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New Smash Bros for WiiU

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Zzuxon

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I think we should talk about something SSB4 related.
 

Zzuxon

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Eh, it's a possibility. I've actually seen an interesting moveset for whispy woods, I'd like to see him.
 

Shorts

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"Most Wanted character for ssb4" - Bird from Kirby, Megaman, Toon Link, Magnus, Captain Syrup, Chrome, Toad, Ashley. Paper Mario, Junior, Duster, Bomberman, Jill Dozer, Isaac ect..

I hope google isn't a fortune teller.
 

Big-Cat

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Bandana Waddle Dee seems like it's just to add a Kirby character, but I feel someone like Sheeda/Caeda would be a better spear wielder.
 

Johnknight1

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When I moved out, I took Brawl (Because I bought it) and left Melee for my brother. Biggest mistake ever made. Good thing I have SSB64 with me as well. Melee > 64 > Brawl IMO.
Yeah I figured either your disc broke or is scratched, a sibling took your game, or you lost your disc. (those Gamecube discs are tiny!)

But if you didn't own a copy of Melee (ever) you are a sinner and you are condemned to (smash bros.) HELL!!!

Also, your smash bros. tiers are absolutely right, minus BBrawl/Project M/other epic Brawl mods > Brawl. :awesome:

"I didn't think Nintendogs were fighting material....but NintendCATS.... now THAT'S a different story"
If Nintencats are in smash, I am making my awesome cat Squiggles!


This boss weighs like 25 to 30 pounds, is about 2 feet long, has a lion belly, chills in my driveway, and hunts and kills mice, rats, lizards, birds, squirrels (including one he gutted; I have pics!), rabbits, and raccoons (I named it Tom Nook's chances in Brawl). :troll:

As for why he's named Squiggles, it's because he can't sit still, he doesn't walk straight, and his hips squiggle when he walks.

Also, if you pet his tail bone he will instinctual lick himself. This is especially funny to do when he's eating. :laugh:


If my cat can't be playable in smash, I ought to be!
 

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Icon change

I hate to say this but where's Waluigi in that list?
He was further down. Along with Caeda, some gay guy, Krystal, and and Prince Sable

My avatar comes up at page 15 :D IM IN SMASH!

I think my NEW GOAL is to make a SSB character roster, with 100 characters. I shall do this.
 

Johnknight1

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I like how I looked 2 or 3 pages into what I typed in, while the rest of you are on like page 15 or 20... :laugh:

@ shortie
Can Ridley make your roster=??? I don't think he's big enough to fit... :laugh:
 
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I'll try that 100-character roster challenge

1-37.) SSBB characters
38.) Toad
39.) Bowser Jr.
40.) Paper Mario
41.) Waluigi
42.) Captain Syrup
43.) Orublon
44.) K Rool
45.) Dixie Kong
46.) Ghirahim
47.) Tingle
48.) Krystal
49.) Zoroark
50.) Victini
51.) Genesect
52.) Bandana Waddle Dee
53.) Samurai Goroh
54.) Black Shadow
55.) Masked Man
56.) Chrome
57.) Roy
58.) Geno
59.) Medusa
60.) Paletuna
61.) Magnus
62.) Saki
63.) Starfy
64.) Lip
65.) Takamaru
66.) Sheriff
67.) Duck Hunt Dog
68.) Jill
69.) Isaac
70.) Little Mac
71.) Tom Nook
72.) Ray MK (Any Ray or something)
73.) Shulk
74.) Kamek
75.) Lyn
76.) Birdo
77.) Prince Fluff
78.) Dark Samus
79.) Koopa (RANDOM)
80.) Goomba (RANDOM)
81.) Megaman
82.) Phoenix Wright
83.) Ryu
84.) Ryu Hayabusa
85.) Viewtiful Joe
86.) Amaterasu
87.) Bomberman
88.) Simon
89.) Slime
90.) Black Mage
91.) Ninja
92.) Chocobo
93.) Caeda (WHOOPS. Forgot her)
94.) Pacman
95.) Arthur
96.) Young Link (WHOOPS again)
97.) Daisy (Lol)
98.) Doctor Mario
99.) Mewtwo








100.) Ridley <--- Could not fit due to being too large
 

Johnknight1

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Wavedash is possible.... IF you have slippery shoes or you're on ice.

Anyone smart enough to reply to that spoiler?
I wavedash on your wavedashes on ice! I wavedash everywhere. I wavedash to school. I wavedash to the grocery store down the way. I wavedash to see your mom. :awesome:

Really though, I have never slipped and fallen while walking on ice (someone pushing me aside) even though I've lived in the sunshiny parts of California my whole life.
Maybe, just MAYBE that's because I was conceived in Michigan... :sick: :scared: :embarrass: :glare: :woman:

I'm tempted to do a 100-man smash bros. roster... of all Mario characters! And no Waluigi! :troll: (in all honesty, Waluigi would probably be #8 on my realistic list!)

100 Mario characters in smash early draft:
1. Mario
2. Luigi
3. Bowser
4. Peach
5. Dr. Mario
6. Paper Mario
7. Bowser Jr.
8. Toad
9. Geno
10. Kamek
11. Baby Mario
12. Shadow Mario
13. Waluigi (he gets the unlucky number!) :troll:
14. Wart
15. Baby Luigi
16. Baby Bowser
17. Baby Peach
18. Baby Donkey Kong
19. Baby Wario
20. Mallow
21. Toadsworth
 

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Bandana Waddle Dee seems like it's just to add a Kirby character, but I feel someone like Sheeda/Caeda would be a better spear wielder.
Yes.

Sounds like someone hasn't played Return to Dreamland.
Yes.

Really though, I have never slipped and fallen while walking on ice (someone pushing me aside) even though I've lived in the sunshiny parts of California my whole life.
Maybe, just MAYBE that's because I was conceived in Michigan... :sick: :scared: :embarrass: :glare: :woman:
Traitor! :p
 

Big-Cat

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I haven't, and I don't plan to unless I can rent it.

I understand he's got a spear and everything, but why go for Waddle Dee when you can choose a Fire Emblem character? Seriously, what are the pros and cons of each?

I'm gonna make some changes to my twin-sword Ganondorf moveset.


B: Gerudo Flip:
This move is one of Ganondorf's best ways to approach as his speed isn't great. This move starts with Ganondorf flipping in the air toward the opponent. Here are the inputs for the types of attacks he gets while in this state:

B: Stab to behind, to counter anyone trying to roll to get behind him.
Side B: Grabs the opponent's head and knocks them to the ground with a ground bounce. Counters blocking. This can be used as a suicide move if done in the air.
Down B: Does an inward strike with both swords while diving in and slides forward some distance until he's in range of an opponent. Counters anyone rolling back to evade.
Up B: Stabs forward, countering anyone jumping away.
A: Cancel out of the jump, can be used to counter spot dodgers. Allows you to use any attack available to you.

Doing nothing just gives you a nice forward jump. You can also input your attack at any given time once you get past the initial startup so this leaves you room for mixups and feints.

Side B: Tri-Attack
This move is kind of like Marth's Sword Dance, but a little more refined. The first move is a low swing to the ground. This move is safe on block and a nice spacing tool as Ganondorf moves a bit for this move. The second hit is Ganondorf launching the opponent into the air with him following up and then here comes the fun part. Depending on what you want to have for your reward, there are three options you can choose from:

Hit #3:
Up-Side B: Ganondorf does a fierce attack that sends the opponent straight up in the air. Used as an aerial reset as Ganondorf, if done from the ground, can go straight into a double jump to keep on the offensive.
Side B: Strong dual stab that sends the opponent flying horizontally. Used for horizontal K.O.s and to regain control of the stage. This is the strongest of the three outcomes as no mixup potential is available from this.
Down-Side B: A downward strike to the opponent. At higher percentages, this can spike. The opponent cannot tech this attack when struck so Ganondorf can continue his offense.

Down B: Big Mistake
Ganondorf enters a parry stance and if attacked, he grabs the opponent, whether they're in the air or not, and does the famous choke move in Brawl. Has all of the followups you've seen in assorted mods. The biggest weakpoints for this move is that it's weak against grabs and cross-up attacks like Fox Illusion and aerials that leave the opponent out of Ganondorf's grab range.

Up B: Winds of Death
Ganondorf takes a leap, doing a slide flip with both swords extended and goes up at a 60 degree angle. The last swing in the attack has high knockback, making this a good anti-air if done right. The downside with this move is that it has limited horizontal recovery and leaves you in a helpless state.

Ganondorf is still a slow, and heavy hitter. He has bad walking and running speed, but his Gerudo Flip and Winds of Death allow him to cover ground quicker. The main downside from this is that he has to have more commitment to his mobility options than most characters. His other weakness is that he has weak vertical recovery as he has only one option AND it's nigh impossible to recover if you're below and behind a ledge.
 

Starphoenix

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This sudden outburst of Bandana Waddle Dee support interests me. I am not sure what he can do, but if he can make for a unique character I'm down with it. After all, representation is not the issue here.

Whether you want to admit it Kuma more people will be able to relate to Waddle Dee than random Fire Emblem character very few know about. Cold truth.
 

Johnknight1

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I've never been to Michigan, actually.

Besides, if I betrayed anyone, it would be So Cal. I was born there, lived there for nearly half my life, and I now hate So Cal(I also hate So Cal teams and their fans, and I never rooted for them). Nor Cal for the win son!

Nor Cal Melee man. Nor Cal is like Luigi, So Cal is like Waluigi. :troll:
Michigan can be Pikachu or Snake since every Brawl player there ever plays either that rodent or that big butt bro. Michigan must love rats and dat a**!!! :laugh:

I'm done
SPECIAL SURPRISE IN THE END
THAT'S WHAT HE SAID! THAT'S WHAT HE SAID!!
 

Shorts

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[COLLAPSE="100 Characters, I think..."]Super Mario
Mario
Luigi
Peach
Bowser
Junior
Toad
Geno
Doctor Mario

Yoshi's Island
Yoshi
Kamek

WarioWare/Land
Wario
Captain Syrup
Mona
Ashley

Donkey Kong Country
Donkey Kong
Diddy Kong
Dixie Kong
King K. Rool

Legend Of Zelda
Link
Zelda / Sheik
Ganondorf
Young Link (Mask set)
Ghirahim
Tingle
Majora

Kirby
Kirby
King Dedede
Meta Knight
Bandana Dee

Pokemon
Pikachu
Jigglypuff
Charizard
Mewtwo
Meowth
Doexys
Lucario
Genesect
Victini
Pichu Bros

Metroid
Samus / ZSS
Ridley
Dark Samus

F-Zero
Captain Falcon
Black Shadow
Samurai Goroh

Fire Emblem I was totally clueless, so I went with what I like..
Marth
Roy
Ike
Chrome & Liz
Micaiah
Caeda

Mother
Ness
Lucas
Masked Man
Porky

StarFox
Fox
Falco
Wolf
Krystal

Kid Icarus
Pit
Madusa
Palutena

Smaller Franchises
ROB
G&W
Ice Climbers
Olimar
Isaac
Matthew
Little Mac
Mike Jones
Starfy
Saki
Tom Nook
Ray MK
Shulk
Elza
Kanan
Mii’s
Mach Rider
Sukapon
Balloon Fighter
Lip
Takamaru
Donkey Kong Jr
Stanley the Bugman
Ashley Robbins
Bubbles
Demille
Prince Sabure
Labrador / Grey Tabby
Kyle Hyde

10 third party characters
Sonic
Snake
Megaman
Ryu
Black Mage
Slime
Pac–Man
Bomberman
Nightmare[/COLLAPSE]
 

Big-Cat

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Whether you want to admit it Kuma more people will be able to relate to Waddle Dee than random Fire Emblem character very few know about. Cold truth.
I admit it, I just think that you'll get a more interesting playstyle with a Fire Emblem character.

Popularity is a helpful factor, but even Sakurai won't add only popular characters.
 

SmashChu

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I am curious to hear. I am also curious of how you rank the other 3D console Zeldas.
Come to think of it, I remember hearing in a review or two that the way they treated the whole game was like Metroid in how you backtrack once you get this or that item to see more parts of the area. I kind of like that idea. IDK if there was any technical reason behind this, but I'd like to see more games explore Metroid's backtracking concept more.

I'll have to see how this is implemented in Skyward Sword.
Only 3 dungeons? I'm betting there's one for each goddess?

Also how many, and how long are the cutscenes for the game? As if I remember correctly, Nintendo was bragging about them.
The Shy Guy species doesn't exactly have any notable members though. General Guy is a Paper Mario exclusive character, and is mainly a one time only deal.

Yoshi and Toad are unique individuals, and have been notable enough to be represented as playables. Of course, Toad does have Bowser Jr. to contend with.

Just to get this straight, there are better choices than Shy Guy out there. But we all have our likes and dislikes.
Here, I'll give my overall opinion to the game.

First, on exploration: There isn't any. The game drags you along. The Volcano is one straight line. Any time you think you could explore, you can't and the game blocks you. There is also no overworld and absolutely nothing in the sky, so there is nothing to explore there. You pretty much do what the game tells you and it drags you along.

As for back tracking, you only go to each place twice. There are two temples in each area. The second time you go there, you'll do the silent realm which gives you an item to progress to an area you haven't gone to. In the forest, it is a dragon scale that lets you swim.

The combat is meh. Link feels really sluggish. I can sum up the combat as a weaker Wii Sports Resort. It was far more fun. Also, the gauntlet mode has harder enemies than this game. Enemies have enough stun to allow you to attack ones and then beat them. This is opposed to WSR where the Miis quickly blocked. Also, every enemy has an optimal way to beat them. You know how in many ways enemies can be really tough and even though you have a good strategy they are still hard? That doesn't happen her. if you figure out the way to beat them, they just fall over. Lizard Men were dangerous until I figured out you can just do X and they are a cake walk. Game just gets easier and easier.

Also, the game feels like it wants to be a party game with it's remote controls. There are a lot of things that use the Wii controller when it shouldn't, like balancing. Kind of annoying.

The last thing is you will do a scavenger hunt every time you go to an area and you'll do it a second time to find the entrance to the silent realm. The silent realm is pretty much Temple of the Ocean King meets the Twilight Realm. Not really that fun. very annoying actually. As for the hunting, you use dousing more than anything else in this game. This is because, unless you have a players guide, you can't find the objects without it. Maybe the first time in the desert.

My opinion on this game is this. If you want it, make sure you like Wind Waker, Phantom Hourglass and especially Spirit Tracks. Avoid it if either of these apply:
1)You don't like Spirit Tracks
2)You do not like two or more of these

I'm not including Twilight Princess because everything that made it good is gone and everything that made it suck is there in spades.
 

Johnknight1

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I like how shortie had all those Wario characters, Zelda randoms (is Majora even in Majora's Mask? I thought it was just the mask...), all those Fire Emblem characters, a ton of randoms, and no Paper Mario... >.>
 

Starphoenix

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There really is nothing to say that a Fire Emblem character will make better use of the spear than our pal THE Waddle Dee. If anything I'd be more inclined to believe Waddle Dee would because he is such a whimsical character as it is.

A question to those who have played Returns To Dreamland, as I have not yet due to financial reasons, is Waddle Dee as versatile with his moveset (in the game) as Metaknight and DDD?
 
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Keep up the support for Bandana Dee!

I think I picture Ganondorf like this....

Neutral B : Thunder magic

Ganondorf throws a thunderball that tracks the enemy. It can be reflected if hit. The more times reflected, the faster and more damaging it becomes.

Down B : Gerudo charge

Ganondorf charges while dark flames cover him. It's aimable. Great for outprioritizing attacks and projectiles. OH. It also has super armor. The ending lag is quite long but the knockback is tremendous

Up B : Dark flight

Ganondorf flies.... That's it. His flight is extremely fast and it's easy to control. You can do his aerials or his specials during this attack.

Forward B : Murder choke

Same as brawl


****************

Too lazy to make his normals but here's his playstyle : Slow powerful type but he has safe ways on how to rush down such as using his thunderball, Flight and Gerudo charge. He can also use his powerful and long range normals--- Meh. Basically, he's a hard hitter except he's more "mobile"
 

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I admit it, I just think that you'll get a more interesting playstyle with a Fire Emblem character.

Popularity is a helpful factor, but even Sakurai won't add only popular characters.
I'd hate to get into this little debate but should I get my moveset back out?

Also based on the Japanese character support list, Caeda was on there...


But to be fair, what kinds of attacks/moves can Bandana Dee do anyway? I'm quite curious as I haven't seen much gameplay of him in RtDL.
 

SmashChu

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I admit it, I just think that you'll get a more interesting playstyle with a Fire Emblem character.

Popularity is a helpful factor, but even Sakurai won't add only popular characters.
You miss the point. We don't want a spear moveset. We want Waddle Dee's moveset.

There really is nothing to say that a Fire Emblem character will make better use of the spear than our pal THE Waddle Dee. If anything I'd be more inclined to believe Waddle Dee would because he is such a whimsical character as it is.

A question to those who have played Returns To Dreamland, as I have not yet due to financial reasons, is Waddle Dee as versatile with his moveset (in the game) as Metaknight and DDD?
Not sure about versatile. But it's fun as hell to use.

EDIT:http://www.youtube.com/watch?v=zJPedodhPv4
 

Johnknight1

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For the Waddle Dee/Bandana Dee/whatever I'm just referring to "them" as Waddle Dee vs. Fire Emblem Lord that hasn't been in Smash or is Chrome, I gotta go Waddle Dee, even though I love the twin Lords from Fire Emblem 8.

If it's Waddle Dee vs. Chrome, I would have to see more Chrome's moves and his fighting style and weapons to say which character I would prefer.

If it's Waddle Dee vs. Marth, Ike, or Roy, I'm going with the Fire Emblem characters, although I'm kinda "meah" on the idea of a clone Roy that isn't at least as original as Falco.

While I am kinda neutral on the idea of Waddle Dee or don't expect it, I wouldn't really oppose Waddle Dee (unless he robbed Ridley or Mega Man of a spot) or be surprised by a playable appearance.

Although, who the heck would King Dedede throw, goombas=???? :laugh:
 
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I remember what said about replacing his down b.... I take that back. As long as the killing power is enough to kill at 30%.

I want his Forward B to be changed to Hammer spin
 

Starphoenix

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Not sure about versatile. But it's fun as hell to use.

EDIT:http://www.youtube.com/watch?v=zJPedodhPv4
That spear helicopter maneuver is tight as I've seen moves come. Well Waddle Dee would certainly make for a nice surprise. Plus he would likely be a fun addition. The only people I could see objecting to his inclusion would be those who hold to the "equal representation" ideology. Not going to say Waddle Dee/Bandana Dee is likely, but, again, he would be an interesting addition.

Also, about King DDD's side special, it does not have to change. I mean it really will not be that confusing, and I don't think Smash Bros is a game where logic truly dictates how each character plays. People make too big of a deal out of small issues.
 
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Meh. I just want the hammer spin over Waddle Dee throw (Even though the move was effective in brawl) because it looks.... Cooler.... I would be fine though if it did not change
 

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I think Waddle Dee has a fair chance... he appears in most of the games and if a common enemy like Slime can be considered as a playable character so can Waddle Dee.

:phone:
 

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The lack of Muddy Mole on the 100 character rosters was a bit unnerving...do you guys not like him?xD

Also, I'd be okay with Waddle Dee being in as Bandanna Dee. He'd fit well.
 

SmashChu

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That spear helicopter maneuver is tight as I've seen moves come. Well Waddle Dee would certainly make for a nice surprise. Plus he would likely be a fun addition. The only people I could see objecting to his inclusion would be those who hold to the "equal representation" ideology. Not going to say Waddle Dee/Bandana Dee is likely, but, again, he would be an interesting addition.

Also, about King DDD's side special, it does not have to change. I mean it really will not be that confusing, and I don't think Smash Bros is a game where logic truly dictates how each character plays. People make too big of a deal out of small issues.
Yeah, I don't expect Waddle Dee. It would just be a fun addition.

As for Dedede's moves, it wouldn't be a problem. It would not be the first time in a game that a character appears in gameplay and somewhere else. We've never had this problem for Toad ether.
 

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Overall what are we arguing about exactly? As I'm pretty sure we can have two spear users, it can't be any worse than the complaints about too many sword users.




Cadea/Shiida




Attributes:
Caeda is a lightweight character similar to Fox (33th). Both her size and ground speed are both very close to Z.S. Samus (4-5th in both) due to her FE stats and light weaponry; while her ability to move around mid-air is high and close to Zelda's (13th).

Playstyle:
I see her as good overall on the ground but a nightmare in the air. Her attacks are quick and not very laggy, elegant in motion like Marth’s attacks, but are not very damaging or have very high knockback with either of her weapons. Therefore it would result in much of her gameplay centering on switching her weapons back and forth in order to fit the situation. In order to back her up in order to make kills she would have a very good recovery: 3 jumps, a glide, and limited flight with her U-Special. Unfortunately for her all of these aerial abilities come at a cost of being light weight and floaty.

Lance – Amazing range (slightly longer then Z.S. Samus’s whip), but terrible knockback, although the best knockback is sweet spotted at the tip of the lance,
Sword – Under average range (about Toon Link’s sword), but has better knockback then the lance,

Entrance - Flys in on her Pegasus, jumps off onto the stage as her Pegasus then flys into the background,

Neutral Special - Javelin/Sonic Sword - throws her lance a short distance, you charge it up like Link's Bow in order to gain distance and speed, but it makes her a sitting target, / slashes her sword to create a magic air slash, can't charge, little lag but lower priority than Javelin. Each does 6%,

Side Special - Pegasus Charge - dashes forward a short distance (3/5th the distance of the SF Side-S) and at the end slashes with her weapon, when she slashes it can be a Meteor Smash, think Wolf Flash but horizontal, does 3% during the dash, 10% on the weapon hit,

Up Special - Mount - mounts onto her Pegasus and is able to fly for a short period, same as Wings of Icarus,

Down Special - Weapon Change - Changes her weapon, from lance to sword and vice versa, lance is default.

Final Smash - Triangle Attack - launches opponent into the air and middle of the stage like Great Aether, the Pegasus Sisters (Palla, Catria, Est) appear from the background on their Pegasus's and do their signature Triangle Attack, 12% on the 1st hit, then 15% on each hit done by the Sisters, has an overall good knockback,

AAA - starts a rapid stabbing motion similar to Link's jab with her weapon, it may be held down, does 3% per hit,
Forward Tilt - leans forward and stabs opponent's with her weapon, think Ike’s F-Tilt. 8-10%
Up Tilt - a basic vertical slash, think Marth’s U-Tilt. 7-9%
Down Tilt – swipes once at the ground with her weapon, think Ike’s D-Tilt. 6-8%
Dash Attack – does a slide similar to Mario’s dash, it has a very laggy end. 7-8%

Neutral Air – spins her weapon in a horizontal position, 10-12%
Forward Air - same as F-Tilt but in the air, it has much less lag in comparison, 7-9%
Up Air - spins her weapon similar to Ike's U-Air, 10-12%
Down Air - thrusts her weapon downwards in a stabbing motion, can Meteor Smash (with the lance it may be the best in the game), 10-12%
Back Air - same as F-Air but backwards, has better knockback then it making it one of her few kill moves, 8-9%

Forward Smash – jumps slightly forward and slashes both of her weapons , sword 1st then the lance, it’s one of her few kill moves, has a good amount of lag in between weapons, Sword does 19-21%, Lance does 17-19%,
Up Smash - thrusts her equipped weapon up in the air in a motion similar to Marth’s U-Smash, has very little lag but has a low knockback (due to stabbing), 17-20%
Down Smash – slashes her weapon once forward then backwards in a similar to Marth’s D-Smash, 11-13%

Pummel – holds her weapon in one hand, the opponent in the other then, hits opponent with her knee, 2%
Forward Throw – bats the opponent forward with her weapon, it can Chain Grab, 5%
Up Throw - throws opponent up above her similar to Marth’s U-Throw, 3%
Down Throw - throws opponent down, jumps up and stabs them in the back with her weapon, it launches them upwards, does a great amount of damage, 10%
Back Throw – moves in front of the opponent, quickly turns around and bats them away with her weapon, has slightly more knockback then her F-Throw, 5%

Other:
3rd Jump – Summons her Pegasus briefly
Gliding - Summons her Pegasus
Glide Attack – jousts her weapon out for a quick sweep, as strong as Pit’s but has better range, is one of her killing moves, 12%

Taunts:
1. Playfully spins her lance/slashes her sword
2. Pets her Pegasus
3. Holds her weapon out, Says "I won't lose here!", if fighting Marth she says "Please stop my love..."

Costumes:
Green - Palla
Blue - Catria
Pink - Est
Orange - Elinca
White - Wedding Gown?

Kirby Hat: Gains her long blue hair, when copying her, he alternates between both her weapons,

Pros:
Fast
Amazing Range with her lance
Amazing Air game (next Jigglypuff?)
Best edgeguarder in the game (thanks to her Meteor Smash)
Can Chain Grab with her F-Throw
Great Recovery

Cons:
Poor Projectile
Low damage output
Very few kill moves
Light weight
Floaty


^^As requested by Kuma.
 

yani_

Smash Ace
Joined
Sep 7, 2011
Messages
520
Location
Forest Maze
Although I haven't played RtDL yet, after watching that video, he seems like he would be a fun addition to Smash. I dig the little spear.
 
Joined
Jun 8, 2009
Messages
18,990
I don't care if he's likely or not OR unexpected or expected, he looks like a fun addition and.... I LIKE THE CHARACTER

2 katana users = No big deal

2 spear users = No big deal also

Around 5 sword users (Including the ones we predict) = -_-
 

SmashChu

Banned via Warnings
Joined
Jul 14, 2003
Messages
5,924
Location
Tampa FL
Overall what are we arguing about exactly? As I'm pretty sure we can have two spear users, it can't be any worse than the complaints about too many sword users.




Cadea/Shiida




Attributes:
Caeda is a lightweight character similar to Fox (33th). Both her size and ground speed are both very close to Z.S. Samus (4-5th in both) due to her FE stats and light weaponry; while her ability to move around mid-air is high and close to Zelda's (13th).

Playstyle:
I see her as good overall on the ground but a nightmare in the air. Her attacks are quick and not very laggy, elegant in motion like Marth’s attacks, but are not very damaging or have very high knockback with either of her weapons. Therefore it would result in much of her gameplay centering on switching her weapons back and forth in order to fit the situation. In order to back her up in order to make kills she would have a very good recovery: 3 jumps, a glide, and limited flight with her U-Special. Unfortunately for her all of these aerial abilities come at a cost of being light weight and floaty.

Lance – Amazing range (slightly longer then Z.S. Samus’s whip), but terrible knockback, although the best knockback is sweet spotted at the tip of the lance,
Sword – Under average range (about Toon Link’s sword), but has better knockback then the lance,

Entrance - Flys in on her Pegasus, jumps off onto the stage as her Pegasus then flys into the background,

Neutral Special - Javelin/Sonic Sword - throws her lance a short distance, you charge it up like Link's Bow in order to gain distance and speed, but it makes her a sitting target, / slashes her sword to create a magic air slash, can't charge, little lag but lower priority than Javelin. Each does 6%,

Side Special - Pegasus Charge - dashes forward a short distance (3/5th the distance of the SF Side-S) and at the end slashes with her weapon, when she slashes it can be a Meteor Smash, think Wolf Flash but horizontal, does 3% during the dash, 10% on the weapon hit,

Up Special - Mount - mounts onto her Pegasus and is able to fly for a short period, same as Wings of Icarus,

Down Special - Weapon Change - Changes her weapon, from lance to sword and vice versa, lance is default.

Final Smash - Triangle Attack - launches opponent into the air and middle of the stage like Great Aether, the Pegasus Sisters (Palla, Catria, Est) appear from the background on their Pegasus's and do their signature Triangle Attack, 12% on the 1st hit, then 15% on each hit done by the Sisters, has an overall good knockback,

AAA - starts a rapid stabbing motion similar to Link's jab with her weapon, it may be held down, does 3% per hit,
Forward Tilt - leans forward and stabs opponent's with her weapon, think Ike’s F-Tilt. 8-10%
Up Tilt - a basic vertical slash, think Marth’s U-Tilt. 7-9%
Down Tilt – swipes once at the ground with her weapon, think Ike’s D-Tilt. 6-8%
Dash Attack – does a slide similar to Mario’s dash, it has a very laggy end. 7-8%

Neutral Air – spins her weapon in a horizontal position, 10-12%
Forward Air - same as F-Tilt but in the air, it has much less lag in comparison, 7-9%
Up Air - spins her weapon similar to Ike's U-Air, 10-12%
Down Air - thrusts her weapon downwards in a stabbing motion, can Meteor Smash (with the lance it may be the best in the game), 10-12%
Back Air - same as F-Air but backwards, has better knockback then it making it one of her few kill moves, 8-9%

Forward Smash – jumps slightly forward and slashes both of her weapons , sword 1st then the lance, it’s one of her few kill moves, has a good amount of lag in between weapons, Sword does 19-21%, Lance does 17-19%,
Up Smash - thrusts her equipped weapon up in the air in a motion similar to Marth’s U-Smash, has very little lag but has a low knockback (due to stabbing), 17-20%
Down Smash – slashes her weapon once forward then backwards in a similar to Marth’s D-Smash, 11-13%

Pummel – holds her weapon in one hand, the opponent in the other then, hits opponent with her knee, 2%
Forward Throw – bats the opponent forward with her weapon, it can Chain Grab, 5%
Up Throw - throws opponent up above her similar to Marth’s U-Throw, 3%
Down Throw - throws opponent down, jumps up and stabs them in the back with her weapon, it launches them upwards, does a great amount of damage, 10%
Back Throw – moves in front of the opponent, quickly turns around and bats them away with her weapon, has slightly more knockback then her F-Throw, 5%

Other:
3rd Jump – Summons her Pegasus briefly
Gliding - Summons her Pegasus
Glide Attack – jousts her weapon out for a quick sweep, as strong as Pit’s but has better range, is one of her killing moves, 12%

Taunts:
1. Playfully spins her lance/slashes her sword
2. Pets her Pegasus
3. Holds her weapon out, Says "I won't lose here!", if fighting Marth she says "Please stop my love..."

Costumes:
Green - Palla
Blue - Catria
Pink - Est
Orange - Elinca
White - Wedding Gown?

Kirby Hat: Gains her long blue hair, when copying her, he alternates between both her weapons,

Pros:
Fast
Amazing Range with her lance
Amazing Air game (next Jigglypuff?)
Best edgeguarder in the game (thanks to her Meteor Smash)
Can Chain Grab with her F-Throw
Great Recovery

Cons:
Poor Projectile
Low damage output
Very few kill moves
Light weight
Floaty


^^As requested by Kuma.
No one is really against Cadea. Kuma was saying use her instead of Waddle Dee. Myself and others said use Waddle Dee.

BTW, where did you get that from. I saw something similar before during the Brawl days and something similar for Shulk.
 
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