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New Smash Bros for WiiU

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Opossum

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Well, I found out that my brother is probably getting me Squidward Sword for Christmas, so I'll see for myself how good it is. Kind of excited, it's my first Zelda game.



EDIT: Screw it, if my auto correct wants to screw with me like THAT, I'm keeping the typo. I meant Skyward.
 

Oasis_S

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I find that offensive, my Dad was a hippie. :p
Your new name.

Is Hippiespawn.

I'd tell you to take a shower, but you can't wash that off. OUCH.

@Opossum: Amazing. If Ghirahim makes it to Sm4sh, THEY will have to make a hack that gives him Squidward's nose and change his sword into a clarinet.
 

---

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Your new name.

Is Hippiespawn.

I'd tell you to take a shower, but you can't wash that off. OUCH.
Just what I need another nickname. lol

I think I'm up to around 10-15 by now with all of the ways people spell ---. :p
 
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Any suggestions for items? I feel as third-party series should get one if they return.

:phone:
 

Big-Cat

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@Opossum: Amazing. If Ghirahim makes it to Sm4sh, THEY will have to make a hack that gives him Squidward's nose and change his sword into a clarinet.
Hackers should give EVERYONE Squidward's nose.
 

Opossum

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Some Items that I think could work:

Mario Series:

1-Up Mushroom (stock only) = Gives one additional Stock


Super Leaf = Gives each fighter a Tanooki Tail that slows their fall if they press Jump in the air, and makes their jumps higher.

Spiny Blue Shell = Like in Mario Kart, it targets the foe in first place with high damage and major knockback. Very rare.



Donkey Kong:

Coconut Gun = Fires in Spurts. If it shoots ya, it's gonna hurt.


Animal Crate = Like Assist Trophies and Poke Balls, it gives an assistant. However, these are some of DK's buddies, such as Rambi, Squawks, Enguarde, ect.


Pikmin:

Bulbmin = In Pikmin 2, these were a cross between a Bulborb and Pikmin. You'd pick it up, and then throw it at foes. It chases after them for a short period of time trying to bite them.


Punch-Out!!

Headgear = Wearing this temporarily makes you take less damage.


Pokemon

Full Restore = That's right, a non-Poke Ball Pokemon item. Full Restore would fully heal your health, no matter the percentage.


Wow, this made me think of Hex...I wonder when he'll come back...
 

Oasis_S

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HMMM. I wonder what Metal Gear stuff would make for good items. I guess a parachute could replace the parasol. I forget exactly what it's called, but Otacon's camo THING could replace the Cloaking Device.

Maybe the cardboard box could become a silly item.
 

Aurane

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There ya go.


Anyway, this seems to be more support for Gray version, and based on that poster either:

1. 2 Event Pokemon will happen
2. Keldeo or Kyurem will have a new form, similar to Giratina and Shaymin.


Still, this movie is no threat to Victini or Zoroark thus far, so lets no get all worked up about it.
I got a feeling Zekrom and Reshiram may fuse with Kyurem, for some reason. And then Kyurem learns those moves depending on who fuses with him. That... actually is kinda cool.

Any suggestions for items? I feel as third-party series should get one if they return.

:phone:
Here's a few:

Master Ball:
Sends out legendaries everytime. Shows up VERY rarely.

Red Card:
Throw it at the opponent and they'll go flying. A one use Bumper.

Rocky Helmet:
An equip item. Everytime the holder is attacked physically, the opponent takes 2% dmg. Lasts as long as the badges, and dies out if attacked too much.

Air Ballon:
The opponent gets three ballons over his/her head. When they jump, they disobey gravity and float down with ease. If attacked 6 times, all ballons will pop, each having 2 hits. If one pops, aviod dmg, and the ballon will come back in 4 seconds.

All from Black and White/Pokemon.

HMMM. I wonder what Metal Gear stuff would make for good items. I guess a parachute could replace the parasol. I forget exactly what it's called, but Otacon's camo THING could replace the Cloaking Device.

Maybe the cardboard box could become a silly item.
Grenades :troll:
 

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HMMM. Here's a thought. What if, instead of a trailer revealing a new third-party character, it confirms the return of Snake and Sonic? It'd probably be a pretty BAD decision, since it would only appeal to US, and not the general audience, which I ASSUME would probably expect them to return anyway. At least for us we could say "Since third-parties are confirmed, this bodes well for Mega Man. Hm yes quite. Plus 27 percentage points. Now back to fussing about Pokeymanz."
I would personally love to see Sonic and Snake in the first trailer (hopefully they both fight Mario as well)... maybe with a new attack or two.
This just in:

Smash also uses shorthand, and has been using it for years.

Smooth Criminal
down/up/forward/back/neutral/Z which can be an aerial/special/tilt/smash/grab throw.
Or to be more shorthand, d/u/f/b/n/Z for the input or control stick direction.

It's a lot easier to decipher for me than any numbers from Street Fighter or King of Fighter because what you are talking about isn't some numbers. I don't get why everyone is suggesting we assign numbers to attacks in smash (other than ones on buttons like A, B, C[-stick], L, R, X, Y, Z, etc). "Give unto Street Fighter what belongs to Street Fighter."
 

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It's not like the numbers themselves are hard to decipher. After thinking out just a little bit, it's actually quite simple. I'd rather read 623 than f/d/df.
 

Big-Cat

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Can someone explain the number communication here? Thanks.

:phone:
The whole number thing comes from this.

789
456
123

This is what is used as shorthand for how you position the control stick. The neutral position is indicated by 5. 6 is forward, 4 is back, 2 is down, 8 is up, etc. There are a couple reasons why you would use this. You might use it to better visualize how you move the stick or to save space for writing a combo or clarifying an input. For example, a tiger knee dragon punch input is easier to write as 62369 and is easier to visualize.
 

Johnknight1

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@ Kuma
Again, keep it in Street Fighter. You don't want people talking about "enemy at 6 o'clock" or "up at 6 o'clock) in fighting games as if you were in the military, right=???

Keep a specific game's lingo... within that game's discussion. Likewise, if I go to some Street Fighter site, I'm not going to talk "d-tilt u-smash z-air n-b." I'm going to shorthand things like a Street Fighter player! :laugh:
Any suggestions for items? I feel as third-party series should get one if they return.
[COLLAPSE="~Metal Gear Items~"]
  • Cardboard Box: You can hide in it (as a shield), throw it, or stand on it.
  • Grenades: Pretty much they can do what Snake's current grenades already do. :troll:
  • MK II (a gun with knockout rounds): Knocks out foes for about 5 seconds. You can grab them while they are asleep, but they instantly wake up if you throw them. Leaning down and pressing the grab button (Z) will (automatically) wake them up just like in the Metal Gear Solid games. This is a good idea if you're playing teams and you want to wake an ally.
[/COLLAPSE]
[COLLAPSE="~Metal Gear Assist Trophy Characters~"]
  • Metal Gear Gekko: Attack people, but are vulnerable in the legs to being tripped. "Head shots" from strong items like hammers or Kirby Air Ride machines can instantly kill it.
  • Metal Gear Ray: Controlled by someone (presumably either a computer or maybe even Revolver Ocelot himself) that rampages foes. It is invincible to your weak attacks you fool!
[/COLLAPSE]
[COLLAPSE="~Sonic the Hedgehog Items~"]
  • Spring: A basic spring. You can grab it, throw it, drop it to allow you to "spring up," or place it firmly on the ground.
  • Sonic's Shoes: Makes you able to run as fast as Sonic. They last until they "fall off" after you get hit real hard. Then, they go flying any which way, or fall down.
  • Eggman Robot: You get to be able to control one of Eggman's robots. There's several different robots you could directly get in and control. I'm not sure how it works, but it does! :p
[/COLLAPSE]
[COLLAPSE="~Sonic the Hedgehog Assist Trophy Characters~"]
  • Metal Sonic: He can do a number of things. Transform into a giant version of himself and fire fireballs and whatnot at you. Stay small and speed past you by running and flying to do damage. He can also even fire a laser storm at you.
  • Knuckles (I hope by some miracle he is playable!): Goes around punching foes and throwing rocks. He also glides and runs at you to purse you. Be warned: he is very strong!
  • E-123 Omega: The last of Dr. Eggman's E-100 series robots. He can use flamethrowers, missiles from his missile launcher, machine guns, energy canons, drills that spin, and fists that he can extend and use to punch or fire as a gun. He has jets that can allow him to hover and accelerate fast. He detects enemies using his sensors.
  • Tails: Assists you by shooting foes from his plane, attacking them in hand to hand combat, or using any of the technologies that he can create to fight them. He can fly and run fast.
  • Rogue: Just stands in the background and posses for furry fans. Then she gets shot by a random bullet, dies, and never returns in a video game ever again! :grin:
[/COLLAPSE]
 

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Enemy at six o'clock! I didn't know you were Kuma's mom, Johnknight?


YOU TALK THAT TALK KUMA.
 

Johnknight1

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I am his mommy, and he has been late for super the last 6 straight days.

This is my way of punishing him.

Shooting his opinions down, making him eat leftovers that are nearly expired, and publicly spanking eating whipping stabbing beating him at Street Fighter humiliating him! :chuckle:
 

---

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Those are SF numbers? Weird, all I ever see is people saying/typing QCF or DP.

Anyway lets keep things Smash.
 

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@ Kuma
Again, keep it in Street Fighter. You don't want people talking about "enemy at 6 o'clock" or "up at 6 o'clock) in fighting games as if you were in the military, right=???

Keep a specific game's lingo... within that game's discussion. Likewise, if I go to some Street Fighter site, I'm not going to talk "d-tilt u-smash z-air n-b." I'm going to shorthand things like a Street Fighter player! :laugh:[/COLLAPSE]
Yeah, you aren't going to use those terms because no such things exist in those games. On the other hand, Smash has a lot of made up terms for things that already existed. We didn't need to have FTilt and just use 6A instead. I remember there was some kind of technique that Samus had in Melee which was pretty much fancy talk for kara-canceling. Same thing for Project M calling Lucario's chains On Hit Canceling. That one might be justified as the name says what it is while chains doesn't.

And how the hell can I be late for supper for six days when I'm away at college?

@---
It varies per individual. When it comes to directional inputs, there's the QCF crowd and the 236 crowd. It's all preference, but some communities use one more than the other. Guilty Gear uses the 236 system, SF uses the QCF system, while I've seen a mix in MvC3. It's a minor thing as all the other terms are the same in each "language".
 

---

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I like it how we're arguing how attacks should be abbreviated. lol

This is totally related to Smash 4.

@3rd Party Items: I find it funny no one has brought up Snake's Cigarettes as an item yet. :troll:
 

Aurane

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@--- Maybe this'll answer your question:

Otacon: Remember, Snake, kids play this game too, so no guns or drugs!
Snake: **** the kids, Otacon!
Otacon: O.O

@Kuma So, let me see if I'm hearing you right... Mario is actually Ryu?
 

Verde Coeden Scalesworth

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I'll do it.

789
456
123

Basically, it's the Control stick directions.

7 is Left-Up. 8 is Up. 9 is Right-Up.
4 is Left. 5 is Neutral.(as in the control stick not moving) 6 is Right.
1 is Left-Down. 2 is Down. 3 is Right-Down.

Note that Left and Right can also be called Back and Forward as well.

You see, many emulators use this instead of a control stick, and it's based upon the number pad for actual directions. It's also much easier to write out movelists this way.
 

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What's wrong with calling the moves stuff like F tilt, D Smash, U Air and **** like that?? Are you guys talking about Smash still??
 

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@Hyper Falcon So we're using... Smashanese?
Let's go with that. :p

Also, yeah, just explaining it. I don't honestly care what is used, really. They're the same thing, just different explanations. Same result. Smash used the Control Pad style for A moves from the start, anyway.

@Diddy Kong: Doesn't make a difference whatsoever. Same move. You act like terminology is anything important with what actually happens.
 

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No I'd rather keep things simple enough for me to understand. I'm already using lots of my brain trying to understand women. You should know that that's more brain cell consuming than anything else.
 

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No I'd rather keep things simple enough for me to understand. I'm already using lots of my brain trying to understand women. You should know that that's more brain cell consuming than anything else.
I find the number pad thing a lot more simple, so that's completely subjective. You just learned it a different way. Both ways are entirely simple, really. Left, right, up, down. As long as you mean the same thing, it doesn't matter. I don't care either way as long as somebody gives me an explanation. That was already done, so eh, not a problem.
 

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Well yeah but there are no such things as 9-A or 9-B combinations in Smash up untill now. Unless the move allows you to controll a projectile or so. I'm all in for something like that in Smash 4 though...
 

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Well yeah but there are no such things as 9-A or 9-B combinations in Smash up untill now. Unless the move allows you to controll a projectile or so. I'm all in for something like that in Smash 4 though...
Incorrect. 9-A is a diagonal upwards tilt, which was from the first game. 9-B never existed, however. B moves do not have diagonal parts. Just A moves, and always have been. What we don't have is, say 2-3-6 A(or B), however.
 

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It's possible, but only with F tilts aka.. 46 A? It'd be cool if they adjusted most moves to it, or make them character specific. Like Link's Bombs being able to roll with 23-B or something? Am I doing this right?
 

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Anyone think Zelda/Sheik should have SS/Traditional costumes?
 

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Yes for Zelda. No for Sheik. I don't really want Sheik to return honestly... Rather have Impa (as SS's sole representitive if anything).
Well while you're hoping for that, I'm going to suggest sheik SS version takes some INSIRATION from SS Impa.

Sheik isn't leaving, and Impa isn't being added. Let's just STOMP THAT OUT right now.

Be a Hippie, IDGAF, you're simply wrong.
 

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It's possible, but only with F tilts aka.. 46 A? It'd be cool if they adjusted most moves to it, or make them character specific. Like Link's Bombs being able to roll with 23-B or something? Am I doing this right?
You're doing it right. I actually would rather they didn't go with traditional controls myself.

Now, if you mean their could be 6 new moves using 1, 3, 7, and 9 in the air and 3, 9 on the ground, that'd be sweet.(obviously 1 and 7 would be the same as 3 and 9 due to having no specific directions on the ground. You can be left or right regardless) You know what I mean, though, right?

I think Impa should take Sheik's place, myself. I won't fret if it's not the case, though.
 

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Let's say that I'm flexibile with this now as well. But I was honestly pretty pissed to see Sheik make it before Mewtwo in Brawl, so that's why probably. Would also hate to see her above the likes of Ike in Smash 4 also. But I guess it all depends on Zelda Wii U. If Sheik is in there, I'm cool. If she's not, she should get the hell out of Smash. Impa imo is more likely than Ghirahim to return, so that's why I want her for a SS representitive.

@ HyperFalcon: I'd not add 6 new moves to ALL characters, rather I'd make it character specific. Like, Link would have his extra move with 23-B or 879-B (vertical spin attack), but Ness with 213-Smash for example, or 693-Air. Or Diddy Kong with 879-Air or 639-Dash. Let them be creative with it. I'm sure the Smash team would have a lot of moves cut out from characters due to lack of space, or lack of being able to implement them so... It's up to them really.
 
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Anyone think Zelda/Sheik should have SS/Traditional costumes?
Zelda I'm fine with after playing a very small part of the game, but I think Sheik should retain her Twilight Princess-like costume.
Shortiecanbrawl said:
Sheik isn't leaving, and Impa isn't being added. Let's just STOMP THAT OUT right now.
This. The only reason why most people will support Impa is for a fifth slot for Zelda when they suggest almost the exact same move set as Sheik and to be nothing more then a Sheik replacement. A pretty terrible idea if you ask me. Worse are the people who think Ganondorf needs to be replaced by Ghirahim/Demise when Ganondorf is Zelda's most well known villain.
 

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Let's say that I'm flexibile with this now as well. But I was honestly pretty pissed to see Sheik make it before Mewtwo in Brawl, so that's why probably. Would also hate to see her above the likes of Ike in Smash 4 also. But I guess it all depends on Zelda Wii U. If Sheik is in there, I'm cool. If she's not, she should get the hell out of Smash. Impa imo is more likely than Ghirahim to return, so that's why I want her for a SS representitive.

@ HyperFalcon: I'd not add 6 new moves to ALL characters, rather I'd make it character specific. Like, Link would have his extra move with 23-B or 879-B (vertical spin attack), but Ness with 213-Smash for example, or 693-Air. Or Diddy Kong with 879-Air or 639-Dash. Let them be creative with it. I'm sure the Smash team would have a lot of moves cut out from characters due to lack of space, or lack of being able to implement them so... It's up to them really.
...No, that'd be more confusing. Anything beyond Dancing Blade would be silly. The problem is, it no longer keeps it simple. Every character isn't unique because of controls, but because of specific moves, weight, and other balancing factors.

In other words, everybody should have the same controls, just with different moves, meaning that you only play differently due to the exact moves, not because you need to concentrate on different controls.
 

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No I mean like, Wario's costumes.

Zelda/Sheik have BOTH Traditional AND SS costumes.
 
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