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New Smash Bros for WiiU

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~ Valkyrie ~

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Smash Bros 4 will need a JPN name first... DX was for Melee. X was for Brawl.

So this will be...maybe GX? (Sounds kinda plausible to me)

Sakurai though still uses the method of making each Smash-games different from each other, as mentioned few pages back in this topic. So the new engine will be built from scratch again.
 

Jaklub

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We don't want the game to be rushed though. Think about what happened to Sonic 2006.
If you expected me to say something about Melee's development time... you were right.
Melee took 2 years.
SSB4 will take longer anyway
- Sometime late in the Melee development cycle, Iwata told Sakurai "you can never have enough Smash Bros!," to which Sakurai replied "YES YOU CAN." Sakurai apparently doesn't remember this.
 

Mario & Sonic Guy

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If you expected me to say something about Melee's development time... you were right.
Melee took 2 years.
SSB4 will take longer anyway
GameCube ISOs only use up to 1.35 GB though. We're talking about an ISO that can hold close to 25 GB, so it would be expected that the game will take quite awhile to make.
 
D

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Uh guys, any place where I can form an alliance? Can't do it here since it's outlawed and GameFAQs only allows 500 posts before locking on itself.

(Purpose is not to get a character in SSB4, just to meet up with people who agree with me that said character should be in and well, have fun)
 

Mario & Sonic Guy

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Uh guys, any place where I can form an alliance? Can't do it here since it's outlawed and GameFAQs only allows 500 posts before locking on itself.
I know that Kitty Corp. has some Smash 4 threads that you can go to, but I don't think that place allows alliances either.

Yikes. Heard it was horrible. That's why I'm hoping for a development time frame of at least 2.5 years.

@Jaklub: No it took eleven months.
2.5 years isn't long enough for a game that's supposed to have a large magnitude. I'm probably guessing more around the 3-4 year range.
 

~ Valkyrie ~

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About the 25 gigs... Now that I remembered it again, woahoo.
I wonder what will they put in there, it surely will surpass Brawl's content, like musical selection. I might now suspect 3DS-version coming first long before SSB4 for WiiU.

Maybe it will be a sequel to Brawl, and game for WiiU will be a sequel to 3DS's Smash.
 

OmegaXXII

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Lucario will be ****** gone!!

Um tied of this mindless debate concerning him replace Mewtwo, HE CLEARLY DIDNT!! If you don't agree:

DEAL WITH IT!!!

Pokemon Trainer, Pikachu, Jiggs have no reason of getting cut.

As for Mewtwo, even though I support him, speaking realistically his chances aren't that good, but still has a chance but to popularity and the "Forbidden 7 theory"

Meowth might have a chance, since Sakurai literally mentioned him to be one of the most important Pokemon of all time via the Smash Dojo updates, plus he was rumored in SSB64.

So the Pokemon Franchise will most likely consist of:

Pikachu
Jigglypuff
Pokemon Trainer (any generation)
Arcadenik
Vicniti

*Meowth
*Mewtwo
*5th gen rep

As far as Lucario goes.. Yea I won't lie to myself, he does
have a chance but already looking at Arcadenik, I really am doubting it.
 

shinhed-echi

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Or say that they will not be even mentioned in Smash Bros at all... in most worst cases.

Don't we already remember that the characters will be pre-chosen before starting up the development? Which is why I don't want to rely on this AT's being hypothised to be playable-idea...
Sadly, I had to suffer through one of those cases. :(

(The guy you most likely don't know from my sig).
 

Jaklub

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Lucario will be ****** gone!!

Um tied of this mindless debate concerning him replace Mewtwo, HE CLEARLY DIDNT!! If you don't agree:

DEAL WITH IT!!!

(...)

As for Mewtwo, even though I support him, speaking realistically his chances aren't that good, but still has a chance but to popularity and the "Forbidden 7 theory"
You had to bring it up again, didn't you.

Please no
 

Mario & Sonic Guy

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Sadly, I had to suffer through one of those cases. :(

(The guy you most likely don't know from my sig).
Mike Jones obviously, since the other three were Assist Trophies in Brawl.

I don't know about him, but I do think that Isaac and Saki should become playables for the next game. Golden Sun and Sin & Punishment can use some playable reps anyway.


Lucario will be ****** gone!!

Um tied of this mindless debate concerning him replace Mewtwo, HE CLEARLY DIDNT!! If you don't agree:

DEAL WITH IT!!!

Pokemon Trainer, Pikachu, Jiggs have no reason of getting cut.

As for Mewtwo, even though I support him, speaking realistically his chances aren't that good, but still has a chance but to popularity and the "Forbidden 7 theory"

Meowth might have a chance, since Sakurai literally mentioned him to be one of the most important Pokemon of all time via the Smash Dojo updates, plus he was rumored in SSB64.

So the Pokemon Franchise will most likely consist of:

Pikachu
Jigglypuff
Pokemon Trainer (any generation)
Arcadenik
Vicniti

*Meowth
*Mewtwo
*5th gen rep

As far as Lucario goes.. Yea I won't lie to myself, he does
have a chance but already looking at Arcadenik, I really am doubting it.
Who's Arcadenik? There aren't any Pokemon with that name.
 
D

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@OmegaXVII: The topic was dead for awhile, there was no need for that outburst.
YoungHorsetail said:
About the 25 gigs... Now that I remembered it again, woahoo.
I wonder what will they put in there, it surely will surpass Brawl's content, like musical selection. I might now suspect 3DS-version coming first long before SSB4 for WiiU.

Maybe it will be a sequel to Brawl, and game for WiiU will be a sequel to 3DS's Smash.
Mario_And_Sonic_Guy said:
2.5 years isn't long enough for a game that's supposed to have a large magnitude. I'm probably guessing more around the 3-4 year range.
If that's any indication, it means that Sakurai is going to try to get as much in as possible and hopefully without the 3DS version interfering with the Wii-U version.
YoungHorsetail said:
About the 25 gigs... Now that I remembered it again, woahoo.
I wonder what will they put in there, it surely will surpass Brawl's content, like musical selection. I might now suspect 3DS-version coming first long before SSB4 for WiiU.

Maybe it will be a sequel to Brawl, and game for WiiU will be a sequel to 3DS's Smash.
I'm actually kind of hoping that the 3DS version comes out before the Wii-U version. Therefore, it makes it that much more likely that no core contents {Characters, stages, music} will hamper the Wii-U version.
Mario_And_Sonic_Guy said:
Who's Arcadenik? There aren't any Pokemon with that name.
Probably used because he agrees with Arcadenik's suggestion and that he's using it as a placeholder for a Pokemon rep.
 

PF9

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I wonder what the plot for the adventure mode will be. I want to see if anybody has any ideas.
 

shinhed-echi

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I wouldn't like a super deep plot. Just characters hopping around other characters' universes. Remember how the SSE took MOST of Brawl's development time? Yeah...

But to participate anyway.. Something about portals opening everywhere, interconnecting every Nintendo character's world.

Maybe even make it about a villain (maybe Taboo again) trying to open a rift to 3rd party characters' worlds. So far only achieving a rift into SEGA world, Konami world, and Capcom world.
 

Mario & Sonic Guy

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If that's any indication, it means that Sakurai is going to try to get as much in as possible and hopefully without the 3DS version interfering with the Wii-U version.

I'm actually kind of hoping that the 3DS version comes out before the Wii-U version. Therefore, it makes it that much more likely that no core contents {Characters, stages, music} will hamper the Wii-U version.

Probably used because he agrees with Arcadenik's suggestion and that he's using it as a placeholder for a Pokemon rep.
I don't own a 3DS, but I doubt that a 3DS game can hold more than a single-layered Wii ISO. I could be wrong though.

Anyway, I don't remember what Arcadenik said, since I probably bypassed any posts that he/she might've made.
 

Glöwworm

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I think that even though the game discs will be able to hold 25 gigs of data, it doesn't mean Nintendo should fill every nook and cranny of it just because it's 25 gigs. You know how when you buy a new PC it comes with a bunch of bloatware? That's exactly what I mean. "Bloatware" in Smash that is cool at first but then it kind of becomes a gimmick afterwards. A lot of the stuff in Brawl was cool (like stickers) but then it kind of got gimmicky imo.
 

UberMario

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I think that Omega was trying to respond to two topics at the same time. Arcadenik is a user here, not a Pokemon character.


I think that even though the game discs will be able to hold 25 gigs of data, it doesn't mean Nintendo should fill every nook and cranny of it just because it's 25 gigs. You know how when you buy a new PC it comes with a bunch of bloatware? That's exactly what I mean. "Bloatware" in Smash that is cool at first but then it kind of becomes a gimmick afterwards. A lot of the stuff in Brawl was cool (like stickers) but then it kind of got gimmicky imo.
What if those leftover crannies were filled in with music taken directly from other games?
 

~ Valkyrie ~

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They might make it like what Melee was, but Subspace Emissary was very great...

Here's my ideas though for the next Adventure Mode:

- Make it be based on Nintendo World now.

- Make other Nintendo-characters appear. This will make quite many people happy to see these characters in. The potential protagonists that might not make it in SSB4 (let's say, Lip) will have some stronger role in the story of Adventure Mode.

Shortly: make it more Nintendo-based. Let it like, start by Bowser kidnapping Peach AGAIN.


Maybe my most hugest complaint on SSE is that it didn't feel much like a Nintendo crossover, more like original game having Nintendo characters there as protagonists and antagonists. There weren't much stuff from the games used.

Ubermario: Noo, I don't really like that. It was so lazy for them when they did that in Brawl.
 
D

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I think that even though the game discs will be able to hold 25 gigs of data, it doesn't mean Nintendo should fill every nook and cranny of it just because it's 25 gigs. You know how when you buy a new PC it comes with a bunch of bloatware? That's exactly what I mean. "Bloatware" in Smash that is cool at first but then it kind of becomes a gimmick afterwards. A lot of the stuff in Brawl was cool (like stickers) but then it kind of got gimmicky imo.
If Brawl is any indication, they're going to be using all but a few gigs of space at worst.
 

Mario & Sonic Guy

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I wonder what the plot for the adventure mode will be. I want to see if anybody has any ideas.
I did have my ideas, but they were too similar to the Subspace Emissary; post #4679.

I think that even though the game discs will be able to hold 25 gigs of data, it doesn't mean Nintendo should fill every nook and cranny of it just because it's 25 gigs. You know how when you buy a new PC it comes with a bunch of bloatware? That's exactly what I mean. "Bloatware" in Smash that is cool at first but then it kind of becomes a gimmick afterwards. A lot of the stuff in Brawl was cool (like stickers) but then it kind of got gimmicky imo.
Maybe not, but a 25 GB disc should mean higher quality content; HQ textures is one example. But remember that when THP files are involved, the memory usage racks up rather quickly.
 

shinhed-echi

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Shortly: make it more Nintendo-based. Let it like, start by Bowser kidnapping Peach AGAIN.
Hey, I like that idea!

In fact, why not have every Nintendo world have their usual plot... except it gets twisted more and more over time.

So you start with Peach getting kidnapped. Then you fight Bowser, then a rift opens, Peach is sucked in. Bowser and Mario join forces (Mario RPG nod YAY) and proceed to Hyrule.

In Hyrule Ganondorf has taken over the land, and you find Skull Kid/Twinrova/Zant (your 2nd Zelda villain of choice) and you must rescue her. Link helps, etc....
 

Disfunkshunal

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Hey, I like that idea!

In fact, why not have every Nintendo world have their usual plot... except it gets twisted more and more over time.

So you start with Peach getting kidnapped. Then you fight Bowser, then a rift opens, Peach is sucked in. Bowser and Mario join forces (Mario RPG nod YAY) and proceed to Hyrule.

In Hyrule Ganondorf has taken over the land, and you find Skull Kid/Twinrova/Zant (your 2nd Zelda villain of choice) and you must rescue her. Link helps, etc....
That sounds really cool but it would take up ALOT of space. Unless all the stories were shortened greatly then that might work. Hmm.....
 

Glöwworm

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Any sort of space that is taken up with core game files is fine. For example, as Mario and Sonic Guy has mentioned, HQ textures is good and anything else like that is fine. What I meant was features that aren't really part of the core Smash experience. A good example that I can think of is the playable demos in Brawl.

@UltiMario

Never. You can never get enough soundtracks :awesome:

Actually, that reminds me of something. I wish Nintendo would facilitate the ability to play your own music via SD card.
 

~ Valkyrie ~

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The adventure mode would generally take lots of space, no matter what kind of story.

shinhed-echi said:
Hey, I like that idea!

In fact, why not have every Nintendo world have their usual plot... except it gets twisted more and more over time.

So you start with Peach getting kidnapped. Then you fight Bowser, then a rift opens, Peach is sucked in. Bowser and Mario join forces (Mario RPG nod YAY) and proceed to Hyrule.

In Hyrule Ganondorf has taken over the land, and you find Skull Kid/Twinrova/Zant (your 2nd Zelda villain of choice) and you must rescue her. Link helps, etc....
Mario's path to Bowser would be so reminiscent of Mario-games in that time. Wouldn't it be fun? And when you'll unlock more characters, you can use them in these levels.(Saki or Fox in Mushroom Kingdom? Count me in!)
Heck, it would be fun to see secret unlockable levels, which might be themed to tribute at some game (Mario-series would get Super Mario Galaxy-level.)

Along the story you will meet some characters that wouldn't have been able to become playable, but still are somewhat important to the story.This will mean much more gathering of Nintendo-characters without making them playable though,it would make many fans happy. ( I mean, I'd love to se Ashley Robbins somehow involved. Or Chibi-Robo, or Captain Rainbow...)
 
D

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Any sort of space that is taken up with core game files is fine. For example, as Mario and Sonic Guy has mentioned, HQ textures is good and anything else like that is fine. What I meant was features that aren't really part of the core Smash experience. A good example that I can think of is the playable demos in Brawl.

@UltiMario

Never. You can never get enough soundtracks :awesome:

Actually, that reminds me of something. I wish Nintendo would facilitate the ability to play your own music via SD card.
Yeah, SSB Wii-U should have contents in the following areas:
- Characters (At least 44 slots)
- Stages (Slightly above the number of characters, transformaions included)
- Focus on creating a fantastic online experience.
- Improving the game play.
- Adding more great multi-player functions.
- More Trophies, Stickers, Assist Trophies, etc.

Single-player mode for the Wii-U should be kept basic.
 

Mario & Sonic Guy

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Maybe my most hugest complaint on SSE is that it didn't feel much like a Nintendo crossover, more like original game having Nintendo characters there as protagonists and antagonists. There weren't much stuff from the games used.
A lot of the stuff was original to Super Smash Bros. Brawl, so you do have a point that Nintendo's history wasn't heavily represented in the Subspace Emissary.

When I stated my thoughts, while the new antagonist may be Smash Bros. exclusive, its army of false trophies could be based on classic Nintendo enemies, such as...

Goombas
Koopa Troopas
Hammer Bros.
Boos
Kritters
Tiki Goons
Lizalfos
Stalfos
Space Pirates
Scarfies
Meta-Knights
Sword Knights


And for the bosses, make them be based on past Nintendo characters too. For some possible examples...

King Boo
Tiki Tong
Stallord
Metroid Prime
Galacta Knight
Kyurem
Porky
Twinbellows
 

xXIke-SamaXx

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Ground
Grab - Essentially the same as Brawl.
Pummel - ^
Fthrow - ^
Bthrow - ^
Uthrow - ^
Dthrow - ^

Dash Attack - ^

A - Overhead swing.
AA - Horizontal slash.

Ftilt - Essentially the same as Brawl.
Utilt - ^
Dtilt - ^

Fsmash - ^
Usmash - ^
Dsmash - ^

Air
Nair - The flip in his Aether animation; multi-hit.
Fair - Essentially the same as Brawl.
Bair - ^
Uair - ^
Dair - ^

Specials
nB - Ragnell Beam - Ike swings vertically and shoots out a beam from Ragnell. It's about the same size as the shockwave from Kirby's ^B, but travels slightly farther.
<>B - Triple Draw - Basically, his lethal critical from RD. Chargeable like QD, and once the first hit lands you can press B twice more to use the other two hits.
^B - Aether - Same thing as in Brawl; however upon landing, you can press B again to flip back with a sword slice. The second hit can be charged if desired, and operates like Marth's Shield Breaker.
vB - Nihil - If a special attack or a projectile spawned from a B Attack is near Ike, it simply fails. Puts Ike into helpless. Appearance and hitbox similar to Wolf's vB; can't be held though.

Final Smash - Yune's Blessing. For a short period of time, Ike is engulfed in blue flames, does slightly more damage and knockback, and completely ignores Super Armor and shields (won't break; just will work as if it was never up).

Taunts
Same as in Brawl, I'd assume.

Victory 1 - "You'll get no sympathy from me." Same pose.
Victory 2 - Ike holds Ragnell over head, Yune's aura comes around him, and then it dissipates.
Victory 3 - "Why would you seek me out?" Victory pose from RD battles.

Appearance - Warp powder, I guess. Lacking ideas here.

Costumes
Main - Hero costume.
Alt - Vanguard costume.
straight from an old topic on Gamefaqs.....all right belongs to LavaEdge324 for making these movesets...
 

Starphoenix

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Okay everybody, here is number #4.




The Starship Mario! The main hub/starship from Super Mario Galaxy 2. Out of all the stages this one is the most straight forward, Battlefield type design. The field would be at the command deck of the Starship Mario, with three platforms above. The background is what will make this stage remarkeable. For starters; on the ship itself you will find Lubba, little Luma's floating back and forth, the Toad Brigade and their craft, and the occassional star bit falling onto the stage (the effect of which will heal a character 1% of damage). Here is where the special part comes in, simlarly to Lylat Cruise, Starship Mario will warp to different galaxies between Mario Galaxy 1&2! An intergalactic tour while fighting on a giant, floating Mario head! The galaxies you can see will be as follows:

Comet Observatory
Good Egg Galaxy
Gusty Garden Galaxy
Battlerock Galaxy
Toy Time Galaxy
Melty Molten Galaxy
Fluffy Bluff Galaxy
Wild Glide Galaxy
Freezy Flake Galaxy
Supermassive Galaxy
Space Storm Galaxy
Throwback Galaxy

Stage name: Starship Mario
Icon: Mushroom

Super Mario Galaxy 2 - Starship Mario
Super Mario Galaxy 2 - Sky Station Galaxy
Super Mario Galaxy 2 - Throwback Galaxy
Super Mario Galaxy 2 - Yoshi Star Galaxy
Super Mario Galaxy 2 - Fluffy Bluff Galaxy
Super Mario Galaxy 2 - Final Bowser Battle
Super Mario Galaxy - Into The Galaxy
Super Mario Galaxy - Gusty Garden Galaxy
Super Mario Galaxy - Good Egg Galaxy
Super Mario Galaxy - Buoy Base Galaxy
Super Mario Galaxy - Purple Coins
Super Mario Galaxy 1&2 - Bowser Galaxy*

*This song will be a melding of the two Bowser Galaxy themes

I know a lot of people imagined a planetoid kind of stage, but I think this is more functional and likely. The music is going to be the more controversial part as there are still many good tracks left out. Since, as of now, the musical limit for each stage is 12 I wanted to cap it at that. Tried to add a little more diversity with some of the selections while keeping the favorites. Hope you all enjoy!
 

xXIke-SamaXx

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Do you think we'll have AIR GRAB in this game? I have a feeling we'll have some sort of new move implementation.
Me to because what Sakurai said he is going to take the game in to the next level (not literally just from the way he said he wouldn't expand the series so much this time he will concentrate on balancing and implementing new ideas).
 
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