'll run forward so be careful of what you input. Basically, Luigi runs as fast as Captain Falcon. This is great for running away.

Down B - Poltergust

Luigi sucks the enemy using his poltergust then SPITS them out. That's all.

Forward smash - Electrical shock

Luigi claps forward causing an electrical shock that deals 16 - 22% damage. This kills at early percents and covers good range. It's even fast which makes it some of Luigi's best moves

Dash attack - WAWAWAWAWA

Same as brawl except it's faster and more damaging. In fact, it deals 24% damage all in all if you connect all 6 hits. This move is IMPOSSIBLE to DI but it has a terrible ending lag

Down air - Dive stomp

Luigi does a psu.... DOOM'S DIVE STOMP or just rip the reference from Super Mario Bros.


******************

Basically, the power and damage of his attacks are buffed and so is his start ups of his attacks. The ending lag/recovery though is increased.[/collapse]
 

masterluigi1

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If he were to appear as a major antagonist in Luigi Mansion 2, that would be something to note.We don't know if Travis Touchdown is going to continue appearing in games. If augustoflores is right in that he won't appear in NMH3 and if he does not appear in the mobile games, then there's a real chance that he won't ever come back. Also, while Ninja Gaiden hasn't been perfectly faithful, it does have more games on Nintendo systems then does No More Heroes (and yes, it did get a recent DS game in 2008, so he's at least somewhat relevant on Nintendo consoles).
whether or not he is going to be the main character in nmh3 is irrelevent because suda 51 still wants TRAVIS in, not any other character and don't you think a franchise like no more heroes might get more popular if they are included in ssb? don't you think suda 51 want their franchise to become more popular? think about it this way,
theres a difference between a third party and a first party being relevent.

As for the interview, there is no guarantee that Suda 51 will push for his inclusion in SSB4 and there's the possibly that he may have even forgotten about it since it's been two years. So if he does not follow through on wanting Travis in Smash, then we aren't getting him, period.
I don't see how there isn't a guarantee based on the reasoning you gave. even if they did forget, don't you think his memory might get jogged once they start revealing things about this game. while i do agree with you that travis won't get in if they don't follow through(snake probably wouldn't have either). the same could be said about ryu but who REALLY wants ryu in(developer wise)?

Finally, Ninja Gaiden was an important part of NES history, not to mention that Tecmo and Nintendo have considerably improved relationship with each other as shown with Metroid: Other M and Dead or Alive: Dimensions. The series has also sold 5.5 million overall. Travis Touchdown has yet to break a million for both games. Being well-known doesn't necessarily get you a spot, but if third-party characters return, space will be precious and limited to likely only one to two spots for new third-party characters and they're going to want someone that the audience recognize (Snake at least has that). If Sakurai does not consider Ryu Haybusa well known enough to be in Smash, he sure as hell won't be putting in Travis Touchdown.
the NES days...hmmm how long ago was that? the 1980's? and YOU try to compare that to the PRESENT??tell me... where are the ninja gaiden games on nintendo consoles today? hmm??...2008 for the DS???(lol i actually got that game)

compare that with ALL the NMH games being on a nintendo platform. I think the dedication suda has for nintendo consoles speaks for itself whereas for ninja gaiden it just doesn't :/

lastly, we all know how hard it is for 3rd parties to get in due to licensing issues. but you have to admit that that process gets alot easier if the developer is actually pushing for it.
 

Metal Overlord

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I wonder what he means by "small".

Maybe wiiware game or a 3DS mini games (Whatever you call them) or some other things.
 

Starphoenix

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Although I have only beaten the first temple in Skyward Sword, I can totally see Girahim making it into Smash 4, even though to be honest, I was really warmed up to the idea of Tingle being playable, just given how unique his playstyle would be. However, I think the franchises that deserve classic villains such as DK and Metroid should get their additions before a second villain goes to Zelda.
Wait until you encounter Ghirahim later in the game. If you thought he was interesting before he only gets better (in a demented kind of way).
 
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[Collapse=Character descriptions : Not finished]Mario

A well rounded character who can combo and zone. He has a mix of attacks that are used for zoning or for rush down. A good character to begin with. Easy to learn but actually, hard to master.

Luigi

He's rounded at first glance but once you play as him, he's the "cowardly aggressive type". He has tools for rushing down nicely and running away. He can chunk out a lot of damage although he has low traction leaving him open for punishment. Be CAREFUL (Cowardly part) and beat up your opponent (Aggressive part)!

Peach

Peach has a special ability to glide which plays a great role in her rushdown game. She can do any sort of rush down from her high priority aerials to her turnip projectile although.... Be wary of her low weight

Bowser

Bowser is a terrifying enemy that relies on his strong, quick and powerful attacks mixed with his grabs. Most of his attacks are armored. He is the heaviest character in the game but that makes him open to a lot of combos.

Toad

With his stubby legs and repeated history of being kidnapped, Toad doesn't seem like much of the fighting type. When the going gets tough, Toad shows what he's made of with his super speed and super strength. Given his size, Toad can move around quite easily and use his strength to catch the opponent literally off guard and to strike at various angles with fury.

Bowser Jr.

Jr. is a small brute that relies on his paintbrush specials to set up for offense. His normals lack range but they do pack a punch. His paintbrush specials combined with his normals make Jr. one of the most annoying characters to deal with but using Jr. will require wise usage of paint specials and precise usage of normals.

Donkey Kong

Donkey Kong is a powerhouse that can deal a ton of damage in a matter of hits. What makes it even scarier is that his attacks have long range... He's also the 3rd heaviest in the game losing only to Bowser and K Rool but just like them, he's a target for long combos.

Diddy Kong

Diddy is an agile character who can easily run around the stage thanks to his number of mobile options. He can shoot peanuts while using the jet pack, rush down the enemy using Monkey Flip or control the stage using bananas. Diddy is gonna be hard to hit but once he is hit, it's gonna get rough (Diddy doesn't have that much weight).

King K Rool

K Rool is the slow jack of all trades type. He can actually approach and prevent foes from approaching, and quite well at that. He can be where he wants to be, should he play intelligently. While this might seem broken when coupled with his power, if a fast foe should get right up in K. Rool's face, he's dead meat. No literally, he is dead meat, as he'll be making up a delicious meal of combo food for the small fast character. K. Rool is the largest character in the game, meaning it's absurdly easy for someone like Fox or Shiek to come up to him and utilt him in mass for over 50% damage, or for even Ganondorf to dtilt his percentage up.

Dixie Kong

Dixie's main asset is her defensive abilities. Although she is sent flying more easily than Diddy, she makes up for it in several more ways than one. Dixie forgoes Diddy's bananas for the strongest & most versatile counter in the game. Although it can absorb energy projectiles, w/ its slow startup delay, she might be better off using Side B for most of those, perhaps w/ an exception to Fireballs, Thunder Jolts, PK Thunders, & energy projectiles used from some distance. Her bubble attacks also have a sort of secondary counter effect. Dixie's Neutral B is like a medium between Marth's & Ike's Neutral B, except w/ an arguably better hitbox, growing in size as it does w/ power, & can auto-execute for defensive purposes. Also of note is her shield. Being slightly bigger than other fighters of similar size, it can take a bit more punishment. Although the set knockback of her Side B means she won't be KO'ing anyone with it any time soon, its awesome knockback resistance stops would-be jugglers cold. Finally, although Dixie can definitely hold her own in 1v1s, it is in team battles where she really shines. Shines with blinding awesomeness at that.

Link

Link relies on his numerous amount of weapons to zone. He has combo potential but unfortunately, his sword attacks aren't so fast. His sword, arrows and boomerang specials can be used to fend off enemies. His bombs can be used to set up defenses and his clawshots can be to punish rush downs (Or just--- straighforward.... stop them).

Zelda

Zelda is known as "The zoning queen". She has some of the best projectiles in the game such as Din's fire and the triforce trap. Din's fire is used for zoning in general and can be capable for set ups. Her triforce trap is a scary tool used to fend off rush downs. Unfortunately, her normals aren't so great and they lack speed.

Ganondorf

Ganondorf is known to be "The weakest of the hard hitters". Though in trade, his attacks are much faster than those of the big hard hitters and he's rather more mobile than them. He can also set up for offense using his lightning ball and rush down using his gerudo charge.

Toon Link

Toon Link is sort of like Link except he has a lot more safer options when it comes to rush down. He can do both rush down and zoning so he's pretty much a tiny jack-of-all-trades that's pretty easy to kill once he's hit.

Ghirahim

Ghirahim is an opportunistic, sadistic character. Ghirahim can use his daggers to camp or release his buzzsaw dagger projectile as both a punishment and an easy way to start a combo due to the length of the attack. He also uses his teleports, dashes, and counter attack to make the opponent rage which is just what Ghirahim wants.

Samus

Samus is a projectile rush down type. She uses her fast firing charge shots along with her missiles and bombs to rush down the enemy. Unfortunately, Samus is actually an easy character to hit so be careful with her so learn when to run or rush down.

Zero Suit Samus

Zamus is pretty much a straight forward rush down character. She can easily string specials and normals PLUS air normals to each other plus she has great range. Unfortunately, she lacks defensive options especially if the enemy is below her and hard hitters can be quite a scare for her.

Ridley

Ridley is known for eating the flesh of victims and the way he fights reflects that. Ridley likes to stay in the air, waiting for his food er... opponents to come in and try to attack. Try as they might, Ridley has many ways to make the opponent sorry for coming in, and to make matters worse, he can easily trap the opponent after getting them into his attacks make it seem like there is no end to Ridley's onslaught.

Yoshi

Yoshi is a hard hitter that relies on his mobility in the air to get in the opponent. Most of his aerials are spastic but they deal a ton of shield damage and pretty much base damage in general. Though he is lacking in the recovery and KO department, he's extremely good when it comes to racking up damage.

Kirby

Kirby is a rush down character who has the ability to copy neutral special abilities thanks to his inhale. He can easily do short damaging combos and he can KO enemies on the spot. His attacks have high priority which makes Kirby has no problem when he goes against certain attacks. Despite these advantages, he lacks mobility and he's pretty easy to edgeguard.

Meta Knight

Meta Knight is a demonic rush down who relies on DPS (Damage per second). He can string his normals and specials really well to form combos. Despite this, he has a serious problem regarding his lacking KO options and his weight is also a main problem for him.

King Dedede

Dedede is the type of hard hitter that can't do much combos. Most of his combos only compose of 2 or 3 hits. Despite this, his attacks are long ranged and powerful. Basically, he's a long range keep away type/hard hitter.

Waddle Dee

Waddle Dee is a rush down that relies on his long range spear attacks. His spear attacks can easily string to each other and they deal a good amount of shield damage. Waddle Dee havs problems though regarding KOing his opponent. Oh... He's also light.

Fox

Fox is an extremely technical character. He requires quick thinking, fast fingers and dexterity. Most of his attacks are extremely useful along with his shines and lasers making him a formidable character. Despite this, he has an extremely high learning curve. If you like technical characters that come with a lot of rewards, Fox is the man for you.

Falco

Falco is a defensive character in general but unlike the other defensive types, his is rather more "controlled" thanks to his quick and versatile lasers, flip kicks and reflectors. Although, he fears those with fast offense especially since he's super light.

Wolf

Wolf is a feral rush down character. His attacks keep himself near the enemy. He's also hard to shake off. Wolf is one of the best choices against zoners but he might have problems regarding heavy hard hitter characters like Bowser.

Krystal

Krystal's enchanted staff provides many an opportunity for her. Krystal has many ways to keep her opponent where she wants. She can use her Ice Blast to keep herself in their face, playing it safe with her staff, or to scare the opponent from coming in with her Quake. Krystal has an answer to just about every situation making her a very versatile character.

Pikachu

Pikachu is a rush down character. He has also the necessary tools to rush down and he even has some decent KO options. Unfortunately, when Pika gets hit, some of his options get unsafe and most of his aerials may become extremely risky to use. Glass cannon rush down. The end.

Jigglypuff

Jigglypuff is known as the aerial demon. She specializes in strong, long ranged aerials that can be used to keep away and rush down. She also has a ton of KO options and she's extremely mobile in the air. Although, her ground game is extremely terrible having a mix of some of the worst normals in the game.

Zoroark

Zoroark is an all around type. He can do a mix of all playstyles. The problem though is that he can't do them as well as the others who excel in that certain playstyle but, his main advantage is that he can still do them decently.

Captain Falcon

Falcon is one of the best gimpers in the game thanks to his strong and quick attacks in addition to his numerous amount of rush down and mix up options. If you master the art of FALCOOOON, you might be capable of killing anyone in just one combo! Just... get used to his recovery issue.....

Ivysaur

Ivysaur is a long ranged grapple character. His vine grapple and his up B are really long ranged plus they deal a lot of damage. Ivysaur in general hits like a truck if you combine his vine grapples with his combos. His bullet seed is also worth noting since it's aimable and as usual, you can hit enemies on the ground. Despite this, his vine grapples are easily dealt with using projectiles. Ivysaur is gonna have a tough time against those who are projectile oriented.

Charizard

Charizard is a jack of all trades type heavy weight. He has a mix of great defensive and offensive moves. He can do both zoning and rushing down well plus he has great mobility plus he can fly and glide. In trade for that though, he's a big target making him vulnerable to combos. Luckily, he's heavy so he's gonna be hard for him but actually, that also supports him being really vulnerable for combos.

Squirtle

Squirtle is pretty like himself in brawl. He's a lightweight character that's extremely fast and mobile. He has one of the fastest air mobility in the game plus he has a good mix of aerials. He can wall cling too. His attacks are weak and fast except for his U-smash. His U-smash can kill at 80-100% without DI and it covers quite a large amount of space. He's easy to KO but he's hard to catch.

Mewtwo

Mewtwo is what people dub "A god" (Well sort of.... I guess). His moves are powerful, quick and extremely versatile and he can easily adapt to any situation. Recovering is no problem for him and so is KOing and comboing. He can also keep away well. Despite all of this, Mewtwo is like a cracker. He's extremely easy to KO, he's even KO'able at 50 - 70%.

Lucas

Lucas is a keep away character. All of his attacks are unusually a bit slow but the cover a lot of range and have high power and priority. His projectiles are also helpful to his keep away game such as his PK freeze. He can also power up his damage using PK love and he can deal with any projectile using his PSI Magnet. WELL.... Lucas' motion seems a bit... "Spastic" or maybe laggy is the word so Lucas is easily punished at times. He also has trouble recovering since his PK thunder is easiy.... edgeguarded all the time.

Marth

Marth is pretty much himself as always. He pressures the opponent using his well spaced, long ranged and powerful attacks that can string to each other easily and AHEM... Gracefully. Sourspotted attacks can be used to make follow ups and combos and his sweet spotted attacks can be used to finish combos. Dancing blade (His only valid special) can be used to continue, start or end follow ups or combos. Marth's main problem relies on his lack of versatile specials, a projectile and a good recovery making him have less defensive options other than well spaced attacks.

Ike

Ike is one of the most powerful characters in the game. He can deal a lot of damage.... IN A HIT. Most of his attacks are super powerful and long ranged. Most of them also have extremely high priority. Unfortunately, they're extremely slow overall and they're pretty much unsafe. Even the fastest of his moves is quite unsafe. Ike relies on zoning by punishing or spacing.

ROB

ROB is an aerial zoner. He has 2 useful projectiles: The laser beam and the gyro tops. Both deal a good amount of damage plus cover a lot of space. His ground game isn't good but his aerial game is amazing only losing to Wario and Jigglypuff. His aerial game can be used for spacing due to its long range and power and what makes it more useful is his up B : Robo burner (Flight in general). ROB has problems though regarding KO options. It might take awhile for ROB to rack up the damage enough for him to KO his opponent. His ground game is also.... Not so good....

Olimar

Olimar is one of the best zoners in the game. His pikmins pretty much describe his game plan. His pikmins are used for dealing damage. They're also quite a pain to deal with since they can latch on you, KO you or do random **** to you. Trying to kill the pikmins may be an option but your damage on your attacks will stale easily. Olimar can do well on ground and air. WELL.... Olimar has one major and significant problem, his recovery is one of the worst in the game so if he's off the stage, he's practically dead.

Snake

Snake is a defensive set up character. He has lots of traps that are used to set up his defenses and weapons to keep away. His attacks are also powerful, disjointed and they also have high priority. Snake's ground game is one of the best in the whole game but his aerial game is some of the worst in the whole game. Aerial rush downs/zoners are gonna be a nightmare for Snake.

Sonic

Sonic is a rush down who can also bait opponents from any angle thanks to his massive amount of mobile options. His specials and attacks may be weak but they can be used to combo most of the time. Sonic's main mechanic though revolves around his unadulterated speed. He's the fastest character in the game in general so he can easily run away, rush down and bait any sort of mistake. Unfortunately, Sonic has one of the worst KO options in the game. He most likely can only KO with 150%... WITHOUT DI. Think about how high it would be if the enemy's DI was good....[/collapse]
 

SmashChu

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Although I have only beaten the first temple in Skyward Sword, I can totally see Girahim making it into Smash 4, even though to be honest, I was really warmed up to the idea of Tingle being playable, just given how unique his playstyle would be. However, I think the franchises that deserve classic villains such as DK and Metroid should get their additions before a second villain goes to Zelda.
Think everyone will agree with you on that one.


Oh, by the way guys, Miyamoto is retiring.

http://www.neogaf.com/forum/showthread.php?t=454790
This is actually wonderful. Miyamoto is a terrible supervisor and his decisions have lost Nintendo quite a bit. He's better suited to game design and the company will be better for it.

He said last year that he was going to make a new character (probably series too) so hopefully that comes around soon enough for Smash.
 

augustoflores

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hmmm... let me edit some posts, kekekekeke
I had a large *** multi-quote, but then then I took an arrow to the knee.
I was suppose to reply to some ****ty post yesterday, but then I took an arrow to the knee
I was going to finish a sentence, but then I took an arrow to the knee
ahhh... skyrim humour...

anyways, yeah... i hope he makes a new ip with a kick *** character... and not another no player like nintendogs.
 

Diddy Kong

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With that said, Link should really be able to shoot people in the knee with arrows in Smash 4. :awesome:

Has anything of worth been said in the meanwhile?
 

Shorts

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Even with Midna on Wolf Link I did not see the potential in those two as a fighter then and I do not now, and this coming from someone who played Twilight Princess. Heck, and I've played both versions.
I find this statement pretty hilarious coming from a Toad supporter, and someone who would like to see Orublon, or whatever his name is, playable.

As for Tingle, he is sort of the "I'm always a choice" kind of guy. When the Ghirahim hype fades, which it will, he will be left standing. Like he always is.
 

SmashKing201

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I feel that Midna has the potential to fight without Wolf Link. Even changing between human/imp form

:phone:
 

Diddy Kong

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I feel only a deep sense of pity.

Mostly I just want to take a nap before studying for my final tomorrow.




Guess I could at least post that maybe. Wings look dumb, but they don't matter anyway.
This would work really well. Especially since I think Bowser would probably be bigger (in wideness) anyway. Less bulk on Ridley perhaps, and bigger wings and there you'd have him. In Other M he also fought in a more 'humanoid' way, so imo there is nothing that should stop Ridley from getting in this time.

Now everyone seems set that Palutena and Medusa are the best bets for a new Kid Icarus character, but what about Magnus? He's created by Sakurai himself, that alone is a pretty big point I think. Haven't seen much from Uprising tbh, but to me it seems this guy would make a good moveset.

Midna won't make it as a playable character. She was a one-off character, and shouldn't be considered. Ghirahim I'm actually also skeptic of making it. Sure he'd be awesome, but I don't think he'll make it if he's not returning. He has the potential of becoming the new Vaati though, but it seems unlikely at this point. Unless he returns his chances are about 30%.

I still really want Impa to happen though. And see her as far more interessting and deserving to the spot than Sheik. That Sheik returned in Brawl should be considered as 'lucky' for her. She wasn't really needed in anyway having Zero Suit Samus and Pokemon Trainer to live up to the 'switching characters' concept. But she probably came back cause of her immense popularity in Melee, and they had a spare character design given by the developers of Twilight Princess. Now that she's both not popular / overused anymore, and not probably not returning in Zelda why exactly is Sheik needed again?? Is overshadowing Zelda (again) such a good idea?

Why can't it be seen that Impa did everything Sheik did in SS, but better? Had a more impressive and important role to, and is more likely to return than Sheik? Just had to bring this up again.
 

Shorts

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Here's what bothers me with you Jigglypuff, Ness, and Sheik haters. I don't think you realize that all three of these characters are pretty much better choices than most of the newcomers we can think of, and almost every character you're choosing to replace them with. It's because they already have a large Smash fan base. Sheik is Zelda, and will always be Zelda, let's not forget that. Esp when talking about breaking off a peice Zelda so you can add freaking Impa. She looks terrible in SS anyways.
 

Diddy Kong

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Nah, she looks freaking awesome
not as the old lady though
. So that's your opinion / bias against her.

Ness and Jigglypuff are classics, they should remain untouched. Ness could use some revamps, but I wouldn't want them gone even in 3000 years. Besides they hail from 64, and Ness is the only character from EarthBound / Mother who is internationally known (not in Europe though- but I played it anyway). Ness is almost retro, and Jigglypuff.. well, she just stood the test of time. She's still appearing in games as well.

Sheik is different. Impa is the perfect 'oppertunity' to replace her. Sheik just appeared in ONE game, and just because she's 'part' of Zelda's moveset shouldn't change a thing as people wanted them seperate since the longest time anyway. And with Impa replacing Sheik I'd want them to keep about 70-80% of the moves that Sheik had for Impa. Basically there isn't a better idea for a character replacement than Impa -> Sheik. And she's imo the only likely character from SS who makes sence being there in the first place. Her inclusion is killing 2 birds with a stone, a more recent 'new' character and a way to seperate Sheik from Zelda (thus finally forcing them to make HER somewhat good at least). I'd say people rather have her than having no new Zelda character at all.
 

victinivcreate1

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[Collapse=Character descriptions : Not finished]Mario

A well rounded character who can combo and zone. He has a mix of attacks that are used for zoning or for rush down. A good character to begin with. Easy to learn but actually, hard to master.

Luigi

He's rounded at first glance but once you play as him, he's the "cowardly aggressive type". He has tools for rushing down nicely and running away. He can chunk out a lot of damage although he has low traction leaving him open for punishment. Be CAREFUL (Cowardly part) and beat up your opponent (Aggressive part)!

Peach

Peach has a special ability to glide which plays a great role in her rushdown game. She can do any sort of rush down from her high priority aerials to her turnip projectile although.... Be wary of her low weight

Bowser

Bowser is a terrifying enemy that relies on his strong, quick and powerful attacks mixed with his grabs. Most of his attacks are armored. He is the heaviest character in the game but that makes him open to a lot of combos.

Toad

With his stubby legs and repeated history of being kidnapped, Toad doesn't seem like much of the fighting type. When the going gets tough, Toad shows what he's made of with his super speed and super strength. Given his size, Toad can move around quite easily and use his strength to catch the opponent literally off guard and to strike at various angles with fury.

Bowser Jr.

Jr. is a small brute that relies on his paintbrush specials to set up for offense. His normals lack range but they do pack a punch. His paintbrush specials combined with his normals make Jr. one of the most annoying characters to deal with but using Jr. will require wise usage of paint specials and precise usage of normals.

Donkey Kong

Donkey Kong is a powerhouse that can deal a ton of damage in a matter of hits. What makes it even scarier is that his attacks have long range... He's also the 3rd heaviest in the game losing only to Bowser and K Rool but just like them, he's a target for long combos.

Diddy Kong

Diddy is an agile character who can easily run around the stage thanks to his number of mobile options. He can shoot peanuts while using the jet pack, rush down the enemy using Monkey Flip or control the stage using bananas. Diddy is gonna be hard to hit but once he is hit, it's gonna get rough (Diddy doesn't have that much weight).

King K Rool

K Rool is the slow jack of all trades type. He can actually approach and prevent foes from approaching, and quite well at that. He can be where he wants to be, should he play intelligently. While this might seem broken when coupled with his power, if a fast foe should get right up in K. Rool's face, he's dead meat. No literally, he is dead meat, as he'll be making up a delicious meal of combo food for the small fast character. K. Rool is the largest character in the game, meaning it's absurdly easy for someone like Fox or Shiek to come up to him and utilt him in mass for over 50% damage, or for even Ganondorf to dtilt his percentage up.

Dixie Kong

Dixie's main asset is her defensive abilities. Although she is sent flying more easily than Diddy, she makes up for it in several more ways than one. Dixie forgoes Diddy's bananas for the strongest & most versatile counter in the game. Although it can absorb energy projectiles, w/ its slow startup delay, she might be better off using Side B for most of those, perhaps w/ an exception to Fireballs, Thunder Jolts, PK Thunders, & energy projectiles used from some distance. Her bubble attacks also have a sort of secondary counter effect. Dixie's Neutral B is like a medium between Marth's & Ike's Neutral B, except w/ an arguably better hitbox, growing in size as it does w/ power, & can auto-execute for defensive purposes. Also of note is her shield. Being slightly bigger than other fighters of similar size, it can take a bit more punishment. Although the set knockback of her Side B means she won't be KO'ing anyone with it any time soon, its awesome knockback resistance stops would-be jugglers cold. Finally, although Dixie can definitely hold her own in 1v1s, it is in team battles where she really shines. Shines with blinding awesomeness at that.

Link

Link relies on his numerous amount of weapons to zone. He has combo potential but unfortunately, his sword attacks aren't so fast. His sword, arrows and boomerang specials can be used to fend off enemies. His bombs can be used to set up defenses and his clawshots can be to punish rush downs (Or just--- straighforward.... stop them).

Zelda

Zelda is known as "The zoning queen". She has some of the best projectiles in the game such as Din's fire and the triforce trap. Din's fire is used for zoning in general and can be capable for set ups. Her triforce trap is a scary tool used to fend off rush downs. Unfortunately, her normals aren't so great and they lack speed.

Ganondorf

Ganondorf is known to be "The weakest of the hard hitters". Though in trade, his attacks are much faster than those of the big hard hitters and he's rather more mobile than them. He can also set up for offense using his lightning ball and rush down using his gerudo charge.

Toon Link

Toon Link is sort of like Link except he has a lot more safer options when it comes to rush down. He can do both rush down and zoning so he's pretty much a tiny jack-of-all-trades that's pretty easy to kill once he's hit.

Ghirahim

Ghirahim is an opportunistic, sadistic character. Ghirahim can use his daggers to camp or release his buzzsaw dagger projectile as both a punishment and an easy way to start a combo due to the length of the attack. He also uses his teleports, dashes, and counter attack to make the opponent rage which is just what Ghirahim wants.

Samus

Samus is a projectile rush down type. She uses her fast firing charge shots along with her missiles and bombs to rush down the enemy. Unfortunately, Samus is actually an easy character to hit so be careful with her so learn when to run or rush down.

Zero Suit Samus

Zamus is pretty much a straight forward rush down character. She can easily string specials and normals PLUS air normals to each other plus she has great range. Unfortunately, she lacks defensive options especially if the enemy is below her and hard hitters can be quite a scare for her.

Ridley

Ridley is known for eating the flesh of victims and the way he fights reflects that. Ridley likes to stay in the air, waiting for his food er... opponents to come in and try to attack. Try as they might, Ridley has many ways to make the opponent sorry for coming in, and to make matters worse, he can easily trap the opponent after getting them into his attacks make it seem like there is no end to Ridley's onslaught.

Yoshi

Yoshi is a hard hitter that relies on his mobility in the air to get in the opponent. Most of his aerials are spastic but they deal a ton of shield damage and pretty much base damage in general. Though he is lacking in the recovery and KO department, he's extremely good when it comes to racking up damage.

Kirby

Kirby is a rush down character who has the ability to copy neutral special abilities thanks to his inhale. He can easily do short damaging combos and he can KO enemies on the spot. His attacks have high priority which makes Kirby has no problem when he goes against certain attacks. Despite these advantages, he lacks mobility and he's pretty easy to edgeguard.

Meta Knight

Meta Knight is a demonic rush down who relies on DPS (Damage per second). He can string his normals and specials really well to form combos. Despite this, he has a serious problem regarding his lacking KO options and his weight is also a main problem for him.

King Dedede

Dedede is the type of hard hitter that can't do much combos. Most of his combos only compose of 2 or 3 hits. Despite this, his attacks are long ranged and powerful. Basically, he's a long range keep away type/hard hitter.

Waddle Dee

Waddle Dee is a rush down that relies on his long range spear attacks. His spear attacks can easily string to each other and they deal a good amount of shield damage. Waddle Dee havs problems though regarding KOing his opponent. Oh... He's also light.

Fox

Fox is an extremely technical character. He requires quick thinking, fast fingers and dexterity. Most of his attacks are extremely useful along with his shines and lasers making him a formidable character. Despite this, he has an extremely high learning curve. If you like technical characters that come with a lot of rewards, Fox is the man for you.

Falco

Falco is a defensive character in general but unlike the other defensive types, his is rather more "controlled" thanks to his quick and versatile lasers, flip kicks and reflectors. Although, he fears those with fast offense especially since he's super light.

Wolf

Wolf is a feral rush down character. His attacks keep himself near the enemy. He's also hard to shake off. Wolf is one of the best choices against zoners but he might have problems regarding heavy hard hitter characters like Bowser.

Krystal

Krystal's enchanted staff provides many an opportunity for her. Krystal has many ways to keep her opponent where she wants. She can use her Ice Blast to keep herself in their face, playing it safe with her staff, or to scare the opponent from coming in with her Quake. Krystal has an answer to just about every situation making her a very versatile character.

Pikachu

Pikachu is a rush down character. He has also the necessary tools to rush down and he even has some decent KO options. Unfortunately, when Pika gets hit, some of his options get unsafe and most of his aerials may become extremely risky to use. Glass cannon rush down. The end.

Jigglypuff

Jigglypuff is known as the aerial demon. She specializes in strong, long ranged aerials that can be used to keep away and rush down. She also has a ton of KO options and she's extremely mobile in the air. Although, her ground game is extremely terrible having a mix of some of the worst normals in the game.

Zoroark

Zoroark is an all around type. He can do a mix of all playstyles. The problem though is that he can't do them as well as the others who excel in that certain playstyle but, his main advantage is that he can still do them decently.

Captain Falcon

Falcon is one of the best gimpers in the game thanks to his strong and quick attacks in addition to his numerous amount of rush down and mix up options. If you master the art of FALCOOOON, you might be capable of killing anyone in just one combo! Just... get used to his recovery issue.....

Ivysaur

Ivysaur is a long ranged grapple character. His vine grapple and his up B are really long ranged plus they deal a lot of damage. Ivysaur in general hits like a truck if you combine his vine grapples with his combos. His bullet seed is also worth noting since it's aimable and as usual, you can hit enemies on the ground. Despite this, his vine grapples are easily dealt with using projectiles. Ivysaur is gonna have a tough time against those who are projectile oriented.

Charizard

Charizard is a jack of all trades type heavy weight. He has a mix of great defensive and offensive moves. He can do both zoning and rushing down well plus he has great mobility plus he can fly and glide. In trade for that though, he's a big target making him vulnerable to combos. Luckily, he's heavy so he's gonna be hard for him but actually, that also supports him being really vulnerable for combos.

Squirtle

Squirtle is pretty like himself in brawl. He's a lightweight character that's extremely fast and mobile. He has one of the fastest air mobility in the game plus he has a good mix of aerials. He can wall cling too. His attacks are weak and fast except for his U-smash. His U-smash can kill at 80-100% without DI and it covers quite a large amount of space. He's easy to KO but he's hard to catch.

Mewtwo

Mewtwo is what people dub "A god" (Well sort of.... I guess). His moves are powerful, quick and extremely versatile and he can easily adapt to any situation. Recovering is no problem for him and so is KOing and comboing. He can also keep away well. Despite all of this, Mewtwo is like a cracker. He's extremely easy to KO, he's even KO'able at 50 - 70%.

Lucas

Lucas is a keep away character. All of his attacks are unusually a bit slow but the cover a lot of range and have high power and priority. His projectiles are also helpful to his keep away game such as his PK freeze. He can also power up his damage using PK love and he can deal with any projectile using his PSI Magnet. WELL.... Lucas' motion seems a bit... "Spastic" or maybe laggy is the word so Lucas is easily punished at times. He also has trouble recovering since his PK thunder is easiy.... edgeguarded all the time.

Marth

Marth is pretty much himself as always. He pressures the opponent using his well spaced, long ranged and powerful attacks that can string to each other easily and AHEM... Gracefully. Sourspotted attacks can be used to make follow ups and combos and his sweet spotted attacks can be used to finish combos. Dancing blade (His only valid special) can be used to continue, start or end follow ups or combos. Marth's main problem relies on his lack of versatile specials, a projectile and a good recovery making him have less defensive options other than well spaced attacks.

Ike

Ike is one of the most powerful characters in the game. He can deal a lot of damage.... IN A HIT. Most of his attacks are super powerful and long ranged. Most of them also have extremely high priority. Unfortunately, they're extremely slow overall and they're pretty much unsafe. Even the fastest of his moves is quite unsafe. Ike relies on zoning by punishing or spacing.

ROB

ROB is an aerial zoner. He has 2 useful projectiles: The laser beam and the gyro tops. Both deal a good amount of damage plus cover a lot of space. His ground game isn't good but his aerial game is amazing only losing to Wario and Jigglypuff. His aerial game can be used for spacing due to its long range and power and what makes it more useful is his up B : Robo burner (Flight in general). ROB has problems though regarding KO options. It might take awhile for ROB to rack up the damage enough for him to KO his opponent. His ground game is also.... Not so good....

Olimar

Olimar is one of the best zoners in the game. His pikmins pretty much describe his game plan. His pikmins are used for dealing damage. They're also quite a pain to deal with since they can latch on you, KO you or do random **** to you. Trying to kill the pikmins may be an option but your damage on your attacks will stale easily. Olimar can do well on ground and air. WELL.... Olimar has one major and significant problem, his recovery is one of the worst in the game so if he's off the stage, he's practically dead.

Snake

Snake is a defensive set up character. He has lots of traps that are used to set up his defenses and weapons to keep away. His attacks are also powerful, disjointed and they also have high priority. Snake's ground game is one of the best in the whole game but his aerial game is some of the worst in the whole game. Aerial rush downs/zoners are gonna be a nightmare for Snake.

Sonic

Sonic is a rush down who can also bait opponents from any angle thanks to his massive amount of mobile options. His specials and attacks may be weak but they can be used to combo most of the time. Sonic's main mechanic though revolves around his unadulterated speed. He's the fastest character in the game in general so he can easily run away, rush down and bait any sort of mistake. Unfortunately, Sonic has one of the worst KO options in the game. He most likely can only KO with 150%... WITHOUT DI. Think about how high it would be if the enemy's DI was good....[/collapse]
I think that you should switch Zoroark with Victini. He would be a Fox without the shine, fast projectile, speed, or the backflip of death. He would also have amaing aerial game, with his up aereial being able to combo into his forward aerial, V-Create. Victini has an up and side smash that are strong (particulary the side smash). VBoth can KO under 110%. His down smash is slow, but the strongest and the most ranged. However, he is very light, floaty and has to sweetspot V-Create for it to KO at 75%.
Jigglypuff, Captain Falcon and Marth need a Melee restoration.

I would get rid of Krystal, she is not wanted.
 

Big-Cat

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As for Tingle, he is sort of the "I'm always a choice" kind of guy. When the Ghirahim hype fades, which it will, he will be left standing. Like he always is.
Here's the funny thing about those two. They're easily the "gayest" characters we've had in the Zelda series (or Nintendo games for that matter). While Tingle has been hated for that (somewhat), he's also notorious for being flat out annoying and then there's the Wind Waker Triforce Hunt. Debbie, on the other hand, has been embraced ever since he was revealed. You also have no real basis for saying that Debbie's hype will fade away. While people may not be vocal out it, I'm certain that he will remain a fan favorite years from now. Tingle, on the other hand, is close to being Zelda's Waluigi.

Now everyone seems set that Palutena and Medusa are the best bets for a new Kid Icarus character, but what about Magnus? He's created by Sakurai himself, that alone is a pretty big point I think. Haven't seen much from Uprising tbh, but to me it seems this guy would make a good moveset.

Midna won't make it as a playable character. She was a one-off character, and shouldn't be considered. Ghirahim I'm actually also skeptic of making it. Sure he'd be awesome, but I don't think he'll make it if he's not returning. He has the potential of becoming the new Vaati though, but it seems unlikely at this point. Unless he returns his chances are about 30%.
Just because Sakurai made Magnus (do we know this for certain?) doesn't mean that he will put him ahead of Palutena and Medusa. IMO, he's a rather meh generic RPG character (unless that's the point) that I doubt will contribute much to Sm4sh's gameplay. Palutena and Medusa are way more likely to have something new to bring to the table.

And I swear, people gotta stop drinking the Chrono juice. Nothing has ever been said one-shots can't be playable characters. And besides, Midna is rather popular and she could very well function without riding Wolf Link. Also, I wouldn't be surprised if Minda was to return in a future Zelda game. Sure, TP's ending made it very unlikely, but Nintendo could think of something if they wanted to.

Here's what bothers me with you Jigglypuff, Ness, and Sheik haters. I don't think you realize that all three of these characters are pretty much better choices than most of the newcomers we can think of, and almost every character you're choosing to replace them with. It's because they already have a large Smash fan base. Sheik is Zelda, and will always be Zelda, let's not forget that. Esp when talking about breaking off a peice Zelda so you can add freaking Impa. She looks terrible in SS anyways.
Breaking off a piece? Breaking off a piece would be like making it where Litchi always has her Matenbou and losing the attacks that come without using it. Zelda and Sheik might as well be separate characters. Sheik can easily function on her own, but Zelda is absolutely lacking on her own. Sakurai shouldn't have placed so much faith on Sheik and Zelda covering each other's strengths and weaknesses.

I still think the best compromise is to remove Sheik so Zelda can become the game's zoning queen while Impa replaces Sheik and in her own slot. On top of that, Sheik is an alternate costume for Impa, satisfying everyone save for that minority of players that used Zelda and Sheik. Gameplay wise, there wouldn't be a gigantic difference on Impa as she would inherent all of Sheik's moves save for at least a new Down B. Zelda though would have her defensive game open for massive improvements.
 

Diddy Kong

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My thoughts exactly on Impa vs Sheik and how it effects Zelda. Only good things can happen through it. So why the **** should it not happen? It's certainly a better idea than having Tingle playable. And far more likely than Midna or Ghirahim as well. My opinion will only change if Sheik returns in Zelda Wii U (which she probably doesn't).
 

Diddy Kong

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Since when? Ocarine of Time was the ONLY time Sheik was Zelda. How Zelda could turn into Sheik in Brawl while being based on TP was actually already not 'technically' possible. But she had a design made by it's developers, that's why she got lucky. We're entering 2012, 1998 is over. So is Ocarina of Time. Nice to have seen it being represented in Smash for so long, but BOTH Smash and Zelda need to move on (and the funny part is, SS did exactly that).
 

Starphoenix

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I find this statement pretty hilarious coming from a Toad supporter, and someone who would like to see Orublon, or whatever his name is, playable.

As for Tingle, he is sort of the "I'm always a choice" kind of guy. When the Ghirahim hype fades, which it will, he will be left standing. Like he always is.
Oh do not start with your Toad issues again.

I do not mind Midna, but I did and do not want her riding Wolf Link. The idea is just stupid to me. I'd like both Midna and Mr. Fabulous to return, heck, they both can appear in the same game. Trust me, if the developers want to there are always ways to bring both back.
 

Diddy Kong

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The way the 3D Zeldas have been developped it's unlikely that either would come back, but it's POSSIBLE of coarse. I just don't think those 2 characters speficically will come back if you look closely at their roles.
Example is Ghirahim being Demise's blade. His whole being was being that sword, and he sacrifised it. Maybe he'll return as Ganondorf's sword and being the evil spirit that resides in the blade but the possibilities aren't that big. And Midna will only return if Zelda Wii U will be Twilight Princess 2, what other way is there? (Besides, I think Navy's returning or at least a helping fairy spirit as seen in the trailer...)

So yeah, to me both are unlikely.
 

Big-Cat

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I got something to take care of, but when I get back, expect a full moveset for my Zamus concept. I played some KOF2K2 using Whip and I got some ideas for attacks for the whip moveset.
 

Starphoenix

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The way the 3D Zeldas have been developped it's unlikely that either would come back, but it's POSSIBLE of coarse. I just don't think those 2 characters speficically will come back if you look closely at their roles.
Example is Ghirahim being Demise's blade. His whole being was being that sword, and he sacrifised it. Maybe he'll return as Ganondorf's sword and being the evil spirit that resides in the blade but the possibilities aren't that big. And Midna will only return if Zelda Wii U will be Twilight Princess 2, what other way is there? (Besides, I think Navy's returning or at least a helping fairy spirit as seen in the trailer...)

So yeah, to me both are unlikely.
Difference now is Fujibayashi, who will now be working on Zelda Wii U, is someone who interjects more story elements into the Zelda games he works on. So there truly is no way of saying that such and such will happen absolutely. Plus that Wii U Zelda tech demo was just that, not a trailer... It is not indicative of the future game at all.
 
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