TBone06
Smash Ace
- Joined
- Jul 13, 2006
- Messages
- 908
Well aren't they using the game engine from Brawl? Wouldn't that make the development time quicker as is?SO MUCH this.
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Well aren't they using the game engine from Brawl? Wouldn't that make the development time quicker as is?SO MUCH this.
We don't want the game to be rushed though. Think about what happened to Sonic 2006.SO MUCH this.
If you expected me to say something about Melee's development time... you were right.We don't want the game to be rushed though. Think about what happened to Sonic 2006.
- Sometime late in the Melee development cycle, Iwata told Sakurai "you can never have enough Smash Bros!," to which Sakurai replied "YES YOU CAN." Sakurai apparently doesn't remember this.
Yikes. Heard it was horrible. That's why I'm hoping for a development time frame of at least 2.5 years.We don't want the game to be rushed though. Think about what happened to Sonic 2006.
GameCube ISOs only use up to 1.35 GB though. We're talking about an ISO that can hold close to 25 GB, so it would be expected that the game will take quite awhile to make.If you expected me to say something about Melee's development time... you were right.
Melee took 2 years.
SSB4 will take longer anyway
Means less stuff, maybe it will be a real successor to Melee, but still.Yikes. Heard it was horrible. That's why I'm hoping for a development time frame of at least 2.5 years.
I know that Kitty Corp. has some Smash 4 threads that you can go to, but I don't think that place allows alliances either.Uh guys, any place where I can form an alliance? Can't do it here since it's outlawed and GameFAQs only allows 500 posts before locking on itself.
2.5 years isn't long enough for a game that's supposed to have a large magnitude. I'm probably guessing more around the 3-4 year range.Yikes. Heard it was horrible. That's why I'm hoping for a development time frame of at least 2.5 years.
@Jaklub: No it took eleven months.
Sadly, I had to suffer through one of those cases.Or say that they will not be even mentioned in Smash Bros at all... in most worst cases.
Don't we already remember that the characters will be pre-chosen before starting up the development? Which is why I don't want to rely on this AT's being hypothised to be playable-idea...
You had to bring it up again, didn't you.Lucario will be ****** gone!!
Um tied of this mindless debate concerning him replace Mewtwo, HE CLEARLY DIDNT!! If you don't agree:
DEAL WITH IT!!!
(...)
As for Mewtwo, even though I support him, speaking realistically his chances aren't that good, but still has a chance but to popularity and the "Forbidden 7 theory"
Mike Jones obviously, since the other three were Assist Trophies in Brawl.Sadly, I had to suffer through one of those cases.![]()
(The guy you most likely don't know from my sig).
Who's Arcadenik? There aren't any Pokemon with that name.Lucario will be ****** gone!!
Um tied of this mindless debate concerning him replace Mewtwo, HE CLEARLY DIDNT!! If you don't agree:
DEAL WITH IT!!!
Pokemon Trainer, Pikachu, Jiggs have no reason of getting cut.
As for Mewtwo, even though I support him, speaking realistically his chances aren't that good, but still has a chance but to popularity and the "Forbidden 7 theory"
Meowth might have a chance, since Sakurai literally mentioned him to be one of the most important Pokemon of all time via the Smash Dojo updates, plus he was rumored in SSB64.
So the Pokemon Franchise will most likely consist of:
Pikachu
Jigglypuff
Pokemon Trainer (any generation)
Arcadenik
Vicniti
*Meowth
*Mewtwo
*5th gen rep
As far as Lucario goes.. Yea I won't lie to myself, he does
have a chance but already looking at Arcadenik, I really am doubting it.
YoungHorsetail said:About the 25 gigs... Now that I remembered it again, woahoo.
I wonder what will they put in there, it surely will surpass Brawl's content, like musical selection. I might now suspect 3DS-version coming first long before SSB4 for WiiU.
Maybe it will be a sequel to Brawl, and game for WiiU will be a sequel to 3DS's Smash.
If that's any indication, it means that Sakurai is going to try to get as much in as possible and hopefully without the 3DS version interfering with the Wii-U version.Mario_And_Sonic_Guy said:2.5 years isn't long enough for a game that's supposed to have a large magnitude. I'm probably guessing more around the 3-4 year range.
I'm actually kind of hoping that the 3DS version comes out before the Wii-U version. Therefore, it makes it that much more likely that no core contents {Characters, stages, music} will hamper the Wii-U version.YoungHorsetail said:About the 25 gigs... Now that I remembered it again, woahoo.
I wonder what will they put in there, it surely will surpass Brawl's content, like musical selection. I might now suspect 3DS-version coming first long before SSB4 for WiiU.
Maybe it will be a sequel to Brawl, and game for WiiU will be a sequel to 3DS's Smash.
Probably used because he agrees with Arcadenik's suggestion and that he's using it as a placeholder for a Pokemon rep.Mario_And_Sonic_Guy said:Who's Arcadenik? There aren't any Pokemon with that name.
I don't own a 3DS, but I doubt that a 3DS game can hold more than a single-layered Wii ISO. I could be wrong though.If that's any indication, it means that Sakurai is going to try to get as much in as possible and hopefully without the 3DS version interfering with the Wii-U version.
I'm actually kind of hoping that the 3DS version comes out before the Wii-U version. Therefore, it makes it that much more likely that no core contents {Characters, stages, music} will hamper the Wii-U version.
Probably used because he agrees with Arcadenik's suggestion and that he's using it as a placeholder for a Pokemon rep.
What if those leftover crannies were filled in with music taken directly from other games?I think that even though the game discs will be able to hold 25 gigs of data, it doesn't mean Nintendo should fill every nook and cranny of it just because it's 25 gigs. You know how when you buy a new PC it comes with a bunch of bloatware? That's exactly what I mean. "Bloatware" in Smash that is cool at first but then it kind of becomes a gimmick afterwards. A lot of the stuff in Brawl was cool (like stickers) but then it kind of got gimmicky imo.
If Brawl is any indication, they're going to be using all but a few gigs of space at worst.I think that even though the game discs will be able to hold 25 gigs of data, it doesn't mean Nintendo should fill every nook and cranny of it just because it's 25 gigs. You know how when you buy a new PC it comes with a bunch of bloatware? That's exactly what I mean. "Bloatware" in Smash that is cool at first but then it kind of becomes a gimmick afterwards. A lot of the stuff in Brawl was cool (like stickers) but then it kind of got gimmicky imo.
I did have my ideas, but they were too similar to the Subspace Emissary; post #4679.I wonder what the plot for the adventure mode will be. I want to see if anybody has any ideas.
Maybe not, but a 25 GB disc should mean higher quality content; HQ textures is one example. But remember that when THP files are involved, the memory usage racks up rather quickly.I think that even though the game discs will be able to hold 25 gigs of data, it doesn't mean Nintendo should fill every nook and cranny of it just because it's 25 gigs. You know how when you buy a new PC it comes with a bunch of bloatware? That's exactly what I mean. "Bloatware" in Smash that is cool at first but then it kind of becomes a gimmick afterwards. A lot of the stuff in Brawl was cool (like stickers) but then it kind of got gimmicky imo.
Hey, I like that idea!Shortly: make it more Nintendo-based. Let it like, start by Bowser kidnapping Peach AGAIN.
That sounds really cool but it would take up ALOT of space. Unless all the stories were shortened greatly then that might work. Hmm.....Hey, I like that idea!
In fact, why not have every Nintendo world have their usual plot... except it gets twisted more and more over time.
So you start with Peach getting kidnapped. Then you fight Bowser, then a rift opens, Peach is sucked in. Bowser and Mario join forces (Mario RPG nod YAY) and proceed to Hyrule.
In Hyrule Ganondorf has taken over the land, and you find Skull Kid/Twinrova/Zant (your 2nd Zelda villain of choice) and you must rescue her. Link helps, etc....
Mario's path to Bowser would be so reminiscent of Mario-games in that time. Wouldn't it be fun? And when you'll unlock more characters, you can use them in these levels.(Saki or Fox in Mushroom Kingdom? Count me in!)shinhed-echi said:Hey, I like that idea!
In fact, why not have every Nintendo world have their usual plot... except it gets twisted more and more over time.
So you start with Peach getting kidnapped. Then you fight Bowser, then a rift opens, Peach is sucked in. Bowser and Mario join forces (Mario RPG nod YAY) and proceed to Hyrule.
In Hyrule Ganondorf has taken over the land, and you find Skull Kid/Twinrova/Zant (your 2nd Zelda villain of choice) and you must rescue her. Link helps, etc....
UBERMario. I swear, you guys call me UltiMario more than him.@UltiMario
Never. You can never get enough soundtracks
.
Yeah, SSB Wii-U should have contents in the following areas:Any sort of space that is taken up with core game files is fine. For example, as Mario and Sonic Guy has mentioned, HQ textures is good and anything else like that is fine. What I meant was features that aren't really part of the core Smash experience. A good example that I can think of is the playable demos in Brawl.
@UltiMario
Never. You can never get enough soundtracks
Actually, that reminds me of something. I wish Nintendo would facilitate the ability to play your own music via SD card.
A lot of the stuff was original to Super Smash Bros. Brawl, so you do have a point that Nintendo's history wasn't heavily represented in the Subspace Emissary.Maybe my most hugest complaint on SSE is that it didn't feel much like a Nintendo crossover, more like original game having Nintendo characters there as protagonists and antagonists. There weren't much stuff from the games used.
straight from an old topic on Gamefaqs.....all right belongs to LavaEdge324 for making these movesets...Ground
Grab - Essentially the same as Brawl.
Pummel - ^
Fthrow - ^
Bthrow - ^
Uthrow - ^
Dthrow - ^
Dash Attack - ^
A - Overhead swing.
AA - Horizontal slash.
Ftilt - Essentially the same as Brawl.
Utilt - ^
Dtilt - ^
Fsmash - ^
Usmash - ^
Dsmash - ^
Air
Nair - The flip in his Aether animation; multi-hit.
Fair - Essentially the same as Brawl.
Bair - ^
Uair - ^
Dair - ^
Specials
nB - Ragnell Beam - Ike swings vertically and shoots out a beam from Ragnell. It's about the same size as the shockwave from Kirby's ^B, but travels slightly farther.
<>B - Triple Draw - Basically, his lethal critical from RD. Chargeable like QD, and once the first hit lands you can press B twice more to use the other two hits.
^B - Aether - Same thing as in Brawl; however upon landing, you can press B again to flip back with a sword slice. The second hit can be charged if desired, and operates like Marth's Shield Breaker.
vB - Nihil - If a special attack or a projectile spawned from a B Attack is near Ike, it simply fails. Puts Ike into helpless. Appearance and hitbox similar to Wolf's vB; can't be held though.
Final Smash - Yune's Blessing. For a short period of time, Ike is engulfed in blue flames, does slightly more damage and knockback, and completely ignores Super Armor and shields (won't break; just will work as if it was never up).
Taunts
Same as in Brawl, I'd assume.
Victory 1 - "You'll get no sympathy from me." Same pose.
Victory 2 - Ike holds Ragnell over head, Yune's aura comes around him, and then it dissipates.
Victory 3 - "Why would you seek me out?" Victory pose from RD battles.
Appearance - Warp powder, I guess. Lacking ideas here.
Costumes
Main - Hero costume.
Alt - Vanguard costume.
Why do we need a new moveset for ike?straight from an old topic on Gamefaqs.....all right belongs to LavaEdge324 for making these movesets...
Because Radiant Dawn was barely included in development and Ike has lot of potential in Radiant Dawn that can come to SSB4 a bases of his moves.Why do we need a new moveset for ike?
If they are going to do RD, why don't they just add Micaiah?Because Radiant Dawn was barely included in development and Ike has lot of potential in Radiant Dawn that can come to SSB4 a bases of his moves.
Me to because what Sakurai said he is going to take the game in to the next level (not literally just from the way he said he wouldn't expand the series so much this time he will concentrate on balancing and implementing new ideas).Do you think we'll have AIR GRAB in this game? I have a feeling we'll have some sort of new move implementation.
Micaiah is going to have hard time in melee combat.If they are going to do RD, why don't they just add Micaiah?